565 lines
22 KiB
C++
565 lines
22 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_MAIN_INTERFACE_AUDIO_PROCESSING_H_
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#define WEBRTC_MODULES_AUDIO_PROCESSING_MAIN_INTERFACE_AUDIO_PROCESSING_H_
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#include "typedefs.h"
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#include "module.h"
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namespace webrtc {
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class AudioFrame;
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class EchoCancellation;
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class EchoControlMobile;
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class GainControl;
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class HighPassFilter;
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class LevelEstimator;
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class NoiseSuppression;
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class VoiceDetection;
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// The Audio Processing Module (APM) provides a collection of voice processing
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// components designed for real-time communications software.
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//
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// APM operates on two audio streams on a frame-by-frame basis. Frames of the
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// primary stream, on which all processing is applied, are passed to
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// |ProcessStream()|. Frames of the reverse direction stream, which are used for
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// analysis by some components, are passed to |AnalyzeReverseStream()|. On the
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// client-side, this will typically be the near-end (capture) and far-end
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// (render) streams, respectively. APM should be placed in the signal chain as
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// close to the audio hardware abstraction layer (HAL) as possible.
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//
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// On the server-side, the reverse stream will normally not be used, with
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// processing occurring on each incoming stream.
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//
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// Component interfaces follow a similar pattern and are accessed through
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// corresponding getters in APM. All components are disabled at create-time,
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// with default settings that are recommended for most situations. New settings
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// can be applied without enabling a component. Enabling a component triggers
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// memory allocation and initialization to allow it to start processing the
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// streams.
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//
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// Thread safety is provided with the following assumptions to reduce locking
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// overhead:
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// 1. The stream getters and setters are called from the same thread as
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// ProcessStream(). More precisely, stream functions are never called
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// concurrently with ProcessStream().
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// 2. Parameter getters are never called concurrently with the corresponding
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// setter.
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//
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// APM accepts only 16-bit linear PCM audio data in frames of 10 ms. Multiple
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// channels should be interleaved.
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//
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// Usage example, omitting error checking:
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// AudioProcessing* apm = AudioProcessing::Create(0);
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// apm->set_sample_rate_hz(32000); // Super-wideband processing.
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//
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// // Mono capture and stereo render.
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// apm->set_num_channels(1, 1);
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// apm->set_num_reverse_channels(2);
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//
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// apm->high_pass_filter()->Enable(true);
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//
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// apm->echo_cancellation()->enable_drift_compensation(false);
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// apm->echo_cancellation()->Enable(true);
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//
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// apm->noise_reduction()->set_level(kHighSuppression);
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// apm->noise_reduction()->Enable(true);
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//
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// apm->gain_control()->set_analog_level_limits(0, 255);
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// apm->gain_control()->set_mode(kAdaptiveAnalog);
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// apm->gain_control()->Enable(true);
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//
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// apm->voice_detection()->Enable(true);
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//
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// // Start a voice call...
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//
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// // ... Render frame arrives bound for the audio HAL ...
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// apm->AnalyzeReverseStream(render_frame);
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//
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// // ... Capture frame arrives from the audio HAL ...
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// // Call required set_stream_ functions.
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// apm->set_stream_delay_ms(delay_ms);
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// apm->gain_control()->set_stream_analog_level(analog_level);
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//
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// apm->ProcessStream(capture_frame);
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//
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// // Call required stream_ functions.
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// analog_level = apm->gain_control()->stream_analog_level();
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// has_voice = apm->stream_has_voice();
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//
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// // Repeate render and capture processing for the duration of the call...
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// // Start a new call...
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// apm->Initialize();
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//
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// // Close the application...
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// AudioProcessing::Destroy(apm);
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// apm = NULL;
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//
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class AudioProcessing : public Module {
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public:
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// Creates a APM instance, with identifier |id|. Use one instance for every
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// primary audio stream requiring processing. On the client-side, this would
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// typically be one instance for the near-end stream, and additional instances
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// for each far-end stream which requires processing. On the server-side,
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// this would typically be one instance for every incoming stream.
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static AudioProcessing* Create(int id);
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// Destroys a |apm| instance.
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static void Destroy(AudioProcessing* apm);
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// Initializes internal states, while retaining all user settings. This
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// should be called before beginning to process a new audio stream. However,
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// it is not necessary to call before processing the first stream after
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// creation.
