cd846dd374
git-svn-id: http://webrtc.googlecode.com/svn/trunk@6134 4adac7df-926f-26a2-2b94-8c16560cd09d
1147 lines
38 KiB
C++
1147 lines
38 KiB
C++
/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/p2p/client/basicportallocator.h"
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#include <string>
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#include <vector>
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#include "talk/base/common.h"
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#include "talk/base/helpers.h"
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#include "talk/base/logging.h"
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#include "talk/p2p/base/basicpacketsocketfactory.h"
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#include "talk/p2p/base/common.h"
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#include "talk/p2p/base/port.h"
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#include "talk/p2p/base/relayport.h"
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#include "talk/p2p/base/stunport.h"
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#include "talk/p2p/base/tcpport.h"
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#include "talk/p2p/base/turnport.h"
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#include "talk/p2p/base/udpport.h"
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using talk_base::CreateRandomId;
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using talk_base::CreateRandomString;
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namespace {
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const uint32 MSG_CONFIG_START = 1;
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const uint32 MSG_CONFIG_READY = 2;
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const uint32 MSG_ALLOCATE = 3;
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const uint32 MSG_ALLOCATION_PHASE = 4;
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const uint32 MSG_SHAKE = 5;
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const uint32 MSG_SEQUENCEOBJECTS_CREATED = 6;
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const uint32 MSG_CONFIG_STOP = 7;
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const uint32 ALLOCATE_DELAY = 250;
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const int PHASE_UDP = 0;
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const int PHASE_RELAY = 1;
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const int PHASE_TCP = 2;
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const int PHASE_SSLTCP = 3;
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const int kNumPhases = 4;
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const int SHAKE_MIN_DELAY = 45 * 1000; // 45 seconds
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const int SHAKE_MAX_DELAY = 90 * 1000; // 90 seconds
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int ShakeDelay() {
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int range = SHAKE_MAX_DELAY - SHAKE_MIN_DELAY + 1;
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return SHAKE_MIN_DELAY + CreateRandomId() % range;
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}
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} // namespace
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namespace cricket {
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const uint32 DISABLE_ALL_PHASES =
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PORTALLOCATOR_DISABLE_UDP
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| PORTALLOCATOR_DISABLE_TCP
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| PORTALLOCATOR_DISABLE_STUN
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| PORTALLOCATOR_DISABLE_RELAY;
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// Performs the allocation of ports, in a sequenced (timed) manner, for a given
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// network and IP address.
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class AllocationSequence : public talk_base::MessageHandler,
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public sigslot::has_slots<> {
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public:
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enum State {
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kInit, // Initial state.
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kRunning, // Started allocating ports.
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kStopped, // Stopped from running.
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kCompleted, // All ports are allocated.
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// kInit --> kRunning --> {kCompleted|kStopped}
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};
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AllocationSequence(BasicPortAllocatorSession* session,
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talk_base::Network* network,
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PortConfiguration* config,
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uint32 flags);
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~AllocationSequence();
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bool Init();
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State state() const { return state_; }
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// Disables the phases for a new sequence that this one already covers for an
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// equivalent network setup.
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void DisableEquivalentPhases(talk_base::Network* network,
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PortConfiguration* config, uint32* flags);
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// Starts and stops the sequence. When started, it will continue allocating
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// new ports on its own timed schedule.
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void Start();
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void Stop();
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// MessageHandler
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void OnMessage(talk_base::Message* msg);
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void EnableProtocol(ProtocolType proto);
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bool ProtocolEnabled(ProtocolType proto) const;
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// Signal from AllocationSequence, when it's done with allocating ports.
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// This signal is useful, when port allocation fails which doesn't result
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// in any candidates. Using this signal BasicPortAllocatorSession can send
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// its candidate discovery conclusion signal. Without this signal,
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// BasicPortAllocatorSession doesn't have any event to trigger signal. This
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// can also be achieved by starting timer in BPAS.
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sigslot::signal1<AllocationSequence*> SignalPortAllocationComplete;
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private:
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typedef std::vector<ProtocolType> ProtocolList;
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bool IsFlagSet(uint32 flag) {
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return ((flags_ & flag) != 0);
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}
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void CreateUDPPorts();
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void CreateTCPPorts();
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void CreateStunPorts();
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void CreateRelayPorts();
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void CreateGturnPort(const RelayServerConfig& config);
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void CreateTurnPort(const RelayServerConfig& config);
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void OnReadPacket(talk_base::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const talk_base::SocketAddress& remote_addr,
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const talk_base::PacketTime& packet_time);
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void OnPortDestroyed(PortInterface* port);
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void OnResolvedTurnServerAddress(
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TurnPort* port, const talk_base::SocketAddress& server_address,
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const talk_base::SocketAddress& resolved_server_address);
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BasicPortAllocatorSession* session_;
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talk_base::Network* network_;
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talk_base::IPAddress ip_;
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PortConfiguration* config_;
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State state_;
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uint32 flags_;
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ProtocolList protocols_;
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talk_base::scoped_ptr<talk_base::AsyncPacketSocket> udp_socket_;
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// There will be only one udp port per AllocationSequence.
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UDPPort* udp_port_;
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// Keeping a map for turn ports keyed with server addresses.
