Breaks linux_tsan2 compile [-Wunused-const-variable]. TBR=mallinath@webrtc.org BUG= Review URL: https://webrtc-codereview.appspot.com/20749004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6505 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			1158 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1158 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "talk/p2p/client/basicportallocator.h"
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#include <string>
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#include <vector>
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#include "talk/base/common.h"
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#include "talk/base/helpers.h"
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#include "talk/base/logging.h"
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#include "talk/p2p/base/basicpacketsocketfactory.h"
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#include "talk/p2p/base/common.h"
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#include "talk/p2p/base/port.h"
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#include "talk/p2p/base/relayport.h"
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#include "talk/p2p/base/stunport.h"
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#include "talk/p2p/base/tcpport.h"
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#include "talk/p2p/base/turnport.h"
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#include "talk/p2p/base/udpport.h"
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using talk_base::CreateRandomId;
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using talk_base::CreateRandomString;
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namespace {
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const uint32 MSG_CONFIG_START = 1;
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const uint32 MSG_CONFIG_READY = 2;
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const uint32 MSG_ALLOCATE = 3;
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const uint32 MSG_ALLOCATION_PHASE = 4;
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const uint32 MSG_SHAKE = 5;
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const uint32 MSG_SEQUENCEOBJECTS_CREATED = 6;
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const uint32 MSG_CONFIG_STOP = 7;
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const int PHASE_UDP = 0;
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const int PHASE_RELAY = 1;
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const int PHASE_TCP = 2;
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const int PHASE_SSLTCP = 3;
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const int kNumPhases = 4;
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const int SHAKE_MIN_DELAY = 45 * 1000;  // 45 seconds
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const int SHAKE_MAX_DELAY = 90 * 1000;  // 90 seconds
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int ShakeDelay() {
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  int range = SHAKE_MAX_DELAY - SHAKE_MIN_DELAY + 1;
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  return SHAKE_MIN_DELAY + CreateRandomId() % range;
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}
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}  // namespace
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namespace cricket {
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const uint32 DISABLE_ALL_PHASES =
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  PORTALLOCATOR_DISABLE_UDP
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  | PORTALLOCATOR_DISABLE_TCP
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  | PORTALLOCATOR_DISABLE_STUN
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  | PORTALLOCATOR_DISABLE_RELAY;
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// Performs the allocation of ports, in a sequenced (timed) manner, for a given
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// network and IP address.
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class AllocationSequence : public talk_base::MessageHandler,
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                           public sigslot::has_slots<> {
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 public:
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  enum State {
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    kInit,       // Initial state.
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    kRunning,    // Started allocating ports.
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    kStopped,    // Stopped from running.
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    kCompleted,  // All ports are allocated.
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    // kInit --> kRunning --> {kCompleted|kStopped}
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  };
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  AllocationSequence(BasicPortAllocatorSession* session,
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                     talk_base::Network* network,
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                     PortConfiguration* config,
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                     uint32 flags);
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  ~AllocationSequence();
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  bool Init();
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  void Clear();
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  State state() const { return state_; }
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  // Disables the phases for a new sequence that this one already covers for an
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  // equivalent network setup.
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  void DisableEquivalentPhases(talk_base::Network* network,
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      PortConfiguration* config, uint32* flags);
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  // Starts and stops the sequence.  When started, it will continue allocating
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  // new ports on its own timed schedule.
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  void Start();
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  void Stop();
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  // MessageHandler
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  void OnMessage(talk_base::Message* msg);
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  void EnableProtocol(ProtocolType proto);
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  bool ProtocolEnabled(ProtocolType proto) const;
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  // Signal from AllocationSequence, when it's done with allocating ports.
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  // This signal is useful, when port allocation fails which doesn't result
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  // in any candidates. Using this signal BasicPortAllocatorSession can send
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  // its candidate discovery conclusion signal. Without this signal,
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  // BasicPortAllocatorSession doesn't have any event to trigger signal. This
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  // can also be achieved by starting timer in BPAS.
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  sigslot::signal1<AllocationSequence*> SignalPortAllocationComplete;
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 private:
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  typedef std::vector<ProtocolType> ProtocolList;
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  bool IsFlagSet(uint32 flag) {
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    return ((flags_ & flag) != 0);
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  }
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  void CreateUDPPorts();
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  void CreateTCPPorts();
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  void CreateStunPorts();
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  void CreateRelayPorts();
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  void CreateGturnPort(const RelayServerConfig& config);
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  void CreateTurnPort(const RelayServerConfig& config);
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  void OnReadPacket(talk_base::AsyncPacketSocket* socket,
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                    const char* data, size_t size,
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                    const talk_base::SocketAddress& remote_addr,
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                    const talk_base::PacketTime& packet_time);
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  void OnPortDestroyed(PortInterface* port);
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  void OnResolvedTurnServerAddress(
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    TurnPort* port, const talk_base::SocketAddress& server_address,
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    const talk_base::SocketAddress& resolved_server_address);
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  BasicPortAllocatorSession* session_;
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  talk_base::Network* network_;
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  talk_base::IPAddress ip_;
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  PortConfiguration* config_;
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  State state_;
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  uint32 flags_;
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  ProtocolList protocols_;
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  talk_base::scoped_ptr<talk_base::AsyncPacketSocket> udp_socket_;
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  // There will be only one udp port per AllocationSequence.
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  UDPPort* udp_port_;
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  // Keeping a map for turn ports keyed with server addresses.
