Rename some of the suppressions to new issue. Fix leaks in virtualsocket_unittest. BUG=1972,1976,2100 R=mallinath@webrtc.org Review URL: https://webrtc-codereview.appspot.com/2010005 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4536 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			1016 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1016 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2006, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include <time.h>
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#ifdef POSIX
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#include <netinet/in.h>
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#endif
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#include <cmath>
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#include "talk/base/logging.h"
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#include "talk/base/gunit.h"
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#include "talk/base/testclient.h"
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#include "talk/base/testutils.h"
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#include "talk/base/thread.h"
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#include "talk/base/timeutils.h"
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#include "talk/base/virtualsocketserver.h"
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using namespace talk_base;
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// Sends at a constant rate but with random packet sizes.
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struct Sender : public MessageHandler {
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  Sender(Thread* th, AsyncSocket* s, uint32 rt)
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      : thread(th), socket(new AsyncUDPSocket(s)),
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        done(false), rate(rt), count(0) {
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    last_send = Time();
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    thread->PostDelayed(NextDelay(), this, 1);
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  }
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  uint32 NextDelay() {
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    uint32 size = (rand() % 4096) + 1;
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    return 1000 * size / rate;
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  }
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  void OnMessage(Message* pmsg) {
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    ASSERT_EQ(1u, pmsg->message_id);
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    if (done)
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      return;
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    uint32 cur_time = Time();
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    uint32 delay = cur_time - last_send;
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    uint32 size = rate * delay / 1000;
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    size = std::min<uint32>(size, 4096);
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    size = std::max<uint32>(size, sizeof(uint32));
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    count += size;
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    memcpy(dummy, &cur_time, sizeof(cur_time));
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    socket->Send(dummy, size);
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    last_send = cur_time;
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    thread->PostDelayed(NextDelay(), this, 1);
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  }
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  Thread* thread;
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  scoped_ptr<AsyncUDPSocket> socket;
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  bool done;
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  uint32 rate;  // bytes per second
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  uint32 count;
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  uint32 last_send;
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  char dummy[4096];
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};
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struct Receiver : public MessageHandler, public sigslot::has_slots<> {
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  Receiver(Thread* th, AsyncSocket* s, uint32 bw)
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      : thread(th), socket(new AsyncUDPSocket(s)), bandwidth(bw), done(false),
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        count(0), sec_count(0), sum(0), sum_sq(0), samples(0) {
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    socket->SignalReadPacket.connect(this, &Receiver::OnReadPacket);
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    thread->PostDelayed(1000, this, 1);
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  }
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  ~Receiver() {
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    thread->Clear(this);
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  }
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  void OnReadPacket(AsyncPacketSocket* s, const char* data, size_t size,
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                    const SocketAddress& remote_addr) {
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    ASSERT_EQ(socket.get(), s);
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    ASSERT_GE(size, 4U);
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    count += size;
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    sec_count += size;
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    uint32 send_time = *reinterpret_cast<const uint32*>(data);
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    uint32 recv_time = Time();
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    uint32 delay = recv_time - send_time;
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    sum += delay;
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    sum_sq += delay * delay;
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    samples += 1;
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  }
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  void OnMessage(Message* pmsg) {
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    ASSERT_EQ(1u, pmsg->message_id);
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    if (done)
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      return;
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    // It is always possible for us to receive more than expected because
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    // packets can be further delayed in delivery.
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    if (bandwidth > 0)
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      ASSERT_TRUE(sec_count <= 5 * bandwidth / 4);
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    sec_count = 0;
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    thread->PostDelayed(1000, this, 1);
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  }
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  Thread* thread;
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  scoped_ptr<AsyncUDPSocket> socket;
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  uint32 bandwidth;
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  bool done;
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  size_t count;
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  size_t sec_count;
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  double sum;
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  double sum_sq;
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  uint32 samples;
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};
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class VirtualSocketServerTest : public testing::Test {
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 public:
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  VirtualSocketServerTest() : ss_(new VirtualSocketServer(NULL)),
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                              kIPv4AnyAddress(IPAddress(INADDR_ANY), 0),
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                              kIPv6AnyAddress(IPAddress(in6addr_any), 0) {
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  }
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  void CheckAddressIncrementalization(const SocketAddress& post,
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                                      const SocketAddress& pre) {
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    EXPECT_EQ(post.port(), pre.port() + 1);
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    IPAddress post_ip = post.ipaddr();
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    IPAddress pre_ip = pre.ipaddr();
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    EXPECT_EQ(pre_ip.family(), post_ip.family());
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    if (post_ip.family() == AF_INET) {
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      in_addr pre_ipv4 = pre_ip.ipv4_address();
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      in_addr post_ipv4 = post_ip.ipv4_address();
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      int difference = ntohl(post_ipv4.s_addr) - ntohl(pre_ipv4.s_addr);
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      EXPECT_EQ(1, difference);
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    } else if (post_ip.family() == AF_INET6) {
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      in6_addr post_ip6 = post_ip.ipv6_address();
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      in6_addr pre_ip6 = pre_ip.ipv6_address();
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      uint32* post_as_ints = reinterpret_cast<uint32*>(&post_ip6.s6_addr);
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      uint32* pre_as_ints = reinterpret_cast<uint32*>(&pre_ip6.s6_addr);
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      EXPECT_EQ(post_as_ints[3], pre_as_ints[3] + 1);
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    }
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  }
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  void BasicTest(const SocketAddress& initial_addr) {
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    AsyncSocket* socket = ss_->CreateAsyncSocket(initial_addr.family(),
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                                                 SOCK_DGRAM);
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    socket->Bind(initial_addr);
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    SocketAddress server_addr = socket->GetLocalAddress();
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    // Make sure VSS didn't switch families on us.