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std::map<talk_base::SocketAddress, Port*> turn_ports_;
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int phase_;
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};
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// BasicPortAllocator
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BasicPortAllocator::BasicPortAllocator(
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talk_base::NetworkManager* network_manager,
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talk_base::PacketSocketFactory* socket_factory)
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: network_manager_(network_manager),
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socket_factory_(socket_factory) {
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ASSERT(socket_factory_ != NULL);
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Construct();
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}
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BasicPortAllocator::BasicPortAllocator(
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talk_base::NetworkManager* network_manager)
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: network_manager_(network_manager),
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socket_factory_(NULL) {
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Construct();
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}
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BasicPortAllocator::BasicPortAllocator(
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talk_base::NetworkManager* network_manager,
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talk_base::PacketSocketFactory* socket_factory,
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const talk_base::SocketAddress& stun_address)
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: network_manager_(network_manager),
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socket_factory_(socket_factory),
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stun_address_(stun_address) {
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ASSERT(socket_factory_ != NULL);
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Construct();
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}
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BasicPortAllocator::BasicPortAllocator(
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talk_base::NetworkManager* network_manager,
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const talk_base::SocketAddress& stun_address,
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const talk_base::SocketAddress& relay_address_udp,
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const talk_base::SocketAddress& relay_address_tcp,
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const talk_base::SocketAddress& relay_address_ssl)
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: network_manager_(network_manager),
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socket_factory_(NULL),
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stun_address_(stun_address) {
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RelayServerConfig config(RELAY_GTURN);
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if (!relay_address_udp.IsNil())
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config.ports.push_back(ProtocolAddress(relay_address_udp, PROTO_UDP));
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if (!relay_address_tcp.IsNil())
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config.ports.push_back(ProtocolAddress(relay_address_tcp, PROTO_TCP));
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if (!relay_address_ssl.IsNil())
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config.ports.push_back(ProtocolAddress(relay_address_ssl, PROTO_SSLTCP));
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if (!config.ports.empty())
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AddRelay(config);
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Construct();
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}
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void BasicPortAllocator::Construct() {
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allow_tcp_listen_ = true;
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}
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BasicPortAllocator::~BasicPortAllocator() {
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}
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PortAllocatorSession *BasicPortAllocator::CreateSessionInternal(
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const std::string& content_name, int component,
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const std::string& ice_ufrag, const std::string& ice_pwd) {
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return new BasicPortAllocatorSession(this, content_name, component,
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ice_ufrag, ice_pwd);
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}
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// BasicPortAllocatorSession
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BasicPortAllocatorSession::BasicPortAllocatorSession(
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BasicPortAllocator *allocator,
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd)
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: PortAllocatorSession(content_name, component,
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ice_ufrag, ice_pwd, allocator->flags()),
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allocator_(allocator), network_thread_(NULL),
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socket_factory_(allocator->socket_factory()),
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allocation_started_(false),
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network_manager_started_(false),
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running_(false),
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allocation_sequences_created_(false) {
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allocator_->network_manager()->SignalNetworksChanged.connect(
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this, &BasicPortAllocatorSession::OnNetworksChanged);
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allocator_->network_manager()->StartUpdating();
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}
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BasicPortAllocatorSession::~BasicPortAllocatorSession() {
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allocator_->network_manager()->StopUpdating();
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if (network_thread_ != NULL)
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network_thread_->Clear(this);
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std::vector<PortData>::iterator it;
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for (it = ports_.begin(); it != ports_.end(); it++)
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delete it->port();
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for (uint32 i = 0; i < configs_.size(); ++i)
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delete configs_[i];
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for (uint32 i = 0; i < sequences_.size(); ++i)
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delete sequences_[i];
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}
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void BasicPortAllocatorSession::StartGettingPorts() {
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network_thread_ = talk_base::Thread::Current();
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if (!socket_factory_) {
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owned_socket_factory_.reset(
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new talk_base::BasicPacketSocketFactory(network_thread_));
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socket_factory_ = owned_socket_factory_.get();
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}
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running_ = true;
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network_thread_->Post(this, MSG_CONFIG_START);
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if (flags() & PORTALLOCATOR_ENABLE_SHAKER)
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network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
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}
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void BasicPortAllocatorSession::StopGettingPorts() {
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ASSERT(talk_base::Thread::Current() == network_thread_);
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running_ = false;
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network_thread_->Clear(this, MSG_ALLOCATE);
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for (uint32 i = 0; i < sequences_.size(); ++i)
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sequences_[i]->Stop();
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network_thread_->Post(this, MSG_CONFIG_STOP);
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}
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void BasicPortAllocatorSession::OnMessage(talk_base::Message *message) {
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switch (message->message_id) {
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case MSG_CONFIG_START:
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ASSERT(talk_base::Thread::Current() == network_thread_);
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GetPortConfigurations();
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break;
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case MSG_CONFIG_READY:
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ASSERT(talk_base::Thread::Current() == network_thread_);
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OnConfigReady(static_cast<PortConfiguration*>(message->pdata));
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break;
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case MSG_ALLOCATE:
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ASSERT(talk_base::Thread::Current() == network_thread_);
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OnAllocate();
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break;
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case MSG_SHAKE:
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ASSERT(talk_base::Thread::Current() == network_thread_);
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OnShake();
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break;
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case MSG_SEQUENCEOBJECTS_CREATED:
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ASSERT(talk_base::Thread::Current() == network_thread_);
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OnAllocationSequenceObjectsCreated();
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break;
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case MSG_CONFIG_STOP:
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ASSERT(talk_base::Thread::Current() == network_thread_);
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OnConfigStop();
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break;
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default:
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ASSERT(false);
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}
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}
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void BasicPortAllocatorSession::GetPortConfigurations() {
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PortConfiguration* config = new PortConfiguration(allocator_->stun_address(),
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username(),
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password());
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for (size_t i = 0; i < allocator_->relays().size(); ++i) {
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config->AddRelay(allocator_->relays()[i]);
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}
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ConfigReady(config);
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}
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void BasicPortAllocatorSession::ConfigReady(PortConfiguration* config) {
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network_thread_->Post(this, MSG_CONFIG_READY, config);
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}
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// Adds a configuration to the list.
