67186fe00c
Mostly this consists of marking functions with override when applicable, and moving function bodies from .h to .cc files. Not inlining virtual functions with simple bodies such as { return false; } strikes me as probably losing more in readability than we gain in binary size and compilation time, but I guess it's just like any other case where enabling a generally good warning forces us to write slightly worse code in a couple of places. BUG=163 R=kjellander@webrtc.org, tommi@webrtc.org Review URL: https://webrtc-codereview.appspot.com/47429004 Cr-Commit-Position: refs/heads/master@{#8656} git-svn-id: http://webrtc.googlecode.com/svn/trunk@8656 4adac7df-926f-26a2-2b94-8c16560cd09d
407 lines
11 KiB
C++
407 lines
11 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#if defined(WEBRTC_POSIX)
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#include <sys/time.h>
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#endif
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#include <algorithm>
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#include "webrtc/base/common.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/messagequeue.h"
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#if defined(__native_client__)
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#include "webrtc/base/nullsocketserver.h"
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typedef rtc::NullSocketServer DefaultSocketServer;
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#else
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#include "webrtc/base/physicalsocketserver.h"
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typedef rtc::PhysicalSocketServer DefaultSocketServer;
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#endif
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namespace rtc {
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const uint32 kMaxMsgLatency = 150; // 150 ms
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//------------------------------------------------------------------
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// MessageQueueManager
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MessageQueueManager* MessageQueueManager::instance_ = NULL;
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MessageQueueManager* MessageQueueManager::Instance() {
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// Note: This is not thread safe, but it is first called before threads are
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// spawned.
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if (!instance_)
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instance_ = new MessageQueueManager;
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return instance_;
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}
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bool MessageQueueManager::IsInitialized() {
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return instance_ != NULL;
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}
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MessageQueueManager::MessageQueueManager() {
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}
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MessageQueueManager::~MessageQueueManager() {
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}
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void MessageQueueManager::Add(MessageQueue *message_queue) {
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return Instance()->AddInternal(message_queue);
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}
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void MessageQueueManager::AddInternal(MessageQueue *message_queue) {
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// MessageQueueManager methods should be non-reentrant, so we
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// ASSERT that is the case. If any of these ASSERT, please
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// contact bpm or jbeda.
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#if CS_TRACK_OWNER // CurrentThreadIsOwner returns true by default.
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ASSERT(!crit_.CurrentThreadIsOwner());
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#endif
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CritScope cs(&crit_);
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message_queues_.push_back(message_queue);
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}
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void MessageQueueManager::Remove(MessageQueue *message_queue) {
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// If there isn't a message queue manager instance, then there isn't a queue
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// to remove.
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if (!instance_) return;
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return Instance()->RemoveInternal(message_queue);
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}
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void MessageQueueManager::RemoveInternal(MessageQueue *message_queue) {
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#if CS_TRACK_OWNER // CurrentThreadIsOwner returns true by default.
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ASSERT(!crit_.CurrentThreadIsOwner()); // See note above.
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#endif
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// If this is the last MessageQueue, destroy the manager as well so that
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// we don't leak this object at program shutdown. As mentioned above, this is
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// not thread-safe, but this should only happen at program termination (when
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// the ThreadManager is destroyed, and threads are no longer active).
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bool destroy = false;
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{
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CritScope cs(&crit_);
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std::vector<MessageQueue *>::iterator iter;
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iter = std::find(message_queues_.begin(), message_queues_.end(),
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message_queue);
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if (iter != message_queues_.end()) {
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message_queues_.erase(iter);
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}
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destroy = message_queues_.empty();
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}
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if (destroy) {
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instance_ = NULL;
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delete this;
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}
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}
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void MessageQueueManager::Clear(MessageHandler *handler) {
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// If there isn't a message queue manager instance, then there aren't any
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// queues to remove this handler from.
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if (!instance_) return;
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return Instance()->ClearInternal(handler);
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}
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void MessageQueueManager::ClearInternal(MessageHandler *handler) {
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#if CS_TRACK_OWNER // CurrentThreadIsOwner returns true by default.
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ASSERT(!crit_.CurrentThreadIsOwner()); // See note above.
