webrtc/talk/p2p/client/basicportallocator.h
mallinath@webrtc.org e5995aadd5 Assigning a priority to TURN server list passed to PeerConnection. First entry in the TURN server list will get the highest priotity and so forth.
This priority will be used in calculating the candidate priority generated from the server. This will allow candidate generated from server to have unique priority.

BUG=3223
R=jiayl@webrtc.org, juberti@webrtc.org, pthatcher@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/16549004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@6721 4adac7df-926f-26a2-2b94-8c16560cd09d
2014-07-17 18:23:52 +00:00

248 lines
8.9 KiB
C++

/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
#define TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
#include <string>
#include <vector>
#include "talk/base/messagequeue.h"
#include "talk/base/network.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/thread.h"
#include "talk/p2p/base/port.h"
#include "talk/p2p/base/portallocator.h"
namespace cricket {
struct RelayCredentials {
RelayCredentials() {}
RelayCredentials(const std::string& username,
const std::string& password)
: username(username),
password(password) {
}
std::string username;
std::string password;
};
typedef std::vector<ProtocolAddress> PortList;
struct RelayServerConfig {
RelayServerConfig(RelayType type) : type(type), priority(0) {}
RelayType type;
PortList ports;
RelayCredentials credentials;
int priority;
};
class BasicPortAllocator : public PortAllocator {
public:
BasicPortAllocator(talk_base::NetworkManager* network_manager,
talk_base::PacketSocketFactory* socket_factory);
explicit BasicPortAllocator(talk_base::NetworkManager* network_manager);
BasicPortAllocator(talk_base::NetworkManager* network_manager,
talk_base::PacketSocketFactory* socket_factory,
const talk_base::SocketAddress& stun_server);
BasicPortAllocator(talk_base::NetworkManager* network_manager,
const talk_base::SocketAddress& stun_server,
const talk_base::SocketAddress& relay_server_udp,
const talk_base::SocketAddress& relay_server_tcp,
const talk_base::SocketAddress& relay_server_ssl);
virtual ~BasicPortAllocator();
talk_base::NetworkManager* network_manager() { return network_manager_; }
// If socket_factory() is set to NULL each PortAllocatorSession
// creates its own socket factory.
talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; }
const talk_base::SocketAddress& stun_address() const {
return stun_address_;
}
const std::vector<RelayServerConfig>& relays() const {
return relays_;
}
virtual void AddRelay(const RelayServerConfig& relay) {
relays_.push_back(relay);
}
virtual PortAllocatorSession* CreateSessionInternal(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
private:
void Construct();
talk_base::NetworkManager* network_manager_;
talk_base::PacketSocketFactory* socket_factory_;
const talk_base::SocketAddress stun_address_;
std::vector<RelayServerConfig> relays_;
bool allow_tcp_listen_;
};
struct PortConfiguration;
class AllocationSequence;
class BasicPortAllocatorSession : public PortAllocatorSession,
public talk_base::MessageHandler {
public:
BasicPortAllocatorSession(BasicPortAllocator* allocator,
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
~BasicPortAllocatorSession();
virtual BasicPortAllocator* allocator() { return allocator_; }
talk_base::Thread* network_thread() { return network_thread_; }
talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; }
virtual void StartGettingPorts();
virtual void StopGettingPorts();
virtual bool IsGettingPorts() { return running_; }
protected:
// Starts the process of getting the port configurations.
virtual void GetPortConfigurations();
// Adds a port configuration that is now ready. Once we have one for each
// network (or a timeout occurs), we will start allocating ports.
virtual void ConfigReady(PortConfiguration* config);
// MessageHandler. Can be overriden if message IDs do not conflict.
virtual void OnMessage(talk_base::Message *message);
private:
class PortData {
public:
PortData() : port_(NULL), sequence_(NULL), state_(STATE_INIT) {}
PortData(Port* port, AllocationSequence* seq)
: port_(port), sequence_(seq), state_(STATE_INIT) {
}
Port* port() { return port_; }
AllocationSequence* sequence() { return sequence_; }
bool ready() const { return state_ == STATE_READY; }
bool complete() const {
// Returns true if candidate allocation has completed one way or another.
return ((state_ == STATE_COMPLETE) || (state_ == STATE_ERROR));
}
void set_ready() { ASSERT(state_ == STATE_INIT); state_ = STATE_READY; }
void set_complete() {
ASSERT(state_ == STATE_READY);
state_ = STATE_COMPLETE;
}
void set_error() {
ASSERT(state_ == STATE_INIT || state_ == STATE_READY);
state_ = STATE_ERROR;
}
private:
enum State {
STATE_INIT, // No candidates allocated yet.
STATE_READY, // At least one candidate is ready for process.
STATE_COMPLETE, // All candidates allocated and ready for process.
STATE_ERROR // Error in gathering candidates.
};
Port* port_;
AllocationSequence* sequence_;
State state_;
};
void OnConfigReady(PortConfiguration* config);
void OnConfigStop();
void AllocatePorts();
void OnAllocate();
void DoAllocate();
void OnNetworksChanged();
void OnAllocationSequenceObjectsCreated();
void DisableEquivalentPhases(talk_base::Network* network,
PortConfiguration* config, uint32* flags);
void AddAllocatedPort(Port* port, AllocationSequence* seq,
bool prepare_address);
void OnCandidateReady(Port* port, const Candidate& c);
void OnPortComplete(Port* port);
void OnPortError(Port* port);
void OnProtocolEnabled(AllocationSequence* seq, ProtocolType proto);
void OnPortDestroyed(PortInterface* port);
void OnShake();
void MaybeSignalCandidatesAllocationDone();
void OnPortAllocationComplete(AllocationSequence* seq);
PortData* FindPort(Port* port);
BasicPortAllocator* allocator_;
talk_base::Thread* network_thread_;
talk_base::scoped_ptr<talk_base::PacketSocketFactory> owned_socket_factory_;
talk_base::PacketSocketFactory* socket_factory_;
bool allocation_started_;
bool network_manager_started_;
bool running_; // set when StartGetAllPorts is called
bool allocation_sequences_created_;
std::vector<PortConfiguration*> configs_;
std::vector<AllocationSequence*> sequences_;
std::vector<PortData> ports_;
friend class AllocationSequence;
};
// Records configuration information useful in creating ports.
struct PortConfiguration : public talk_base::MessageData {
talk_base::SocketAddress stun_address;
std::string username;
std::string password;
typedef std::vector<RelayServerConfig> RelayList;
RelayList relays;
PortConfiguration(const talk_base::SocketAddress& stun_address,
const std::string& username,
const std::string& password);
// Adds another relay server, with the given ports and modifier, to the list.
void AddRelay(const RelayServerConfig& config);
// Determines whether the given relay server supports the given protocol.
bool SupportsProtocol(const RelayServerConfig& relay,
ProtocolType type) const;
bool SupportsProtocol(RelayType turn_type, ProtocolType type) const;
// Helper method returns the first server address for the matching
// RelayType and Protocol type.
talk_base::SocketAddress GetFirstRelayServerAddress(
RelayType turn_type, ProtocolType type) const;
};
} // namespace cricket
#endif // TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_