webrtc/talk/xmpp/hangoutpubsubclient.cc
2013-09-19 05:49:50 +00:00

647 lines
23 KiB
C++

/*
* libjingle
* Copyright 2011, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/xmpp/hangoutpubsubclient.h"
#include "talk/base/logging.h"
#include "talk/xmpp/constants.h"
#include "talk/xmpp/jid.h"
#include "talk/xmllite/qname.h"
#include "talk/xmllite/xmlelement.h"
// Gives a high-level API for MUC call PubSub needs such as
// presenter state, recording state, mute state, and remote mute.
namespace buzz {
namespace {
const char kPresenting[] = "s";
const char kNotPresenting[] = "o";
const char kEmpty[] = "";
const std::string GetPublisherNickFromPubSubItem(const XmlElement* item_elem) {
if (item_elem == NULL) {
return "";
}
return Jid(item_elem->Attr(QN_ATTR_PUBLISHER)).resource();
}
} // namespace
// Knows how to handle specific states and XML.
template <typename C>
class PubSubStateSerializer {
public:
virtual ~PubSubStateSerializer() {}
virtual XmlElement* Write(const QName& state_name, const C& state) = 0;
virtual C Parse(const XmlElement* state_elem) = 0;
};
// Knows how to create "keys" for states, which determines their
// uniqueness. Most states are per-nick, but block is
// per-blocker-and-blockee. This is independent of itemid, especially
// in the case of presenter state.
class PubSubStateKeySerializer {
public:
virtual ~PubSubStateKeySerializer() {}
virtual std::string GetKey(const std::string& publisher_nick,
const std::string& published_nick) = 0;
};
class PublishedNickKeySerializer : public PubSubStateKeySerializer {
public:
virtual std::string GetKey(const std::string& publisher_nick,
const std::string& published_nick) {
return published_nick;
}
};
class PublisherAndPublishedNicksKeySerializer
: public PubSubStateKeySerializer {
public:
virtual std::string GetKey(const std::string& publisher_nick,
const std::string& published_nick) {
return publisher_nick + ":" + published_nick;
}
};
// A simple serialiazer where presence of item => true, lack of item
// => false.
class BoolStateSerializer : public PubSubStateSerializer<bool> {
virtual XmlElement* Write(const QName& state_name, const bool& state) {
if (!state) {
return NULL;
}
return new XmlElement(state_name, true);
}
virtual bool Parse(const XmlElement* state_elem) {
return state_elem != NULL;
}
};
// Adapts PubSubClient to be specifically suited for pub sub call
// states. Signals state changes and keeps track of keys, which are
// normally nicks.
// TODO: Expose this as a generally useful class, not just
// private to hangouts.
template <typename C>
class PubSubStateClient : public sigslot::has_slots<> {
public:
// Gets ownership of the serializers, but not the client.
PubSubStateClient(const std::string& publisher_nick,
PubSubClient* client,
const QName& state_name,
C default_state,
PubSubStateKeySerializer* key_serializer,
PubSubStateSerializer<C>* state_serializer)
: publisher_nick_(publisher_nick),
client_(client),
state_name_(state_name),
default_state_(default_state) {
key_serializer_.reset(key_serializer);
state_serializer_.reset(state_serializer);
client_->SignalItems.connect(
this, &PubSubStateClient<C>::OnItems);
client_->SignalPublishResult.connect(
this, &PubSubStateClient<C>::OnPublishResult);
client_->SignalPublishError.connect(
this, &PubSubStateClient<C>::OnPublishError);
client_->SignalRetractResult.connect(
this, &PubSubStateClient<C>::OnRetractResult);
client_->SignalRetractError.connect(
this, &PubSubStateClient<C>::OnRetractError);
}
virtual ~PubSubStateClient() {}
virtual void Publish(const std::string& published_nick,
const C& state,
std::string* task_id_out) {
std::string key = key_serializer_->GetKey(publisher_nick_, published_nick);
std::string itemid = state_name_.LocalPart() + ":" + key;
if (StatesEqual(state, default_state_)) {
client_->RetractItem(itemid, task_id_out);
} else {
XmlElement* state_elem = state_serializer_->Write(state_name_, state);
state_elem->AddAttr(QN_NICK, published_nick);
client_->PublishItem(itemid, state_elem, task_id_out);
}
};
sigslot::signal1<const PubSubStateChange<C>&> SignalStateChange;
// Signal (task_id, item). item is NULL for retract.
sigslot::signal2<const std::string&,
const XmlElement*> SignalPublishResult;
// Signal (task_id, item, error stanza). item is NULL for retract.