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    EXPECT_EQ(server_addr.family(), initial_addr.family());
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    TestClient* client1 = new TestClient(new AsyncUDPSocket(socket));
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    AsyncSocket* socket2 =
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        ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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    TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2));
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    SocketAddress client2_addr;
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    EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr));
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    EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
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    SocketAddress client1_addr;
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    EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
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    EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
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    EXPECT_EQ(client1_addr, server_addr);
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    SocketAddress empty = EmptySocketAddressWithFamily(initial_addr.family());
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    for (int i = 0; i < 10; i++) {
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      client2 = new TestClient(AsyncUDPSocket::Create(ss_, empty));
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      SocketAddress next_client2_addr;
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      EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr));
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      EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &next_client2_addr));
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      CheckAddressIncrementalization(next_client2_addr, client2_addr);
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      // EXPECT_EQ(next_client2_addr.port(), client2_addr.port() + 1);
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      SocketAddress server_addr2;
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      EXPECT_EQ(6, client1->SendTo("bizbaz", 6, next_client2_addr));
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      EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &server_addr2));
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      EXPECT_EQ(server_addr2, server_addr);
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      client2_addr = next_client2_addr;
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    }
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  }
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  // initial_addr should be made from either INADDR_ANY or in6addr_any.
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  void ConnectTest(const SocketAddress& initial_addr) {
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    testing::StreamSink sink;
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    SocketAddress accept_addr;
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    const SocketAddress kEmptyAddr =
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        EmptySocketAddressWithFamily(initial_addr.family());
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    // Create client
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    AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(),
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                                                 SOCK_STREAM);
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    sink.Monitor(client);
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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    EXPECT_TRUE(client->GetLocalAddress().IsNil());
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    // Create server
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    AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(),
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                                                 SOCK_STREAM);
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    sink.Monitor(server);
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    EXPECT_NE(0, server->Listen(5));  // Bind required
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    EXPECT_EQ(0, server->Bind(initial_addr));
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    EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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    EXPECT_EQ(0, server->Listen(5));
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    EXPECT_EQ(server->GetState(), AsyncSocket::CS_CONNECTING);
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    // No pending server connections
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    EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
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    EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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    EXPECT_EQ(AF_UNSPEC, accept_addr.family());
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    // Attempt connect to listening socket
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    EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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    EXPECT_NE(client->GetLocalAddress(), kEmptyAddr);  // Implicit Bind
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    EXPECT_NE(AF_UNSPEC, client->GetLocalAddress().family());  // Implicit Bind
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    EXPECT_NE(client->GetLocalAddress(), server->GetLocalAddress());
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    // Client is connecting
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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    EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
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    EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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    ss_->ProcessMessagesUntilIdle();
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    // Client still connecting
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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    EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
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    EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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    // Server has pending connection
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    EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
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    Socket* accepted = server->Accept(&accept_addr);
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    EXPECT_TRUE(NULL != accepted);
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    EXPECT_NE(accept_addr, kEmptyAddr);
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    EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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    EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
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    EXPECT_EQ(accepted->GetLocalAddress(), server->GetLocalAddress());
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    EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
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    ss_->ProcessMessagesUntilIdle();
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    // Client has connected
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTED);
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    EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN));
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    EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
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    EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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    EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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  }
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  void ConnectToNonListenerTest(const SocketAddress& initial_addr) {
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    testing::StreamSink sink;