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virtual int Initialize() = 0;
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// Sets the sample |rate| in Hz for both the primary and reverse audio
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// streams. 8000, 16000 or 32000 Hz are permitted.
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virtual int set_sample_rate_hz(int rate) = 0;
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virtual int sample_rate_hz() const = 0;
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// Sets the number of channels for the primary audio stream. Input frames must
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// contain a number of channels given by |input_channels|, while output frames
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// will be returned with number of channels given by |output_channels|.
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virtual int set_num_channels(int input_channels, int output_channels) = 0;
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virtual int num_input_channels() const = 0;
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virtual int num_output_channels() const = 0;
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// Sets the number of channels for the reverse audio stream. Input frames must
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// contain a number of channels given by |channels|.
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virtual int set_num_reverse_channels(int channels) = 0;
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virtual int num_reverse_channels() const = 0;
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// Processes a 10 ms |frame| of the primary audio stream. On the client-side,
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// this is the near-end (or captured) audio.
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//
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// If needed for enabled functionality, any function with the set_stream_ tag
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// must be called prior to processing the current frame. Any getter function
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// with the stream_ tag which is needed should be called after processing.
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//
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// The |_frequencyInHz|, |_audioChannel|, and |_payloadDataLengthInSamples|
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// members of |frame| must be valid, and correspond to settings supplied
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// to APM.
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virtual int ProcessStream(AudioFrame* frame) = 0;
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// Analyzes a 10 ms |frame| of the reverse direction audio stream. The frame
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// will not be modified. On the client-side, this is the far-end (or to be
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// rendered) audio.
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//
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// It is only necessary to provide this if echo processing is enabled, as the
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// reverse stream forms the echo reference signal. It is recommended, but not
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// necessary, to provide if gain control is enabled. On the server-side this
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// typically will not be used. If you're not sure what to pass in here,
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// chances are you don't need to use it.
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//
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// The |_frequencyInHz|, |_audioChannel|, and |_payloadDataLengthInSamples|
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// members of |frame| must be valid.
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//
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// TODO(ajm): add const to input; requires an implementation fix.
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virtual int AnalyzeReverseStream(AudioFrame* frame) = 0;
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// This must be called if and only if echo processing is enabled.
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//
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// Sets the |delay| in ms between AnalyzeReverseStream() receiving a far-end
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// frame and ProcessStream() receiving a near-end frame containing the
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// corresponding echo. On the client-side this can be expressed as
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// delay = (t_render - t_analyze) + (t_process - t_capture)
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// where,
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// - t_analyze is the time a frame is passed to AnalyzeReverseStream() and
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// t_render is the time the first sample of the same frame is rendered by
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// the audio hardware.
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// - t_capture is the time the first sample of a frame is captured by the
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// audio hardware and t_pull is the time the same frame is passed to
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// ProcessStream().
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virtual int set_stream_delay_ms(int delay) = 0;
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virtual int stream_delay_ms() const = 0;
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// Starts recording debugging information to a file specified by |filename|,
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// a NULL-terminated string. If there is an ongoing recording, the old file
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// will be closed, and recording will continue in the newly specified file.
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// An already existing file will be overwritten without warning.
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static const int kMaxFilenameSize = 1024;
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virtual int StartDebugRecording(const char filename[kMaxFilenameSize]) = 0;
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// Stops recording debugging information, and closes the file. Recording
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// cannot be resumed in the same file (without overwriting it).
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virtual int StopDebugRecording() = 0;
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// These provide access to the component interfaces and should never return
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// NULL. The pointers will be valid for the lifetime of the APM instance.
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// The memory for these objects is entirely managed internally.
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virtual EchoCancellation* echo_cancellation() const = 0;
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virtual EchoControlMobile* echo_control_mobile() const = 0;
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virtual GainControl* gain_control() const = 0;
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virtual HighPassFilter* high_pass_filter() const = 0;
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virtual LevelEstimator* level_estimator() const = 0;
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virtual NoiseSuppression* noise_suppression() const = 0;
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virtual VoiceDetection* voice_detection() const = 0;
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struct Statistic {
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int instant; // Instantaneous value.
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int average; // Long-term average.
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int maximum; // Long-term maximum.
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int minimum; // Long-term minimum.
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};
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// Fatal errors.