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#endif
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CritScope cs(&crit_);
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std::vector<MessageQueue *>::iterator iter;
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for (iter = message_queues_.begin(); iter != message_queues_.end(); iter++)
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(*iter)->Clear(handler);
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}
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//------------------------------------------------------------------
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// MessageQueue
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MessageQueue::MessageQueue(SocketServer* ss)
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: ss_(ss), fStop_(false), fPeekKeep_(false),
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dmsgq_next_num_(0) {
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if (!ss_) {
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// Currently, MessageQueue holds a socket server, and is the base class for
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// Thread. It seems like it makes more sense for Thread to hold the socket
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// server, and provide it to the MessageQueue, since the Thread controls
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// the I/O model, and MQ is agnostic to those details. Anyway, this causes
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// messagequeue_unittest to depend on network libraries... yuck.
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default_ss_.reset(new DefaultSocketServer());
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ss_ = default_ss_.get();
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}
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ss_->SetMessageQueue(this);
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MessageQueueManager::Add(this);
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}
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MessageQueue::~MessageQueue() {
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// The signal is done from here to ensure
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// that it always gets called when the queue
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// is going away.
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SignalQueueDestroyed();
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MessageQueueManager::Remove(this);
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Clear(NULL);
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if (ss_) {
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ss_->SetMessageQueue(NULL);
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}
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}
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void MessageQueue::set_socketserver(SocketServer* ss) {
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ss_ = ss ? ss : default_ss_.get();
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ss_->SetMessageQueue(this);
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}
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void MessageQueue::Quit() {
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fStop_ = true;
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ss_->WakeUp();
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}
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bool MessageQueue::IsQuitting() {
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return fStop_;
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}
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void MessageQueue::Restart() {
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fStop_ = false;
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}
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bool MessageQueue::Peek(Message *pmsg, int cmsWait) {
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if (fPeekKeep_) {
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*pmsg = msgPeek_;
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return true;
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}
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if (!Get(pmsg, cmsWait))
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return false;
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msgPeek_ = *pmsg;
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fPeekKeep_ = true;
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return true;
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}
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bool MessageQueue::Get(Message *pmsg, int cmsWait, bool process_io) {
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// Return and clear peek if present
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// Always return the peek if it exists so there is Peek/Get symmetry
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if (fPeekKeep_) {
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*pmsg = msgPeek_;
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fPeekKeep_ = false;
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return true;
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}
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// Get w/wait + timer scan / dispatch + socket / event multiplexer dispatch
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int cmsTotal = cmsWait;
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int cmsElapsed = 0;
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uint32 msStart = Time();
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uint32 msCurrent = msStart;
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while (true) {
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// Check for sent messages
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ReceiveSends();
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// Check for posted events
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int cmsDelayNext = kForever;
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bool first_pass = true;
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while (true) {
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// All queue operations need to be locked, but nothing else in this loop
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// (specifically handling disposed message) can happen inside the crit.
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// Otherwise, disposed MessageHandlers will cause deadlocks.
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{
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CritScope cs(&crit_);
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// On the first pass, check for delayed messages that have been
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// triggered and calculate the next trigger time.
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if (first_pass) {
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first_pass = false;
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while (!dmsgq_.empty()) {
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if (TimeIsLater(msCurrent, dmsgq_.top().msTrigger_)) {
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cmsDelayNext = TimeDiff(dmsgq_.top().msTrigger_, msCurrent);
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break;
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}
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msgq_.push_back(dmsgq_.top().msg_);
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dmsgq_.pop();
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}
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}
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// Pull a message off the message queue, if available.
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if (msgq_.empty()) {
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break;
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} else {
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*pmsg = msgq_.front();
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msgq_.pop_front();
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}
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} // crit_ is released here.
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// Log a warning for time-sensitive messages that we're late to deliver.
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if (pmsg->ts_sensitive) {
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int32 delay = TimeDiff(msCurrent, pmsg->ts_sensitive);
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if (delay > 0) {
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LOG_F(LS_WARNING) << "id: " << pmsg->message_id << " delay: "
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<< (delay + kMaxMsgLatency) << "ms";
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}
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}
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// If this was a dispose message, delete it and skip it.
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if (MQID_DISPOSE == pmsg->message_id) {
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ASSERT(NULL == pmsg->phandler);
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delete pmsg->pdata;
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*pmsg = Message();
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continue;
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}
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return true;
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}
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if (fStop_)
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break;
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// Which is shorter, the delay wait or the asked wait?