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    SocketAddress accept_addr;
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    const SocketAddress nil_addr;
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    const SocketAddress empty_addr =
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        EmptySocketAddressWithFamily(initial_addr.family());
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    // Create client
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    AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(),
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                                                 SOCK_STREAM);
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    sink.Monitor(client);
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    // Create server
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    AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(),
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                                                 SOCK_STREAM);
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    sink.Monitor(server);
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    EXPECT_EQ(0, server->Bind(initial_addr));
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    EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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    // Attempt connect to non-listening socket
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    EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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    ss_->ProcessMessagesUntilIdle();
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    // No pending server connections
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    EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
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    EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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    EXPECT_EQ(accept_addr, nil_addr);
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    // Connection failed
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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    EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
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    EXPECT_TRUE(sink.Check(client, testing::SSE_ERROR));
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    EXPECT_EQ(client->GetRemoteAddress(), nil_addr);
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  }
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  void CloseDuringConnectTest(const SocketAddress& initial_addr) {
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    testing::StreamSink sink;
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    SocketAddress accept_addr;
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    const SocketAddress empty_addr =
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        EmptySocketAddressWithFamily(initial_addr.family());
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    // Create client and server
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    scoped_ptr<AsyncSocket> client(ss_->CreateAsyncSocket(initial_addr.family(),
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                                                          SOCK_STREAM));
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    sink.Monitor(client.get());
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    scoped_ptr<AsyncSocket> server(ss_->CreateAsyncSocket(initial_addr.family(),
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                                                          SOCK_STREAM));
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    sink.Monitor(server.get());
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    // Initiate connect
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    EXPECT_EQ(0, server->Bind(initial_addr));
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    EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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    EXPECT_EQ(0, server->Listen(5));
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    EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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    // Server close before socket enters accept queue
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    EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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    server->Close();
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    ss_->ProcessMessagesUntilIdle();
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    // Result: connection failed
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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    EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
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    server.reset(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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    sink.Monitor(server.get());
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    // Initiate connect
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    EXPECT_EQ(0, server->Bind(initial_addr));
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    EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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    EXPECT_EQ(0, server->Listen(5));
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    EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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    ss_->ProcessMessagesUntilIdle();
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						|
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						|
    // Server close while socket is in accept queue
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						|
    EXPECT_TRUE(sink.Check(server.get(), testing::SSE_READ));
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    server->Close();
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    ss_->ProcessMessagesUntilIdle();
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						|
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						|
    // Result: connection failed
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						|
    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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    EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
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    // New server
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    server.reset(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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    sink.Monitor(server.get());
 | 
						|
 | 
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    // Initiate connect
 | 
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    EXPECT_EQ(0, server->Bind(initial_addr));
 | 
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    EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
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    EXPECT_EQ(0, server->Listen(5));
 | 
						|
    EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
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						|
    // Server accepts connection
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						|
    EXPECT_TRUE(sink.Check(server.get(), testing::SSE_READ));
 | 
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    scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
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    ASSERT_TRUE(NULL != accepted.get());
 | 
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    sink.Monitor(accepted.get());
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    // Client closes before connection complets
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    EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
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    // Connected message has not been processed yet.
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    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
 | 
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    client->Close();
 | 
						|
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    ss_->ProcessMessagesUntilIdle();
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						|
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    // Result: accepted socket closes