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enum Errors {
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kNoError = 0,
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kUnspecifiedError = -1,
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kCreationFailedError = -2,
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kUnsupportedComponentError = -3,
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kUnsupportedFunctionError = -4,
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kNullPointerError = -5,
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kBadParameterError = -6,
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kBadSampleRateError = -7,
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kBadDataLengthError = -8,
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kBadNumberChannelsError = -9,
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kFileError = -10,
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kStreamParameterNotSetError = -11,
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kNotEnabledError = -12
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};
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// Warnings are non-fatal.
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enum Warnings {
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// This results when a set_stream_ parameter is out of range. Processing
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// will continue, but the parameter may have been truncated.
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kBadStreamParameterWarning = -13,
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};
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// Inherited from Module.
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virtual WebRtc_Word32 TimeUntilNextProcess() { return -1; };
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virtual WebRtc_Word32 Process() { return -1; };
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protected:
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virtual ~AudioProcessing() {};
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};
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// The acoustic echo cancellation (AEC) component provides better performance
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// than AECM but also requires more processing power and is dependent on delay
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// stability and reporting accuracy. As such it is well-suited and recommended
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// for PC and IP phone applications.
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//
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// Not recommended to be enabled on the server-side.
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class EchoCancellation {
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public:
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// EchoCancellation and EchoControlMobile may not be enabled simultaneously.
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// Enabling one will disable the other.
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virtual int Enable(bool enable) = 0;
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virtual bool is_enabled() const = 0;
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// Differences in clock speed on the primary and reverse streams can impact
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// the AEC performance. On the client-side, this could be seen when different
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// render and capture devices are used, particularly with webcams.
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//
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// This enables a compensation mechanism, and requires that
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// |set_device_sample_rate_hz()| and |set_stream_drift_samples()| be called.
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virtual int enable_drift_compensation(bool enable) = 0;
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virtual bool is_drift_compensation_enabled() const = 0;
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// Provides the sampling rate of the audio devices. It is assumed the render
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// and capture devices use the same nominal sample rate. Required if and only
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// if drift compensation is enabled.
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virtual int set_device_sample_rate_hz(int rate) = 0;
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virtual int device_sample_rate_hz() const = 0;
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// Sets the difference between the number of samples rendered and captured by
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// the audio devices since the last call to |ProcessStream()|. Must be called
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// if and only if drift compensation is enabled, prior to |ProcessStream()|.
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virtual int set_stream_drift_samples(int drift) = 0;
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virtual int stream_drift_samples() const = 0;
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enum SuppressionLevel {
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kLowSuppression,
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kModerateSuppression,
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kHighSuppression
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};
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// Sets the aggressiveness of the suppressor. A higher level trades off
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// double-talk performance for increased echo suppression.
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virtual int set_suppression_level(SuppressionLevel level) = 0;
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virtual SuppressionLevel suppression_level() const = 0;
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// Returns false if the current frame almost certainly contains no echo
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// and true if it _might_ contain echo.
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virtual bool stream_has_echo() const = 0;
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// Enables the computation of various echo metrics. These are obtained
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// through |GetMetrics()|.
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virtual int enable_metrics(bool enable) = 0;
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virtual bool are_metrics_enabled() const = 0;
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// Each statistic is reported in dB.
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// P_far: Far-end (render) signal power.
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// P_echo: Near-end (capture) echo signal power.
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// P_out: Signal power at the output of the AEC.
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// P_a: Internal signal power at the point before the AEC's non-linear
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// processor.
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struct Metrics {
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// RERL = ERL + ERLE
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AudioProcessing::Statistic residual_echo_return_loss;
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// ERL = 10log_10(P_far / P_echo)
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AudioProcessing::Statistic echo_return_loss;
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// ERLE = 10log_10(P_echo / P_out)
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AudioProcessing::Statistic echo_return_loss_enhancement;
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// (Pre non-linear processing suppression) A_NLP = 10log_10(P_echo / P_a)
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AudioProcessing::Statistic a_nlp;
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};
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// TODO(ajm): discuss the metrics update period.
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virtual int GetMetrics(Metrics* metrics) = 0;
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protected:
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virtual ~EchoCancellation() {};
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};
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// The acoustic echo control for mobile (AECM) component is a low complexity
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// robust option intended for use on mobile devices.
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//
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// Not recommended to be enabled on the server-side.
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class EchoControlMobile {
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public:
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// EchoCancellation and EchoControlMobile may not be enabled simultaneously.
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// Enabling one will disable the other.
