28e2075280
trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
1017 lines
35 KiB
C++
1017 lines
35 KiB
C++
/*
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* libjingle
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* Copyright 2006, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <time.h>
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#ifdef POSIX
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#include <netinet/in.h>
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#endif
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#include <cmath>
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#include "talk/base/logging.h"
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#include "talk/base/gunit.h"
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#include "talk/base/testclient.h"
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#include "talk/base/testutils.h"
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#include "talk/base/thread.h"
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#include "talk/base/timeutils.h"
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#include "talk/base/virtualsocketserver.h"
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using namespace talk_base;
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// Sends at a constant rate but with random packet sizes.
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struct Sender : public MessageHandler {
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Sender(Thread* th, AsyncSocket* s, uint32 rt)
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: thread(th), socket(new AsyncUDPSocket(s)),
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done(false), rate(rt), count(0) {
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last_send = Time();
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thread->PostDelayed(NextDelay(), this, 1);
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}
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uint32 NextDelay() {
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uint32 size = (rand() % 4096) + 1;
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return 1000 * size / rate;
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}
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void OnMessage(Message* pmsg) {
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ASSERT_EQ(1u, pmsg->message_id);
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if (done)
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return;
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uint32 cur_time = Time();
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uint32 delay = cur_time - last_send;
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uint32 size = rate * delay / 1000;
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size = std::min<uint32>(size, 4096);
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size = std::max<uint32>(size, sizeof(uint32));
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count += size;
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memcpy(dummy, &cur_time, sizeof(cur_time));
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socket->Send(dummy, size);
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last_send = cur_time;
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thread->PostDelayed(NextDelay(), this, 1);
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}
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Thread* thread;
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scoped_ptr<AsyncUDPSocket> socket;
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bool done;
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uint32 rate; // bytes per second
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uint32 count;
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uint32 last_send;
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char dummy[4096];
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};
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struct Receiver : public MessageHandler, public sigslot::has_slots<> {
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Receiver(Thread* th, AsyncSocket* s, uint32 bw)
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: thread(th), socket(new AsyncUDPSocket(s)), bandwidth(bw), done(false),
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count(0), sec_count(0), sum(0), sum_sq(0), samples(0) {
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socket->SignalReadPacket.connect(this, &Receiver::OnReadPacket);
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thread->PostDelayed(1000, this, 1);
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}
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~Receiver() {
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thread->Clear(this);
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}
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void OnReadPacket(AsyncPacketSocket* s, const char* data, size_t size,
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const SocketAddress& remote_addr) {
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ASSERT_EQ(socket.get(), s);
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ASSERT_GE(size, 4U);
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count += size;
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sec_count += size;
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uint32 send_time = *reinterpret_cast<const uint32*>(data);
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uint32 recv_time = Time();
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uint32 delay = recv_time - send_time;
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sum += delay;
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sum_sq += delay * delay;
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samples += 1;
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}
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void OnMessage(Message* pmsg) {
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ASSERT_EQ(1u, pmsg->message_id);
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if (done)
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return;
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// It is always possible for us to receive more than expected because
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// packets can be further delayed in delivery.
