R=mallinath@webrtc.org Review URL: https://webrtc-codereview.appspot.com/2000006 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4519 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			1030 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1030 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2007, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "talk/base/socket_unittest.h"
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#include "talk/base/asyncudpsocket.h"
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#include "talk/base/gunit.h"
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#include "talk/base/nethelpers.h"
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#include "talk/base/socketserver.h"
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#include "talk/base/testclient.h"
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#include "talk/base/testutils.h"
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#include "talk/base/thread.h"
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namespace talk_base {
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#define MAYBE_SKIP_IPV6                             \
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  if (!HasIPv6Enabled()) {                          \
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    LOG(LS_INFO) << "No IPv6... skipping";          \
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    return;                                         \
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  }
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void SocketTest::TestConnectIPv4() {
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  ConnectInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectIPv6() {
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  MAYBE_SKIP_IPV6;
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  ConnectInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWithDnsLookupIPv4() {
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  ConnectWithDnsLookupInternal(kIPv4Loopback, "localhost");
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}
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void SocketTest::TestConnectWithDnsLookupIPv6() {
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  // TODO: Enable this when DNS resolution supports IPv6.
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  LOG(LS_INFO) << "Skipping IPv6 DNS test";
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  // ConnectWithDnsLookupInternal(kIPv6Loopback, "localhost6");
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}
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void SocketTest::TestConnectFailIPv4() {
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  ConnectFailInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectFailIPv6() {
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  MAYBE_SKIP_IPV6;
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  ConnectFailInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWithDnsLookupFailIPv4() {
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  ConnectWithDnsLookupFailInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectWithDnsLookupFailIPv6() {
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  MAYBE_SKIP_IPV6;
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  ConnectWithDnsLookupFailInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWithClosedSocketIPv4() {
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  ConnectWithClosedSocketInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectWithClosedSocketIPv6() {
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  MAYBE_SKIP_IPV6;
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  ConnectWithClosedSocketInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWhileNotClosedIPv4() {
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  ConnectWhileNotClosedInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectWhileNotClosedIPv6() {
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  MAYBE_SKIP_IPV6;
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  ConnectWhileNotClosedInternal(kIPv6Loopback);
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}
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void SocketTest::TestServerCloseDuringConnectIPv4() {
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  ServerCloseDuringConnectInternal(kIPv4Loopback);
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}
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void SocketTest::TestServerCloseDuringConnectIPv6() {
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  MAYBE_SKIP_IPV6;
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  ServerCloseDuringConnectInternal(kIPv6Loopback);
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}
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void SocketTest::TestClientCloseDuringConnectIPv4() {
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  ClientCloseDuringConnectInternal(kIPv4Loopback);
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}
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void SocketTest::TestClientCloseDuringConnectIPv6() {
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  MAYBE_SKIP_IPV6;
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  ClientCloseDuringConnectInternal(kIPv6Loopback);
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}
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void SocketTest::TestServerCloseIPv4() {
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  ServerCloseInternal(kIPv4Loopback);
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}
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void SocketTest::TestServerCloseIPv6() {
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  MAYBE_SKIP_IPV6;
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  ServerCloseInternal(kIPv6Loopback);
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}
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void SocketTest::TestCloseInClosedCallbackIPv4() {
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  CloseInClosedCallbackInternal(kIPv4Loopback);
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}
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void SocketTest::TestCloseInClosedCallbackIPv6() {
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  MAYBE_SKIP_IPV6;
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  CloseInClosedCallbackInternal(kIPv6Loopback);
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}
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void SocketTest::TestSocketServerWaitIPv4() {
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  SocketServerWaitInternal(kIPv4Loopback);
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}
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void SocketTest::TestSocketServerWaitIPv6() {
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  MAYBE_SKIP_IPV6;
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  SocketServerWaitInternal(kIPv6Loopback);
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}
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void SocketTest::TestTcpIPv4() {
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  TcpInternal(kIPv4Loopback);
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}
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void SocketTest::TestTcpIPv6() {
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  MAYBE_SKIP_IPV6;
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  TcpInternal(kIPv6Loopback);
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}
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void SocketTest::TestSingleFlowControlCallbackIPv4() {
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  SingleFlowControlCallbackInternal(kIPv4Loopback);
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}
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void SocketTest::TestSingleFlowControlCallbackIPv6() {
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  MAYBE_SKIP_IPV6;
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  SingleFlowControlCallbackInternal(kIPv6Loopback);
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}
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void SocketTest::TestUdpIPv4() {
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  UdpInternal(kIPv4Loopback);
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}
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void SocketTest::TestUdpIPv6() {
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  MAYBE_SKIP_IPV6;
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  UdpInternal(kIPv6Loopback);
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}
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void SocketTest::TestUdpReadyToSendIPv4() {
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#if !defined(OSX)
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  // TODO(ronghuawu): Enable this test (currently failed on build bots) on mac.
