28e2075280
trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
195 lines
6.5 KiB
C++
195 lines
6.5 KiB
C++
/*
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* libjingle
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* Copyright 2004--2010, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
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#define TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
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#ifdef HAVE_LIBPULSE
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#include "talk/base/constructormagic.h"
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#include "talk/sound/pulseaudiosymboltable.h"
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#include "talk/sound/soundsysteminterface.h"
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namespace cricket {
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class PulseAudioInputStream;
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class PulseAudioOutputStream;
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class PulseAudioStream;
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// Sound system implementation for PulseAudio, a cross-platform sound server
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// (but commonly used only on Linux, which is the only platform we support
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// it on).
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// Init(), Terminate(), and the destructor should never be invoked concurrently,
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// but all other methods are thread-safe.
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class PulseAudioSoundSystem : public SoundSystemInterface {
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friend class PulseAudioInputStream;
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friend class PulseAudioOutputStream;
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friend class PulseAudioStream;
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public:
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static SoundSystemInterface *Create() {
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return new PulseAudioSoundSystem();
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}
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PulseAudioSoundSystem();
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virtual ~PulseAudioSoundSystem();
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virtual bool Init();
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virtual void Terminate();
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virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices);
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virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices);
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virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device);
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virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device);
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virtual SoundOutputStreamInterface *OpenPlaybackDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms);
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virtual SoundInputStreamInterface *OpenCaptureDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms);
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virtual const char *GetName() const;
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private:
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bool IsInitialized();
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static void ConnectToPulseCallbackThunk(pa_context *context, void *userdata);
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void OnConnectToPulseCallback(pa_context *context, bool *connect_done);
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bool ConnectToPulse(pa_context *context);
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pa_context *CreateNewConnection();
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template <typename InfoStruct>
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bool EnumerateDevices(SoundDeviceLocatorList *devices,
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pa_operation *(*enumerate_fn)(
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pa_context *c,
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void (*callback_fn)(
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pa_context *c,
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const InfoStruct *i,
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int eol,
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void *userdata),
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void *userdata),
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void (*callback_fn)(
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pa_context *c,
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const InfoStruct *i,
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int eol,
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void *userdata));
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static void EnumeratePlaybackDevicesCallbackThunk(pa_context *unused,
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const pa_sink_info *info,
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int eol,
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void *userdata);
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static void EnumerateCaptureDevicesCallbackThunk(pa_context *unused,
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const pa_source_info *info,
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int eol,
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void *userdata);
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void OnEnumeratePlaybackDevicesCallback(
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SoundDeviceLocatorList *devices,
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const pa_sink_info *info,
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int eol);
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void OnEnumerateCaptureDevicesCallback(
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SoundDeviceLocatorList *devices,
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const pa_source_info *info,
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int eol);
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template <const char *(pa_server_info::*field)>
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static void GetDefaultDeviceCallbackThunk(
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pa_context *unused,
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const pa_server_info *info,
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void *userdata);
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template <const char *(pa_server_info::*field)>
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void OnGetDefaultDeviceCallback(
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const pa_server_info *info,
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SoundDeviceLocator **device);
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template <const char *(pa_server_info::*field)>
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bool GetDefaultDevice(SoundDeviceLocator **device);
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static void StreamStateChangedCallbackThunk(pa_stream *stream,
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void *userdata);
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void OnStreamStateChangedCallback(pa_stream *stream);
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template <typename StreamInterface>
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StreamInterface *OpenDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms,
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const char *stream_name,
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StreamInterface *(PulseAudioSoundSystem::*connect_fn)(
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pa_stream *stream,
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const char *dev,
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int flags,
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pa_stream_flags_t pa_flags,
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int latency,
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const pa_sample_spec &spec));
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SoundOutputStreamInterface *ConnectOutputStream(
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pa_stream *stream,
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const char *dev,
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int flags,
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pa_stream_flags_t pa_flags,
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int latency,
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const pa_sample_spec &spec);
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SoundInputStreamInterface *ConnectInputStream(
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pa_stream *stream,
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const char *dev,
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int flags,
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pa_stream_flags_t pa_flags,
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int latency,
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const pa_sample_spec &spec);
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bool FinishOperation(pa_operation *op);
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void Lock();
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void Unlock();
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void Wait();
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void Signal();
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const char *LastError();
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pa_threaded_mainloop *mainloop_;
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pa_context *context_;
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PulseAudioSymbolTable symbol_table_;
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DISALLOW_COPY_AND_ASSIGN(PulseAudioSoundSystem);
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};
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} // namespace cricket
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#endif // HAVE_LIBPULSE
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#endif // TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
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