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  std::map<talk_base::SocketAddress, Port*> turn_ports_;
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  int phase_;
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};
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// BasicPortAllocator
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BasicPortAllocator::BasicPortAllocator(
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    talk_base::NetworkManager* network_manager,
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    talk_base::PacketSocketFactory* socket_factory)
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    : network_manager_(network_manager),
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      socket_factory_(socket_factory) {
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  ASSERT(socket_factory_ != NULL);
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  Construct();
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}
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BasicPortAllocator::BasicPortAllocator(
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    talk_base::NetworkManager* network_manager)
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    : network_manager_(network_manager),
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      socket_factory_(NULL) {
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  Construct();
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}
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BasicPortAllocator::BasicPortAllocator(
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    talk_base::NetworkManager* network_manager,
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    talk_base::PacketSocketFactory* socket_factory,
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    const talk_base::SocketAddress& stun_address)
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    : network_manager_(network_manager),
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      socket_factory_(socket_factory),
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      stun_address_(stun_address) {
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  ASSERT(socket_factory_ != NULL);
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  Construct();
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}
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BasicPortAllocator::BasicPortAllocator(
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    talk_base::NetworkManager* network_manager,
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    const talk_base::SocketAddress& stun_address,
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    const talk_base::SocketAddress& relay_address_udp,
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    const talk_base::SocketAddress& relay_address_tcp,
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    const talk_base::SocketAddress& relay_address_ssl)
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    : network_manager_(network_manager),
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      socket_factory_(NULL),
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      stun_address_(stun_address) {
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  RelayServerConfig config(RELAY_GTURN);
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  if (!relay_address_udp.IsNil())
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    config.ports.push_back(ProtocolAddress(relay_address_udp, PROTO_UDP));
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  if (!relay_address_tcp.IsNil())
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    config.ports.push_back(ProtocolAddress(relay_address_tcp, PROTO_TCP));
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  if (!relay_address_ssl.IsNil())
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    config.ports.push_back(ProtocolAddress(relay_address_ssl, PROTO_SSLTCP));
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  if (!config.ports.empty())
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    AddRelay(config);
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  Construct();
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}
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void BasicPortAllocator::Construct() {
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  allow_tcp_listen_ = true;
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}
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BasicPortAllocator::~BasicPortAllocator() {
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}
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PortAllocatorSession *BasicPortAllocator::CreateSessionInternal(
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    const std::string& content_name, int component,
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    const std::string& ice_ufrag, const std::string& ice_pwd) {
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  return new BasicPortAllocatorSession(this, content_name, component,
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                                       ice_ufrag, ice_pwd);
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}
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// BasicPortAllocatorSession
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BasicPortAllocatorSession::BasicPortAllocatorSession(
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    BasicPortAllocator *allocator,
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    const std::string& content_name,
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    int component,
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    const std::string& ice_ufrag,
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    const std::string& ice_pwd)
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    : PortAllocatorSession(content_name, component,
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                           ice_ufrag, ice_pwd, allocator->flags()),
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      allocator_(allocator), network_thread_(NULL),
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      socket_factory_(allocator->socket_factory()),
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      allocation_started_(false),
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      network_manager_started_(false),
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      running_(false),
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      allocation_sequences_created_(false) {
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  allocator_->network_manager()->SignalNetworksChanged.connect(
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      this, &BasicPortAllocatorSession::OnNetworksChanged);
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  allocator_->network_manager()->StartUpdating();
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}
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BasicPortAllocatorSession::~BasicPortAllocatorSession() {
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  allocator_->network_manager()->StopUpdating();
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  if (network_thread_ != NULL)
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    network_thread_->Clear(this);
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  for (uint32 i = 0; i < sequences_.size(); ++i) {
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    // AllocationSequence should clear it's map entry for turn ports before
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    // ports are destroyed.
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    sequences_[i]->Clear();
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  }
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  std::vector<PortData>::iterator it;
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  for (it = ports_.begin(); it != ports_.end(); it++)
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    delete it->port();
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  for (uint32 i = 0; i < configs_.size(); ++i)
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    delete configs_[i];
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  for (uint32 i = 0; i < sequences_.size(); ++i)
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    delete sequences_[i];
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}
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void BasicPortAllocatorSession::StartGettingPorts() {
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  network_thread_ = talk_base::Thread::Current();
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  if (!socket_factory_) {
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    owned_socket_factory_.reset(
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        new talk_base::BasicPacketSocketFactory(network_thread_));
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    socket_factory_ = owned_socket_factory_.get();
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  }
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  running_ = true;
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  network_thread_->Post(this, MSG_CONFIG_START);
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  if (flags() & PORTALLOCATOR_ENABLE_SHAKER)
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    network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
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}
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void BasicPortAllocatorSession::StopGettingPorts() {
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  ASSERT(talk_base::Thread::Current() == network_thread_);
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  running_ = false;
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  network_thread_->Clear(this, MSG_ALLOCATE);
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  for (uint32 i = 0; i < sequences_.size(); ++i)
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    sequences_[i]->Stop();
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  network_thread_->Post(this, MSG_CONFIG_STOP);
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}
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void BasicPortAllocatorSession::OnMessage(talk_base::Message *message) {
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  switch (message->message_id) {
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  case MSG_CONFIG_START:
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    ASSERT(talk_base::Thread::Current() == network_thread_);
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    GetPortConfigurations();
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    break;
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  case MSG_CONFIG_READY:
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    ASSERT(talk_base::Thread::Current() == network_thread_);
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    OnConfigReady(static_cast<PortConfiguration*>(message->pdata));
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    break;
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  case MSG_ALLOCATE:
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    ASSERT(talk_base::Thread::Current() == network_thread_);
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    OnAllocate();
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    break;
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  case MSG_SHAKE:
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    ASSERT(talk_base::Thread::Current() == network_thread_);
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    OnShake();
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    break;
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  case MSG_SEQUENCEOBJECTS_CREATED:
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    ASSERT(talk_base::Thread::Current() == network_thread_);
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    OnAllocationSequenceObjectsCreated();
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    break;
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  case MSG_CONFIG_STOP:
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    ASSERT(talk_base::Thread::Current() == network_thread_);
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    OnConfigStop();
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    break;
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  default:
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    ASSERT(false);
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  }
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}
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void BasicPortAllocatorSession::GetPortConfigurations() {
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  PortConfiguration* config = new PortConfiguration(allocator_->stun_address(),
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                                                    username(),
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                                                    password());
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  for (size_t i = 0; i < allocator_->relays().size(); ++i) {
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    config->AddRelay(allocator_->relays()[i]);
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  }
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  ConfigReady(config);
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}
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void BasicPortAllocatorSession::ConfigReady(PortConfiguration* config) {
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  network_thread_->Post(this, MSG_CONFIG_READY, config);
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}
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// Adds a configuration to the list.