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void BasicPortAllocatorSession::OnConfigReady(PortConfiguration* config) {
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if (config)
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configs_.push_back(config);
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AllocatePorts();
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}
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void BasicPortAllocatorSession::OnConfigStop() {
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ASSERT(talk_base::Thread::Current() == network_thread_);
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// If any of the allocated ports have not completed the candidates allocation,
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// mark those as error. Since session doesn't need any new candidates
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// at this stage of the allocation, it's safe to discard any new candidates.
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bool send_signal = false;
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for (std::vector<PortData>::iterator it = ports_.begin();
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it != ports_.end(); ++it) {
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if (!it->complete()) {
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// Updating port state to error, which didn't finish allocating candidates
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// yet.
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it->set_error();
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send_signal = true;
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}
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}
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// Did we stop any running sequences?
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for (std::vector<AllocationSequence*>::iterator it = sequences_.begin();
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it != sequences_.end() && !send_signal; ++it) {
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if ((*it)->state() == AllocationSequence::kStopped) {
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send_signal = true;
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}
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}
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// If we stopped anything that was running, send a done signal now.
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if (send_signal) {
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MaybeSignalCandidatesAllocationDone();
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}
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}
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void BasicPortAllocatorSession::AllocatePorts() {
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ASSERT(talk_base::Thread::Current() == network_thread_);
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network_thread_->Post(this, MSG_ALLOCATE);
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}
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void BasicPortAllocatorSession::OnAllocate() {
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if (network_manager_started_)
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DoAllocate();
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allocation_started_ = true;
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if (running_)
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network_thread_->PostDelayed(ALLOCATE_DELAY, this, MSG_ALLOCATE);
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}
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// For each network, see if we have a sequence that covers it already. If not,
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// create a new sequence to create the appropriate ports.
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void BasicPortAllocatorSession::DoAllocate() {
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bool done_signal_needed = false;
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std::vector<talk_base::Network*> networks;
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allocator_->network_manager()->GetNetworks(&networks);
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if (networks.empty()) {
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LOG(LS_WARNING) << "Machine has no networks; no ports will be allocated";
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done_signal_needed = true;
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} else {
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for (uint32 i = 0; i < networks.size(); ++i) {
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PortConfiguration* config = NULL;
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if (configs_.size() > 0)
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config = configs_.back();
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uint32 sequence_flags = flags();
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if ((sequence_flags & DISABLE_ALL_PHASES) == DISABLE_ALL_PHASES) {
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// If all the ports are disabled we should just fire the allocation
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// done event and return.
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done_signal_needed = true;
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break;
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}
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// Disables phases that are not specified in this config.
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if (!config || config->stun_address.IsNil()) {
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// No STUN ports specified in this config.
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sequence_flags |= PORTALLOCATOR_DISABLE_STUN;
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}
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if (!config || config->relays.empty()) {
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// No relay ports specified in this config.
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sequence_flags |= PORTALLOCATOR_DISABLE_RELAY;
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}
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if (!(sequence_flags & PORTALLOCATOR_ENABLE_IPV6) &&
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networks[i]->ip().family() == AF_INET6) {
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// Skip IPv6 networks unless the flag's been set.
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continue;
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}
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// Disable phases that would only create ports equivalent to
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// ones that we have already made.
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DisableEquivalentPhases(networks[i], config, &sequence_flags);
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if ((sequence_flags & DISABLE_ALL_PHASES) == DISABLE_ALL_PHASES) {
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// New AllocationSequence would have nothing to do, so don't make it.