sigslot::signal3<const std::string&,
const XmlElement*,
const XmlElement*> SignalPublishError;
protected:
// return false if retracted item (no info or state given)
virtual bool ParseStateItem(const PubSubItem& item,
StateItemInfo* info_out,
bool* state_out) {
const XmlElement* state_elem = item.elem->FirstNamed(state_name_);
if (state_elem == NULL) {
return false;
}
info_out->publisher_nick = GetPublisherNickFromPubSubItem(item.elem);
info_out->published_nick = state_elem->Attr(QN_NICK);
*state_out = state_serializer_->Parse(state_elem);
return true;
};
virtual bool StatesEqual(C state1, C state2) {
return state1 == state2;
}
PubSubClient* client() { return client_; }
private:
void OnItems(PubSubClient* pub_sub_client,
const std::vector<PubSubItem>& items) {
for (std::vector<PubSubItem>::const_iterator item = items.begin();
item != items.end(); ++item) {
OnItem(*item);
}
}
void OnItem(const PubSubItem& item) {
const std::string& itemid = item.itemid;
StateItemInfo info;
C new_state;
bool retracted = !ParseStateItem(item, &info, &new_state);
if (retracted) {
bool known_itemid =
(info_by_itemid_.find(itemid) != info_by_itemid_.end());
if (!known_itemid) {
// Nothing to retract, and nothing to publish.
// Probably a different state type.
return;
} else {
info = info_by_itemid_[itemid];
info_by_itemid_.erase(itemid);
new_state = default_state_;
}
} else {
// TODO: Assert new key matches the known key. It
// shouldn't change!
info_by_itemid_[itemid] = info;
}
std::string key = key_serializer_->GetKey(
info.publisher_nick, info.published_nick);
bool has_old_state = (state_by_key_.find(key) != state_by_key_.end());
C old_state = has_old_state ? state_by_key_[key] : default_state_;
if ((retracted && !has_old_state) || StatesEqual(new_state, old_state)) {
// Nothing change, so don't bother signalling.
return;
}
if (retracted || StatesEqual(new_state, default_state_)) {
// We treat a default state similar to a retract.
state_by_key_.erase(key);
} else {
state_by_key_[key] = new_state;
}
PubSubStateChange<C> change;
if (!retracted) {
// Retracts do not have publisher information.
change.publisher_nick = info.publisher_nick;
}
change.published_nick = info.published_nick;
change.old_state = old_state;
change.new_state = new_state;
SignalStateChange(change);
}
void OnPublishResult(PubSubClient* pub_sub_client,
const std::string& task_id,
const XmlElement* item) {
SignalPublishResult(task_id, item);
}
void OnPublishError(PubSubClient* pub_sub_client,
const std::string& task_id,
const buzz::XmlElement* item,
const buzz::XmlElement* stanza) {
SignalPublishError(task_id, item, stanza);
}
void OnRetractResult(PubSubClient* pub_sub_client,
const std::string& task_id) {
// There's no point in differentiating between publish and retract
// errors, so we simplify by making them both signal a publish
// result.
const XmlElement* item = NULL;
SignalPublishResult(task_id, item);
}
void OnRetractError(PubSubClient* pub_sub_client,
const std::string& task_id,
const buzz::XmlElement* stanza) {
// There's no point in differentiating between publish and retract
// errors, so we simplify by making them both signal a publish
// error.
const XmlElement* item = NULL;
SignalPublishError(task_id, item, stanza);
}
std::string publisher_nick_;
PubSubClient* client_;
const QName state_name_;
C default_state_;
talk_base::scoped_ptr<PubSubStateKeySerializer> key_serializer_;
talk_base::scoped_ptr<PubSubStateSerializer<C> > state_serializer_;
// key => state
std::map<std::string, C> state_by_key_;
// itemid => StateItemInfo
std::map<std::string, StateItemInfo> info_by_itemid_;
};
class PresenterStateClient : public PubSubStateClient<bool> {
public:
PresenterStateClient(const std::string& publisher_nick,
PubSubClient* client,
const QName& state_name,
bool default_state)
: PubSubStateClient<bool>(
publisher_nick, client, state_name, default_state,
new PublishedNickKeySerializer(), NULL) {
}
virtual void Publish(const std::string& published_nick,
const bool& state,
std::string* task_id_out) {
XmlElement* presenter_elem = new XmlElement(QN_PRESENTER_PRESENTER, true);
presenter_elem->AddAttr(QN_NICK, published_nick);
XmlElement* presentation_item_elem =
new XmlElement(QN_PRESENTER_PRESENTATION_ITEM, false);
const std::string& presentation_type = state ? kPresenting : kNotPresenting;
presentation_item_elem->AddAttr(
QN_PRESENTER_PRESENTATION_TYPE, presentation_type);
// The Presenter state is kind of dumb in that it doesn't always use
// retracts. It relies on setting the "type" to a special value.