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void BasicPortAllocatorSession::OnConfigReady(PortConfiguration* config) {
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  if (config)
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    configs_.push_back(config);
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  AllocatePorts();
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}
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void BasicPortAllocatorSession::OnConfigStop() {
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  ASSERT(talk_base::Thread::Current() == network_thread_);
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  // If any of the allocated ports have not completed the candidates allocation,
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  // mark those as error. Since session doesn't need any new candidates
 | 
						|
  // at this stage of the allocation, it's safe to discard any new candidates.
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  bool send_signal = false;
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  for (std::vector<PortData>::iterator it = ports_.begin();
 | 
						|
       it != ports_.end(); ++it) {
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						|
    if (!it->complete()) {
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      // Updating port state to error, which didn't finish allocating candidates
 | 
						|
      // yet.
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						|
      it->set_error();
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						|
      send_signal = true;
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						|
    }
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						|
  }
 | 
						|
 | 
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  // Did we stop any running sequences?
 | 
						|
  for (std::vector<AllocationSequence*>::iterator it = sequences_.begin();
 | 
						|
       it != sequences_.end() && !send_signal; ++it) {
 | 
						|
    if ((*it)->state() == AllocationSequence::kStopped) {
 | 
						|
      send_signal = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If we stopped anything that was running, send a done signal now.
 | 
						|
  if (send_signal) {
 | 
						|
    MaybeSignalCandidatesAllocationDone();
 | 
						|
  }
 | 
						|
}
 | 
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 | 
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void BasicPortAllocatorSession::AllocatePorts() {
 | 
						|
  ASSERT(talk_base::Thread::Current() == network_thread_);
 | 
						|
  network_thread_->Post(this, MSG_ALLOCATE);
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnAllocate() {
 | 
						|
  if (network_manager_started_)
 | 
						|
    DoAllocate();
 | 
						|
 | 
						|
  allocation_started_ = true;
 | 
						|
}
 | 
						|
 | 
						|
// For each network, see if we have a sequence that covers it already.  If not,
 | 
						|
// create a new sequence to create the appropriate ports.
 | 
						|
void BasicPortAllocatorSession::DoAllocate() {
 | 
						|
  bool done_signal_needed = false;
 | 
						|
  std::vector<talk_base::Network*> networks;
 | 
						|
  allocator_->network_manager()->GetNetworks(&networks);
 | 
						|
  if (networks.empty()) {
 | 
						|
    LOG(LS_WARNING) << "Machine has no networks; no ports will be allocated";
 | 
						|
    done_signal_needed = true;
 | 
						|
  } else {
 | 
						|
    for (uint32 i = 0; i < networks.size(); ++i) {
 | 
						|
      PortConfiguration* config = NULL;
 | 
						|
      if (configs_.size() > 0)
 | 
						|
        config = configs_.back();
 | 
						|
 | 
						|
      uint32 sequence_flags = flags();
 | 
						|
      if ((sequence_flags & DISABLE_ALL_PHASES) == DISABLE_ALL_PHASES) {
 | 
						|
        // If all the ports are disabled we should just fire the allocation
 | 
						|
        // done event and return.
 | 
						|
        done_signal_needed = true;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
 | 
						|
      // Disables phases that are not specified in this config.
 | 
						|
      if (!config || config->stun_address.IsNil()) {
 | 
						|
        // No STUN ports specified in this config.
 | 
						|
        sequence_flags |= PORTALLOCATOR_DISABLE_STUN;
 | 
						|
      }
 | 
						|
      if (!config || config->relays.empty()) {
 | 
						|
        // No relay ports specified in this config.
 | 
						|
        sequence_flags |= PORTALLOCATOR_DISABLE_RELAY;
 | 
						|
      }
 | 
						|
 | 
						|
      if (!(sequence_flags & PORTALLOCATOR_ENABLE_IPV6) &&
 | 
						|
          networks[i]->ip().family() == AF_INET6) {
 | 
						|
        // Skip IPv6 networks unless the flag's been set.
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Disable phases that would only create ports equivalent to
 | 
						|
      // ones that we have already made.
 | 
						|
      DisableEquivalentPhases(networks[i], config, &sequence_flags);
 | 
						|
 | 
						|
      if ((sequence_flags & DISABLE_ALL_PHASES) == DISABLE_ALL_PHASES) {
 | 
						|
        // New AllocationSequence would have nothing to do, so don't make it.