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continue;
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}
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AllocationSequence* sequence =
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new AllocationSequence(this, networks[i], config, sequence_flags);
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if (!sequence->Init()) {
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delete sequence;
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continue;
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}
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done_signal_needed = true;
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sequence->SignalPortAllocationComplete.connect(
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this, &BasicPortAllocatorSession::OnPortAllocationComplete);
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if (running_)
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sequence->Start();
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sequences_.push_back(sequence);
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}
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}
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if (done_signal_needed) {
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network_thread_->Post(this, MSG_SEQUENCEOBJECTS_CREATED);
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}
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}
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void BasicPortAllocatorSession::OnNetworksChanged() {
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network_manager_started_ = true;
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if (allocation_started_)
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DoAllocate();
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}
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void BasicPortAllocatorSession::DisableEquivalentPhases(
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talk_base::Network* network, PortConfiguration* config, uint32* flags) {
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for (uint32 i = 0; i < sequences_.size() &&
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(*flags & DISABLE_ALL_PHASES) != DISABLE_ALL_PHASES; ++i) {
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sequences_[i]->DisableEquivalentPhases(network, config, flags);
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}
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}
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void BasicPortAllocatorSession::AddAllocatedPort(Port* port,
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AllocationSequence * seq,
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bool prepare_address) {
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if (!port)
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return;
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LOG(LS_INFO) << "Adding allocated port for " << content_name();
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port->set_content_name(content_name());
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port->set_component(component_);
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port->set_generation(generation());
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if (allocator_->proxy().type != talk_base::PROXY_NONE)
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port->set_proxy(allocator_->user_agent(), allocator_->proxy());
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port->set_send_retransmit_count_attribute((allocator_->flags() &
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PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE) != 0);
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PortData data(port, seq);
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ports_.push_back(data);
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port->SignalCandidateReady.connect(
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this, &BasicPortAllocatorSession::OnCandidateReady);
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port->SignalPortComplete.connect(this,
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&BasicPortAllocatorSession::OnPortComplete);
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port->SignalDestroyed.connect(this,
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&BasicPortAllocatorSession::OnPortDestroyed);
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port->SignalPortError.connect(
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this, &BasicPortAllocatorSession::OnPortError);
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LOG_J(LS_INFO, port) << "Added port to allocator";
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|
|
if (prepare_address)
|
|
port->PrepareAddress();
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnAllocationSequenceObjectsCreated() {
|
|
allocation_sequences_created_ = true;
|
|
// Send candidate allocation complete signal if we have no sequences.
|
|
MaybeSignalCandidatesAllocationDone();
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnCandidateReady(
|
|
Port* port, const Candidate& c) {
|
|
ASSERT(talk_base::Thread::Current() == network_thread_);
|
|
PortData* data = FindPort(port);
|
|
ASSERT(data != NULL);
|
|
// Discarding any candidate signal if port allocation status is
|
|
// already in completed state.
|
|
if (data->complete())
|
|
return;
|
|
|
|
// Send candidates whose protocol is enabled.
|
|
std::vector<Candidate> candidates;
|
|
ProtocolType pvalue;
|
|
if (StringToProto(c.protocol().c_str(), &pvalue) &&
|
|
data->sequence()->ProtocolEnabled(pvalue)) {
|
|
candidates.push_back(c);
|
|
}
|
|
|
|
if (!candidates.empty()) {
|
|
SignalCandidatesReady(this, candidates);
|
|
}
|
|
|
|
// Moving to READY state as we have atleast one candidate from the port.
|
|
// Since this port has atleast one candidate we should forward this port
|
|
// to listners, to allow connections from this port.
|
|
if (!data->ready()) {
|
|
data->set_ready();
|
|
SignalPortReady(this, port);
|
|
}
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnPortComplete(Port* port) {
|
|
ASSERT(talk_base::Thread::Current() == network_thread_);
|
|
PortData* data = FindPort(port);
|
|
ASSERT(data != NULL);
|
|
|
|
// Ignore any late signals.
|
|
if (data->complete())
|
|
return;
|
|
|
|
// Moving to COMPLETE state.
|
|
data->set_complete();
|
|
// Send candidate allocation complete signal if this was the last port.
|
|
MaybeSignalCandidatesAllocationDone();
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnPortError(Port* port) {
|
|
ASSERT(talk_base::Thread::Current() == network_thread_);
|
|
PortData* data = FindPort(port);
|
|
ASSERT(data != NULL);
|
|
// We might have already given up on this port and stopped it.
|
|
if (data->complete())
|
|
return;
|
|
|
|
// SignalAddressError is currently sent from StunPort/TurnPort.
|
|
// But this signal itself is generic.
|
|
data->set_error();
|
|
// Send candidate allocation complete signal if this was the last port.
|
|
MaybeSignalCandidatesAllocationDone();
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnProtocolEnabled(AllocationSequence* seq,
|
|
ProtocolType proto) {
|
|
std::vector<Candidate> candidates;
|
|
for (std::vector<PortData>::iterator it = ports_.begin();
|
|
it != ports_.end(); ++it) {
|
|
if (it->sequence() != seq)
|
|
continue;
|
|
|
|
const std::vector<Candidate>& potentials = it->port()->Candidates();
|
|
for (size_t i = 0; i < potentials.size(); ++i) {
|
|
ProtocolType pvalue;
|
|
if (!StringToProto(potentials[i].protocol().c_str(), &pvalue))
|
|
continue;
|
|
if (pvalue == proto) {
|
|
candidates.push_back(potentials[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!candidates.empty()) {
|
|
SignalCandidatesReady(this, candidates);
|
|
}
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnPortAllocationComplete(
|
|
AllocationSequence* seq) {
|
|
// Send candidate allocation complete signal if all ports are done.
|
|
MaybeSignalCandidatesAllocationDone();
|
|
}
|
|
|
|
void BasicPortAllocatorSession::MaybeSignalCandidatesAllocationDone() {
|
|
// Send signal only if all required AllocationSequence objects
|
|
// are created.