std::string itemid = published_nick;
std::vector<XmlElement*> children;
children.push_back(presenter_elem);
children.push_back(presentation_item_elem);
client()->PublishItem(itemid, children, task_id_out);
}
protected:
virtual bool ParseStateItem(const PubSubItem& item,
StateItemInfo* info_out,
bool* state_out) {
const XmlElement* presenter_elem =
item.elem->FirstNamed(QN_PRESENTER_PRESENTER);
const XmlElement* presentation_item_elem =
item.elem->FirstNamed(QN_PRESENTER_PRESENTATION_ITEM);
if (presentation_item_elem == NULL || presenter_elem == NULL) {
return false;
}
info_out->publisher_nick = GetPublisherNickFromPubSubItem(item.elem);
info_out->published_nick = presenter_elem->Attr(QN_NICK);
*state_out = (presentation_item_elem->Attr(
QN_PRESENTER_PRESENTATION_TYPE) != kNotPresenting);
return true;
}
virtual bool StatesEqual(bool state1, bool state2) {
return false; // Make every item trigger an event, even if state doesn't change.
}
};
HangoutPubSubClient::HangoutPubSubClient(XmppTaskParentInterface* parent,
const Jid& mucjid,
const std::string& nick)
: mucjid_(mucjid),
nick_(nick) {
presenter_client_.reset(new PubSubClient(parent, mucjid, NS_PRESENTER));
presenter_client_->SignalRequestError.connect(
this, &HangoutPubSubClient::OnPresenterRequestError);
media_client_.reset(new PubSubClient(parent, mucjid, NS_GOOGLE_MUC_MEDIA));
media_client_->SignalRequestError.connect(
this, &HangoutPubSubClient::OnMediaRequestError);
presenter_state_client_.reset(new PresenterStateClient(
nick_, presenter_client_.get(), QN_PRESENTER_PRESENTER, false));
presenter_state_client_->SignalStateChange.connect(
this, &HangoutPubSubClient::OnPresenterStateChange);
presenter_state_client_->SignalPublishResult.connect(
this, &HangoutPubSubClient::OnPresenterPublishResult);
presenter_state_client_->SignalPublishError.connect(
this, &HangoutPubSubClient::OnPresenterPublishError);
audio_mute_state_client_.reset(new PubSubStateClient<bool>(
nick_, media_client_.get(), QN_GOOGLE_MUC_AUDIO_MUTE, false,
new PublishedNickKeySerializer(), new BoolStateSerializer()));
// Can't just repeat because we need to watch for remote mutes.
audio_mute_state_client_->SignalStateChange.connect(
this, &HangoutPubSubClient::OnAudioMuteStateChange);
audio_mute_state_client_->SignalPublishResult.connect(
this, &HangoutPubSubClient::OnAudioMutePublishResult);
audio_mute_state_client_->SignalPublishError.connect(
this, &HangoutPubSubClient::OnAudioMutePublishError);
video_mute_state_client_.reset(new PubSubStateClient<bool>(
nick_, media_client_.get(), QN_GOOGLE_MUC_VIDEO_MUTE, false,
new PublishedNickKeySerializer(), new BoolStateSerializer()));
// Can't just repeat because we need to watch for remote mutes.