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      AllocationSequence* sequence =
 | 
						|
          new AllocationSequence(this, networks[i], config, sequence_flags);
 | 
						|
      if (!sequence->Init()) {
 | 
						|
        delete sequence;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      done_signal_needed = true;
 | 
						|
      sequence->SignalPortAllocationComplete.connect(
 | 
						|
          this, &BasicPortAllocatorSession::OnPortAllocationComplete);
 | 
						|
      if (running_)
 | 
						|
        sequence->Start();
 | 
						|
      sequences_.push_back(sequence);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (done_signal_needed) {
 | 
						|
    network_thread_->Post(this, MSG_SEQUENCEOBJECTS_CREATED);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnNetworksChanged() {
 | 
						|
  network_manager_started_ = true;
 | 
						|
  if (allocation_started_)
 | 
						|
    DoAllocate();
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::DisableEquivalentPhases(
 | 
						|
    talk_base::Network* network, PortConfiguration* config, uint32* flags) {
 | 
						|
  for (uint32 i = 0; i < sequences_.size() &&
 | 
						|
      (*flags & DISABLE_ALL_PHASES) != DISABLE_ALL_PHASES; ++i) {
 | 
						|
    sequences_[i]->DisableEquivalentPhases(network, config, flags);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::AddAllocatedPort(Port* port,
 | 
						|
                                                 AllocationSequence * seq,
 | 
						|
                                                 bool prepare_address) {
 | 
						|
  if (!port)
 | 
						|
    return;
 | 
						|
 | 
						|
  LOG(LS_INFO) << "Adding allocated port for " << content_name();
 | 
						|
  port->set_content_name(content_name());
 | 
						|
  port->set_component(component_);
 | 
						|
  port->set_generation(generation());
 | 
						|
  if (allocator_->proxy().type != talk_base::PROXY_NONE)
 | 
						|
    port->set_proxy(allocator_->user_agent(), allocator_->proxy());
 | 
						|
  port->set_send_retransmit_count_attribute((allocator_->flags() &
 | 
						|
      PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE) != 0);
 | 
						|
 | 
						|
  PortData data(port, seq);
 | 
						|
  ports_.push_back(data);
 | 
						|
 | 
						|
  port->SignalCandidateReady.connect(
 | 
						|
      this, &BasicPortAllocatorSession::OnCandidateReady);
 | 
						|
  port->SignalPortComplete.connect(this,
 | 
						|
      &BasicPortAllocatorSession::OnPortComplete);
 | 
						|
  port->SignalDestroyed.connect(this,
 | 
						|
      &BasicPortAllocatorSession::OnPortDestroyed);
 | 
						|
  port->SignalPortError.connect(
 | 
						|
      this, &BasicPortAllocatorSession::OnPortError);
 | 
						|
  LOG_J(LS_INFO, port) << "Added port to allocator";
 | 
						|
 | 
						|
  if (prepare_address)
 | 
						|
    port->PrepareAddress();
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnAllocationSequenceObjectsCreated() {
 | 
						|
  allocation_sequences_created_ = true;
 | 
						|
  // Send candidate allocation complete signal if we have no sequences.
 | 
						|
  MaybeSignalCandidatesAllocationDone();
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnCandidateReady(
 | 
						|
    Port* port, const Candidate& c) {
 | 
						|
  ASSERT(talk_base::Thread::Current() == network_thread_);
 | 
						|
  PortData* data = FindPort(port);
 | 
						|
  ASSERT(data != NULL);
 | 
						|
  // Discarding any candidate signal if port allocation status is
 | 
						|
  // already in completed state.
 | 
						|
  if (data->complete())
 | 
						|
    return;
 | 
						|
 | 
						|
  // Send candidates whose protocol is enabled.
 | 
						|
  std::vector<Candidate> candidates;
 | 
						|
  ProtocolType pvalue;
 | 
						|
  if (StringToProto(c.protocol().c_str(), &pvalue) &&
 | 
						|
      data->sequence()->ProtocolEnabled(pvalue)) {
 | 
						|
    candidates.push_back(c);
 | 
						|
  }
 | 
						|
 | 
						|
  if (!candidates.empty()) {
 | 
						|
    SignalCandidatesReady(this, candidates);
 | 
						|
  }
 | 
						|
 | 
						|
  // Moving to READY state as we have atleast one candidate from the port.
 | 
						|
  // Since this port has atleast one candidate we should forward this port
 | 
						|
  // to listners, to allow connections from this port.
 | 
						|
  if (!data->ready()) {
 | 
						|
    data->set_ready();
 | 
						|
    SignalPortReady(this, port);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnPortComplete(Port* port) {
 | 
						|
  ASSERT(talk_base::Thread::Current() == network_thread_);
 | 
						|
  PortData* data = FindPort(port);
 | 
						|
  ASSERT(data != NULL);
 | 
						|
 | 
						|
  // Ignore any late signals.
 | 
						|
  if (data->complete())
 | 
						|
    return;
 | 
						|
 | 
						|
  // Moving to COMPLETE state.
 | 
						|
  data->set_complete();
 | 
						|
  // Send candidate allocation complete signal if this was the last port.
 | 
						|
  MaybeSignalCandidatesAllocationDone();
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnPortError(Port* port) {
 | 
						|
  ASSERT(talk_base::Thread::Current() == network_thread_);
 | 
						|
  PortData* data = FindPort(port);
 | 
						|
  ASSERT(data != NULL);
 | 
						|
  // We might have already given up on this port and stopped it.
 | 
						|
  if (data->complete())
 | 
						|
    return;
 | 
						|
 | 
						|
  // SignalAddressError is currently sent from StunPort/TurnPort.
 | 
						|
  // But this signal itself is generic.
 | 
						|
  data->set_error();
 | 
						|
  // Send candidate allocation complete signal if this was the last port.
 | 
						|
  MaybeSignalCandidatesAllocationDone();
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnProtocolEnabled(AllocationSequence* seq,
 | 
						|
                                                  ProtocolType proto) {
 | 
						|
  std::vector<Candidate> candidates;
 | 
						|
  for (std::vector<PortData>::iterator it = ports_.begin();
 | 
						|
       it != ports_.end(); ++it) {
 | 
						|
    if (it->sequence() != seq)
 | 
						|
      continue;
 | 
						|
 | 
						|
    const std::vector<Candidate>& potentials = it->port()->Candidates();
 | 
						|
    for (size_t i = 0; i < potentials.size(); ++i) {
 | 
						|
      ProtocolType pvalue;
 | 
						|
      if (!StringToProto(potentials[i].protocol().c_str(), &pvalue))
 | 
						|
        continue;
 | 
						|
      if (pvalue == proto) {
 | 
						|
        candidates.push_back(potentials[i]);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (!candidates.empty()) {
 | 
						|
    SignalCandidatesReady(this, candidates);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnPortAllocationComplete(
 | 
						|
    AllocationSequence* seq) {
 | 
						|
  // Send candidate allocation complete signal if all ports are done.
 | 
						|
  MaybeSignalCandidatesAllocationDone();
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::MaybeSignalCandidatesAllocationDone() {
 | 
						|
  // Send signal only if all required AllocationSequence objects
 | 
						|
  // are created.