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    EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED);
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						|
    EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE));
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    EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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  }
 | 
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 | 
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  void CloseTest(const SocketAddress& initial_addr) {
 | 
						|
    testing::StreamSink sink;
 | 
						|
    const SocketAddress kEmptyAddr;
 | 
						|
 | 
						|
    // Create clients
 | 
						|
    AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
 | 
						|
    sink.Monitor(a);
 | 
						|
    a->Bind(initial_addr);
 | 
						|
    EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
						|
 | 
						|
    scoped_ptr<AsyncSocket> b(ss_->CreateAsyncSocket(initial_addr.family(),
 | 
						|
                                                     SOCK_STREAM));
 | 
						|
    sink.Monitor(b.get());
 | 
						|
    b->Bind(initial_addr);
 | 
						|
    EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
						|
    EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
 | 
						|
    EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    EXPECT_TRUE(sink.Check(a, testing::SSE_OPEN));
 | 
						|
    EXPECT_EQ(a->GetState(), AsyncSocket::CS_CONNECTED);
 | 
						|
    EXPECT_EQ(a->GetRemoteAddress(), b->GetLocalAddress());
 | 
						|
 | 
						|
    EXPECT_TRUE(sink.Check(b.get(), testing::SSE_OPEN));
 | 
						|
    EXPECT_EQ(b->GetState(), AsyncSocket::CS_CONNECTED);
 | 
						|
    EXPECT_EQ(b->GetRemoteAddress(), a->GetLocalAddress());
 | 
						|
 | 
						|
    EXPECT_EQ(1, a->Send("a", 1));
 | 
						|
    b->Close();
 | 
						|
    EXPECT_EQ(1, a->Send("b", 1));
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    char buffer[10];
 | 
						|
    EXPECT_FALSE(sink.Check(b.get(), testing::SSE_READ));
 | 
						|
    EXPECT_EQ(-1, b->Recv(buffer, 10));
 | 
						|
 | 
						|
    EXPECT_TRUE(sink.Check(a, testing::SSE_CLOSE));
 | 
						|
    EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED);
 | 
						|
    EXPECT_EQ(a->GetRemoteAddress(), kEmptyAddr);
 | 
						|
 | 
						|
    // No signal for Closer
 | 
						|
    EXPECT_FALSE(sink.Check(b.get(), testing::SSE_CLOSE));
 | 
						|
    EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED);
 | 
						|
    EXPECT_EQ(b->GetRemoteAddress(), kEmptyAddr);
 | 
						|
  }
 | 
						|
 | 
						|
  void TcpSendTest(const SocketAddress& initial_addr) {
 | 
						|
    testing::StreamSink sink;
 | 
						|
    const SocketAddress kEmptyAddr;
 | 
						|
 | 
						|
    // Connect two sockets
 | 
						|
    AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
 | 
						|
    sink.Monitor(a);
 | 
						|
    a->Bind(initial_addr);
 | 
						|
    EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
						|
    AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM);
 | 
						|
    sink.Monitor(b);
 | 
						|
    b->Bind(initial_addr);
 | 
						|
    EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
						|
    EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
 | 
						|
    EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    const size_t kBufferSize = 2000;
 | 
						|
    ss_->set_send_buffer_capacity(kBufferSize);
 | 
						|
    ss_->set_recv_buffer_capacity(kBufferSize);
 | 
						|
 | 
						|
    const size_t kDataSize = 5000;
 | 
						|
    char send_buffer[kDataSize], recv_buffer[kDataSize];
 | 
						|
    for (size_t i = 0; i < kDataSize; ++i)
 | 
						|
      send_buffer[i] = static_cast<char>(i % 256);
 | 
						|
    memset(recv_buffer, 0, sizeof(recv_buffer));
 | 
						|
    size_t send_pos = 0, recv_pos = 0;
 | 
						|
 | 
						|
    // Can't send more than send buffer in one write
 | 
						|
    int result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
 | 
						|
    EXPECT_EQ(static_cast<int>(kBufferSize), result);
 | 
						|
    send_pos += result;
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
    EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE));
 | 
						|
    EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
 | 
						|
 | 
						|
    // Receive buffer is already filled, fill send buffer again
 | 
						|
    result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
 | 
						|
    EXPECT_EQ(static_cast<int>(kBufferSize), result);
 | 
						|
    send_pos += result;
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
    EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE));
 | 
						|
    EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
 | 
						|
 | 
						|
    // No more room in send or receive buffer
 | 
						|
    result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
 | 
						|
    EXPECT_EQ(-1, result);
 | 
						|
    EXPECT_TRUE(a->IsBlocking());
 | 
						|
 | 
						|
    // Read a subset of the data
 | 
						|
    result = b->Recv(recv_buffer + recv_pos, 500);
 | 
						|
    EXPECT_EQ(500, result);
 | 
						|
    recv_pos += result;
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
    EXPECT_TRUE(sink.Check(a, testing::SSE_WRITE));
 | 
						|
    EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
 | 
						|
 | 
						|
    // Room for more on the sending side
 | 
						|
    result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
 | 
						|
    EXPECT_EQ(500, result);
 | 
						|
    send_pos += result;
 | 
						|
 | 
						|
    // Empty the recv buffer
 | 
						|
    while (true) {
 | 
						|
      result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos);
 | 
						|
      if (result < 0) {
 | 
						|
        EXPECT_EQ(-1, result);
 | 
						|
        EXPECT_TRUE(b->IsBlocking());
 | 
						|
        break;
 | 
						|
      }
 | 
						|
      recv_pos += result;
 | 
						|
    }
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
    EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
 | 
						|
 | 
						|
    // Continue to empty the recv buffer
 | 
						|
    while (true) {
 | 
						|
      result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos);
 | 
						|
      if (result < 0) {
 | 
						|
        EXPECT_EQ(-1, result);
 | 
						|
        EXPECT_TRUE(b->IsBlocking());
 | 
						|
        break;
 | 
						|
      }
 | 
						|
      recv_pos += result;
 | 
						|
    }
 | 
						|
 | 
						|
    // Send last of the data
 | 
						|
    result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
 | 
						|
    EXPECT_EQ(500, result);
 | 
						|
    send_pos += result;
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
    EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
 | 
						|
 | 
						|
    // Receive the last of the data
 | 
						|
    while (true) {
 | 
						|
      result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos);
 | 
						|
      if (result < 0) {
 | 
						|
        EXPECT_EQ(-1, result);
 | 
						|
        EXPECT_TRUE(b->IsBlocking());
 | 
						|
        break;
 | 
						|
      }
 | 
						|
      recv_pos += result;
 | 
						|
    }
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
    EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
 | 
						|
 | 
						|
    // The received data matches the sent data
 | 
						|
    EXPECT_EQ(kDataSize, send_pos);
 | 
						|
    EXPECT_EQ(kDataSize, recv_pos);
 | 
						|
    EXPECT_EQ(0, memcmp(recv_buffer, send_buffer, kDataSize));
 | 
						|
  }
 | 
						|
 | 
						|
  void TcpSendsPacketsInOrderTest(const SocketAddress& initial_addr) {
 | 
						|
    const SocketAddress kEmptyAddr;
 | 
						|
 | 
						|
    // Connect two sockets
 | 
						|
    AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(),
 | 
						|
                                            SOCK_STREAM);
 | 
						|
    AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(),
 | 
						|
                                            SOCK_STREAM);
 | 
						|
    a->Bind(initial_addr);
 | 
						|
    EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
						|
    b->Bind(initial_addr);
 | 
						|
    EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
 | 
						|
 | 
						|
    EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
 | 
						|
    EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    // First, deliver all packets in 0 ms.