|
|
if (!allocation_sequences_created_)
|
|
return;
|
|
|
|
// Check that all port allocation sequences are complete.
|
|
for (std::vector<AllocationSequence*>::iterator it = sequences_.begin();
|
|
it != sequences_.end(); ++it) {
|
|
if ((*it)->state() == AllocationSequence::kRunning)
|
|
return;
|
|
}
|
|
|
|
// If all allocated ports are in complete state, session must have got all
|
|
// expected candidates. Session will trigger candidates allocation complete
|
|
// signal.
|
|
for (std::vector<PortData>::iterator it = ports_.begin();
|
|
it != ports_.end(); ++it) {
|
|
if (!it->complete())
|
|
return;
|
|
}
|
|
LOG(LS_INFO) << "All candidates gathered for " << content_name_ << ":"
|
|
<< component_ << ":" << generation();
|
|
SignalCandidatesAllocationDone(this);
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnPortDestroyed(
|
|
PortInterface* port) {
|
|
ASSERT(talk_base::Thread::Current() == network_thread_);
|
|
for (std::vector<PortData>::iterator iter = ports_.begin();
|
|
iter != ports_.end(); ++iter) {
|
|
if (port == iter->port()) {
|
|
ports_.erase(iter);
|
|
LOG_J(LS_INFO, port) << "Removed port from allocator ("
|
|
<< static_cast<int>(ports_.size()) << " remaining)";
|
|
return;
|
|
}
|
|
}
|
|
ASSERT(false);
|
|
}
|
|
|
|
void BasicPortAllocatorSession::OnShake() {
|
|
LOG(INFO) << ">>>>> SHAKE <<<<< >>>>> SHAKE <<<<< >>>>> SHAKE <<<<<";
|
|
|
|
std::vector<Port*> ports;
|
|
std::vector<Connection*> connections;
|
|
|
|
for (size_t i = 0; i < ports_.size(); ++i) {
|
|
if (ports_[i].ready())
|
|
ports.push_back(ports_[i].port());
|
|
}
|
|
|
|
for (size_t i = 0; i < ports.size(); ++i) {
|
|
Port::AddressMap::const_iterator iter;
|
|
for (iter = ports[i]->connections().begin();
|
|
iter != ports[i]->connections().end();
|
|
++iter) {
|
|
connections.push_back(iter->second);
|
|
}
|
|
}
|
|
|
|
LOG(INFO) << ">>>>> Destroying " << ports.size() << " ports and "
|
|
<< connections.size() << " connections";
|
|
|
|
for (size_t i = 0; i < connections.size(); ++i)
|
|
connections[i]->Destroy();
|
|
|
|
if (running_ || (ports.size() > 0) || (connections.size() > 0))
|
|
network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
|
|
}
|
|
|
|
BasicPortAllocatorSession::PortData* BasicPortAllocatorSession::FindPort(
|
|
Port* port) {
|
|
for (std::vector<PortData>::iterator it = ports_.begin();
|
|
it != ports_.end(); ++it) {
|
|
if (it->port() == port) {
|
|
return &*it;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// AllocationSequence
|
|
|
|
AllocationSequence::AllocationSequence(BasicPortAllocatorSession* session,
|
|
talk_base::Network* network,
|
|
PortConfiguration* config,
|
|
uint32 flags)
|
|
: session_(session),
|
|
network_(network),
|
|
ip_(network->ip()),
|
|
config_(config),
|
|
state_(kInit),
|
|
flags_(flags),
|
|
udp_socket_(),
|
|
udp_port_(NULL),
|
|
phase_(0) {
|
|
}
|
|
|
|
bool AllocationSequence::Init() {
|
|
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) &&
|
|
!IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_UFRAG)) {
|
|
LOG(LS_ERROR) << "Shared socket option can't be set without "
|
|
<< "shared ufrag.";
|
|
ASSERT(false);
|
|
return false;
|
|
}
|
|
|
|
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
|
|
udp_socket_.reset(session_->socket_factory()->CreateUdpSocket(
|
|
talk_base::SocketAddress(ip_, 0), session_->allocator()->min_port(),
|
|
session_->allocator()->max_port()));
|
|
if (udp_socket_) {
|
|
udp_socket_->SignalReadPacket.connect(
|
|
this, &AllocationSequence::OnReadPacket);
|
|
}
|
|
// Continuing if |udp_socket_| is NULL, as local TCP and RelayPort using TCP
|
|
// are next available options to setup a communication channel.
|
|
}
|
|
return true;
|
|
}
|
|
|
|
AllocationSequence::~AllocationSequence() {
|
|
session_->network_thread()->Clear(this);
|
|
}
|
|
|
|
void AllocationSequence::DisableEquivalentPhases(talk_base::Network* network,
|
|
PortConfiguration* config, uint32* flags) {
|
|
if (!((network == network_) && (ip_ == network->ip()))) {
|
|
// Different network setup; nothing is equivalent.
|
|
return;
|
|
}
|
|
|
|
// Else turn off the stuff that we've already got covered.
|
|
|
|
// Every config implicitly specifies local, so turn that off right away.