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  UdpReadyToSend(kIPv4Loopback);
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#endif
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}
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void SocketTest::TestUdpReadyToSendIPv6() {
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#if defined(WIN32)
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  // TODO(ronghuawu): Enable this test (currently flakey) on mac and linux.
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  MAYBE_SKIP_IPV6;
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  UdpReadyToSend(kIPv6Loopback);
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#endif
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}
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void SocketTest::TestGetSetOptionsIPv4() {
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  GetSetOptionsInternal(kIPv4Loopback);
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}
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void SocketTest::TestGetSetOptionsIPv6() {
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  MAYBE_SKIP_IPV6;
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  GetSetOptionsInternal(kIPv6Loopback);
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}
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// For unbound sockets, GetLocalAddress / GetRemoteAddress return AF_UNSPEC
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// values on Windows, but an empty address of the same family on Linux/MacOS X.
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bool IsUnspecOrEmptyIP(const IPAddress& address) {
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#ifndef WIN32
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  return IPIsAny(address);
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#else
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  return address.family() == AF_UNSPEC;
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#endif
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}
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void SocketTest::ConnectInternal(const IPAddress& loopback) {
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  testing::StreamSink sink;
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  SocketAddress accept_addr;
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  // Create client.
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  scoped_ptr<AsyncSocket> client(ss_->CreateAsyncSocket(loopback.family(),
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                                                        SOCK_STREAM));
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  sink.Monitor(client.get());
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  EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState());
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  EXPECT_PRED1(IsUnspecOrEmptyIP, client->GetLocalAddress().ipaddr());
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  // Create server and listen.
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  scoped_ptr<AsyncSocket> server(
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      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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  sink.Monitor(server.get());
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  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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  EXPECT_EQ(0, server->Listen(5));
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  EXPECT_EQ(AsyncSocket::CS_CONNECTING, server->GetState());
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  // Ensure no pending server connections, since we haven't done anything yet.
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  EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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  EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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  EXPECT_TRUE(accept_addr.IsNil());
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  // Attempt connect to listening socket.
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  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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  EXPECT_FALSE(client->GetLocalAddress().IsNil());
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  EXPECT_NE(server->GetLocalAddress(), client->GetLocalAddress());
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  // Client is connecting, outcome not yet determined.
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  EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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  // Server has pending connection, accept it.
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  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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  ASSERT_TRUE(accepted);
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  EXPECT_FALSE(accept_addr.IsNil());
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  EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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  // Connected from server perspective, check the addresses are correct.
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  EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
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  EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
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  EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
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  // Connected from client perspective, check the addresses are correct.
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  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
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  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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  EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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}
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void SocketTest::ConnectWithDnsLookupInternal(const IPAddress& loopback,
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                                              const std::string& host) {
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  testing::StreamSink sink;
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  SocketAddress accept_addr;
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  // Create client.
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  scoped_ptr<AsyncSocket> client(
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      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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  sink.Monitor(client.get());
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  // Create server and listen.
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  scoped_ptr<AsyncSocket> server(
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      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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  sink.Monitor(server.get());
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  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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  EXPECT_EQ(0, server->Listen(5));
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  // Attempt connect to listening socket.
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  SocketAddress dns_addr(server->GetLocalAddress());
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  dns_addr.SetIP(host);
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  EXPECT_EQ(0, client->Connect(dns_addr));
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  // TODO: Bind when doing DNS lookup.