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if (bandwidth > 0)
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ASSERT_TRUE(sec_count <= 5 * bandwidth / 4);
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sec_count = 0;
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thread->PostDelayed(1000, this, 1);
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}
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Thread* thread;
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scoped_ptr<AsyncUDPSocket> socket;
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uint32 bandwidth;
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bool done;
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size_t count;
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size_t sec_count;
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double sum;
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double sum_sq;
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uint32 samples;
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};
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class VirtualSocketServerTest : public testing::Test {
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public:
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VirtualSocketServerTest() : ss_(new VirtualSocketServer(NULL)),
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kIPv4AnyAddress(IPAddress(INADDR_ANY), 0),
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kIPv6AnyAddress(IPAddress(in6addr_any), 0) {
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}
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void CheckAddressIncrementalization(const SocketAddress& post,
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const SocketAddress& pre) {
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EXPECT_EQ(post.port(), pre.port() + 1);
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IPAddress post_ip = post.ipaddr();
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IPAddress pre_ip = pre.ipaddr();
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EXPECT_EQ(pre_ip.family(), post_ip.family());
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if (post_ip.family() == AF_INET) {
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in_addr pre_ipv4 = pre_ip.ipv4_address();
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in_addr post_ipv4 = post_ip.ipv4_address();
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int difference = ntohl(post_ipv4.s_addr) - ntohl(pre_ipv4.s_addr);
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EXPECT_EQ(1, difference);
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} else if (post_ip.family() == AF_INET6) {
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in6_addr post_ip6 = post_ip.ipv6_address();
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in6_addr pre_ip6 = pre_ip.ipv6_address();
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uint32* post_as_ints = reinterpret_cast<uint32*>(&post_ip6.s6_addr);
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uint32* pre_as_ints = reinterpret_cast<uint32*>(&pre_ip6.s6_addr);
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EXPECT_EQ(post_as_ints[3], pre_as_ints[3] + 1);
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}
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}
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void BasicTest(const SocketAddress& initial_addr) {
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AsyncSocket* socket = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_DGRAM);
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socket->Bind(initial_addr);
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SocketAddress server_addr = socket->GetLocalAddress();
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// Make sure VSS didn't switch families on us.
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EXPECT_EQ(server_addr.family(), initial_addr.family());
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TestClient* client1 = new TestClient(new AsyncUDPSocket(socket));
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AsyncSocket* socket2 =
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ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2));
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SocketAddress client2_addr;
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EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr));
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EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
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SocketAddress client1_addr;
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EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
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EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
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EXPECT_EQ(client1_addr, server_addr);
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SocketAddress empty = EmptySocketAddressWithFamily(initial_addr.family());
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for (int i = 0; i < 10; i++) {
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client2 = new TestClient(AsyncUDPSocket::Create(ss_, empty));
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SocketAddress next_client2_addr;
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EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr));
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EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &next_client2_addr));
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CheckAddressIncrementalization(next_client2_addr, client2_addr);
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// EXPECT_EQ(next_client2_addr.port(), client2_addr.port() + 1);
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SocketAddress server_addr2;
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EXPECT_EQ(6, client1->SendTo("bizbaz", 6, next_client2_addr));
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EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &server_addr2));
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EXPECT_EQ(server_addr2, server_addr);
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client2_addr = next_client2_addr;
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}
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}
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// initial_addr should be made from either INADDR_ANY or in6addr_any.
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void ConnectTest(const SocketAddress& initial_addr) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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const SocketAddress kEmptyAddr =
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EmptySocketAddressWithFamily(initial_addr.family());
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// Create client
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AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_STREAM);
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sink.Monitor(client);
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_TRUE(client->GetLocalAddress().IsNil());
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// Create server
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AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_STREAM);
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sink.Monitor(server);
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EXPECT_NE(0, server->Listen(5)); // Bind required
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(server->GetState(), AsyncSocket::CS_CONNECTING);
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// No pending server connections
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EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
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EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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EXPECT_EQ(AF_UNSPEC, accept_addr.family());
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// Attempt connect to listening socket