|
|
*flags |= PORTALLOCATOR_DISABLE_UDP;
|
|
*flags |= PORTALLOCATOR_DISABLE_TCP;
|
|
|
|
if (config_ && config) {
|
|
if (config_->stun_address == config->stun_address) {
|
|
// Already got this STUN server covered.
|
|
*flags |= PORTALLOCATOR_DISABLE_STUN;
|
|
}
|
|
if (!config_->relays.empty()) {
|
|
// Already got relays covered.
|
|
// NOTE: This will even skip a _different_ set of relay servers if we
|
|
// were to be given one, but that never happens in our codebase. Should
|
|
// probably get rid of the list in PortConfiguration and just keep a
|
|
// single relay server in each one.
|
|
*flags |= PORTALLOCATOR_DISABLE_RELAY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::Start() {
|
|
state_ = kRunning;
|
|
session_->network_thread()->Post(this, MSG_ALLOCATION_PHASE);
|
|
}
|
|
|
|
void AllocationSequence::Stop() {
|
|
// If the port is completed, don't set it to stopped.
|
|
if (state_ == kRunning) {
|
|
state_ = kStopped;
|
|
session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::OnMessage(talk_base::Message* msg) {
|
|
ASSERT(talk_base::Thread::Current() == session_->network_thread());
|
|
ASSERT(msg->message_id == MSG_ALLOCATION_PHASE);
|
|
|
|
const char* const PHASE_NAMES[kNumPhases] = {
|
|
"Udp", "Relay", "Tcp", "SslTcp"
|
|
};
|
|
|
|
// Perform all of the phases in the current step.
|
|
LOG_J(LS_INFO, network_) << "Allocation Phase="
|
|
<< PHASE_NAMES[phase_];
|
|
|
|
switch (phase_) {
|
|
case PHASE_UDP:
|
|
CreateUDPPorts();
|
|
CreateStunPorts();
|
|
EnableProtocol(PROTO_UDP);
|
|
break;
|
|
|
|
case PHASE_RELAY:
|
|
CreateRelayPorts();
|
|
break;
|
|
|
|
case PHASE_TCP:
|
|
CreateTCPPorts();
|
|
EnableProtocol(PROTO_TCP);
|
|
break;
|
|
|
|
case PHASE_SSLTCP:
|
|
state_ = kCompleted;
|
|
EnableProtocol(PROTO_SSLTCP);
|
|
break;
|
|
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
|
|
if (state() == kRunning) {
|
|
++phase_;
|
|
session_->network_thread()->PostDelayed(
|
|
session_->allocator()->step_delay(),
|
|
this, MSG_ALLOCATION_PHASE);
|
|
} else {
|
|
// If all phases in AllocationSequence are completed, no allocation
|
|
// steps needed further. Canceling pending signal.
|
|
session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
|
|
SignalPortAllocationComplete(this);
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::EnableProtocol(ProtocolType proto) {
|
|
if (!ProtocolEnabled(proto)) {
|
|
protocols_.push_back(proto);
|
|
session_->OnProtocolEnabled(this, proto);
|
|
}
|
|
}
|
|
|
|
bool AllocationSequence::ProtocolEnabled(ProtocolType proto) const {
|
|
for (ProtocolList::const_iterator it = protocols_.begin();
|
|
it != protocols_.end(); ++it) {
|
|
if (*it == proto)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AllocationSequence::CreateUDPPorts() {
|
|
if (IsFlagSet(PORTALLOCATOR_DISABLE_UDP)) {
|
|
LOG(LS_VERBOSE) << "AllocationSequence: UDP ports disabled, skipping.";
|
|
return;
|
|
}
|
|
|
|
// TODO(mallinath) - Remove UDPPort creating socket after shared socket
|
|
// is enabled completely.
|
|
UDPPort* port = NULL;
|
|
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) && udp_socket_) {
|
|
port = UDPPort::Create(session_->network_thread(),
|
|
session_->socket_factory(), network_,
|
|
udp_socket_.get(),
|
|
session_->username(), session_->password());
|
|
} else {
|
|
port = UDPPort::Create(session_->network_thread(),
|
|
session_->socket_factory(),
|
|
network_, ip_,
|
|
session_->allocator()->min_port(),
|
|
session_->allocator()->max_port(),
|
|
session_->username(), session_->password());
|
|
}
|
|
|
|
if (port) {
|
|
// If shared socket is enabled, STUN candidate will be allocated by the
|
|
// UDPPort.
|
|
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
|
|
udp_port_ = port;
|
|
|
|
// If STUN is not disabled, setting stun server address to port.
|
|
if (!IsFlagSet(PORTALLOCATOR_DISABLE_STUN)) {
|
|
// If config has stun_address, use it to get server reflexive candidate
|
|
// otherwise use first TURN server which supports UDP.