video_mute_state_client_->SignalStateChange.connect(
this, &HangoutPubSubClient::OnVideoMuteStateChange);
video_mute_state_client_->SignalPublishResult.connect(
this, &HangoutPubSubClient::OnVideoMutePublishResult);
video_mute_state_client_->SignalPublishError.connect(
this, &HangoutPubSubClient::OnVideoMutePublishError);
video_pause_state_client_.reset(new PubSubStateClient<bool>(
nick_, media_client_.get(), QN_GOOGLE_MUC_VIDEO_PAUSE, false,
new PublishedNickKeySerializer(), new BoolStateSerializer()));
video_pause_state_client_->SignalStateChange.connect(
this, &HangoutPubSubClient::OnVideoPauseStateChange);
video_pause_state_client_->SignalPublishResult.connect(
this, &HangoutPubSubClient::OnVideoPausePublishResult);
video_pause_state_client_->SignalPublishError.connect(
this, &HangoutPubSubClient::OnVideoPausePublishError);
recording_state_client_.reset(new PubSubStateClient<bool>(
nick_, media_client_.get(), QN_GOOGLE_MUC_RECORDING, false,
new PublishedNickKeySerializer(), new BoolStateSerializer()));
recording_state_client_->SignalStateChange.connect(
this, &HangoutPubSubClient::OnRecordingStateChange);
recording_state_client_->SignalPublishResult.connect(
this, &HangoutPubSubClient::OnRecordingPublishResult);
recording_state_client_->SignalPublishError.connect(
this, &HangoutPubSubClient::OnRecordingPublishError);
media_block_state_client_.reset(new PubSubStateClient<bool>(
nick_, media_client_.get(), QN_GOOGLE_MUC_MEDIA_BLOCK, false,
new PublisherAndPublishedNicksKeySerializer(),
new BoolStateSerializer()));
media_block_state_client_->SignalStateChange.connect(
this, &HangoutPubSubClient::OnMediaBlockStateChange);
media_block_state_client_->SignalPublishResult.connect(
this, &HangoutPubSubClient::OnMediaBlockPublishResult);
media_block_state_client_->SignalPublishError.connect(
this, &HangoutPubSubClient::OnMediaBlockPublishError);
}
HangoutPubSubClient::~HangoutPubSubClient() {
}
void HangoutPubSubClient::RequestAll() {
presenter_client_->RequestItems();
media_client_->RequestItems();
}
void HangoutPubSubClient::OnPresenterRequestError(
PubSubClient* client, const XmlElement* stanza) {
SignalRequestError(client->node(), stanza);
}
void HangoutPubSubClient::OnMediaRequestError(
PubSubClient* client, const XmlElement* stanza) {
SignalRequestError(client->node(), stanza);
}
void HangoutPubSubClient::PublishPresenterState(
bool presenting, std::string* task_id_out) {
presenter_state_client_->Publish(nick_, presenting, task_id_out);
}
void HangoutPubSubClient::PublishAudioMuteState(
bool muted, std::string* task_id_out) {
audio_mute_state_client_->Publish(nick_, muted, task_id_out);
}
void HangoutPubSubClient::PublishVideoMuteState(
bool muted, std::string* task_id_out) {
video_mute_state_client_->Publish(nick_, muted, task_id_out);
}
void HangoutPubSubClient::PublishVideoPauseState(
bool paused, std::string* task_id_out) {
video_pause_state_client_->Publish(nick_, paused, task_id_out);
}
void HangoutPubSubClient::PublishRecordingState(
bool recording, std::string* task_id_out) {
recording_state_client_->Publish(nick_, recording, task_id_out);
}
// Remote mute is accomplished by setting another client's mute state.
void HangoutPubSubClient::RemoteMute(
const std::string& mutee_nick, std::string* task_id_out) {
audio_mute_state_client_->Publish(mutee_nick, true, task_id_out);
}
// Block media is accomplished by setting another client's block
// state, kind of like remote mute.
void HangoutPubSubClient::BlockMedia(
const std::string& blockee_nick, std::string* task_id_out) {
media_block_state_client_->Publish(blockee_nick, true, task_id_out);
}
void HangoutPubSubClient::OnPresenterStateChange(
const PubSubStateChange<bool>& change) {
SignalPresenterStateChange(
change.published_nick, change.old_state, change.new_state);
}
void HangoutPubSubClient::OnPresenterPublishResult(
const std::string& task_id, const XmlElement* item) {
SignalPublishPresenterResult(task_id);
}
void HangoutPubSubClient::OnPresenterPublishError(
const std::string& task_id, const XmlElement* item,
const XmlElement* stanza) {
SignalPublishPresenterError(task_id, stanza);
}
// Since a remote mute is accomplished by another client setting our
// mute state, if our state changes to muted, we should mute ourselves.
// Note that remote un-muting is disallowed by the RoomServer.
void HangoutPubSubClient::OnAudioMuteStateChange(
const PubSubStateChange<bool>& change) {
bool was_muted = change.old_state;
bool is_muted = change.new_state;
bool remote_action = (!change.publisher_nick.empty() &&
(change.publisher_nick != change.published_nick));
if (remote_action) {
const std::string& mutee_nick = change.published_nick;
const std::string& muter_nick = change.publisher_nick;
if (!is_muted) {
// The server should prevent remote un-mute.