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EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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EXPECT_NE(client->GetLocalAddress(), kEmptyAddr); // Implicit Bind
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EXPECT_NE(AF_UNSPEC, client->GetLocalAddress().family()); // Implicit Bind
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EXPECT_NE(client->GetLocalAddress(), server->GetLocalAddress());
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// Client is connecting
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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ss_->ProcessMessagesUntilIdle();
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// Client still connecting
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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// Server has pending connection
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EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
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Socket* accepted = server->Accept(&accept_addr);
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EXPECT_TRUE(NULL != accepted);
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EXPECT_NE(accept_addr, kEmptyAddr);
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EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(accepted->GetLocalAddress(), server->GetLocalAddress());
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EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
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ss_->ProcessMessagesUntilIdle();
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// Client has connected
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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}
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void ConnectToNonListenerTest(const SocketAddress& initial_addr) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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const SocketAddress nil_addr;
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const SocketAddress empty_addr =
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EmptySocketAddressWithFamily(initial_addr.family());
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// Create client
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AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_STREAM);
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sink.Monitor(client);
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// Create server
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AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_STREAM);
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sink.Monitor(server);
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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// Attempt connect to non-listening socket
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EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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ss_->ProcessMessagesUntilIdle();
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// No pending server connections
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EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
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EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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EXPECT_EQ(accept_addr, nil_addr);
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// Connection failed
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
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EXPECT_TRUE(sink.Check(client, testing::SSE_ERROR));
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EXPECT_EQ(client->GetRemoteAddress(), nil_addr);
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}
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void CloseDuringConnectTest(const SocketAddress& initial_addr) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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const SocketAddress empty_addr =
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EmptySocketAddressWithFamily(initial_addr.family());
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// Create client and server
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AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_STREAM);
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sink.Monitor(client);
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AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(),
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SOCK_STREAM);
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sink.Monitor(server);
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// Initiate connect
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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// Server close before socket enters accept queue
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EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
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server->Close();
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ss_->ProcessMessagesUntilIdle();
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// Result: connection failed
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_TRUE(sink.Check(client, testing::SSE_ERROR));
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// New server
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delete server;
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server = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
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sink.Monitor(server);
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// Initiate connect
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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ss_->ProcessMessagesUntilIdle();
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// Server close while socket is in accept queue
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EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
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server->Close();
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ss_->ProcessMessagesUntilIdle();
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// Result: connection failed
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_TRUE(sink.Check(client, testing::SSE_ERROR));
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// New server
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delete server;
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server = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
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sink.Monitor(server);
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// Initiate connect
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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ss_->ProcessMessagesUntilIdle();
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// Server accepts connection
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EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
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AsyncSocket* accepted = server->Accept(&accept_addr);
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ASSERT_TRUE(NULL != accepted);
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sink.Monitor(accepted);
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// Client closes before connection complets
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EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
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// Connected message has not been processed yet.
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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client->Close();
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ss_->ProcessMessagesUntilIdle();
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// Result: accepted socket closes