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  //EXPECT_NE(kEmptyAddr, client->GetLocalAddress());  // Implicit Bind
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  // Client is connecting, outcome not yet determined.
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  EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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  // Server has pending connection, accept it.
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  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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  ASSERT_TRUE(accepted);
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  EXPECT_FALSE(accept_addr.IsNil());
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  EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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  // Connected from server perspective, check the addresses are correct.
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  EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
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  EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
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  EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
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  // Connected from client perspective, check the addresses are correct.
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  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
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  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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  EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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}
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void SocketTest::ConnectFailInternal(const IPAddress& loopback) {
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  testing::StreamSink sink;
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  SocketAddress accept_addr;
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  // Create client.
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  scoped_ptr<AsyncSocket> client(
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      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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  sink.Monitor(client.get());
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  // Create server, but don't listen yet.
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  scoped_ptr<AsyncSocket> server(
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      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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  sink.Monitor(server.get());
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  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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  // Attempt connect to a non-existent socket.
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  // We don't connect to the server socket created above, since on
 | 
						|
  // MacOS it takes about 75 seconds to get back an error!
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  SocketAddress bogus_addr(loopback, 65535);
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  EXPECT_EQ(0, client->Connect(bogus_addr));
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  // Wait for connection to fail (ECONNREFUSED).
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  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
 | 
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  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
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  EXPECT_TRUE(client->GetRemoteAddress().IsNil());
 | 
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 | 
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  // Should be no pending server connections.
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  EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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						|
  EXPECT_TRUE(NULL == server->Accept(&accept_addr));
 | 
						|
  EXPECT_EQ(IPAddress(), accept_addr.ipaddr());
 | 
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}
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 | 
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void SocketTest::ConnectWithDnsLookupFailInternal(const IPAddress& loopback) {
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						|
  testing::StreamSink sink;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
 | 
						|
  // Create server, but don't listen yet.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
 | 
						|
  // Attempt connect to a non-existent host.
 | 
						|
  // We don't connect to the server socket created above, since on
 | 
						|
  // MacOS it takes about 75 seconds to get back an error!
 | 
						|
  SocketAddress bogus_dns_addr("not-a-real-hostname", 65535);
 | 
						|
  EXPECT_EQ(0, client->Connect(bogus_dns_addr));
 | 
						|
 | 
						|
  // Wait for connection to fail (EHOSTNOTFOUND).
 | 
						|
  bool dns_lookup_finished = false;
 | 
						|
  WAIT_(client->GetState() == AsyncSocket::CS_CLOSED, kTimeout,
 | 
						|
        dns_lookup_finished);
 | 
						|
  if (!dns_lookup_finished) {
 | 
						|
    LOG(LS_WARNING) << "Skipping test; DNS resolution took longer than 5 "
 | 
						|
                    << "seconds.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
 | 
						|
  EXPECT_TRUE(client->GetRemoteAddress().IsNil());
 | 
						|
  // Should be no pending server connections.
 | 
						|
  EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
 | 
						|
  EXPECT_TRUE(NULL == server->Accept(&accept_addr));
 | 
						|
  EXPECT_TRUE(accept_addr.IsNil());
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::ConnectWithClosedSocketInternal(const IPAddress& loopback) {
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Create a client and put in to CS_CLOSED state.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  EXPECT_EQ(0, client->Close());
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState());
 | 
						|
 | 
						|
  // Connect() should reinitialize the socket, and put it in to CS_CONNECTING.
 | 
						|
  EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress())));
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::ConnectWhileNotClosedInternal(const IPAddress& loopback) {
 | 
						|
  // Create server and listen.
 | 
						|
  testing::StreamSink sink;
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
  // Create client, connect.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress())));
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
 | 
						|
  // Try to connect again. Should fail, but not interfere with original attempt.
 | 
						|
  EXPECT_EQ(SOCKET_ERROR,
 | 
						|
            client->Connect(SocketAddress(server->GetLocalAddress())));
 | 
						|
 | 
						|
  // Accept the original connection.
 | 
						|
  SocketAddress accept_addr;
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  EXPECT_FALSE(accept_addr.IsNil());
 | 
						|
 | 
						|
  // Check the states and addresses.