LOG(LS_WARNING) << muter_nick << " remote unmuted " << mutee_nick;
return;
}
bool should_mute_locally = (mutee_nick == nick_);
SignalRemoteMute(mutee_nick, muter_nick, should_mute_locally);
} else {
SignalAudioMuteStateChange(change.published_nick, was_muted, is_muted);
}
}
const std::string GetAudioMuteNickFromItem(const XmlElement* item) {
if (item != NULL) {
const XmlElement* audio_mute_state =
item->FirstNamed(QN_GOOGLE_MUC_AUDIO_MUTE);
if (audio_mute_state != NULL) {
return audio_mute_state->Attr(QN_NICK);
}
}
return std::string();
}
const std::string GetBlockeeNickFromItem(const XmlElement* item) {
if (item != NULL) {
const XmlElement* media_block_state =
item->FirstNamed(QN_GOOGLE_MUC_MEDIA_BLOCK);
if (media_block_state != NULL) {
return media_block_state->Attr(QN_NICK);
}
}
return std::string();
}
void HangoutPubSubClient::OnAudioMutePublishResult(
const std::string& task_id, const XmlElement* item) {
const std::string& mutee_nick = GetAudioMuteNickFromItem(item);
if (mutee_nick != nick_) {
SignalRemoteMuteResult(task_id, mutee_nick);
} else {
SignalPublishAudioMuteResult(task_id);
}
}
void HangoutPubSubClient::OnAudioMutePublishError(
const std::string& task_id, const XmlElement* item,
const XmlElement* stanza) {
const std::string& mutee_nick = GetAudioMuteNickFromItem(item);
if (mutee_nick != nick_) {
SignalRemoteMuteError(task_id, mutee_nick, stanza);
} else {
SignalPublishAudioMuteError(task_id, stanza);
}
}
void HangoutPubSubClient::OnVideoMuteStateChange(
const PubSubStateChange<bool>& change) {
SignalVideoMuteStateChange(
change.published_nick, change.old_state, change.new_state);
}
void HangoutPubSubClient::OnVideoMutePublishResult(
const std::string& task_id, const XmlElement* item) {
SignalPublishVideoMuteResult(task_id);
}
void HangoutPubSubClient::OnVideoMutePublishError(
const std::string& task_id, const XmlElement* item,
const XmlElement* stanza) {
SignalPublishVideoMuteError(task_id, stanza);
}
void HangoutPubSubClient::OnVideoPauseStateChange(
const PubSubStateChange<bool>& change) {
SignalVideoPauseStateChange(
change.published_nick, change.old_state, change.new_state);
}
void HangoutPubSubClient::OnVideoPausePublishResult(
const std::string& task_id, const XmlElement* item) {
SignalPublishVideoPauseResult(task_id);
}
void HangoutPubSubClient::OnVideoPausePublishError(
const std::string& task_id, const XmlElement* item,
const XmlElement* stanza) {
SignalPublishVideoPauseError(task_id, stanza);
}
void HangoutPubSubClient::OnRecordingStateChange(
const PubSubStateChange<bool>& change) {
SignalRecordingStateChange(
change.published_nick, change.old_state, change.new_state);
}
void HangoutPubSubClient::OnRecordingPublishResult(
const std::string& task_id, const XmlElement* item) {
SignalPublishRecordingResult(task_id);
}
void HangoutPubSubClient::OnRecordingPublishError(
const std::string& task_id, const XmlElement* item,
const XmlElement* stanza) {
SignalPublishRecordingError(task_id, stanza);
}
void HangoutPubSubClient::OnMediaBlockStateChange(
const PubSubStateChange<bool>& change) {
const std::string& blockee_nick = change.published_nick;
const std::string& blocker_nick = change.publisher_nick;
bool was_blockee = change.old_state;
bool is_blockee = change.new_state;
if (!was_blockee && is_blockee) {
SignalMediaBlock(blockee_nick, blocker_nick);
}
// TODO: Should we bother signaling unblock? Currently
// it isn't allowed, but it might happen when a participant leaves
// the room and the item is retracted.
}
void HangoutPubSubClient::OnMediaBlockPublishResult(
const std::string& task_id, const XmlElement* item) {
const std::string& blockee_nick = GetBlockeeNickFromItem(item);
SignalMediaBlockResult(task_id, blockee_nick);
}
void HangoutPubSubClient::OnMediaBlockPublishError(
const std::string& task_id, const XmlElement* item,
const XmlElement* stanza) {
const std::string& blockee_nick = GetBlockeeNickFromItem(item);
SignalMediaBlockError(task_id, blockee_nick, stanza);
}
} // namespace buzz