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int cmsNext;
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if (cmsWait == kForever) {
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cmsNext = cmsDelayNext;
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} else {
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cmsNext = std::max(0, cmsTotal - cmsElapsed);
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if ((cmsDelayNext != kForever) && (cmsDelayNext < cmsNext))
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cmsNext = cmsDelayNext;
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}
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// Wait and multiplex in the meantime
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if (!ss_->Wait(cmsNext, process_io))
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return false;
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// If the specified timeout expired, return
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msCurrent = Time();
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cmsElapsed = TimeDiff(msCurrent, msStart);
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if (cmsWait != kForever) {
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if (cmsElapsed >= cmsWait)
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return false;
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}
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}
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return false;
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}
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void MessageQueue::ReceiveSends() {
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}
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void MessageQueue::Post(MessageHandler *phandler, uint32 id,
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MessageData *pdata, bool time_sensitive) {
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if (fStop_)
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return;
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// Keep thread safe
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// Add the message to the end of the queue
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// Signal for the multiplexer to return
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CritScope cs(&crit_);
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Message msg;
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msg.phandler = phandler;
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msg.message_id = id;
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msg.pdata = pdata;
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if (time_sensitive) {
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msg.ts_sensitive = Time() + kMaxMsgLatency;
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}
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msgq_.push_back(msg);
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ss_->WakeUp();
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}
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void MessageQueue::PostDelayed(int cmsDelay,
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MessageHandler* phandler,
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uint32 id,
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MessageData* pdata) {
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return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
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}
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void MessageQueue::PostAt(uint32 tstamp,
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MessageHandler* phandler,
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uint32 id,
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MessageData* pdata) {
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return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
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}
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void MessageQueue::DoDelayPost(int cmsDelay, uint32 tstamp,
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MessageHandler *phandler, uint32 id, MessageData* pdata) {
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if (fStop_)
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return;
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// Keep thread safe
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// Add to the priority queue. Gets sorted soonest first.
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// Signal for the multiplexer to return.
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CritScope cs(&crit_);
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Message msg;
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msg.phandler = phandler;
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msg.message_id = id;
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msg.pdata = pdata;
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DelayedMessage dmsg(cmsDelay, tstamp, dmsgq_next_num_, msg);
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dmsgq_.push(dmsg);
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// If this message queue processes 1 message every millisecond for 50 days,
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// we will wrap this number. Even then, only messages with identical times
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// will be misordered, and then only briefly. This is probably ok.
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VERIFY(0 != ++dmsgq_next_num_);
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ss_->WakeUp();
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}
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int MessageQueue::GetDelay() {
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CritScope cs(&crit_);
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if (!msgq_.empty())
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return 0;
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if (!dmsgq_.empty()) {
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int delay = TimeUntil(dmsgq_.top().msTrigger_);
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if (delay < 0)
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delay = 0;
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return delay;
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}
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return kForever;
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}
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void MessageQueue::Clear(MessageHandler *phandler, uint32 id,
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MessageList* removed) {
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CritScope cs(&crit_);
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// Remove messages with phandler
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if (fPeekKeep_ && msgPeek_.Match(phandler, id)) {
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if (removed) {
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removed->push_back(msgPeek_);
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} else {
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delete msgPeek_.pdata;
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}
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fPeekKeep_ = false;
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}
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// Remove from ordered message queue
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for (MessageList::iterator it = msgq_.begin(); it != msgq_.end();) {
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if (it->Match(phandler, id)) {
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if (removed) {
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removed->push_back(*it);
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} else {
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delete it->pdata;
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}
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it = msgq_.erase(it);
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} else {
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++it;
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}
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}
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// Remove from priority queue. Not directly iterable, so use this approach
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PriorityQueue::container_type::iterator new_end = dmsgq_.container().begin();
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for (PriorityQueue::container_type::iterator it = new_end;
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it != dmsgq_.container().end(); ++it) {
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if (it->msg_.Match(phandler, id)) {
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if (removed) {
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removed->push_back(it->msg_);
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} else {
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delete it->msg_.pdata;
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}
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} else {
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*new_end++ = *it;
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}
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}
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dmsgq_.container().erase(new_end, dmsgq_.container().end());
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dmsgq_.reheap();
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}
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void MessageQueue::Dispatch(Message *pmsg) {
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pmsg->phandler->OnMessage(pmsg);
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}
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} // namespace rtc
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