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
 | 
						|
  EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
 | 
						|
  EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
 | 
						|
  // Try to connect again, to an unresolved hostname.
 | 
						|
  // Shouldn't break anything.
 | 
						|
  EXPECT_EQ(SOCKET_ERROR,
 | 
						|
            client->Connect(SocketAddress("localhost",
 | 
						|
                                          server->GetLocalAddress().port())));
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::ServerCloseDuringConnectInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Attempt connect to listening socket.
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
 | 
						|
  // Close down the server while the socket is in the accept queue.
 | 
						|
  EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout);
 | 
						|
  server->Close();
 | 
						|
 | 
						|
  // This should fail the connection for the client. Clean up.
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
 | 
						|
  client->Close();
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::ClientCloseDuringConnectInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Attempt connect to listening socket.
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
 | 
						|
  // Close down the client while the socket is in the accept queue.
 | 
						|
  EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout);
 | 
						|
  client->Close();
 | 
						|
 | 
						|
  // The connection should still be able to be accepted.
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  sink.Monitor(accepted.get());
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
 | 
						|
 | 
						|
  // The accepted socket should then close (possibly with err, timing-related)
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, accepted->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE) ||
 | 
						|
              sink.Check(accepted.get(), testing::SSE_ERROR));
 | 
						|
 | 
						|
  // The client should not get a close event.
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::ServerCloseInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Attempt connection.
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
 | 
						|
  // Accept connection.
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  sink.Monitor(accepted.get());
 | 
						|
 | 
						|
  // Both sides are now connected.
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
  EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
 | 
						|
 | 
						|
  // Send data to the client, and then close the connection.
 | 
						|
  EXPECT_EQ(1, accepted->Send("a", 1));
 | 
						|
  accepted->Close();
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState());
 | 
						|
 | 
						|
  // Expect that the client is notified, and has not yet closed.
 | 
						|
  EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
 | 
						|
 | 
						|
  // Ensure the data can be read.
 | 
						|
  char buffer[10];
 | 
						|
  EXPECT_EQ(1, client->Recv(buffer, sizeof(buffer)));
 | 
						|
  EXPECT_EQ('a', buffer[0]);
 | 
						|
 | 
						|
  // Now we should close, but the remote address will remain.
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_FALSE(client->GetRemoteAddress().IsAnyIP());
 | 
						|
 | 
						|
  // The closer should not get a close signal.
 | 
						|
  EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_TRUE(accepted->GetRemoteAddress().IsNil());
 | 
						|
 | 
						|
  // And the closee should only get a single signal.
 | 
						|
  Thread::Current()->ProcessMessages(0);
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
 | 
						|
  // Close down the client and ensure all is good.
 | 
						|
  client->Close();
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_TRUE(client->GetRemoteAddress().IsNil());
 | 
						|
}
 | 
						|
 | 
						|
class SocketCloser : public sigslot::has_slots<> {
 | 
						|
 public:
 | 
						|
  void OnClose(AsyncSocket* socket, int error) {
 | 
						|
    socket->Close();  // Deleting here would blow up the vector of handlers
 | 
						|
                      // for the socket's signal.
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
void SocketTest::CloseInClosedCallbackInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
  SocketCloser closer;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
  client->SignalCloseEvent.connect(&closer, &SocketCloser::OnClose);
 | 
						|
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Attempt connection.
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
 | 
						|
  // Accept connection.
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  sink.Monitor(accepted.get());
 | 
						|
 | 
						|
  // Both sides are now connected.
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
  EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
 | 
						|
 | 
						|
  // Send data to the client, and then close the connection.
 | 
						|
  accepted->Close();
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState());
 | 
						|
 | 
						|
  // Expect that the client is notified, and has not yet closed.