 | 
						|
    char buffer[2] = { 0, 0 };
 | 
						|
    const char cNumPackets = 10;
 | 
						|
    for (char i = 0; i < cNumPackets; ++i) {
 | 
						|
      buffer[0] = '0' + i;
 | 
						|
      EXPECT_EQ(1, a->Send(buffer, 1));
 | 
						|
    }
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    for (char i = 0; i < cNumPackets; ++i) {
 | 
						|
      EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer)));
 | 
						|
      EXPECT_EQ(static_cast<char>('0' + i), buffer[0]);
 | 
						|
    }
 | 
						|
 | 
						|
    // Next, deliver packets at random intervals
 | 
						|
    const uint32 mean = 50;
 | 
						|
    const uint32 stddev = 50;
 | 
						|
 | 
						|
    ss_->set_delay_mean(mean);
 | 
						|
    ss_->set_delay_stddev(stddev);
 | 
						|
    ss_->UpdateDelayDistribution();
 | 
						|
 | 
						|
    for (char i = 0; i < cNumPackets; ++i) {
 | 
						|
      buffer[0] = 'A' + i;
 | 
						|
      EXPECT_EQ(1, a->Send(buffer, 1));
 | 
						|
    }
 | 
						|
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    for (char i = 0; i < cNumPackets; ++i) {
 | 
						|
      EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer)));
 | 
						|
      EXPECT_EQ(static_cast<char>('A' + i), buffer[0]);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  void BandwidthTest(const SocketAddress& initial_addr) {
 | 
						|
    AsyncSocket* send_socket =
 | 
						|
        ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
 | 
						|
    AsyncSocket* recv_socket =
 | 
						|
        ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
 | 
						|
    ASSERT_EQ(0, send_socket->Bind(initial_addr));
 | 
						|
    ASSERT_EQ(0, recv_socket->Bind(initial_addr));
 | 
						|
    EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
 | 
						|
    EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family());
 | 
						|
    ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress()));
 | 
						|
 | 
						|
    uint32 bandwidth = 64 * 1024;
 | 
						|
    ss_->set_bandwidth(bandwidth);
 | 
						|
 | 
						|
    Thread* pthMain = Thread::Current();
 | 
						|
    Sender sender(pthMain, send_socket, 80 * 1024);
 | 
						|
    Receiver receiver(pthMain, recv_socket, bandwidth);
 | 
						|
 | 
						|
    pthMain->ProcessMessages(5000);
 | 
						|
    sender.done = true;
 | 
						|
    pthMain->ProcessMessages(5000);
 | 
						|
 | 
						|
    ASSERT_TRUE(receiver.count >= 5 * 3 * bandwidth / 4);
 | 
						|
    ASSERT_TRUE(receiver.count <= 6 * bandwidth);  // queue could drain for 1s
 | 
						|
 | 
						|
    ss_->set_bandwidth(0);
 | 
						|
  }
 | 
						|
 | 
						|
  void DelayTest(const SocketAddress& initial_addr) {
 | 
						|
    time_t seed = ::time(NULL);
 | 
						|
    LOG(LS_VERBOSE) << "seed = " << seed;
 | 
						|
    srand(static_cast<unsigned int>(seed));
 | 
						|
 | 
						|
    const uint32 mean = 2000;
 | 
						|
    const uint32 stddev = 500;
 | 
						|
 | 
						|
    ss_->set_delay_mean(mean);
 | 
						|
    ss_->set_delay_stddev(stddev);
 | 
						|
    ss_->UpdateDelayDistribution();
 | 
						|
 | 
						|
    AsyncSocket* send_socket =
 | 
						|
        ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
 | 
						|
    AsyncSocket* recv_socket =
 | 
						|
        ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
 | 
						|
    ASSERT_EQ(0, send_socket->Bind(initial_addr));
 | 
						|
    ASSERT_EQ(0, recv_socket->Bind(initial_addr));
 | 
						|
    EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
 | 
						|
    EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family());
 | 
						|
    ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress()));
 | 
						|
 | 
						|
    Thread* pthMain = Thread::Current();
 | 
						|
    // Avg packet size is 2K, so at 200KB/s for 10s, we should see about
 | 
						|
    // 1000 packets, which is necessary to get a good distribution.