 | 
						|
  if (!allocation_sequences_created_)
 | 
						|
    return;
 | 
						|
 | 
						|
  // Check that all port allocation sequences are complete.
 | 
						|
  for (std::vector<AllocationSequence*>::iterator it = sequences_.begin();
 | 
						|
       it != sequences_.end(); ++it) {
 | 
						|
    if ((*it)->state() == AllocationSequence::kRunning)
 | 
						|
      return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If all allocated ports are in complete state, session must have got all
 | 
						|
  // expected candidates. Session will trigger candidates allocation complete
 | 
						|
  // signal.
 | 
						|
  for (std::vector<PortData>::iterator it = ports_.begin();
 | 
						|
       it != ports_.end(); ++it) {
 | 
						|
    if (!it->complete())
 | 
						|
      return;
 | 
						|
  }
 | 
						|
  LOG(LS_INFO) << "All candidates gathered for " << content_name_ << ":"
 | 
						|
               << component_ << ":" << generation();
 | 
						|
  SignalCandidatesAllocationDone(this);
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnPortDestroyed(
 | 
						|
    PortInterface* port) {
 | 
						|
  ASSERT(talk_base::Thread::Current() == network_thread_);
 | 
						|
  for (std::vector<PortData>::iterator iter = ports_.begin();
 | 
						|
       iter != ports_.end(); ++iter) {
 | 
						|
    if (port == iter->port()) {
 | 
						|
      ports_.erase(iter);
 | 
						|
      LOG_J(LS_INFO, port) << "Removed port from allocator ("
 | 
						|
                           << static_cast<int>(ports_.size()) << " remaining)";
 | 
						|
      return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  ASSERT(false);
 | 
						|
}
 | 
						|
 | 
						|
void BasicPortAllocatorSession::OnShake() {
 | 
						|
  LOG(INFO) << ">>>>> SHAKE <<<<< >>>>> SHAKE <<<<< >>>>> SHAKE <<<<<";
 | 
						|
 | 
						|
  std::vector<Port*> ports;
 | 
						|
  std::vector<Connection*> connections;
 | 
						|
 | 
						|
  for (size_t i = 0; i < ports_.size(); ++i) {
 | 
						|
    if (ports_[i].ready())
 | 
						|
      ports.push_back(ports_[i].port());
 | 
						|
  }
 | 
						|
 | 
						|
  for (size_t i = 0; i < ports.size(); ++i) {
 | 
						|
    Port::AddressMap::const_iterator iter;
 | 
						|
    for (iter = ports[i]->connections().begin();
 | 
						|
         iter != ports[i]->connections().end();
 | 
						|
         ++iter) {
 | 
						|
      connections.push_back(iter->second);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  LOG(INFO) << ">>>>> Destroying " << ports.size() << " ports and "
 | 
						|
            << connections.size() << " connections";
 | 
						|
 | 
						|
  for (size_t i = 0; i < connections.size(); ++i)
 | 
						|
    connections[i]->Destroy();
 | 
						|
 | 
						|
  if (running_ || (ports.size() > 0) || (connections.size() > 0))
 | 
						|
    network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
 | 
						|
}
 | 
						|
 | 
						|
BasicPortAllocatorSession::PortData* BasicPortAllocatorSession::FindPort(
 | 
						|
    Port* port) {
 | 
						|
  for (std::vector<PortData>::iterator it = ports_.begin();
 | 
						|
       it != ports_.end(); ++it) {
 | 
						|
    if (it->port() == port) {
 | 
						|
      return &*it;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
// AllocationSequence
 | 
						|
 | 
						|
AllocationSequence::AllocationSequence(BasicPortAllocatorSession* session,
 | 
						|
                                       talk_base::Network* network,
 | 
						|
                                       PortConfiguration* config,
 | 
						|
                                       uint32 flags)
 | 
						|
    : session_(session),
 | 
						|
      network_(network),
 | 
						|
      ip_(network->ip()),
 | 
						|
      config_(config),
 | 
						|
      state_(kInit),
 | 
						|
      flags_(flags),
 | 
						|
      udp_socket_(),
 | 
						|
      udp_port_(NULL),
 | 
						|
      phase_(0) {
 | 
						|
}
 | 
						|
 | 
						|
bool AllocationSequence::Init() {
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) &&
 | 
						|
      !IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_UFRAG)) {
 | 
						|
    LOG(LS_ERROR) << "Shared socket option can't be set without "
 | 
						|
                  << "shared ufrag.";
 | 
						|
    ASSERT(false);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
 | 
						|
    udp_socket_.reset(session_->socket_factory()->CreateUdpSocket(
 | 
						|
        talk_base::SocketAddress(ip_, 0), session_->allocator()->min_port(),
 | 
						|
        session_->allocator()->max_port()));
 | 
						|
    if (udp_socket_) {
 | 
						|
      udp_socket_->SignalReadPacket.connect(
 | 
						|
          this, &AllocationSequence::OnReadPacket);
 | 
						|
    }
 | 
						|
    // Continuing if |udp_socket_| is NULL, as local TCP and RelayPort using TCP
 | 
						|
    // are next available options to setup a communication channel.
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::Clear() {
 | 
						|
  udp_port_ = NULL;
 | 
						|
  turn_ports_.clear();
 | 
						|
}
 | 
						|
 | 
						|
AllocationSequence::~AllocationSequence() {
 | 
						|
  session_->network_thread()->Clear(this);
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::DisableEquivalentPhases(talk_base::Network* network,
 | 
						|
    PortConfiguration* config, uint32* flags) {
 | 
						|
  if (!((network == network_) && (ip_ == network->ip()))) {
 | 
						|
    // Different network setup; nothing is equivalent.