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
 | 
						|
 | 
						|
  // Now we should be closed and invalidated
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_TRUE(Socket::CS_CLOSED == client->GetState());
 | 
						|
}
 | 
						|
 | 
						|
class Sleeper : public MessageHandler {
 | 
						|
 public:
 | 
						|
  Sleeper() {}
 | 
						|
  void OnMessage(Message* msg) {
 | 
						|
    Thread::Current()->SleepMs(500);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
void SocketTest::SocketServerWaitInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create & connect server and client sockets.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
 | 
						|
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  sink.Monitor(accepted.get());
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
 | 
						|
  EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
 | 
						|
  EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
 | 
						|
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
 | 
						|
  EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
 | 
						|
  // Do an i/o operation, triggering an eventual callback.
 | 
						|
  EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
 | 
						|
  char buf[1024] = {0};
 | 
						|
 | 
						|
  EXPECT_EQ(1024, client->Send(buf, 1024));
 | 
						|
  EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
 | 
						|
 | 
						|
  // Shouldn't signal when blocked in a thread Send, where process_io is false.
 | 
						|
  scoped_ptr<Thread> thread(new Thread());
 | 
						|
  thread->Start();
 | 
						|
  Sleeper sleeper;
 | 
						|
  TypedMessageData<AsyncSocket*> data(client.get());
 | 
						|
  thread->Send(&sleeper, 0, &data);
 | 
						|
  EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
 | 
						|
 | 
						|
  // But should signal when process_io is true.
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(accepted.get(), testing::SSE_READ)), kTimeout);
 | 
						|
  EXPECT_LT(0, accepted->Recv(buf, 1024));
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::TcpInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create test data.
 | 
						|
  const size_t kDataSize = 1024 * 1024;
 | 
						|
  scoped_array<char> send_buffer(new char[kDataSize]);
 | 
						|
  scoped_array<char> recv_buffer(new char[kDataSize]);
 | 
						|
  size_t send_pos = 0, recv_pos = 0;
 | 
						|
  for (size_t i = 0; i < kDataSize; ++i) {
 | 
						|
    send_buffer[i] = static_cast<char>(i % 256);
 | 
						|
    recv_buffer[i] = 0;
 | 
						|
  }
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Attempt connection.
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
 | 
						|
  // Accept connection.
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  sink.Monitor(accepted.get());
 | 
						|
 | 
						|
  // Both sides are now connected.
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
  EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
 | 
						|
 | 
						|
  // Send and receive a bunch of data.
 | 
						|
  bool send_waiting_for_writability = false;
 | 
						|
  bool send_expect_success = true;
 | 
						|
  bool recv_waiting_for_readability = true;
 | 
						|
  bool recv_expect_success = false;
 | 
						|
  int data_in_flight = 0;
 | 
						|
  while (recv_pos < kDataSize) {
 | 
						|
    // Send as much as we can if we've been cleared to send.
 | 
						|
    while (!send_waiting_for_writability && send_pos < kDataSize) {
 | 
						|
      int tosend = static_cast<int>(kDataSize - send_pos);
 | 
						|
      int sent = accepted->Send(send_buffer.get() + send_pos, tosend);
 | 
						|
      if (send_expect_success) {
 | 
						|
        // The first Send() after connecting or getting writability should
 | 
						|
        // succeed and send some data.
 | 
						|
        EXPECT_GT(sent, 0);
 | 
						|
        send_expect_success = false;
 | 
						|
      }
 | 
						|
      if (sent >= 0) {
 | 
						|
        EXPECT_LE(sent, tosend);
 | 
						|
        send_pos += sent;
 | 
						|
        data_in_flight += sent;
 | 
						|
      } else {
 | 
						|
        ASSERT_TRUE(accepted->IsBlocking());
 | 
						|
        send_waiting_for_writability = true;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Read all the sent data.
 | 
						|
    while (data_in_flight > 0) {
 | 
						|
      if (recv_waiting_for_readability) {
 | 
						|
        // Wait until data is available.
 | 
						|
        EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
 | 
						|
        recv_waiting_for_readability = false;
 | 
						|
        recv_expect_success = true;
 | 
						|
      }
 | 
						|
 | 
						|
      // Receive as much as we can get in a single recv call.
 | 
						|
      int rcvd = client->Recv(recv_buffer.get() + recv_pos,
 | 
						|
                              kDataSize - recv_pos);
 | 
						|
 | 
						|
      if (recv_expect_success) {
 | 
						|
        // The first Recv() after getting readability should succeed and receive
 | 
						|
        // some data.
 | 
						|
        // TODO: The following line is disabled due to flakey pulse
 | 
						|
        //     builds.  Re-enable if/when possible.
 | 
						|
        // EXPECT_GT(rcvd, 0);
 | 
						|
        recv_expect_success = false;
 | 
						|
      }
 | 
						|
      if (rcvd >= 0) {
 | 
						|
        EXPECT_LE(rcvd, data_in_flight);
 | 
						|
        recv_pos += rcvd;
 | 
						|
        data_in_flight -= rcvd;
 | 
						|
      } else {
 | 
						|
        ASSERT_TRUE(client->IsBlocking());
 | 
						|
        recv_waiting_for_readability = true;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Once all that we've sent has been rcvd, expect to be able to send again.
 | 
						|
    if (send_waiting_for_writability) {
 | 
						|
      EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE),
 | 
						|
                       kTimeout);
 | 
						|
      send_waiting_for_writability = false;
 | 
						|
      send_expect_success = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // The received data matches the sent data.
 | 
						|
  EXPECT_EQ(kDataSize, send_pos);
 | 
						|
  EXPECT_EQ(kDataSize, recv_pos);
 | 
						|
  EXPECT_EQ(0, memcmp(recv_buffer.get(), send_buffer.get(), kDataSize));
 | 
						|
 | 
						|
  // Close down.
 | 
						|
  accepted->Close();
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
 | 
						|
  client->Close();
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::SingleFlowControlCallbackInternal(const IPAddress& loopback) {
 | 
						|
  testing::StreamSink sink;
 | 
						|
  SocketAddress accept_addr;
 | 
						|
 | 
						|
  // Create client.
 | 
						|
  scoped_ptr<AsyncSocket> client(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(client.get());
 | 
						|
 | 
						|
  // Create server and listen.
 | 
						|
  scoped_ptr<AsyncSocket> server(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
 | 
						|
  sink.Monitor(server.get());
 | 
						|
  EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
 | 
						|
  EXPECT_EQ(0, server->Listen(5));
 | 
						|
 | 
						|
  // Attempt connection.
 | 
						|
  EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
 | 
						|
 | 
						|
  // Accept connection.
 | 
						|
  EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
 | 
						|
  scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
 | 
						|
  ASSERT_TRUE(accepted);
 | 
						|
  sink.Monitor(accepted.get());
 | 
						|
 | 
						|
  // Both sides are now connected.
 | 
						|
  EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
 | 
						|
  EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
 | 
						|
  EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
 | 
						|
  EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
 | 
						|
 | 
						|
  // Expect a writable callback from the connect.
 | 
						|
  EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout);
 | 
						|
 | 
						|
  // Fill the socket buffer.
 | 
						|
  char buf[1024 * 16] = {0};
 | 
						|
  int sends = 0;
 | 
						|
  while (++sends && accepted->Send(&buf, ARRAY_SIZE(buf)) != -1) {}
 | 
						|
  EXPECT_TRUE(accepted->IsBlocking());
 | 
						|
 | 
						|
  // Wait until data is available.
 | 
						|
  EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
 | 
						|
 | 
						|
  // Pull data.
 | 
						|
  for (int i = 0; i < sends; ++i) {
 | 
						|
    client->Recv(buf, ARRAY_SIZE(buf));
 | 
						|
  }
 | 
						|
 | 
						|
  // Expect at least one additional writable callback.
 | 
						|
  EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout);
 | 
						|
 | 
						|
  // Adding data in response to the writeable callback shouldn't cause infinite
 | 
						|
  // callbacks.
 | 
						|
  int extras = 0;
 | 
						|
  for (int i = 0; i < 100; ++i) {
 | 
						|
    accepted->Send(&buf, ARRAY_SIZE(buf));
 | 
						|
    talk_base::Thread::Current()->ProcessMessages(1);
 | 
						|
    if (sink.Check(accepted.get(), testing::SSE_WRITE)) {
 | 
						|
      extras++;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  EXPECT_LT(extras, 2);
 | 
						|
 | 
						|
  // Close down.