 | 
						|
    Sender sender(pthMain, send_socket, 100 * 2 * 1024);
 | 
						|
    Receiver receiver(pthMain, recv_socket, 0);
 | 
						|
 | 
						|
    pthMain->ProcessMessages(10000);
 | 
						|
    sender.done = receiver.done = true;
 | 
						|
    ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
    const double sample_mean = receiver.sum / receiver.samples;
 | 
						|
    double num =
 | 
						|
        receiver.samples * receiver.sum_sq - receiver.sum * receiver.sum;
 | 
						|
    double den = receiver.samples * (receiver.samples - 1);
 | 
						|
    const double sample_stddev = std::sqrt(num / den);
 | 
						|
    LOG(LS_VERBOSE) << "mean=" << sample_mean << " stddev=" << sample_stddev;
 | 
						|
 | 
						|
    EXPECT_LE(500u, receiver.samples);
 | 
						|
    // We initially used a 0.1 fudge factor, but on the build machine, we
 | 
						|
    // have seen the value differ by as much as 0.13.
 | 
						|
    EXPECT_NEAR(mean, sample_mean, 0.15 * mean);
 | 
						|
    EXPECT_NEAR(stddev, sample_stddev, 0.15 * stddev);
 | 
						|
 | 
						|
    ss_->set_delay_mean(0);
 | 
						|
    ss_->set_delay_stddev(0);
 | 
						|
    ss_->UpdateDelayDistribution();
 | 
						|
  }
 | 
						|
 | 
						|
  // Test cross-family communication between a client bound to client_addr and a
 | 
						|
  // server bound to server_addr. shouldSucceed indicates if communication is
 | 
						|
  // expected to work or not.
 | 
						|
  void CrossFamilyConnectionTest(const SocketAddress& client_addr,
 | 
						|
                                 const SocketAddress& server_addr,
 | 
						|
                                 bool shouldSucceed) {
 | 
						|
    testing::StreamSink sink;
 | 
						|
    SocketAddress accept_address;
 | 
						|
    const SocketAddress kEmptyAddr;
 | 
						|
 | 
						|
    // Client gets a IPv4 address
 | 
						|
    AsyncSocket* client = ss_->CreateAsyncSocket(client_addr.family(),
 | 
						|
                                                 SOCK_STREAM);
 | 
						|
    sink.Monitor(client);
 | 
						|
    EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
 | 
						|
    EXPECT_EQ(client->GetLocalAddress(), kEmptyAddr);
 | 
						|
    client->Bind(client_addr);
 | 
						|
 | 
						|
    // Server gets a non-mapped non-any IPv6 address.
 | 
						|
    // IPv4 sockets should not be able to connect to this.
 | 
						|
    AsyncSocket* server = ss_->CreateAsyncSocket(server_addr.family(),
 | 
						|
                                                 SOCK_STREAM);
 | 
						|
    sink.Monitor(server);
 | 
						|
    server->Bind(server_addr);
 | 
						|
    server->Listen(5);
 | 
						|
 | 
						|
    if (shouldSucceed) {
 | 
						|
      EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
      ss_->ProcessMessagesUntilIdle();
 | 
						|
      EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
 | 
						|
      Socket* accepted = server->Accept(&accept_address);
 | 
						|
      EXPECT_TRUE(NULL != accepted);
 | 
						|
      EXPECT_NE(kEmptyAddr, accept_address);
 | 
						|
      ss_->ProcessMessagesUntilIdle();
 | 
						|
      EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN));
 | 
						|
      EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
 | 
						|
    } else {
 | 
						|
      // Check that the connection failed.
 | 
						|
      EXPECT_EQ(-1, client->Connect(server->GetLocalAddress()));
 | 
						|
      ss_->ProcessMessagesUntilIdle();
 | 
						|
 | 
						|
      EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
 | 
						|
      EXPECT_TRUE(NULL == server->Accept(&accept_address));
 | 
						|
      EXPECT_EQ(accept_address, kEmptyAddr);
 | 
						|
      EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
 | 
						|
      EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
 | 
						|
      EXPECT_EQ(client->GetRemoteAddress(), kEmptyAddr);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Test cross-family datagram sending between a client bound to client_addr
 | 
						|
  // and a server bound to server_addr. shouldSucceed indicates if sending is
 | 
						|
  // expected to succed or not.