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Else turn off the stuff that we've already got covered.
 | 
						|
 | 
						|
  // Every config implicitly specifies local, so turn that off right away.
 | 
						|
  *flags |= PORTALLOCATOR_DISABLE_UDP;
 | 
						|
  *flags |= PORTALLOCATOR_DISABLE_TCP;
 | 
						|
 | 
						|
  if (config_ && config) {
 | 
						|
    if (config_->stun_address == config->stun_address) {
 | 
						|
      // Already got this STUN server covered.
 | 
						|
      *flags |= PORTALLOCATOR_DISABLE_STUN;
 | 
						|
    }
 | 
						|
    if (!config_->relays.empty()) {
 | 
						|
      // Already got relays covered.
 | 
						|
      // NOTE: This will even skip a _different_ set of relay servers if we
 | 
						|
      // were to be given one, but that never happens in our codebase. Should
 | 
						|
      // probably get rid of the list in PortConfiguration and just keep a
 | 
						|
      // single relay server in each one.
 | 
						|
      *flags |= PORTALLOCATOR_DISABLE_RELAY;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::Start() {
 | 
						|
  state_ = kRunning;
 | 
						|
  session_->network_thread()->Post(this, MSG_ALLOCATION_PHASE);
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::Stop() {
 | 
						|
  // If the port is completed, don't set it to stopped.
 | 
						|
  if (state_ == kRunning) {
 | 
						|
    state_ = kStopped;
 | 
						|
    session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::OnMessage(talk_base::Message* msg) {
 | 
						|
  ASSERT(talk_base::Thread::Current() == session_->network_thread());
 | 
						|
  ASSERT(msg->message_id == MSG_ALLOCATION_PHASE);
 | 
						|
 | 
						|
  const char* const PHASE_NAMES[kNumPhases] = {
 | 
						|
    "Udp", "Relay", "Tcp", "SslTcp"
 | 
						|
  };
 | 
						|
 | 
						|
  // Perform all of the phases in the current step.
 | 
						|
  LOG_J(LS_INFO, network_) << "Allocation Phase="
 | 
						|
                           << PHASE_NAMES[phase_];
 | 
						|
 | 
						|
  switch (phase_) {
 | 
						|
    case PHASE_UDP:
 | 
						|
      CreateUDPPorts();
 | 
						|
      CreateStunPorts();
 | 
						|
      EnableProtocol(PROTO_UDP);
 | 
						|
      break;
 | 
						|
 | 
						|
    case PHASE_RELAY:
 | 
						|
      CreateRelayPorts();
 | 
						|
      break;
 | 
						|
 | 
						|
    case PHASE_TCP:
 | 
						|
      CreateTCPPorts();
 | 
						|
      EnableProtocol(PROTO_TCP);
 | 
						|
      break;
 | 
						|
 | 
						|
    case PHASE_SSLTCP:
 | 
						|
      state_ = kCompleted;
 | 
						|
      EnableProtocol(PROTO_SSLTCP);
 | 
						|
      break;
 | 
						|
 | 
						|
    default:
 | 
						|
      ASSERT(false);
 | 
						|
  }
 | 
						|
 | 
						|
  if (state() == kRunning) {
 | 
						|
    ++phase_;
 | 
						|
    session_->network_thread()->PostDelayed(
 | 
						|
        session_->allocator()->step_delay(),
 | 
						|
        this, MSG_ALLOCATION_PHASE);
 | 
						|
  } else {
 | 
						|
    // If all phases in AllocationSequence are completed, no allocation
 | 
						|
    // steps needed further. Canceling  pending signal.
 | 
						|
    session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
 | 
						|
    SignalPortAllocationComplete(this);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::EnableProtocol(ProtocolType proto) {
 | 
						|
  if (!ProtocolEnabled(proto)) {
 | 
						|
    protocols_.push_back(proto);
 | 
						|
    session_->OnProtocolEnabled(this, proto);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool AllocationSequence::ProtocolEnabled(ProtocolType proto) const {
 | 
						|
  for (ProtocolList::const_iterator it = protocols_.begin();
 | 
						|
       it != protocols_.end(); ++it) {
 | 
						|
    if (*it == proto)
 | 
						|
      return true;
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::CreateUDPPorts() {
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_DISABLE_UDP)) {
 | 
						|
    LOG(LS_VERBOSE) << "AllocationSequence: UDP ports disabled, skipping.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // TODO(mallinath) - Remove UDPPort creating socket after shared socket
 | 
						|
  // is enabled completely.
 | 
						|
  UDPPort* port = NULL;
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) && udp_socket_) {
 | 
						|
    port = UDPPort::Create(session_->network_thread(),
 | 
						|
                           session_->socket_factory(), network_,
 | 
						|
                           udp_socket_.get(),
 | 
						|
                           session_->username(), session_->password());
 | 
						|
  } else {
 | 
						|
    port = UDPPort::Create(session_->network_thread(),
 | 
						|
                           session_->socket_factory(),
 | 
						|
                           network_, ip_,
 | 
						|
                           session_->allocator()->min_port(),
 | 
						|
                           session_->allocator()->max_port(),
 | 
						|
                           session_->username(), session_->password());
 | 
						|
  }
 | 
						|
 | 
						|
  if (port) {
 | 
						|
    // If shared socket is enabled, STUN candidate will be allocated by the
 | 
						|
    // UDPPort.
 | 
						|
    if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
 | 
						|
      udp_port_ = port;
 | 
						|
 | 
						|
      // If STUN is not disabled, setting stun server address to port.
 | 
						|
      if (!IsFlagSet(PORTALLOCATOR_DISABLE_STUN)) {
 | 
						|
        // If config has stun_address, use it to get server reflexive candidate
 | 
						|
        // otherwise use first TURN server which supports UDP.
