4b26e2eee3
R=wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/7229004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5390 4adac7df-926f-26a2-2b94-8c16560cd09d
249 lines
11 KiB
C++
249 lines
11 KiB
C++
// libjingle
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// Copyright 2010 Google Inc.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// 3. The name of the author may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef TALK_MEDIA_BASE_VIDEOADAPTER_H_ // NOLINT
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#define TALK_MEDIA_BASE_VIDEOADAPTER_H_
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#include "talk/base/common.h" // For ASSERT
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#include "talk/base/criticalsection.h"
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#include "talk/base/logging.h"
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#include "talk/base/scoped_ptr.h"
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#include "talk/base/sigslot.h"
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#include "talk/media/base/videocommon.h"
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namespace cricket {
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class VideoFrame;
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// VideoAdapter adapts an input video frame to an output frame based on the
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// specified input and output formats. The adaptation includes dropping frames
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// to reduce frame rate and scaling frames. VideoAdapter is thread safe.
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class VideoAdapter {
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public:
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VideoAdapter();
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virtual ~VideoAdapter();
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virtual void SetInputFormat(const VideoFormat& format);
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void SetOutputFormat(const VideoFormat& format);
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// Constrain output resolution to this many pixels overall
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void SetOutputNumPixels(int num_pixels);
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int GetOutputNumPixels() const;
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const VideoFormat& input_format();
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const VideoFormat& output_format();
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// If the parameter black is true, the adapted frames will be black.
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void SetBlackOutput(bool black);
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// Adapt the input frame from the input format to the output format. Return
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// true and set the output frame to NULL if the input frame is dropped. Return
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// true and set the out frame to output_frame_ if the input frame is adapted
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// successfully. Return false otherwise.
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// output_frame_ is owned by the VideoAdapter that has the best knowledge on
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// the output frame.
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bool AdaptFrame(const VideoFrame* in_frame, const VideoFrame** out_frame);
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void set_scale_third(bool enable) {
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LOG(LS_INFO) << "Video Adapter third scaling is now "
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<< (enable ? "enabled" : "disabled");
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scale_third_ = enable;
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}
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bool scale_third() const { return scale_third_; }
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protected:
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float FindClosestScale(int width, int height, int target_num_pixels);
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float FindClosestViewScale(int width, int height, int target_num_pixels);
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float FindLowerScale(int width, int height, int target_num_pixels);
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private:
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const float* GetViewScaleFactors() const;
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float FindScale(const float* scale_factors,
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const float upbias, int width, int height,
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int target_num_pixels);
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bool StretchToOutputFrame(const VideoFrame* in_frame);
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VideoFormat input_format_;
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VideoFormat output_format_;
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int output_num_pixels_;
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bool scale_third_; // True if adapter allows scaling to 1/3 and 2/3.
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int frames_; // Number of input frames.
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int adapted_frames_; // Number of frames scaled.
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int adaption_changes_; // Number of changes in scale factor.
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size_t previous_width; // Previous adapter output width.
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size_t previous_height; // Previous adapter output height.
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bool black_output_; // Flag to tell if we need to black output_frame_.
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bool is_black_; // Flag to tell if output_frame_ is currently black.
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int64 interval_next_frame_;
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talk_base::scoped_ptr<VideoFrame> output_frame_;
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// The critical section to protect the above variables.
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talk_base::CriticalSection critical_section_;
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DISALLOW_COPY_AND_ASSIGN(VideoAdapter);
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};
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// CoordinatedVideoAdapter adapts the video input to the encoder by coordinating
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// the format request from the server, the resolution request from the encoder,
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// and the CPU load.
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class CoordinatedVideoAdapter
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: public VideoAdapter, public sigslot::has_slots<> {
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public:
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enum AdaptRequest { UPGRADE, KEEP, DOWNGRADE };
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enum AdaptReasonEnum {
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ADAPTREASON_CPU = 1,
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ADAPTREASON_BANDWIDTH = 2,
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ADAPTREASON_VIEW = 4
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};
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typedef int AdaptReason;
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CoordinatedVideoAdapter();
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virtual ~CoordinatedVideoAdapter() {}
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virtual void SetInputFormat(const VideoFormat& format);
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// Enable or disable video adaptation due to the change of the CPU load.
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void set_cpu_adaptation(bool enable) { cpu_adaptation_ = enable; }
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bool cpu_adaptation() const { return cpu_adaptation_; }
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// Enable or disable smoothing when doing CPU adaptation. When smoothing is
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// enabled, system CPU load is tracked using an exponential weighted
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// average.
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void set_cpu_smoothing(bool enable) {
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LOG(LS_INFO) << "CPU smoothing is now "
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<< (enable ? "enabled" : "disabled");
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cpu_smoothing_ = enable;
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}
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bool cpu_smoothing() const { return cpu_smoothing_; }
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// Enable or disable video adaptation due to the change of the GD
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void set_gd_adaptation(bool enable) { gd_adaptation_ = enable; }
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bool gd_adaptation() const { return gd_adaptation_; }
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// Enable or disable video adaptation due to the change of the View
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void set_view_adaptation(bool enable) { view_adaptation_ = enable; }
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bool view_adaptation() const { return view_adaptation_; }
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// Enable or disable video adaptation to fast switch View
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void set_view_switch(bool enable) { view_switch_ = enable; }
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bool view_switch() const { return view_switch_; }
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CoordinatedVideoAdapter::AdaptReason adapt_reason() const {
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return adapt_reason_;
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}
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// When the video is decreased, set the waiting time for CPU adaptation to
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// decrease video again.
