webrtc/talk/p2p/base/session.h
buildbot@webrtc.org 61c1b8ea32 (Auto)update libjingle 64585415-> 64594651
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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
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*
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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*/
#ifndef TALK_P2P_BASE_SESSION_H_
#define TALK_P2P_BASE_SESSION_H_
#include <list>
#include <map>
#include <string>
#include <vector>
#include "talk/base/refcount.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/scoped_ref_ptr.h"
#include "talk/base/socketaddress.h"
#include "talk/p2p/base/parsing.h"
#include "talk/p2p/base/port.h"
#include "talk/p2p/base/sessionclient.h"
#include "talk/p2p/base/sessionmanager.h"
#include "talk/p2p/base/sessionmessages.h"
#include "talk/p2p/base/transport.h"
#include "talk/xmllite/xmlelement.h"
#include "talk/xmpp/constants.h"
namespace cricket {
class BaseSession;
class P2PTransportChannel;
class Transport;
class TransportChannel;
class TransportChannelProxy;
class TransportChannelImpl;
typedef talk_base::RefCountedObject<talk_base::scoped_ptr<Transport> >
TransportWrapper;
// Used for errors that will send back a specific error message to the
// remote peer. We add "type" to the errors because it's needed for
// SignalErrorMessage.
struct MessageError : ParseError {
buzz::QName type;
// if unset, assume type is a parse error
MessageError() : ParseError(), type(buzz::QN_STANZA_BAD_REQUEST) {}
void SetType(const buzz::QName type) {
this->type = type;
}
};
// Used for errors that may be returned by public session methods that
// can fail.
// TODO: Use this error in Session::Initiate and
// Session::Accept.
struct SessionError : WriteError {
};
// Bundles a Transport and ChannelMap together. ChannelMap is used to
// create transport channels before receiving or sending a session
// initiate, and for speculatively connecting channels. Previously, a
// session had one ChannelMap and transport. Now, with multiple
// transports per session, we need multiple ChannelMaps as well.
typedef std::map<int, TransportChannelProxy*> ChannelMap;
class TransportProxy : public sigslot::has_slots<>,
public CandidateTranslator {
public:
TransportProxy(
talk_base::Thread* worker_thread,
const std::string& sid,
const std::string& content_name,
TransportWrapper* transport)
: worker_thread_(worker_thread),
sid_(sid),
content_name_(content_name),
transport_(transport),
connecting_(false),
negotiated_(false),
sent_candidates_(false),
candidates_allocated_(false),
local_description_set_(false),
remote_description_set_(false) {
transport_->get()->SignalCandidatesReady.connect(
this, &TransportProxy::OnTransportCandidatesReady);
}
~TransportProxy();
std::string content_name() const { return content_name_; }
// TODO(juberti): It's not good form to expose the object you're wrapping,
// since callers can mutate it. Can we make this return a const Transport*?
Transport* impl() const { return transport_->get(); }
std::string type() const;
bool negotiated() const { return negotiated_; }
const Candidates& sent_candidates() const { return sent_candidates_; }
const Candidates& unsent_candidates() const { return unsent_candidates_; }
bool candidates_allocated() const { return candidates_allocated_; }
void set_candidates_allocated(bool allocated) {
candidates_allocated_ = allocated;
}
TransportChannel* GetChannel(int component);
TransportChannel* CreateChannel(const std::string& channel_name,
int component);
bool HasChannel(int component);
void DestroyChannel(int component);
void AddSentCandidates(const Candidates& candidates);
void AddUnsentCandidates(const Candidates& candidates);
void ClearSentCandidates() { sent_candidates_.clear(); }
void ClearUnsentCandidates() { unsent_candidates_.clear(); }
// Start the connection process for any channels, creating impls if needed.
void ConnectChannels();
// Hook up impls to the proxy channels. Doesn't change connect state.
void CompleteNegotiation();
// Mux this proxy onto the specified proxy's transport.
bool SetupMux(TransportProxy* proxy);
// Simple functions that thunk down to the same functions on Transport.
void SetIceRole(IceRole role);
void SetIdentity(talk_base::SSLIdentity* identity);
bool SetLocalTransportDescription(const TransportDescription& description,
ContentAction action,
std::string* error_desc);
bool SetRemoteTransportDescription(const TransportDescription& description,
ContentAction action,
std::string* error_desc);
void OnSignalingReady();
bool OnRemoteCandidates(const Candidates& candidates, std::string* error);
// CandidateTranslator methods.