 | 
						|
  void CrossFamilyDatagramTest(const SocketAddress& client_addr,
 | 
						|
                               const SocketAddress& server_addr,
 | 
						|
                               bool shouldSucceed) {
 | 
						|
    AsyncSocket* socket = ss_->CreateAsyncSocket(SOCK_DGRAM);
 | 
						|
    socket->Bind(server_addr);
 | 
						|
    SocketAddress bound_server_addr = socket->GetLocalAddress();
 | 
						|
    TestClient* client1 = new TestClient(new AsyncUDPSocket(socket));
 | 
						|
 | 
						|
    AsyncSocket* socket2 = ss_->CreateAsyncSocket(SOCK_DGRAM);
 | 
						|
    socket2->Bind(client_addr);
 | 
						|
    TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2));
 | 
						|
    SocketAddress client2_addr;
 | 
						|
 | 
						|
    if (shouldSucceed) {
 | 
						|
      EXPECT_EQ(3, client2->SendTo("foo", 3, bound_server_addr));
 | 
						|
      EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
 | 
						|
      SocketAddress client1_addr;
 | 
						|
      EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
 | 
						|
      EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
 | 
						|
      EXPECT_EQ(client1_addr, bound_server_addr);
 | 
						|
    } else {
 | 
						|
      EXPECT_EQ(-1, client2->SendTo("foo", 3, bound_server_addr));
 | 
						|
      EXPECT_FALSE(client1->CheckNextPacket("foo", 3, 0));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
 protected:
 | 
						|
  virtual void SetUp() {
 | 
						|
    Thread::Current()->set_socketserver(ss_);
 | 
						|
  }
 | 
						|
  virtual void TearDown() {
 | 
						|
    Thread::Current()->set_socketserver(NULL);
 | 
						|
  }
 | 
						|
 | 
						|
  VirtualSocketServer* ss_;
 | 
						|
  const SocketAddress kIPv4AnyAddress;
 | 
						|
  const SocketAddress kIPv6AnyAddress;
 | 
						|
};
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, basic_v4) {
 | 
						|
  SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 5000);
 | 
						|
  BasicTest(ipv4_test_addr);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, basic_v6) {
 | 
						|
  SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 5000);
 | 
						|
  BasicTest(ipv6_test_addr);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, connect_v4) {
 | 
						|
  ConnectTest(kIPv4AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, connect_v6) {
 | 
						|
  ConnectTest(kIPv6AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, connect_to_non_listener_v4) {
 | 
						|
  ConnectToNonListenerTest(kIPv4AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, connect_to_non_listener_v6) {
 | 
						|
  ConnectToNonListenerTest(kIPv6AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, close_during_connect_v4) {
 | 
						|
  CloseDuringConnectTest(kIPv4AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, close_during_connect_v6) {
 | 
						|
  CloseDuringConnectTest(kIPv6AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, close_v4) {
 | 
						|
  CloseTest(kIPv4AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, close_v6) {
 | 
						|
  CloseTest(kIPv6AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, tcp_send_v4) {
 | 
						|
  TcpSendTest(kIPv4AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, tcp_send_v6) {
 | 
						|
  TcpSendTest(kIPv6AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v4) {
 | 
						|
  TcpSendsPacketsInOrderTest(kIPv4AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v6) {
 | 
						|
  TcpSendsPacketsInOrderTest(kIPv6AnyAddress);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, bandwidth_v4) {
 | 
						|
  SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 1000);
 | 
						|
  BandwidthTest(ipv4_test_addr);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, bandwidth_v6) {
 | 
						|
  SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 1000);
 | 
						|
  BandwidthTest(ipv6_test_addr);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, delay_v4) {
 | 
						|
  SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 1000);
 | 
						|
  DelayTest(ipv4_test_addr);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, delay_v6) {
 | 
						|
  SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 1000);
 | 
						|
  DelayTest(ipv6_test_addr);
 | 
						|
}
 | 
						|
 | 
						|
// Works, receiving socket sees 127.0.0.2.
 | 
						|
TEST_F(VirtualSocketServerTest, CanConnectFromMappedIPv6ToIPv4Any) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("::ffff:127.0.0.2", 0),
 | 
						|
                            SocketAddress("0.0.0.0", 5000),
 | 
						|
                            true);
 | 
						|
}
 | 
						|
 | 
						|
// Fails.
 | 
						|
TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToIPv4Any) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("::2", 0),
 | 
						|
                            SocketAddress("0.0.0.0", 5000),
 | 
						|
                            false);
 | 
						|
}
 | 
						|
 | 
						|
// Fails.
 | 
						|
TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToMappedIPv6) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("::2", 0),
 | 
						|
                            SocketAddress("::ffff:127.0.0.1", 5000),
 | 
						|
                            false);
 | 
						|
}
 | 
						|
 | 
						|
// Works. receiving socket sees ::ffff:127.0.0.2.
 | 
						|
TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToIPv6Any) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0),
 | 
						|
                            SocketAddress("::", 5000),
 | 
						|
                            true);
 | 
						|
}
 | 
						|
 | 
						|
// Fails.
 | 
						|
TEST_F(VirtualSocketServerTest, CantConnectFromIPv4ToUnMappedIPv6) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0),
 | 
						|
                            SocketAddress("::1", 5000),
 | 
						|
                            false);
 | 
						|
}
 | 
						|
 | 
						|
// Works. Receiving socket sees ::ffff:127.0.0.1.