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virtual int Enable(bool enable) = 0;
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virtual bool is_enabled() const = 0;
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// Recommended settings for particular audio routes. In general, the louder
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// the echo is expected to be, the higher this value should be set. The
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// preferred setting may vary from device to device.
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enum RoutingMode {
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kQuietEarpieceOrHeadset,
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kEarpiece,
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kLoudEarpiece,
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kSpeakerphone,
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kLoudSpeakerphone
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};
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// Sets echo control appropriate for the audio routing |mode| on the device.
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// It can and should be updated during a call if the audio routing changes.
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virtual int set_routing_mode(RoutingMode mode) = 0;
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virtual RoutingMode routing_mode() const = 0;
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// Comfort noise replaces suppressed background noise to maintain a
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// consistent signal level.
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virtual int enable_comfort_noise(bool enable) = 0;
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virtual bool is_comfort_noise_enabled() const = 0;
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protected:
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virtual ~EchoControlMobile() {};
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};
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// The automatic gain control (AGC) component brings the signal to an
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// appropriate range. This is done by applying a digital gain directly and, in
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// the analog mode, prescribing an analog gain to be applied at the audio HAL.
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//
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// Recommended to be enabled on the client-side.
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class GainControl {
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public:
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virtual int Enable(bool enable) = 0;
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virtual bool is_enabled() const = 0;
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// When an analog mode is set, this must be called prior to |ProcessStream()|
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// to pass the current analog level from the audio HAL. Must be within the
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// range provided to |set_analog_level_limits()|.
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virtual int set_stream_analog_level(int level) = 0;
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// When an analog mode is set, this should be called after |ProcessStream()|
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// to obtain the recommended new analog level for the audio HAL. It is the
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// users responsibility to apply this level.
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virtual int stream_analog_level() = 0;
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enum Mode {
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// Adaptive mode intended for use if an analog volume control is available
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// on the capture device. It will require the user to provide coupling
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// between the OS mixer controls and AGC through the |stream_analog_level()|
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// functions.
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//
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// It consists of an analog gain prescription for the audio device and a
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// digital compression stage.
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kAdaptiveAnalog,
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// Adaptive mode intended for situations in which an analog volume control
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// is unavailable. It operates in a similar fashion to the adaptive analog
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// mode, but with scaling instead applied in the digital domain. As with
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// the analog mode, it additionally uses a digital compression stage.
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kAdaptiveDigital,
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// Fixed mode which enables only the digital compression stage also used by
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// the two adaptive modes.
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//
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// It is distinguished from the adaptive modes by considering only a
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// short time-window of the input signal. It applies a fixed gain through
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// most of the input level range, and compresses (gradually reduces gain
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// with increasing level) the input signal at higher levels. This mode is
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// preferred on embedded devices where the capture signal level is
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// predictable, so that a known gain can be applied.
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kFixedDigital
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};
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virtual int set_mode(Mode mode) = 0;
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virtual Mode mode() const = 0;
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// Sets the target peak |level| (or envelope) of the AGC in dBFs (decibels
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// from digital full-scale). The convention is to use positive values. For
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// instance, passing in a value of 3 corresponds to -3 dBFs, or a target
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// level 3 dB below full-scale. Limited to [0, 31].
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//
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// TODO(ajm): use a negative value here instead, if/when VoE will similarly
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// update its interface.
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virtual int set_target_level_dbfs(int level) = 0;
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virtual int target_level_dbfs() const = 0;
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// Sets the maximum |gain| the digital compression stage may apply, in dB. A
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// higher number corresponds to greater compression, while a value of 0 will
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// leave the signal uncompressed. Limited to [0, 90].
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virtual int set_compression_gain_db(int gain) = 0;
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virtual int compression_gain_db() const = 0;
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// When enabled, the compression stage will hard limit the signal to the
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// target level. Otherwise, the signal will be compressed but not limited
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// above the target level.
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virtual int enable_limiter(bool enable) = 0;
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virtual bool is_limiter_enabled() const = 0;
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// Sets the |minimum| and |maximum| analog levels of the audio capture device.
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// Must be set if and only if an analog mode is used. Limited to [0, 65535].
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virtual int set_analog_level_limits(int minimum,
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int maximum) = 0;
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virtual int analog_level_minimum() const = 0;
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virtual int analog_level_maximum() const = 0;
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// Returns true if the AGC has detected a saturation event (period where the
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// signal reaches digital full-scale) in the current frame and the analog
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// level cannot be reduced.