|
|
if (config_ && !config_->stun_address.IsNil()) {
|
|
LOG(LS_INFO) << "AllocationSequence: UDPPort will be handling the "
|
|
<< "STUN candidate generation.";
|
|
port->set_server_addr(config_->stun_address);
|
|
} else if (config_ &&
|
|
config_->SupportsProtocol(RELAY_TURN, PROTO_UDP)) {
|
|
port->set_server_addr(config_->GetFirstRelayServerAddress(
|
|
RELAY_TURN, PROTO_UDP));
|
|
LOG(LS_INFO) << "AllocationSequence: TURN Server address will be "
|
|
<< " used for generating STUN candidate.";
|
|
}
|
|
}
|
|
}
|
|
|
|
session_->AddAllocatedPort(port, this, true);
|
|
port->SignalDestroyed.connect(this, &AllocationSequence::OnPortDestroyed);
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::CreateTCPPorts() {
|
|
if (IsFlagSet(PORTALLOCATOR_DISABLE_TCP)) {
|
|
LOG(LS_VERBOSE) << "AllocationSequence: TCP ports disabled, skipping.";
|
|
return;
|
|
}
|
|
|
|
Port* port = TCPPort::Create(session_->network_thread(),
|
|
session_->socket_factory(),
|
|
network_, ip_,
|
|
session_->allocator()->min_port(),
|
|
session_->allocator()->max_port(),
|
|
session_->username(), session_->password(),
|
|
session_->allocator()->allow_tcp_listen());
|
|
if (port) {
|
|
session_->AddAllocatedPort(port, this, true);
|
|
// Since TCPPort is not created using shared socket, |port| will not be
|
|
// added to the dequeue.
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::CreateStunPorts() {
|
|
if (IsFlagSet(PORTALLOCATOR_DISABLE_STUN)) {
|
|
LOG(LS_VERBOSE) << "AllocationSequence: STUN ports disabled, skipping.";
|
|
return;
|
|
}
|
|
|
|
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
|
|
return;
|
|
}
|
|
|
|
// If BasicPortAllocatorSession::OnAllocate left STUN ports enabled then we
|
|
// ought to have an address for them here.
|
|
ASSERT(config_ && !config_->stun_address.IsNil());
|
|
if (!(config_ && !config_->stun_address.IsNil())) {
|
|
LOG(LS_WARNING)
|
|
<< "AllocationSequence: No STUN server configured, skipping.";
|
|
return;
|
|
}
|
|
|
|
StunPort* port = StunPort::Create(session_->network_thread(),
|
|
session_->socket_factory(),
|
|
network_, ip_,
|
|
session_->allocator()->min_port(),
|
|
session_->allocator()->max_port(),
|
|
session_->username(), session_->password(),
|
|
config_->stun_address);
|
|
if (port) {
|
|
session_->AddAllocatedPort(port, this, true);
|
|
// Since StunPort is not created using shared socket, |port| will not be
|
|
// added to the dequeue.
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::CreateRelayPorts() {
|
|
if (IsFlagSet(PORTALLOCATOR_DISABLE_RELAY)) {
|
|
LOG(LS_VERBOSE) << "AllocationSequence: Relay ports disabled, skipping.";
|
|
return;
|
|
}
|
|
|
|
// If BasicPortAllocatorSession::OnAllocate left relay ports enabled then we
|
|
// ought to have a relay list for them here.
|
|
ASSERT(config_ && !config_->relays.empty());
|
|
if (!(config_ && !config_->relays.empty())) {
|
|
LOG(LS_WARNING)
|
|
<< "AllocationSequence: No relay server configured, skipping.";
|
|
return;
|
|
}
|
|
|
|
PortConfiguration::RelayList::const_iterator relay;
|
|
for (relay = config_->relays.begin();
|
|
relay != config_->relays.end(); ++relay) {
|
|
if (relay->type == RELAY_GTURN) {
|
|
CreateGturnPort(*relay);
|
|
} else if (relay->type == RELAY_TURN) {
|
|
CreateTurnPort(*relay);
|
|
} else {
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::CreateGturnPort(const RelayServerConfig& config) {
|
|
// TODO(mallinath) - Rename RelayPort to GTurnPort.
|
|
RelayPort* port = RelayPort::Create(session_->network_thread(),
|
|
session_->socket_factory(),
|
|
network_, ip_,
|
|
session_->allocator()->min_port(),
|
|
session_->allocator()->max_port(),
|
|
config_->username, config_->password);
|
|
if (port) {
|
|
// Since RelayPort is not created using shared socket, |port| will not be
|
|
// added to the dequeue.
|
|
// Note: We must add the allocated port before we add addresses because
|
|
// the latter will create candidates that need name and preference
|
|
// settings. However, we also can't prepare the address (normally
|
|
// done by AddAllocatedPort) until we have these addresses. So we
|
|
// wait to do that until below.
|
|
session_->AddAllocatedPort(port, this, false);
|
|
|
|
// Add the addresses of this protocol.
|
|
PortList::const_iterator relay_port;
|
|
for (relay_port = config.ports.begin();
|
|
relay_port != config.ports.end();
|
|
++relay_port) {
|
|
port->AddServerAddress(*relay_port);
|
|
port->AddExternalAddress(*relay_port);
|
|
}
|
|
// Start fetching an address for this port.
|
|
port->PrepareAddress();
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::CreateTurnPort(const RelayServerConfig& config) {
|
|
PortList::const_iterator relay_port;
|
|
for (relay_port = config.ports.begin();
|
|
relay_port != config.ports.end(); ++relay_port) {
|
|
TurnPort* port = NULL;
|
|
// Shared socket mode must be enabled only for UDP based ports. Hence
|
|
// don't pass shared socket for ports which will create TCP sockets.
|
|
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) &&
|
|
relay_port->proto == PROTO_UDP) {
|
|
port = TurnPort::Create(session_->network_thread(),
|
|
session_->socket_factory(),
|
|
network_, udp_socket_.get(),
|
|
session_->username(), session_->password(),
|
|
*relay_port, config.credentials);
|
|
// If we are using shared socket for TURN and udp ports, we need to
|
|
// find a way to demux the packets to the correct port when received.
|
|
// Mapping against server_address is one way of doing this. When packet
|
|
// is received the remote_address will be checked against the map.
|
|
// If server address is not resolved, a signal will be sent from the port
|
|
// after the address is resolved. The map entry will updated with the
|
|
// resolved address when the signal is received from the port.
|
|
if ((*relay_port).address.IsUnresolved()) {
|
|
// If server address is not resolved then listen for signal from port.
|
|
port->SignalResolvedServerAddress.connect(
|
|
this, &AllocationSequence::OnResolvedTurnServerAddress);
|
|
}
|
|
turn_ports_[(*relay_port).address] = port;
|
|
} else {
|
|
port = TurnPort::Create(session_->network_thread(),
|
|
session_->socket_factory(),
|
|
network_, ip_,
|
|
session_->allocator()->min_port(),
|
|
session_->allocator()->max_port(),
|
|
session_->username(),
|
|
session_->password(),
|
|
*relay_port, config.credentials);
|
|
}
|
|
ASSERT(port != NULL);
|
|
session_->AddAllocatedPort(port, this, true);
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::OnReadPacket(
|
|
talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
|
|
const talk_base::SocketAddress& remote_addr,
|
|
const talk_base::PacketTime& packet_time) {
|
|
ASSERT(socket == udp_socket_.get());
|
|
// If the packet is received from one of the TURN server in the config, then
|
|
// pass down the packet to that port, otherwise it will be handed down to
|
|
// the local udp port.
|
|
Port* port = NULL;
|
|
std::map<talk_base::SocketAddress, Port*>::iterator iter =
|
|
turn_ports_.find(remote_addr);
|
|
if (iter != turn_ports_.end()) {
|
|
port = iter->second;
|
|
} else if (udp_port_) {
|
|
port = udp_port_;
|
|
}
|
|
ASSERT(port != NULL);
|
|
if (port) {
|
|
port->HandleIncomingPacket(socket, data, size, remote_addr, packet_time);
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::OnPortDestroyed(PortInterface* port) {
|
|
if (udp_port_ == port) {
|
|
udp_port_ = NULL;
|
|
} else {
|
|
std::map<talk_base::SocketAddress, Port*>::iterator iter;
|
|
for (iter = turn_ports_.begin(); iter != turn_ports_.end(); ++iter) {
|
|
if (iter->second == port) {
|
|
turn_ports_.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AllocationSequence::OnResolvedTurnServerAddress(
|
|
TurnPort* port, const talk_base::SocketAddress& server_address,
|
|
const talk_base::SocketAddress& resolved_server_address) {
|
|
std::map<talk_base::SocketAddress, Port*>::iterator iter;
|
|
iter = turn_ports_.find(server_address);
|
|
if (iter == turn_ports_.end()) {
|
|
LOG(LS_INFO) << "TurnPort entry is not found in the map.";
|
|
return;
|
|
}
|
|
|
|
ASSERT(iter->second == port);
|
|
// Remove old entry and then insert using the resolved address as key.
|
|
turn_ports_.erase(iter);
|
|
turn_ports_[resolved_server_address] = port;
|
|
}
|
|
|
|
// PortConfiguration
|
|
PortConfiguration::PortConfiguration(
|
|
const talk_base::SocketAddress& stun_address,
|
|
const std::string& username,
|
|
const std::string& password)
|
|
: stun_address(stun_address),
|
|
username(username),
|
|
password(password) {
|
|
}
|
|
|
|
void PortConfiguration::AddRelay(const RelayServerConfig& config) {
|
|
relays.push_back(config);
|
|
}
|
|
|
|
bool PortConfiguration::SupportsProtocol(
|
|
const RelayServerConfig& relay, ProtocolType type) const {
|
|
PortList::const_iterator relay_port;
|
|
for (relay_port = relay.ports.begin();
|
|
relay_port != relay.ports.end();
|
|
++relay_port) {
|
|
if (relay_port->proto == type)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool PortConfiguration::SupportsProtocol(RelayType turn_type,
|
|
ProtocolType type) const {
|
|
for (size_t i = 0; i < relays.size(); ++i) {
|
|
if (relays[i].type == turn_type &&
|
|
SupportsProtocol(relays[i], type))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
talk_base::SocketAddress PortConfiguration::GetFirstRelayServerAddress(
|
|
RelayType turn_type, ProtocolType type) const {
|
|
for (size_t i = 0; i < relays.size(); ++i) {
|
|
if (relays[i].type == turn_type && SupportsProtocol(relays[i], type)) {
|
|
return relays[i].ports.front().address;
|
|
}
|
|
}
|
|
return talk_base::SocketAddress();
|
|
}
|
|
|
|
} // namespace cricket
|