webrtc/talk/base/asyncudpsocket.h
2013-09-23 20:34:45 +00:00

80 lines
3.3 KiB
C++

/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_ASYNCUDPSOCKET_H_
#define TALK_BASE_ASYNCUDPSOCKET_H_
#include "talk/base/asyncpacketsocket.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/socketfactory.h"
namespace talk_base {
// Provides the ability to receive packets asynchronously. Sends are not
// buffered since it is acceptable to drop packets under high load.
class AsyncUDPSocket : public AsyncPacketSocket {
public:
// Binds |socket| and creates AsyncUDPSocket for it. Takes ownership
// of |socket|. Returns NULL if bind() fails (|socket| is destroyed
// in that case).
static AsyncUDPSocket* Create(AsyncSocket* socket,
const SocketAddress& bind_address);
// Creates a new socket for sending asynchronous UDP packets using an
// asynchronous socket from the given factory.
static AsyncUDPSocket* Create(SocketFactory* factory,
const SocketAddress& bind_address);
explicit AsyncUDPSocket(AsyncSocket* socket);
virtual ~AsyncUDPSocket();
virtual SocketAddress GetLocalAddress() const;
virtual SocketAddress GetRemoteAddress() const;
virtual int Send(const void *pv, size_t cb, DiffServCodePoint dscp);
virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr,
DiffServCodePoint dscp);
virtual int Close();
virtual State GetState() const;
virtual int GetOption(Socket::Option opt, int* value);
virtual int SetOption(Socket::Option opt, int value);
virtual int GetError() const;
virtual void SetError(int error);
private:
// Called when the underlying socket is ready to be read from.
void OnReadEvent(AsyncSocket* socket);
// Called when the underlying socket is ready to send.
void OnWriteEvent(AsyncSocket* socket);
scoped_ptr<AsyncSocket> socket_;
char* buf_;
size_t size_;
};
} // namespace talk_base
#endif // TALK_BASE_ASYNCUDPSOCKET_H_