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//
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// This could be used as an indicator to reduce or disable analog mic gain at
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// the audio HAL.
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virtual bool stream_is_saturated() const = 0;
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protected:
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virtual ~GainControl() {};
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};
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// A filtering component which removes DC offset and low-frequency noise.
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// Recommended to be enabled on the client-side.
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class HighPassFilter {
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public:
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virtual int Enable(bool enable) = 0;
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virtual bool is_enabled() const = 0;
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protected:
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virtual ~HighPassFilter() {};
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};
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// An estimation component used to retrieve level metrics.
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class LevelEstimator {
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public:
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virtual int Enable(bool enable) = 0;
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virtual bool is_enabled() const = 0;
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// The metrics are reported in dBFs calculated as:
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// Level = 10log_10(P_s / P_max) [dBFs], where
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// P_s is the signal power and P_max is the maximum possible (or peak)
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// power. With 16-bit signals, P_max = (2^15)^2.
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struct Metrics {
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AudioProcessing::Statistic signal; // Overall signal level.
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AudioProcessing::Statistic speech; // Speech level.
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AudioProcessing::Statistic noise; // Noise level.
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};
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|
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virtual int GetMetrics(Metrics* metrics, Metrics* reverse_metrics) = 0;
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//virtual int enable_noise_warning(bool enable) = 0;
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//bool is_noise_warning_enabled() const = 0;
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//virtual bool stream_has_high_noise() const = 0;
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|
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protected:
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virtual ~LevelEstimator() {};
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|
};
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|
|
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// The noise suppression (NS) component attempts to remove noise while
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// retaining speech. Recommended to be enabled on the client-side.
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|
//
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|
// Recommended to be enabled on the client-side.
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|
class NoiseSuppression {
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|
public:
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|
virtual int Enable(bool enable) = 0;
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|
virtual bool is_enabled() const = 0;
|
|
|
|
// Determines the aggressiveness of the suppression. Increasing the level
|
|
// will reduce the noise level at the expense of a higher speech distortion.
|
|
enum Level {
|
|
kLow,
|
|
kModerate,
|
|
kHigh,
|
|
kVeryHigh
|
|
};
|
|
|
|
virtual int set_level(Level level) = 0;
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|
virtual Level level() const = 0;
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|
|
|
protected:
|
|
virtual ~NoiseSuppression() {};
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|
};
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|
|
|
// The voice activity detection (VAD) component analyzes the stream to
|
|
// determine if voice is present. A facility is also provided to pass in an
|
|
// external VAD decision.
|
|
class VoiceDetection {
|
|
public:
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
// Returns true if voice is detected in the current frame. Should be called
|
|
// after |ProcessStream()|.
|
|
virtual bool stream_has_voice() const = 0;
|
|
|
|
// Some of the APM functionality requires a VAD decision. In the case that
|
|
// a decision is externally available for the current frame, it can be passed
|
|
// in here, before |ProcessStream()| is called.
|
|
//
|
|
// VoiceDetection does _not_ need to be enabled to use this. If it happens to
|
|
// be enabled, detection will be skipped for any frame in which an external
|
|
// VAD decision is provided.
|
|
virtual int set_stream_has_voice(bool has_voice) = 0;
|
|
|
|
// Specifies the likelihood that a frame will be declared to contain voice.
|
|
// A higher value makes it more likely that speech will not be clipped, at
|
|
// the expense of more noise being detected as voice.
|
|
enum Likelihood {
|
|
kVeryLowLikelihood,
|
|
kLowLikelihood,
|
|
kModerateLikelihood,
|
|
kHighLikelihood
|
|
};
|
|
|
|
virtual int set_likelihood(Likelihood likelihood) = 0;
|
|
virtual Likelihood likelihood() const = 0;
|
|
|
|
// Sets the |size| of the frames in ms on which the VAD will operate. Larger
|
|
// frames will improve detection accuracy, but reduce the frequency of
|
|
// updates.
|
|
//
|
|
// This does not impact the size of frames passed to |ProcessStream()|.
|
|
virtual int set_frame_size_ms(int size) = 0;
|
|
virtual int frame_size_ms() const = 0;
|
|
|
|
protected:
|
|
virtual ~VoiceDetection() {};
|
|
};
|
|
} // namespace webrtc
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|
|
|
#endif // WEBRTC_MODULES_AUDIO_PROCESSING_MAIN_INTERFACE_AUDIO_PROCESSING_H_
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