 | 
						|
TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToMappedIPv6) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("127.0.0.1", 0),
 | 
						|
                            SocketAddress("::ffff:127.0.0.2", 5000),
 | 
						|
                            true);
 | 
						|
}
 | 
						|
 | 
						|
// Works, receiving socket sees a result from GetNextIP.
 | 
						|
TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv6ToIPv4Any) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("::", 0),
 | 
						|
                            SocketAddress("0.0.0.0", 5000),
 | 
						|
                            true);
 | 
						|
}
 | 
						|
 | 
						|
// Works, receiving socket sees whatever GetNextIP gave the client.
 | 
						|
TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv4ToIPv6Any) {
 | 
						|
  CrossFamilyConnectionTest(SocketAddress("0.0.0.0", 0),
 | 
						|
                            SocketAddress("::", 5000),
 | 
						|
                            true);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv4ToIPv6Any) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("0.0.0.0", 0),
 | 
						|
                          SocketAddress("::", 5000),
 | 
						|
                          true);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromMappedIPv6ToIPv4Any) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("::ffff:127.0.0.1", 0),
 | 
						|
                          SocketAddress("0.0.0.0", 5000),
 | 
						|
                          true);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToIPv4Any) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("::2", 0),
 | 
						|
                          SocketAddress("0.0.0.0", 5000),
 | 
						|
                          false);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToMappedIPv6) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("::2", 0),
 | 
						|
                          SocketAddress("::ffff:127.0.0.1", 5000),
 | 
						|
                          false);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToIPv6Any) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0),
 | 
						|
                          SocketAddress("::", 5000),
 | 
						|
                          true);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CantSendDatagramFromIPv4ToUnMappedIPv6) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0),
 | 
						|
                          SocketAddress("::1", 5000),
 | 
						|
                          false);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToMappedIPv6) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("127.0.0.1", 0),
 | 
						|
                          SocketAddress("::ffff:127.0.0.2", 5000),
 | 
						|
                          true);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv6ToIPv4Any) {
 | 
						|
  CrossFamilyDatagramTest(SocketAddress("::", 0),
 | 
						|
                          SocketAddress("0.0.0.0", 5000),
 | 
						|
                          true);
 | 
						|
}
 | 
						|
 | 
						|
TEST_F(VirtualSocketServerTest, CreatesStandardDistribution) {
 | 
						|
  const uint32 kTestMean[] = { 10, 100, 333, 1000 };
 | 
						|
  const double kTestDev[] = { 0.25, 0.1, 0.01 };
 | 
						|
  // TODO: The current code only works for 1000 data points or more.
 | 
						|
  const uint32 kTestSamples[] = { /*10, 100,*/ 1000 };
 | 
						|
  for (size_t midx = 0; midx < ARRAY_SIZE(kTestMean); ++midx) {
 | 
						|
    for (size_t didx = 0; didx < ARRAY_SIZE(kTestDev); ++didx) {
 | 
						|
      for (size_t sidx = 0; sidx < ARRAY_SIZE(kTestSamples); ++sidx) {
 | 
						|
        ASSERT_LT(0u, kTestSamples[sidx]);
 | 
						|
        const uint32 kStdDev =
 | 
						|
            static_cast<uint32>(kTestDev[didx] * kTestMean[midx]);
 | 
						|
        VirtualSocketServer::Function* f =
 | 
						|
            VirtualSocketServer::CreateDistribution(kTestMean[midx],
 | 
						|
                                                    kStdDev,
 | 
						|
                                                    kTestSamples[sidx]);
 | 
						|
        ASSERT_TRUE(NULL != f);
 | 
						|
        ASSERT_EQ(kTestSamples[sidx], f->size());
 | 
						|
        double sum = 0;
 | 
						|
        for (uint32 i = 0; i < f->size(); ++i) {
 | 
						|
          sum += (*f)[i].second;
 | 
						|
        }
 | 
						|
        const double mean = sum / f->size();
 | 
						|
        double sum_sq_dev = 0;
 | 
						|
        for (uint32 i = 0; i < f->size(); ++i) {
 | 
						|
          double dev = (*f)[i].second - mean;
 | 
						|
          sum_sq_dev += dev * dev;
 | 
						|
        }
 | 
						|
        const double stddev = std::sqrt(sum_sq_dev / f->size());
 | 
						|
        EXPECT_NEAR(kTestMean[midx], mean, 0.1 * kTestMean[midx])
 | 
						|
          << "M=" << kTestMean[midx]
 | 
						|
          << " SD=" << kStdDev
 | 
						|
          << " N=" << kTestSamples[sidx];
 | 
						|
        EXPECT_NEAR(kStdDev, stddev, 0.1 * kStdDev)
 | 
						|
          << "M=" << kTestMean[midx]
 | 
						|
          << " SD=" << kStdDev
 | 
						|
          << " N=" << kTestSamples[sidx];
 | 
						|
        delete f;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |