webrtc/talk/base/httprequest.cc
henrike@webrtc.org 28e2075280 Adds trunk/talk folder of revision 359 from libjingles google code to
trunk/talk


git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
2013-07-10 00:45:36 +00:00

128 lines
4.1 KiB
C++

/*
* libjingle
* Copyright 2006, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/base/httprequest.h"
#include "talk/base/common.h"
#include "talk/base/firewallsocketserver.h"
#include "talk/base/httpclient.h"
#include "talk/base/logging.h"
#include "talk/base/physicalsocketserver.h"
#include "talk/base/socketadapters.h"
#include "talk/base/socketpool.h"
#include "talk/base/ssladapter.h"
using namespace talk_base;
///////////////////////////////////////////////////////////////////////////////
// HttpMonitor
///////////////////////////////////////////////////////////////////////////////
HttpMonitor::HttpMonitor(SocketServer *ss) {
ASSERT(Thread::Current() != NULL);
ss_ = ss;
reset();
}
void HttpMonitor::Connect(HttpClient *http) {
http->SignalHttpClientComplete.connect(this,
&HttpMonitor::OnHttpClientComplete);
}
void HttpMonitor::OnHttpClientComplete(HttpClient * http, HttpErrorType error) {
complete_ = true;
error_ = error;
ss_->WakeUp();
}
///////////////////////////////////////////////////////////////////////////////
// HttpRequest
///////////////////////////////////////////////////////////////////////////////
const int kDefaultHTTPTimeout = 30 * 1000; // 30 sec
HttpRequest::HttpRequest(const std::string &user_agent)
: firewall_(0), port_(80), secure_(false),
timeout_(kDefaultHTTPTimeout), fail_redirect_(false),
client_(user_agent.c_str(), NULL), error_(HE_NONE) {
}
void HttpRequest::Send() {
// TODO: Rewrite this to use the thread's native socket server, and a more
// natural flow?
PhysicalSocketServer physical;
SocketServer * ss = &physical;
if (firewall_) {
ss = new FirewallSocketServer(ss, firewall_);
}
SslSocketFactory factory(ss, client_.agent());
factory.SetProxy(proxy_);
if (secure_)
factory.UseSSL(host_.c_str());
//factory.SetLogging("HttpRequest");
ReuseSocketPool pool(&factory);
client_.set_pool(&pool);
bool transparent_proxy = (port_ == 80) && ((proxy_.type == PROXY_HTTPS) ||
(proxy_.type == PROXY_UNKNOWN));
if (transparent_proxy) {
client_.set_proxy(proxy_);
}
client_.set_fail_redirect(fail_redirect_);
SocketAddress server(host_, port_);
client_.set_server(server);
LOG(LS_INFO) << "HttpRequest start: " << host_ + client_.request().path;
HttpMonitor monitor(ss);
monitor.Connect(&client_);
client_.start();
ss->Wait(timeout_, true);
if (!monitor.done()) {
LOG(LS_INFO) << "HttpRequest request timed out";
client_.reset();
return;
}
set_error(monitor.error());
if (error_) {
LOG(LS_INFO) << "HttpRequest request error: " << error_;
return;
}
std::string value;
if (client_.response().hasHeader(HH_LOCATION, &value)) {
response_redirect_ = value.c_str();
}
}