virtual bool GetChannelNameFromComponent(
int component, std::string* channel_name) const;
virtual bool GetComponentFromChannelName(
const std::string& channel_name, int* component) const;
// Called when a transport signals that it has new candidates.
void OnTransportCandidatesReady(cricket::Transport* transport,
const Candidates& candidates) {
SignalCandidatesReady(this, candidates);
}
bool local_description_set() const {
return local_description_set_;
}
bool remote_description_set() const {
return remote_description_set_;
}
// Handles sending of ready candidates and receiving of remote candidates.
sigslot::signal2<TransportProxy*,
const std::vector<Candidate>&> SignalCandidatesReady;
private:
TransportChannelProxy* GetChannelProxy(int component) const;
TransportChannelProxy* GetChannelProxyByName(const std::string& name) const;
TransportChannelImpl* GetOrCreateChannelProxyImpl(int component);
TransportChannelImpl* GetOrCreateChannelProxyImpl_w(int component);
// Manipulators of transportchannelimpl in channel proxy.
void SetupChannelProxy(int component,
TransportChannelProxy* proxy);
void SetupChannelProxy_w(int component,
TransportChannelProxy* proxy);
void ReplaceChannelProxyImpl(TransportChannelProxy* proxy,
TransportChannelImpl* impl);
void ReplaceChannelProxyImpl_w(TransportChannelProxy* proxy,
TransportChannelImpl* impl);
talk_base::Thread* worker_thread_;
std::string sid_;
std::string content_name_;
talk_base::scoped_refptr<TransportWrapper> transport_;
bool connecting_;
bool negotiated_;
ChannelMap channels_;
Candidates sent_candidates_;
Candidates unsent_candidates_;
bool candidates_allocated_;
bool local_description_set_;
bool remote_description_set_;
};
typedef std::map<std::string, TransportProxy*> TransportMap;
// Statistics for all the transports of this session.
typedef std::map<std::string, TransportStats> TransportStatsMap;
typedef std::map<std::string, std::string> ProxyTransportMap;
struct SessionStats {
ProxyTransportMap proxy_to_transport;
TransportStatsMap transport_stats;
};
// A BaseSession manages general session state. This includes negotiation
// of both the application-level and network-level protocols: the former
// defines what will be sent and the latter defines how it will be sent. Each
// network-level protocol is represented by a Transport object. Each Transport
// participates in the network-level negotiation. The individual streams of
// packets are represented by TransportChannels. The application-level protocol
// is represented by SessionDecription objects.
class BaseSession : public sigslot::has_slots<>,
public talk_base::MessageHandler {
public:
enum {
MSG_TIMEOUT = 0,
MSG_ERROR,
MSG_STATE,
};
enum State {
STATE_INIT = 0,
STATE_SENTINITIATE, // sent initiate, waiting for Accept or Reject
STATE_RECEIVEDINITIATE, // received an initiate. Call Accept or Reject
STATE_SENTPRACCEPT, // sent provisional Accept
STATE_SENTACCEPT, // sent accept. begin connecting transport
STATE_RECEIVEDPRACCEPT, // received provisional Accept, waiting for Accept
STATE_RECEIVEDACCEPT, // received accept. begin connecting transport
STATE_SENTMODIFY, // sent modify, waiting for Accept or Reject
STATE_RECEIVEDMODIFY, // received modify, call Accept or Reject
STATE_SENTREJECT, // sent reject after receiving initiate
STATE_RECEIVEDREJECT, // received reject after sending initiate
STATE_SENTREDIRECT, // sent direct after receiving initiate
STATE_SENTTERMINATE, // sent terminate (any time / either side)
STATE_RECEIVEDTERMINATE, // received terminate (any time / either side)
STATE_INPROGRESS, // session accepted and in progress
STATE_DEINIT, // session is being destroyed
};
enum Error {
ERROR_NONE = 0, // no error
ERROR_TIME = 1, // no response to signaling
ERROR_RESPONSE = 2, // error during signaling
ERROR_NETWORK = 3, // network error, could not allocate network resources
ERROR_CONTENT = 4, // channel errors in SetLocalContent/SetRemoteContent
ERROR_TRANSPORT = 5, // transport error of some kind
};
// Convert State to a readable string.
static std::string StateToString(State state);
BaseSession(talk_base::Thread* signaling_thread,
talk_base::Thread* worker_thread,
PortAllocator* port_allocator,
const std::string& sid,
const std::string& content_type,
bool initiator);
virtual ~BaseSession();
talk_base::Thread* signaling_thread() { return signaling_thread_; }
talk_base::Thread* worker_thread() { return worker_thread_; }
PortAllocator* port_allocator() { return port_allocator_; }
// The ID of this session.
const std::string& id() const { return sid_; }
// TODO(juberti): This data is largely redundant, as it can now be obtained
// from local/remote_description(). Remove these functions and members.
// Returns the XML namespace identifying the type of this session.
const std::string& content_type() const { return content_type_; }
// Returns the XML namespace identifying the transport used for this session.
const std::string& transport_type() const { return transport_type_; }
// Indicates whether we initiated this session.
bool initiator() const { return initiator_; }
// Returns the application-level description given by our client.
// If we are the recipient, this will be NULL until we send an accept.
const SessionDescription* local_description() const {
return local_description_;
}
// Returns the application-level description given by the other client.
// If we are the initiator, this will be NULL until we receive an accept.
const SessionDescription* remote_description() const {
return remote_description_;
}
SessionDescription* remote_description() {
return remote_description_;
}
// Takes ownership of SessionDescription*
bool set_local_description(const SessionDescription* sdesc) {
if (sdesc != local_description_) {
delete local_description_;
local_description_ = sdesc;
}
return true;
}
// Takes ownership of SessionDescription*
bool set_remote_description(SessionDescription* sdesc) {
if (sdesc != remote_description_) {
delete remote_description_;
remote_description_ = sdesc;
}
return true;
}
const SessionDescription* initiator_description() const {
if (initiator_) {
return local_description_;
} else {
return remote_description_;
}
}
// Returns the current state of the session. See the enum above for details.
// Each time the state changes, we will fire this signal.
State state() const { return state_; }
sigslot::signal2<BaseSession* , State> SignalState;
// Returns the last error in the session. See the enum above for details.
// Each time the an error occurs, we will fire this signal.
Error error() const { return error_; }
const std::string& error_desc() const { return error_desc_; }
sigslot::signal2<BaseSession* , Error> SignalError;
// Updates the state, signaling if necessary.
virtual void SetState(State state);
// Updates the error state, signaling if necessary.
// TODO(ronghuawu): remove the SetError method that doesn't take |error_desc|.
virtual void SetError(Error error, const std::string& error_desc);
// Fired when the remote description is updated, with the updated
// contents.
sigslot::signal2<BaseSession* , const ContentInfos&>
SignalRemoteDescriptionUpdate;
// Fired when SetState is called (regardless if there's a state change), which
// indicates the session description might have be updated.
sigslot::signal2<BaseSession*, ContentAction> SignalNewLocalDescription;
// Fired when SetState is called (regardless if there's a state change), which
// indicates the session description might have be updated.
sigslot::signal2<BaseSession*, ContentAction> SignalNewRemoteDescription;
// Returns the transport that has been negotiated or NULL if
// negotiation is still in progress.
virtual Transport* GetTransport(const std::string& content_name);
// Creates a new channel with the given names. This method may be called
// immediately after creating the session. However, the actual
// implementation may not be fixed until transport negotiation completes.
// This will usually be called from the worker thread, but that
// shouldn't be an issue since the main thread will be blocked in
// Send when doing so.
virtual TransportChannel* CreateChannel(const std::string& content_name,
const std::string& channel_name,
int component);
// Returns the channel with the given names.
virtual TransportChannel* GetChannel(const std::string& content_name,
int component);
// Destroys the channel with the given names.
// This will usually be called from the worker thread, but that
// shouldn't be an issue since the main thread will be blocked in
// Send when doing so.
virtual void DestroyChannel(const std::string& content_name,
int component);
// Returns stats for all channels of all transports.
// This avoids exposing the internal structures used to track them.
virtual bool GetStats(SessionStats* stats);
talk_base::SSLIdentity* identity() { return identity_; }
protected:
// Specifies the identity to use in this session.
bool SetIdentity(talk_base::SSLIdentity* identity);
bool PushdownTransportDescription(ContentSource source,
ContentAction action,
std::string* error_desc);
void set_initiator(bool initiator) { initiator_ = initiator; }
const TransportMap& transport_proxies() const { return transports_; }
// Get a TransportProxy by content_name or transport. NULL if not found.
TransportProxy* GetTransportProxy(const std::string& content_name);
TransportProxy* GetTransportProxy(const Transport* transport);
TransportProxy* GetFirstTransportProxy();
void DestroyTransportProxy(const std::string& content_name);
// TransportProxy is owned by session. Return proxy just for convenience.
TransportProxy* GetOrCreateTransportProxy(const std::string& content_name);
// Creates the actual transport object. Overridable for testing.
virtual Transport* CreateTransport(const std::string& content_name);
void OnSignalingReady();
void SpeculativelyConnectAllTransportChannels();
// Helper method to provide remote candidates to the transport.
bool OnRemoteCandidates(const std::string& content_name,
const Candidates& candidates,
std::string* error);
// This method will mux transport channels by content_name.
// First content is used for muxing.
bool MaybeEnableMuxingSupport();
// Called when a transport requests signaling.
virtual void OnTransportRequestSignaling(Transport* transport) {
}
// Called when the first channel of a transport begins connecting. We use
// this to start a timer, to make sure that the connection completes in a
// reasonable amount of time.
virtual void OnTransportConnecting(Transport* transport) {
}
// Called when a transport changes its writable state. We track this to make
// sure that the transport becomes writable within a reasonable amount of
// time. If this does not occur, we signal an error.
virtual void OnTransportWritable(Transport* transport) {
}
virtual void OnTransportReadable(Transport* transport) {
}
// Called when a transport has found its steady-state connections.
virtual void OnTransportCompleted(Transport* transport) {
}
// Called when a transport has failed permanently.
virtual void OnTransportFailed(Transport* transport) {
}
// Called when a transport signals that it has new candidates.
virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
const Candidates& candidates) {
}
// Called when a transport signals that it found an error in an incoming
// message.
virtual void OnTransportSendError(Transport* transport,
const buzz::XmlElement* stanza,
const buzz::QName& name,
const std::string& type,
const std::string& text,
const buzz::XmlElement* extra_info) {
}
virtual void OnTransportRouteChange(
Transport* transport,
int component,
const cricket::Candidate& remote_candidate) {
}
virtual void OnTransportCandidatesAllocationDone(Transport* transport);
// Called when all transport channels allocated required candidates.
// This method should be used as an indication of candidates gathering process
// is completed and application can now send local candidates list to remote.
virtual void OnCandidatesAllocationDone() {
}
// Handles the ice role change callback from Transport. This must be
// propagated to all the transports.
virtual void OnRoleConflict();
// Handles messages posted to us.
virtual void OnMessage(talk_base::Message *pmsg);
protected:
State state_;
Error error_;
std::string error_desc_;
private:
// Helper methods to push local and remote transport descriptions.
bool PushdownLocalTransportDescription(
const SessionDescription* sdesc, ContentAction action,
std::string* error_desc);
bool PushdownRemoteTransportDescription(
const SessionDescription* sdesc, ContentAction action,
std::string* error_desc);
bool IsCandidateAllocationDone() const;
void MaybeCandidateAllocationDone();
// This method will delete the Transport and TransportChannelImpls and
// replace those with the selected Transport objects. Selection is done
// based on the content_name and in this case first MediaContent information
// is used for mux.
bool SetSelectedProxy(const std::string& content_name,
const ContentGroup* muxed_group);
// Log session state.
void LogState(State old_state, State new_state);
// Returns true and the TransportInfo of the given |content_name|
// from |description|. Returns false if it's not available.
bool GetTransportDescription(const SessionDescription* description,
const std::string& content_name,
TransportDescription* info);
// Fires the new description signal according to the current state.
void SignalNewDescription();
// Gets the ContentAction and ContentSource according to the session state.
bool GetContentAction(ContentAction* action, ContentSource* source);
talk_base::Thread* signaling_thread_;
talk_base::Thread* worker_thread_;
PortAllocator* port_allocator_;
std::string sid_;
std::string content_type_;
std::string transport_type_;
bool initiator_;
talk_base::SSLIdentity* identity_;
const SessionDescription* local_description_;
SessionDescription* remote_description_;
uint64 ice_tiebreaker_;
// This flag will be set to true after the first role switch. This flag
// will enable us to stop any role switch during the call.
bool role_switch_;
TransportMap transports_;
};
// A specific Session created by the SessionManager, using XMPP for protocol.
class Session : public BaseSession {
public:
// Returns the manager that created and owns this session.
SessionManager* session_manager() const { return session_manager_; }
// Returns the client that is handling the application data of this session.
SessionClient* client() const { return client_; }
// Returns the JID of this client.
const std::string& local_name() const { return local_name_; }
// Returns the JID of the other peer in this session.
const std::string& remote_name() const { return remote_name_; }
// Set the JID of the other peer in this session.
// Typically the remote_name_ is set when the session is initiated.
// However, sometimes (e.g when a proxy is used) the peer name is
// known after the BaseSession has been initiated and it must be updated
// explicitly.
void set_remote_name(const std::string& name) { remote_name_ = name; }
// Set the JID of the initiator of this session. Allows for the overriding
// of the initiator to be a third-party, eg. the MUC JID when creating p2p
// sessions.
void set_initiator_name(const std::string& name) { initiator_name_ = name; }
// Indicates the JID of the entity who initiated this session.
// In special cases, may be different than both local_name and remote_name.
const std::string& initiator_name() const { return initiator_name_; }
SignalingProtocol current_protocol() const { return current_protocol_; }
void set_current_protocol(SignalingProtocol protocol) {
current_protocol_ = protocol;
}
// Updates the error state, signaling if necessary.
virtual void SetError(Error error, const std::string& error_desc);
// When the session needs to send signaling messages, it beings by requesting
// signaling. The client should handle this by calling OnSignalingReady once
// it is ready to send the messages.
// (These are called only by SessionManager.)
sigslot::signal1<Session*> SignalRequestSignaling;
void OnSignalingReady() { BaseSession::OnSignalingReady(); }
// Takes ownership of session description.
// TODO: Add an error argument to pass back to the caller.
bool Initiate(const std::string& to,
const SessionDescription* sdesc);
// When we receive an initiate, we create a session in the
// RECEIVEDINITIATE state and respond by accepting or rejecting.
// Takes ownership of session description.
// TODO: Add an error argument to pass back to the caller.
bool Accept(const SessionDescription* sdesc);
bool Reject(const std::string& reason);
bool Terminate() {
return TerminateWithReason(STR_TERMINATE_SUCCESS);
}
bool TerminateWithReason(const std::string& reason);
// Fired whenever we receive a terminate message along with a reason
sigslot::signal2<Session*, const std::string&> SignalReceivedTerminateReason;
// The two clients in the session may also send one another
// arbitrary XML messages, which are called "info" messages. Sending
// takes ownership of the given elements. The signal does not; the
// parent element will be deleted after the signal.
bool SendInfoMessage(const XmlElements& elems,
const std::string& remote_name);
bool SendDescriptionInfoMessage(const ContentInfos& contents);
sigslot::signal2<Session*, const buzz::XmlElement*> SignalInfoMessage;
private:
// Creates or destroys a session. (These are called only SessionManager.)
Session(SessionManager *session_manager,
const std::string& local_name, const std::string& initiator_name,
const std::string& sid, const std::string& content_type,
SessionClient* client);
~Session();
// For each transport info, create a transport proxy. Can fail for
// incompatible transport types.
bool CreateTransportProxies(const TransportInfos& tinfos,
SessionError* error);
bool OnRemoteCandidates(const TransportInfos& tinfos,
ParseError* error);
// Returns a TransportInfo without candidates for each content name.
// Uses the transport_type_ of the session.
TransportInfos GetEmptyTransportInfos(const ContentInfos& contents) const;
// Maps passed to serialization functions.
TransportParserMap GetTransportParsers();
ContentParserMap GetContentParsers();
CandidateTranslatorMap GetCandidateTranslators();
virtual void OnTransportRequestSignaling(Transport* transport);
virtual void OnTransportConnecting(Transport* transport);
virtual void OnTransportWritable(Transport* transport);
virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
const Candidates& candidates);
virtual void OnTransportSendError(Transport* transport,
const buzz::XmlElement* stanza,
const buzz::QName& name,
const std::string& type,
const std::string& text,
const buzz::XmlElement* extra_info);
virtual void OnMessage(talk_base::Message *pmsg);
// Send various kinds of session messages.
bool SendInitiateMessage(const SessionDescription* sdesc,
SessionError* error);
bool SendAcceptMessage(const SessionDescription* sdesc, SessionError* error);
bool SendRejectMessage(const std::string& reason, SessionError* error);
bool SendTerminateMessage(const std::string& reason, SessionError* error);
bool SendTransportInfoMessage(const TransportInfo& tinfo,
SessionError* error);
bool SendTransportInfoMessage(const TransportProxy* transproxy,
const Candidates& candidates,
SessionError* error);
bool ResendAllTransportInfoMessages(SessionError* error);
bool SendAllUnsentTransportInfoMessages(SessionError* error);
// All versions of SendMessage send a message of the given type to
// the other client. Can pass either a set of elements or an
// "action", which must have a WriteSessionAction method to go along
// with it. Sending with an action supports sending a "hybrid"
// message. Sending with elements must be sent as Jingle or Gingle.
// When passing elems, must be either Jingle or Gingle protocol.
// Takes ownership of action_elems.
bool SendMessage(ActionType type, const XmlElements& action_elems,
SessionError* error);
// Sends a messge, but overrides the remote name.
bool SendMessage(ActionType type, const XmlElements& action_elems,
const std::string& remote_name,
SessionError* error);
// When passing an action, may be Hybrid protocol.
template <typename Action>
bool SendMessage(ActionType type, const Action& action,
SessionError* error);
// Helper methods to write the session message stanza.
template <typename Action>
bool WriteActionMessage(ActionType type, const Action& action,
buzz::XmlElement* stanza, WriteError* error);
template <typename Action>
bool WriteActionMessage(SignalingProtocol protocol,
ActionType type, const Action& action,
buzz::XmlElement* stanza, WriteError* error);
// Sending messages in hybrid form requires being able to write them
// on a per-protocol basis with a common method signature, which all
// of these have.
bool WriteSessionAction(SignalingProtocol protocol,
const SessionInitiate& init,
XmlElements* elems, WriteError* error);
bool WriteSessionAction(SignalingProtocol protocol,
const TransportInfo& tinfo,
XmlElements* elems, WriteError* error);
bool WriteSessionAction(SignalingProtocol protocol,
const SessionTerminate& term,
XmlElements* elems, WriteError* error);
// Sends a message back to the other client indicating that we have received
// and accepted their message.
void SendAcknowledgementMessage(const buzz::XmlElement* stanza);
// Once signaling is ready, the session will use this signal to request the
// sending of each message. When messages are received by the other client,
// they should be handed to OnIncomingMessage.
// (These are called only by SessionManager.)
sigslot::signal2<Session* , const buzz::XmlElement*> SignalOutgoingMessage;
void OnIncomingMessage(const SessionMessage& msg);
void OnIncomingResponse(const buzz::XmlElement* orig_stanza,
const buzz::XmlElement* response_stanza,
const SessionMessage& msg);
void OnInitiateAcked();
void OnFailedSend(const buzz::XmlElement* orig_stanza,
const buzz::XmlElement* error_stanza);
// Invoked when an error is found in an incoming message. This is translated
// into the appropriate XMPP response by SessionManager.
sigslot::signal6<BaseSession*,
const buzz::XmlElement*,
const buzz::QName&,
const std::string&,
const std::string&,
const buzz::XmlElement*> SignalErrorMessage;
// Handlers for the various types of messages. These functions may take
// pointers to the whole stanza or to just the session element.
bool OnInitiateMessage(const SessionMessage& msg, MessageError* error);
bool OnAcceptMessage(const SessionMessage& msg, MessageError* error);
bool OnRejectMessage(const SessionMessage& msg, MessageError* error);
bool OnInfoMessage(const SessionMessage& msg);
bool OnTerminateMessage(const SessionMessage& msg, MessageError* error);
bool OnTransportInfoMessage(const SessionMessage& msg, MessageError* error);
bool OnTransportAcceptMessage(const SessionMessage& msg, MessageError* error);
bool OnDescriptionInfoMessage(const SessionMessage& msg, MessageError* error);
bool OnRedirectError(const SessionRedirect& redirect, SessionError* error);
// Verifies that we are in the appropriate state to receive this message.
bool CheckState(State state, MessageError* error);
SessionManager* session_manager_;
bool initiate_acked_;
std::string local_name_;
std::string initiator_name_;
std::string remote_name_;
SessionClient* client_;
TransportParser* transport_parser_;
// Keeps track of what protocol we are speaking.
SignalingProtocol current_protocol_;
friend class SessionManager; // For access to constructor, destructor,
// and signaling related methods.
};
} // namespace cricket
#endif // TALK_P2P_BASE_SESSION_H_