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void set_cpu_adapt_wait_time(uint32 cpu_adapt_wait_time) {
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if (cpu_adapt_wait_time_ != static_cast<int>(cpu_adapt_wait_time)) {
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LOG(LS_INFO) << "VAdapt Change Cpu Adapt Wait Time from: "
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<< cpu_adapt_wait_time_ << " to "
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<< cpu_adapt_wait_time;
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cpu_adapt_wait_time_ = static_cast<int>(cpu_adapt_wait_time);
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}
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}
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// CPU system load high threshold for reducing resolution. e.g. 0.85f
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void set_high_system_threshold(float high_system_threshold) {
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ASSERT(high_system_threshold <= 1.0f);
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ASSERT(high_system_threshold >= 0.0f);
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if (high_system_threshold_ != high_system_threshold) {
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LOG(LS_INFO) << "VAdapt Change High System Threshold from: "
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<< high_system_threshold_ << " to " << high_system_threshold;
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high_system_threshold_ = high_system_threshold;
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}
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}
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float high_system_threshold() const { return high_system_threshold_; }
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// CPU system load low threshold for increasing resolution. e.g. 0.70f
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void set_low_system_threshold(float low_system_threshold) {
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ASSERT(low_system_threshold <= 1.0f);
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ASSERT(low_system_threshold >= 0.0f);
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if (low_system_threshold_ != low_system_threshold) {
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LOG(LS_INFO) << "VAdapt Change Low System Threshold from: "
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<< low_system_threshold_ << " to " << low_system_threshold;
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low_system_threshold_ = low_system_threshold;
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}
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}
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float low_system_threshold() const { return low_system_threshold_; }
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// CPU process load threshold for reducing resolution. e.g. 0.10f
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void set_process_threshold(float process_threshold) {
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ASSERT(process_threshold <= 1.0f);
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ASSERT(process_threshold >= 0.0f);
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if (process_threshold_ != process_threshold) {
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LOG(LS_INFO) << "VAdapt Change High Process Threshold from: "
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<< process_threshold_ << " to " << process_threshold;
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process_threshold_ = process_threshold;
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}
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}
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float process_threshold() const { return process_threshold_; }
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// Handle the format request from the server via Jingle update message.
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void OnOutputFormatRequest(const VideoFormat& format);
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// Handle the resolution request from the encoder due to bandwidth changes.
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void OnEncoderResolutionRequest(int width, int height, AdaptRequest request);
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// Handle the resolution request for CPU overuse.
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void OnCpuResolutionRequest(AdaptRequest request);
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// Handle the CPU load provided by a CPU monitor.
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void OnCpuLoadUpdated(int current_cpus, int max_cpus,
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float process_load, float system_load);
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sigslot::signal0<> SignalCpuAdaptationUnable;
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private:
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// Adapt to the minimum of the formats the server requests, the CPU wants, and
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// the encoder wants. Returns true if resolution changed.
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bool AdaptToMinimumFormat(int* new_width, int* new_height);
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bool IsMinimumFormat(int pixels);
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void StepPixelCount(CoordinatedVideoAdapter::AdaptRequest request,
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int* num_pixels);
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CoordinatedVideoAdapter::AdaptRequest FindCpuRequest(
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int current_cpus, int max_cpus,
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float process_load, float system_load);
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bool cpu_adaptation_; // True if cpu adaptation is enabled.
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bool cpu_smoothing_; // True if cpu smoothing is enabled (with adaptation).
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bool gd_adaptation_; // True if gd adaptation is enabled.
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bool view_adaptation_; // True if view adaptation is enabled.
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bool view_switch_; // True if view switch is enabled.
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int cpu_downgrade_count_;
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int cpu_adapt_wait_time_;
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// cpu system load thresholds relative to max cpus.
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float high_system_threshold_;
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float low_system_threshold_;
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// cpu process load thresholds relative to current cpus.
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float process_threshold_;
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// Video formats that the server view requests, the CPU wants, and the encoder
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// wants respectively. The adapted output format is the minimum of these.
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int view_desired_num_pixels_;
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int64 view_desired_interval_;
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int encoder_desired_num_pixels_;
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int cpu_desired_num_pixels_;
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CoordinatedVideoAdapter::AdaptReason adapt_reason_;
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// The critical section to protect handling requests.
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talk_base::CriticalSection request_critical_section_;
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// The weighted average of cpu load over time. It's always updated (if cpu
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// adaptation is on), but only used if cpu_smoothing_ is set.
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float system_load_average_;
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DISALLOW_COPY_AND_ASSIGN(CoordinatedVideoAdapter);
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};
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} // namespace cricket
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#endif // TALK_MEDIA_BASE_VIDEOADAPTER_H_ // NOLINT
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