 | 
						|
        if (config_ && !config_->stun_address.IsNil()) {
 | 
						|
          LOG(LS_INFO) << "AllocationSequence: UDPPort will be handling the "
 | 
						|
                       <<  "STUN candidate generation.";
 | 
						|
          port->set_server_addr(config_->stun_address);
 | 
						|
        } else if (config_ &&
 | 
						|
                   config_->SupportsProtocol(RELAY_TURN, PROTO_UDP)) {
 | 
						|
          port->set_server_addr(config_->GetFirstRelayServerAddress(
 | 
						|
              RELAY_TURN, PROTO_UDP));
 | 
						|
          LOG(LS_INFO) << "AllocationSequence: TURN Server address will be "
 | 
						|
                       << " used for generating STUN candidate.";
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    session_->AddAllocatedPort(port, this, true);
 | 
						|
    port->SignalDestroyed.connect(this, &AllocationSequence::OnPortDestroyed);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::CreateTCPPorts() {
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_DISABLE_TCP)) {
 | 
						|
    LOG(LS_VERBOSE) << "AllocationSequence: TCP ports disabled, skipping.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  Port* port = TCPPort::Create(session_->network_thread(),
 | 
						|
                               session_->socket_factory(),
 | 
						|
                               network_, ip_,
 | 
						|
                               session_->allocator()->min_port(),
 | 
						|
                               session_->allocator()->max_port(),
 | 
						|
                               session_->username(), session_->password(),
 | 
						|
                               session_->allocator()->allow_tcp_listen());
 | 
						|
  if (port) {
 | 
						|
    session_->AddAllocatedPort(port, this, true);
 | 
						|
    // Since TCPPort is not created using shared socket, |port| will not be
 | 
						|
    // added to the dequeue.
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::CreateStunPorts() {
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_DISABLE_STUN)) {
 | 
						|
    LOG(LS_VERBOSE) << "AllocationSequence: STUN ports disabled, skipping.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If BasicPortAllocatorSession::OnAllocate left STUN ports enabled then we
 | 
						|
  // ought to have an address for them here.
 | 
						|
  ASSERT(config_ && !config_->stun_address.IsNil());
 | 
						|
  if (!(config_ && !config_->stun_address.IsNil())) {
 | 
						|
    LOG(LS_WARNING)
 | 
						|
        << "AllocationSequence: No STUN server configured, skipping.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  StunPort* port = StunPort::Create(session_->network_thread(),
 | 
						|
                                session_->socket_factory(),
 | 
						|
                                network_, ip_,
 | 
						|
                                session_->allocator()->min_port(),
 | 
						|
                                session_->allocator()->max_port(),
 | 
						|
                                session_->username(), session_->password(),
 | 
						|
                                config_->stun_address);
 | 
						|
  if (port) {
 | 
						|
    session_->AddAllocatedPort(port, this, true);
 | 
						|
    // Since StunPort is not created using shared socket, |port| will not be
 | 
						|
    // added to the dequeue.
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::CreateRelayPorts() {
 | 
						|
  if (IsFlagSet(PORTALLOCATOR_DISABLE_RELAY)) {
 | 
						|
     LOG(LS_VERBOSE) << "AllocationSequence: Relay ports disabled, skipping.";
 | 
						|
     return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If BasicPortAllocatorSession::OnAllocate left relay ports enabled then we
 | 
						|
  // ought to have a relay list for them here.
 | 
						|
  ASSERT(config_ && !config_->relays.empty());
 | 
						|
  if (!(config_ && !config_->relays.empty())) {
 | 
						|
    LOG(LS_WARNING)
 | 
						|
        << "AllocationSequence: No relay server configured, skipping.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  PortConfiguration::RelayList::const_iterator relay;
 | 
						|
  for (relay = config_->relays.begin();
 | 
						|
       relay != config_->relays.end(); ++relay) {
 | 
						|
    if (relay->type == RELAY_GTURN) {
 | 
						|
      CreateGturnPort(*relay);
 | 
						|
    } else if (relay->type == RELAY_TURN) {
 | 
						|
      CreateTurnPort(*relay);
 | 
						|
    } else {
 | 
						|
      ASSERT(false);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::CreateGturnPort(const RelayServerConfig& config) {
 | 
						|
  // TODO(mallinath) - Rename RelayPort to GTurnPort.
 | 
						|
  RelayPort* port = RelayPort::Create(session_->network_thread(),
 | 
						|
                                      session_->socket_factory(),
 | 
						|
                                      network_, ip_,
 | 
						|
                                      session_->allocator()->min_port(),
 | 
						|
                                      session_->allocator()->max_port(),
 | 
						|
                                      config_->username, config_->password);
 | 
						|
  if (port) {
 | 
						|
    // Since RelayPort is not created using shared socket, |port| will not be
 | 
						|
    // added to the dequeue.
 | 
						|
    // Note: We must add the allocated port before we add addresses because
 | 
						|
    //       the latter will create candidates that need name and preference
 | 
						|
    //       settings.  However, we also can't prepare the address (normally
 | 
						|
    //       done by AddAllocatedPort) until we have these addresses.  So we
 | 
						|
    //       wait to do that until below.
 | 
						|
    session_->AddAllocatedPort(port, this, false);
 | 
						|
 | 
						|
    // Add the addresses of this protocol.
 | 
						|
    PortList::const_iterator relay_port;
 | 
						|
    for (relay_port = config.ports.begin();
 | 
						|
         relay_port != config.ports.end();
 | 
						|
         ++relay_port) {
 | 
						|
      port->AddServerAddress(*relay_port);
 | 
						|
      port->AddExternalAddress(*relay_port);
 | 
						|
    }
 | 
						|
    // Start fetching an address for this port.
 | 
						|
    port->PrepareAddress();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::CreateTurnPort(const RelayServerConfig& config) {
 | 
						|
  PortList::const_iterator relay_port;
 | 
						|
  for (relay_port = config.ports.begin();
 | 
						|
       relay_port != config.ports.end(); ++relay_port) {
 | 
						|
    TurnPort* port = NULL;
 | 
						|
    // Shared socket mode must be enabled only for UDP based ports. Hence
 | 
						|
    // don't pass shared socket for ports which will create TCP sockets.
 | 
						|
    if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) &&
 | 
						|
        relay_port->proto == PROTO_UDP) {
 | 
						|
      port = TurnPort::Create(session_->network_thread(),
 | 
						|
                              session_->socket_factory(),
 | 
						|
                              network_, udp_socket_.get(),
 | 
						|
                              session_->username(), session_->password(),
 | 
						|
                              *relay_port, config.credentials);
 | 
						|
      // If we are using shared socket for TURN and udp ports, we need to
 | 
						|
      // find a way to demux the packets to the correct port when received.