 | 
						|
  accepted->Close();
 | 
						|
  client->Close();
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::UdpInternal(const IPAddress& loopback) {
 | 
						|
  SocketAddress empty = EmptySocketAddressWithFamily(loopback.family());
 | 
						|
  // Test basic bind and connect behavior.
 | 
						|
  AsyncSocket* socket =
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState());
 | 
						|
  EXPECT_EQ(0, socket->Bind(SocketAddress(loopback, 0)));
 | 
						|
  SocketAddress addr1 = socket->GetLocalAddress();
 | 
						|
  EXPECT_EQ(0, socket->Connect(addr1));
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CONNECTED, socket->GetState());
 | 
						|
  socket->Close();
 | 
						|
  EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState());
 | 
						|
  delete socket;
 | 
						|
 | 
						|
  // Test send/receive behavior.
 | 
						|
  scoped_ptr<TestClient> client1(
 | 
						|
      new TestClient(AsyncUDPSocket::Create(ss_, addr1)));
 | 
						|
  scoped_ptr<TestClient> client2(
 | 
						|
      new TestClient(AsyncUDPSocket::Create(ss_, empty)));
 | 
						|
 | 
						|
  SocketAddress addr2;
 | 
						|
  EXPECT_EQ(3, client2->SendTo("foo", 3, addr1));
 | 
						|
  EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr2));
 | 
						|
 | 
						|
  SocketAddress addr3;
 | 
						|
  EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr2));
 | 
						|
  EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr3));
 | 
						|
  EXPECT_EQ(addr3, addr1);
 | 
						|
  // TODO: figure out what the intent is here
 | 
						|
  for (int i = 0; i < 10; ++i) {
 | 
						|
    client2.reset(new TestClient(AsyncUDPSocket::Create(ss_, empty)));
 | 
						|
 | 
						|
    SocketAddress addr4;
 | 
						|
    EXPECT_EQ(3, client2->SendTo("foo", 3, addr1));
 | 
						|
    EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr4));
 | 
						|
    EXPECT_EQ(addr4.ipaddr(), addr2.ipaddr());
 | 
						|
 | 
						|
    SocketAddress addr5;
 | 
						|
    EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr4));
 | 
						|
    EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr5));
 | 
						|
    EXPECT_EQ(addr5, addr1);
 | 
						|
 | 
						|
    addr2 = addr4;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::UdpReadyToSend(const IPAddress& loopback) {
 | 
						|
  SocketAddress empty = EmptySocketAddressWithFamily(loopback.family());
 | 
						|
  // RFC 5737 - The blocks 192.0.2.0/24 (TEST-NET-1) ... are provided for use in
 | 
						|
  // documentation.
 | 
						|
  // RFC 3849 - 2001:DB8::/32 as a documentation-only prefix.
 | 
						|
  std::string dest = (loopback.family() == AF_INET6) ?
 | 
						|
      "2001:db8::1" : "192.0.2.0";
 | 
						|
  SocketAddress test_addr(dest, 2345);
 | 
						|
 | 
						|
  // Test send
 | 
						|
  scoped_ptr<TestClient> client(
 | 
						|
      new TestClient(AsyncUDPSocket::Create(ss_, empty)));
 | 
						|
  int test_packet_size = 1200;
 | 
						|
  talk_base::scoped_array<char> test_packet(new char[test_packet_size]);
 | 
						|
  // Init the test packet just to avoid memcheck warning.
 | 
						|
  memset(test_packet.get(), 0, test_packet_size);
 | 
						|
  // Set the send buffer size to the same size as the test packet to have a
 | 
						|
  // better chance to get EWOULDBLOCK.
 | 
						|
  int send_buffer_size = test_packet_size;
 | 
						|
#if defined(LINUX)
 | 
						|
  send_buffer_size /= 2;
 | 
						|
#endif
 | 
						|
  client->SetOption(talk_base::Socket::OPT_SNDBUF, send_buffer_size);
 | 
						|
 | 
						|
  int error = 0;
 | 
						|
  uint32 start_ms = Time();
 | 
						|
  int sent_packet_num = 0;
 | 
						|
  int expected_error = EWOULDBLOCK;
 | 
						|
  while (start_ms + kTimeout > Time()) {
 | 
						|
    int ret = client->SendTo(test_packet.get(), test_packet_size, test_addr);
 | 
						|
    ++sent_packet_num;
 | 
						|
    if (ret != test_packet_size) {
 | 
						|
      error = client->GetError();
 | 
						|
      if (error == expected_error) {
 | 
						|
        LOG(LS_INFO) << "Got expected error code after sending "
 | 
						|
                     << sent_packet_num << " packets.";
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  EXPECT_EQ(expected_error, error);
 | 
						|
  EXPECT_FALSE(client->ready_to_send());
 | 
						|
  EXPECT_TRUE_WAIT(client->ready_to_send(), kTimeout);
 | 
						|
  LOG(LS_INFO) << "Got SignalReadyToSend";
 | 
						|
}
 | 
						|
 | 
						|
void SocketTest::GetSetOptionsInternal(const IPAddress& loopback) {
 | 
						|
  talk_base::scoped_ptr<AsyncSocket> socket(
 | 
						|
      ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM));
 | 
						|
  socket->Bind(SocketAddress(loopback, 0));
 | 
						|
 | 
						|
  // Check SNDBUF/RCVBUF.
 | 
						|
  const int desired_size = 12345;
 | 
						|
#if defined(LINUX) || defined(ANDROID)
 | 
						|
  // Yes, really.  It's in the kernel source.
 | 
						|
  const int expected_size = desired_size * 2;
 | 
						|
#else   // !LINUX && !ANDROID
 | 
						|
  const int expected_size = desired_size;
 | 
						|
#endif  // !LINUX && !ANDROID
 | 
						|
  int recv_size = 0;
 | 
						|
  int send_size = 0;
 | 
						|
  // get the initial sizes
 | 
						|
  ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size));
 | 
						|
  ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size));
 | 
						|
  // set our desired sizes
 | 
						|
  ASSERT_NE(-1, socket->SetOption(Socket::OPT_RCVBUF, desired_size));
 | 
						|
  ASSERT_NE(-1, socket->SetOption(Socket::OPT_SNDBUF, desired_size));
 | 
						|
  // get the sizes again
 | 
						|
  ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size));
 | 
						|
  ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size));
 | 
						|
  // make sure they are right
 | 
						|
  ASSERT_EQ(expected_size, recv_size);
 | 
						|
  ASSERT_EQ(expected_size, send_size);
 | 
						|
 | 
						|
  // Check that we can't set NODELAY on a UDP socket.
 | 
						|
  int current_nd, desired_nd = 1;
 | 
						|
  ASSERT_EQ(-1, socket->GetOption(Socket::OPT_NODELAY, ¤t_nd));
 | 
						|
  ASSERT_EQ(-1, socket->SetOption(Socket::OPT_NODELAY, desired_nd));
 | 
						|
 | 
						|
  // Skip the esimate MTU test for IPv6 for now.
 | 
						|
  if (loopback.family() != AF_INET6) {
 | 
						|
    // Try estimating MTU.
 | 
						|
    talk_base::scoped_ptr<AsyncSocket>
 | 
						|
        mtu_socket(
 | 
						|
            ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM));
 | 
						|
    mtu_socket->Bind(SocketAddress(loopback, 0));
 | 
						|
    uint16 mtu;
 | 
						|
    // should fail until we connect
 | 
						|
    ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu));
 | 
						|
    mtu_socket->Connect(SocketAddress(loopback, 0));
 | 
						|
#if defined(WIN32)
 | 
						|
    // now it should succeed
 | 
						|
    ASSERT_NE(-1, mtu_socket->EstimateMTU(&mtu));
 | 
						|
    ASSERT_GE(mtu, 1492);  // should be at least the 1492 "plateau" on localhost
 | 
						|
#elif defined(OSX)
 | 
						|
    // except on OSX, where it's not yet implemented
 | 
						|
    ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu));
 | 
						|
#else
 | 
						|
    // and the behavior seems unpredictable on Linux,
 | 
						|
    // failing on the build machine
 | 
						|
    // but succeeding on my Ubiquity instance.
 | 
						|
#endif
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace talk_base
 |