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EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_TRUE(sink.Check(accepted, testing::SSE_CLOSE));
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EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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}
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void CloseTest(const SocketAddress& initial_addr) {
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testing::StreamSink sink;
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const SocketAddress kEmptyAddr;
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// Create clients
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AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
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sink.Monitor(a);
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a->Bind(initial_addr);
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EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
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AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
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sink.Monitor(b);
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b->Bind(initial_addr);
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EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
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EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
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ss_->ProcessMessagesUntilIdle();
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EXPECT_TRUE(sink.Check(a, testing::SSE_OPEN));
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EXPECT_EQ(a->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(a->GetRemoteAddress(), b->GetLocalAddress());
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EXPECT_TRUE(sink.Check(b, testing::SSE_OPEN));
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EXPECT_EQ(b->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(b->GetRemoteAddress(), a->GetLocalAddress());
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EXPECT_EQ(1, a->Send("a", 1));
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b->Close();
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EXPECT_EQ(1, a->Send("b", 1));
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ss_->ProcessMessagesUntilIdle();
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char buffer[10];
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EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
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EXPECT_EQ(-1, b->Recv(buffer, 10));
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EXPECT_TRUE(sink.Check(a, testing::SSE_CLOSE));
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EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(a->GetRemoteAddress(), kEmptyAddr);
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EXPECT_FALSE(sink.Check(b, testing::SSE_CLOSE)); // No signal for Closer
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EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(b->GetRemoteAddress(), kEmptyAddr);
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}
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void TcpSendTest(const SocketAddress& initial_addr) {
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testing::StreamSink sink;
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const SocketAddress kEmptyAddr;
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// Connect two sockets
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AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
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sink.Monitor(a);
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a->Bind(initial_addr);
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EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
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AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
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sink.Monitor(b);
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b->Bind(initial_addr);
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EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
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EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
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ss_->ProcessMessagesUntilIdle();
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const size_t kBufferSize = 2000;
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ss_->set_send_buffer_capacity(kBufferSize);
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ss_->set_recv_buffer_capacity(kBufferSize);
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const size_t kDataSize = 5000;
|
|
char send_buffer[kDataSize], recv_buffer[kDataSize];
|
|
for (size_t i = 0; i < kDataSize; ++i)
|
|
send_buffer[i] = static_cast<char>(i % 256);
|
|
memset(recv_buffer, 0, sizeof(recv_buffer));
|
|
size_t send_pos = 0, recv_pos = 0;
|
|
|
|
// Can't send more than send buffer in one write
|
|
int result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
|
|
EXPECT_EQ(static_cast<int>(kBufferSize), result);
|
|
send_pos += result;
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE));
|
|
EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
|
|
|
|
// Receive buffer is already filled, fill send buffer again
|
|
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
|
|
EXPECT_EQ(static_cast<int>(kBufferSize), result);
|
|
send_pos += result;
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE));
|
|
EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
|
|
|
|
// No more room in send or receive buffer
|
|
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
|
|
EXPECT_EQ(-1, result);
|
|
EXPECT_TRUE(a->IsBlocking());
|
|
|
|
// Read a subset of the data
|
|
result = b->Recv(recv_buffer + recv_pos, 500);
|
|
EXPECT_EQ(500, result);
|
|
recv_pos += result;
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_TRUE(sink.Check(a, testing::SSE_WRITE));
|
|
EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
|
|
|
|
// Room for more on the sending side
|
|
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
|
|
EXPECT_EQ(500, result);
|
|
send_pos += result;
|
|
|
|
// Empty the recv buffer
|
|
while (true) {
|
|
result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos);
|
|
if (result < 0) {
|
|
EXPECT_EQ(-1, result);
|
|
EXPECT_TRUE(b->IsBlocking());
|
|
break;
|
|
}
|
|
recv_pos += result;
|
|
}
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
|
|
|
|
// Continue to empty the recv buffer
|
|
while (true) {
|
|
result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos);
|
|
if (result < 0) {
|
|
EXPECT_EQ(-1, result);
|
|
EXPECT_TRUE(b->IsBlocking());
|
|
break;
|
|
}
|
|
recv_pos += result;
|
|
}
|
|
|
|
// Send last of the data
|
|
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
|
|
EXPECT_EQ(500, result);
|
|
send_pos += result;
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
|
|
|
|
// Receive the last of the data
|
|
while (true) {
|
|
result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos);
|
|
if (result < 0) {
|
|
EXPECT_EQ(-1, result);
|
|
EXPECT_TRUE(b->IsBlocking());
|
|
break;
|
|
}
|
|
recv_pos += result;
|
|
}
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
|
|
|
|
// The received data matches the sent data
|
|
EXPECT_EQ(kDataSize, send_pos);
|
|
EXPECT_EQ(kDataSize, recv_pos);
|
|
EXPECT_EQ(0, memcmp(recv_buffer, send_buffer, kDataSize));
|
|
}
|
|
|
|
void TcpSendsPacketsInOrderTest(const SocketAddress& initial_addr) {
|
|
const SocketAddress kEmptyAddr;
|
|
|
|
// Connect two sockets
|
|
AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(),
|
|
SOCK_STREAM);
|
|
AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(),
|
|
SOCK_STREAM);
|
|
a->Bind(initial_addr);
|
|
EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
|
|
|
|
b->Bind(initial_addr);
|
|
EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
|
|
|
|
EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
|
|
EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
|
|
ss_->ProcessMessagesUntilIdle();
|
|
|
|
// First, deliver all packets in 0 ms.
|
|
char buffer[2] = { 0, 0 };
|
|
const char cNumPackets = 10;
|
|
for (char i = 0; i < cNumPackets; ++i) {
|
|
buffer[0] = '0' + i;
|
|
EXPECT_EQ(1, a->Send(buffer, 1));
|
|
}
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
|
|
for (char i = 0; i < cNumPackets; ++i) {
|
|
EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer)));
|
|
EXPECT_EQ(static_cast<char>('0' + i), buffer[0]);
|
|
}
|
|
|
|
// Next, deliver packets at random intervals
|
|
const uint32 mean = 50;
|
|
const uint32 stddev = 50;
|
|
|
|
ss_->set_delay_mean(mean);
|
|
ss_->set_delay_stddev(stddev);
|
|
ss_->UpdateDelayDistribution();
|
|
|
|
for (char i = 0; i < cNumPackets; ++i) {
|
|
buffer[0] = 'A' + i;
|
|
EXPECT_EQ(1, a->Send(buffer, 1));
|
|
}
|
|
|
|
ss_->ProcessMessagesUntilIdle();
|
|
|
|
for (char i = 0; i < cNumPackets; ++i) {
|
|
EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer)));
|
|
EXPECT_EQ(static_cast<char>('A' + i), buffer[0]);
|
|
}
|
|
}
|
|
|
|
void BandwidthTest(const SocketAddress& initial_addr) {
|
|
AsyncSocket* send_socket =
|
|
ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
|
|
AsyncSocket* recv_socket =
|
|
ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
|
|
ASSERT_EQ(0, send_socket->Bind(initial_addr));
|
|
ASSERT_EQ(0, recv_socket->Bind(initial_addr));
|
|
EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
|
|
EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family());
|
|
ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress()));
|
|
|
|
uint32 bandwidth = 64 * 1024;
|
|
ss_->set_bandwidth(bandwidth);
|
|
|
|
Thread* pthMain = Thread::Current();
|
|
Sender sender(pthMain, send_socket, 80 * 1024);
|
|
Receiver receiver(pthMain, recv_socket, bandwidth);
|
|
|
|
pthMain->ProcessMessages(5000);
|
|
sender.done = true;
|
|
pthMain->ProcessMessages(5000);
|
|
|
|
ASSERT_TRUE(receiver.count >= 5 * 3 * bandwidth / 4);
|
|
ASSERT_TRUE(receiver.count <= 6 * bandwidth); // queue could drain for 1s
|
|
|
|
ss_->set_bandwidth(0);
|
|
}
|
|
|
|
void DelayTest(const SocketAddress& initial_addr) {
|
|
time_t seed = ::time(NULL);
|
|
LOG(LS_VERBOSE) << "seed = " << seed;
|
|
srand(static_cast<unsigned int>(seed));
|
|
|
|
const uint32 mean = 2000;
|
|
const uint32 stddev = 500;
|
|
|
|
ss_->set_delay_mean(mean);
|
|
ss_->set_delay_stddev(stddev);
|
|
ss_->UpdateDelayDistribution();
|
|
|
|
AsyncSocket* send_socket =
|
|
ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
|
|
AsyncSocket* recv_socket =
|
|
ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
|
|
ASSERT_EQ(0, send_socket->Bind(initial_addr));
|
|
ASSERT_EQ(0, recv_socket->Bind(initial_addr));
|
|
EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
|
|
EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family());
|
|
ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress()));
|
|
|
|
Thread* pthMain = Thread::Current();
|
|
// Avg packet size is 2K, so at 200KB/s for 10s, we should see about
|
|
// 1000 packets, which is necessary to get a good distribution.
|
|
Sender sender(pthMain, send_socket, 100 * 2 * 1024);
|
|
Receiver receiver(pthMain, recv_socket, 0);
|
|
|
|
pthMain->ProcessMessages(10000);
|
|
sender.done = receiver.done = true;
|
|
ss_->ProcessMessagesUntilIdle();
|
|
|
|
const double sample_mean = receiver.sum / receiver.samples;
|
|
double num =
|
|
receiver.samples * receiver.sum_sq - receiver.sum * receiver.sum;
|
|
double den = receiver.samples * (receiver.samples - 1);
|
|
const double sample_stddev = std::sqrt(num / den);
|
|
LOG(LS_VERBOSE) << "mean=" << sample_mean << " stddev=" << sample_stddev;
|
|
|
|
EXPECT_LE(500u, receiver.samples);
|
|
// We initially used a 0.1 fudge factor, but on the build machine, we
|
|
// have seen the value differ by as much as 0.13.
|
|
EXPECT_NEAR(mean, sample_mean, 0.15 * mean);
|
|
EXPECT_NEAR(stddev, sample_stddev, 0.15 * stddev);
|
|
|
|
ss_->set_delay_mean(0);
|
|
ss_->set_delay_stddev(0);
|
|
ss_->UpdateDelayDistribution();
|
|
}
|
|
|
|
// Test cross-family communication between a client bound to client_addr and a
|
|
// server bound to server_addr. shouldSucceed indicates if communication is
|
|
// expected to work or not.
|
|
void CrossFamilyConnectionTest(const SocketAddress& client_addr,
|
|
const SocketAddress& server_addr,
|
|
bool shouldSucceed) {
|
|
testing::StreamSink sink;
|
|
SocketAddress accept_address;
|
|
const SocketAddress kEmptyAddr;
|
|
|
|
// Client gets a IPv4 address
|
|
AsyncSocket* client = ss_->CreateAsyncSocket(client_addr.family(),
|
|
SOCK_STREAM);
|
|
sink.Monitor(client);
|
|
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
|
|
EXPECT_EQ(client->GetLocalAddress(), kEmptyAddr);
|
|
client->Bind(client_addr);
|
|
|
|
// Server gets a non-mapped non-any IPv6 address.
|
|
// IPv4 sockets should not be able to connect to this.
|
|
AsyncSocket* server = ss_->CreateAsyncSocket(server_addr.family(),
|
|
SOCK_STREAM);
|
|
sink.Monitor(server);
|
|
server->Bind(server_addr);
|
|
server->Listen(5);
|
|
|
|
if (shouldSucceed) {
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
|
|
Socket* accepted = server->Accept(&accept_address);
|
|
EXPECT_TRUE(NULL != accepted);
|
|
EXPECT_NE(kEmptyAddr, accept_address);
|
|
ss_->ProcessMessagesUntilIdle();
|
|
EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN));
|
|
EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
|
|
} else {
|
|
// Check that the connection failed.
|
|
EXPECT_EQ(-1, client->Connect(server->GetLocalAddress()));
|
|
ss_->ProcessMessagesUntilIdle();
|
|
|
|
EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
|
|
EXPECT_TRUE(NULL == server->Accept(&accept_address));
|
|
EXPECT_EQ(accept_address, kEmptyAddr);
|
|
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
|
|
EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
|
|
EXPECT_EQ(client->GetRemoteAddress(), kEmptyAddr);
|
|
}
|
|
}
|
|
|
|
// Test cross-family datagram sending between a client bound to client_addr
|
|
// and a server bound to server_addr. shouldSucceed indicates if sending is
|
|
// expected to succed or not.
|
|
void CrossFamilyDatagramTest(const SocketAddress& client_addr,
|
|
const SocketAddress& server_addr,
|
|
bool shouldSucceed) {
|
|
AsyncSocket* socket = ss_->CreateAsyncSocket(SOCK_DGRAM);
|
|
socket->Bind(server_addr);
|
|
SocketAddress bound_server_addr = socket->GetLocalAddress();
|
|
TestClient* client1 = new TestClient(new AsyncUDPSocket(socket));
|
|
|
|
AsyncSocket* socket2 = ss_->CreateAsyncSocket(SOCK_DGRAM);
|
|
socket2->Bind(client_addr);
|
|
TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2));
|
|
SocketAddress client2_addr;
|
|
|
|
if (shouldSucceed) {
|
|
EXPECT_EQ(3, client2->SendTo("foo", 3, bound_server_addr));
|
|
EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
|
|
SocketAddress client1_addr;
|
|
EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
|
|
EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
|
|
EXPECT_EQ(client1_addr, bound_server_addr);
|
|
} else {
|
|
EXPECT_EQ(-1, client2->SendTo("foo", 3, bound_server_addr));
|
|
EXPECT_FALSE(client1->CheckNextPacket("foo", 3, 0));
|
|
}
|
|
}
|
|
|
|
protected:
|
|
virtual void SetUp() {
|
|
Thread::Current()->set_socketserver(ss_);
|
|
}
|
|
virtual void TearDown() {
|
|
Thread::Current()->set_socketserver(NULL);
|
|
}
|
|
|
|
VirtualSocketServer* ss_;
|
|
const SocketAddress kIPv4AnyAddress;
|
|
const SocketAddress kIPv6AnyAddress;
|
|
};
|
|
|
|
TEST_F(VirtualSocketServerTest, basic_v4) {
|
|
SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 5000);
|
|
BasicTest(ipv4_test_addr);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, basic_v6) {
|
|
SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 5000);
|
|
BasicTest(ipv6_test_addr);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, connect_v4) {
|
|
ConnectTest(kIPv4AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, connect_v6) {
|
|
ConnectTest(kIPv6AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, connect_to_non_listener_v4) {
|
|
ConnectToNonListenerTest(kIPv4AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, connect_to_non_listener_v6) {
|
|
ConnectToNonListenerTest(kIPv6AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, close_during_connect_v4) {
|
|
CloseDuringConnectTest(kIPv4AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, close_during_connect_v6) {
|
|
CloseDuringConnectTest(kIPv6AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, close_v4) {
|
|
CloseTest(kIPv4AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, close_v6) {
|
|
CloseTest(kIPv6AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, tcp_send_v4) {
|
|
TcpSendTest(kIPv4AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, tcp_send_v6) {
|
|
TcpSendTest(kIPv6AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v4) {
|
|
TcpSendsPacketsInOrderTest(kIPv4AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v6) {
|
|
TcpSendsPacketsInOrderTest(kIPv6AnyAddress);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, bandwidth_v4) {
|
|
SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 1000);
|
|
BandwidthTest(ipv4_test_addr);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, bandwidth_v6) {
|
|
SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 1000);
|
|
BandwidthTest(ipv6_test_addr);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, delay_v4) {
|
|
SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 1000);
|
|
DelayTest(ipv4_test_addr);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, delay_v6) {
|
|
SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 1000);
|
|
DelayTest(ipv6_test_addr);
|
|
}
|
|
|
|
// Works, receiving socket sees 127.0.0.2.
|
|
TEST_F(VirtualSocketServerTest, CanConnectFromMappedIPv6ToIPv4Any) {
|
|
CrossFamilyConnectionTest(SocketAddress("::ffff:127.0.0.2", 0),
|
|
SocketAddress("0.0.0.0", 5000),
|
|
true);
|
|
}
|
|
|
|
// Fails.
|
|
TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToIPv4Any) {
|
|
CrossFamilyConnectionTest(SocketAddress("::2", 0),
|
|
SocketAddress("0.0.0.0", 5000),
|
|
false);
|
|
}
|
|
|
|
// Fails.
|
|
TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToMappedIPv6) {
|
|
CrossFamilyConnectionTest(SocketAddress("::2", 0),
|
|
SocketAddress("::ffff:127.0.0.1", 5000),
|
|
false);
|
|
}
|
|
|
|
// Works. receiving socket sees ::ffff:127.0.0.2.
|
|
TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToIPv6Any) {
|
|
CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0),
|
|
SocketAddress("::", 5000),
|
|
true);
|
|
}
|
|
|
|
// Fails.
|
|
TEST_F(VirtualSocketServerTest, CantConnectFromIPv4ToUnMappedIPv6) {
|
|
CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0),
|
|
SocketAddress("::1", 5000),
|
|
false);
|
|
}
|
|
|
|
// Works. Receiving socket sees ::ffff:127.0.0.1.
|
|
TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToMappedIPv6) {
|
|
CrossFamilyConnectionTest(SocketAddress("127.0.0.1", 0),
|
|
SocketAddress("::ffff:127.0.0.2", 5000),
|
|
true);
|
|
}
|
|
|
|
// Works, receiving socket sees a result from GetNextIP.
|
|
TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv6ToIPv4Any) {
|
|
CrossFamilyConnectionTest(SocketAddress("::", 0),
|
|
SocketAddress("0.0.0.0", 5000),
|
|
true);
|
|
}
|
|
|
|
// Works, receiving socket sees whatever GetNextIP gave the client.
|
|
TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv4ToIPv6Any) {
|
|
CrossFamilyConnectionTest(SocketAddress("0.0.0.0", 0),
|
|
SocketAddress("::", 5000),
|
|
true);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv4ToIPv6Any) {
|
|
CrossFamilyDatagramTest(SocketAddress("0.0.0.0", 0),
|
|
SocketAddress("::", 5000),
|
|
true);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromMappedIPv6ToIPv4Any) {
|
|
CrossFamilyDatagramTest(SocketAddress("::ffff:127.0.0.1", 0),
|
|
SocketAddress("0.0.0.0", 5000),
|
|
true);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToIPv4Any) {
|
|
CrossFamilyDatagramTest(SocketAddress("::2", 0),
|
|
SocketAddress("0.0.0.0", 5000),
|
|
false);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToMappedIPv6) {
|
|
CrossFamilyDatagramTest(SocketAddress("::2", 0),
|
|
SocketAddress("::ffff:127.0.0.1", 5000),
|
|
false);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToIPv6Any) {
|
|
CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0),
|
|
SocketAddress("::", 5000),
|
|
true);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CantSendDatagramFromIPv4ToUnMappedIPv6) {
|
|
CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0),
|
|
SocketAddress("::1", 5000),
|
|
false);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToMappedIPv6) {
|
|
CrossFamilyDatagramTest(SocketAddress("127.0.0.1", 0),
|
|
SocketAddress("::ffff:127.0.0.2", 5000),
|
|
true);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv6ToIPv4Any) {
|
|
CrossFamilyDatagramTest(SocketAddress("::", 0),
|
|
SocketAddress("0.0.0.0", 5000),
|
|
true);
|
|
}
|
|
|
|
TEST_F(VirtualSocketServerTest, CreatesStandardDistribution) {
|
|
const uint32 kTestMean[] = { 10, 100, 333, 1000 };
|
|
const double kTestDev[] = { 0.25, 0.1, 0.01 };
|
|
// TODO: The current code only works for 1000 data points or more.
|
|
const uint32 kTestSamples[] = { /*10, 100,*/ 1000 };
|
|
for (size_t midx = 0; midx < ARRAY_SIZE(kTestMean); ++midx) {
|
|
for (size_t didx = 0; didx < ARRAY_SIZE(kTestDev); ++didx) {
|
|
for (size_t sidx = 0; sidx < ARRAY_SIZE(kTestSamples); ++sidx) {
|
|
ASSERT_LT(0u, kTestSamples[sidx]);
|
|
const uint32 kStdDev =
|
|
static_cast<uint32>(kTestDev[didx] * kTestMean[midx]);
|
|
VirtualSocketServer::Function* f =
|
|
VirtualSocketServer::CreateDistribution(kTestMean[midx],
|
|
kStdDev,
|
|
kTestSamples[sidx]);
|
|
ASSERT_TRUE(NULL != f);
|
|
ASSERT_EQ(kTestSamples[sidx], f->size());
|
|
double sum = 0;
|
|
for (uint32 i = 0; i < f->size(); ++i) {
|
|
sum += (*f)[i].second;
|
|
}
|
|
const double mean = sum / f->size();
|
|
double sum_sq_dev = 0;
|
|
for (uint32 i = 0; i < f->size(); ++i) {
|
|
double dev = (*f)[i].second - mean;
|
|
sum_sq_dev += dev * dev;
|
|
}
|
|
const double stddev = std::sqrt(sum_sq_dev / f->size());
|
|
EXPECT_NEAR(kTestMean[midx], mean, 0.1 * kTestMean[midx])
|
|
<< "M=" << kTestMean[midx]
|
|
<< " SD=" << kStdDev
|
|
<< " N=" << kTestSamples[sidx];
|
|
EXPECT_NEAR(kStdDev, stddev, 0.1 * kStdDev)
|
|
<< "M=" << kTestMean[midx]
|
|
<< " SD=" << kStdDev
|
|
<< " N=" << kTestSamples[sidx];
|
|
delete f;
|
|
}
|
|
}
|
|
}
|
|
}
|