 | 
						|
      // Mapping against server_address is one way of doing this. When packet
 | 
						|
      // is received the remote_address will be checked against the map.
 | 
						|
      // If server address is not resolved, a signal will be sent from the port
 | 
						|
      // after the address is resolved. The map entry will updated with the
 | 
						|
      // resolved address when the signal is received from the port.
 | 
						|
      if ((*relay_port).address.IsUnresolved()) {
 | 
						|
        // If server address is not resolved then listen for signal from port.
 | 
						|
        port->SignalResolvedServerAddress.connect(
 | 
						|
            this, &AllocationSequence::OnResolvedTurnServerAddress);
 | 
						|
      }
 | 
						|
      turn_ports_[(*relay_port).address] = port;
 | 
						|
      // Listen to the port destroyed signal, to allow AllocationSequence to
 | 
						|
      // remove entrt from it's map.
 | 
						|
      port->SignalDestroyed.connect(this, &AllocationSequence::OnPortDestroyed);
 | 
						|
    } else {
 | 
						|
      port = TurnPort::Create(session_->network_thread(),
 | 
						|
                              session_->socket_factory(),
 | 
						|
                              network_, ip_,
 | 
						|
                              session_->allocator()->min_port(),
 | 
						|
                              session_->allocator()->max_port(),
 | 
						|
                              session_->username(),
 | 
						|
                              session_->password(),
 | 
						|
                              *relay_port, config.credentials);
 | 
						|
    }
 | 
						|
    ASSERT(port != NULL);
 | 
						|
    session_->AddAllocatedPort(port, this, true);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::OnReadPacket(
 | 
						|
    talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
 | 
						|
    const talk_base::SocketAddress& remote_addr,
 | 
						|
    const talk_base::PacketTime& packet_time) {
 | 
						|
  ASSERT(socket == udp_socket_.get());
 | 
						|
  // If the packet is received from one of the TURN server in the config, then
 | 
						|
  // pass down the packet to that port, otherwise it will be handed down to
 | 
						|
  // the local udp port.
 | 
						|
  Port* port = NULL;
 | 
						|
  std::map<talk_base::SocketAddress, Port*>::iterator iter =
 | 
						|
      turn_ports_.find(remote_addr);
 | 
						|
  if (iter != turn_ports_.end()) {
 | 
						|
    port = iter->second;
 | 
						|
  } else if (udp_port_) {
 | 
						|
    port = udp_port_;
 | 
						|
  }
 | 
						|
  ASSERT(port != NULL);
 | 
						|
  if (port) {
 | 
						|
    port->HandleIncomingPacket(socket, data, size, remote_addr, packet_time);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::OnPortDestroyed(PortInterface* port) {
 | 
						|
  if (udp_port_ == port) {
 | 
						|
    udp_port_ = NULL;
 | 
						|
  } else {
 | 
						|
    std::map<talk_base::SocketAddress, Port*>::iterator iter;
 | 
						|
    for (iter = turn_ports_.begin(); iter != turn_ports_.end(); ++iter) {
 | 
						|
      if (iter->second == port) {
 | 
						|
        turn_ports_.erase(iter);
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void AllocationSequence::OnResolvedTurnServerAddress(
 | 
						|
    TurnPort* port, const talk_base::SocketAddress& server_address,
 | 
						|
    const talk_base::SocketAddress& resolved_server_address) {
 | 
						|
  std::map<talk_base::SocketAddress, Port*>::iterator iter;
 | 
						|
  iter = turn_ports_.find(server_address);
 | 
						|
  if (iter == turn_ports_.end()) {
 | 
						|
    LOG(LS_INFO) << "TurnPort entry is not found in the map.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  ASSERT(iter->second == port);
 | 
						|
  // Remove old entry and then insert using the resolved address as key.
 | 
						|
  turn_ports_.erase(iter);
 | 
						|
  turn_ports_[resolved_server_address] = port;
 | 
						|
}
 | 
						|
 | 
						|
// PortConfiguration
 | 
						|
PortConfiguration::PortConfiguration(
 | 
						|
    const talk_base::SocketAddress& stun_address,
 | 
						|
    const std::string& username,
 | 
						|
    const std::string& password)
 | 
						|
    : stun_address(stun_address),
 | 
						|
      username(username),
 | 
						|
      password(password) {
 | 
						|
}
 | 
						|
 | 
						|
void PortConfiguration::AddRelay(const RelayServerConfig& config) {
 | 
						|
  relays.push_back(config);
 | 
						|
}
 | 
						|
 | 
						|
bool PortConfiguration::SupportsProtocol(
 | 
						|
    const RelayServerConfig& relay, ProtocolType type) const {
 | 
						|
  PortList::const_iterator relay_port;
 | 
						|
  for (relay_port = relay.ports.begin();
 | 
						|
        relay_port != relay.ports.end();
 | 
						|
        ++relay_port) {
 | 
						|
    if (relay_port->proto == type)
 | 
						|
      return true;
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
bool PortConfiguration::SupportsProtocol(RelayType turn_type,
 | 
						|
                                         ProtocolType type) const {
 | 
						|
  for (size_t i = 0; i < relays.size(); ++i) {
 | 
						|
    if (relays[i].type == turn_type &&
 | 
						|
        SupportsProtocol(relays[i], type))
 | 
						|
      return true;
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
talk_base::SocketAddress PortConfiguration::GetFirstRelayServerAddress(
 | 
						|
    RelayType turn_type, ProtocolType type) const {
 | 
						|
  for (size_t i = 0; i < relays.size(); ++i) {
 | 
						|
    if (relays[i].type == turn_type && SupportsProtocol(relays[i], type)) {
 | 
						|
      return relays[i].ports.front().address;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return talk_base::SocketAddress();
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace cricket
 |