5be649fcfc
This facility should be used in methods that run on known threads (e.g. signaling, worker) and do not have blocking thread syncronization operations via the Thread class such as Invoke, Sleep, etc. This is a reland of an already reviewed cl that got reverted by mistake. TBR=xians@google.com Review URL: https://webrtc-codereview.appspot.com/12999004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6679 4adac7df-926f-26a2-2b94-8c16560cd09d
337 lines
10 KiB
C++
337 lines
10 KiB
C++
/*
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* libjingle
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* Copyright 2004 Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_BASE_THREAD_H_
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#define TALK_BASE_THREAD_H_
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#include <algorithm>
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#include <list>
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#include <string>
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#include <vector>
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#ifdef POSIX
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#include <pthread.h>
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#endif
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#include "talk/base/constructormagic.h"
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#include "talk/base/event.h"
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#include "talk/base/messagequeue.h"
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#ifdef WIN32
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#include "talk/base/win32.h"
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#endif
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namespace talk_base {
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class Thread;
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class ThreadManager {
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public:
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ThreadManager();
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~ThreadManager();
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static ThreadManager* Instance();
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Thread* CurrentThread();
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void SetCurrentThread(Thread* thread);
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// Returns a thread object with its thread_ ivar set
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// to whatever the OS uses to represent the thread.
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// If there already *is* a Thread object corresponding to this thread,
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// this method will return that. Otherwise it creates a new Thread
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// object whose wrapped() method will return true, and whose
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// handle will, on Win32, be opened with only synchronization privileges -
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// if you need more privilegs, rather than changing this method, please
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// write additional code to adjust the privileges, or call a different
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// factory method of your own devising, because this one gets used in
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// unexpected contexts (like inside browser plugins) and it would be a
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// shame to break it. It is also conceivable on Win32 that we won't even
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// be able to get synchronization privileges, in which case the result
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// will have a NULL handle.
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Thread *WrapCurrentThread();
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void UnwrapCurrentThread();
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private:
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#ifdef POSIX
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pthread_key_t key_;
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#endif
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#ifdef WIN32
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DWORD key_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ThreadManager);
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};
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struct _SendMessage {
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_SendMessage() {}
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Thread *thread;
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Message msg;
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bool *ready;
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};
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enum ThreadPriority {
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PRIORITY_IDLE = -1,
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PRIORITY_NORMAL = 0,
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PRIORITY_ABOVE_NORMAL = 1,
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PRIORITY_HIGH = 2,
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};
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class Runnable {
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public:
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virtual ~Runnable() {}
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virtual void Run(Thread* thread) = 0;
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protected:
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Runnable() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(Runnable);
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};
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// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
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class Thread : public MessageQueue {
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public:
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explicit Thread(SocketServer* ss = NULL);
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// NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
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// guarantee Stop() is explicitly called before the subclass is destroyed).
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// This is required to avoid a data race between the destructor modifying the
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// vtable, and the Thread::PreRun calling the virtual method Run().
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virtual ~Thread();
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static Thread* Current();
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// Used to catch performance regressions. Use this to disallow blocking calls
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// (Invoke) for a given scope. If a synchronous call is made while this is in
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// effect, an assert will be triggered.
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// Note that this is a single threaded class.
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class ScopedDisallowBlockingCalls {
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public:
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ScopedDisallowBlockingCalls();
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~ScopedDisallowBlockingCalls();
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private:
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Thread* const thread_;
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const bool previous_state_;
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};
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bool IsCurrent() const {
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return Current() == this;
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}
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// Sleeps the calling thread for the specified number of milliseconds, during
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// which time no processing is performed. Returns false if sleeping was
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// interrupted by a signal (POSIX only).
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static bool SleepMs(int millis);
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// Sets the thread's name, for debugging. Must be called before Start().
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// If |obj| is non-NULL, its value is appended to |name|.
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const std::string& name() const { return name_; }
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bool SetName(const std::string& name, const void* obj);
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// Sets the thread's priority. Must be called before Start().
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ThreadPriority priority() const { return priority_; }
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bool SetPriority(ThreadPriority priority);
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// Starts the execution of the thread.
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bool Start(Runnable* runnable = NULL);
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// Tells the thread to stop and waits until it is joined.
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// Never call Stop on the current thread. Instead use the inherited Quit
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// function which will exit the base MessageQueue without terminating the
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// underlying OS thread.
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virtual void Stop();
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// By default, Thread::Run() calls ProcessMessages(kForever). To do other
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// work, override Run(). To receive and dispatch messages, call
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// ProcessMessages occasionally.
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virtual void Run();
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virtual void Send(MessageHandler *phandler, uint32 id = 0,
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MessageData *pdata = NULL);
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// Convenience method to invoke a functor on another thread. Caller must
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// provide the |ReturnT| template argument, which cannot (easily) be deduced.
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// Uses Send() internally, which blocks the current thread until execution
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// is complete.
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// Ex: bool result = thread.Invoke<bool>(&MyFunctionReturningBool);
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// NOTE: This function can only be called when synchronous calls are allowed.
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// See ScopedDisallowBlockingCalls for details.
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template <class ReturnT, class FunctorT>
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ReturnT Invoke(const FunctorT& functor) {
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AssertBlockingIsAllowedOnCurrentThread();
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FunctorMessageHandler<ReturnT, FunctorT> handler(functor);
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Send(&handler);
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return handler.result();
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}
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// From MessageQueue
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virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
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MessageList* removed = NULL);
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virtual void ReceiveSends();
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// ProcessMessages will process I/O and dispatch messages until:
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// 1) cms milliseconds have elapsed (returns true)
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// 2) Stop() is called (returns false)
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bool ProcessMessages(int cms);
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// Returns true if this is a thread that we created using the standard
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// constructor, false if it was created by a call to
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// ThreadManager::WrapCurrentThread(). The main thread of an application
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// is generally not owned, since the OS representation of the thread
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// obviously exists before we can get to it.
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// You cannot call Start on non-owned threads.
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bool IsOwned();
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#ifdef WIN32
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HANDLE GetHandle() const {
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return thread_;
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}
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DWORD GetId() const {
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return thread_id_;
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}
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#elif POSIX
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pthread_t GetPThread() {
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return thread_;
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}
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#endif
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// This method should be called when thread is created using non standard
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// method, like derived implementation of talk_base::Thread and it can not be
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// started by calling Start(). This will set started flag to true and
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// owned to false. This must be called from the current thread.
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// NOTE: These methods should be used by the derived classes only, added here
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// only for testing.
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bool WrapCurrent();
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void UnwrapCurrent();
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// Expose private method running() for tests.
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//
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// DANGER: this is a terrible public API. Most callers that might want to
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// call this likely do not have enough control/knowledge of the Thread in
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// question to guarantee that the returned value remains true for the duration
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// of whatever code is conditionally executing because of the return value!
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bool RunningForTest() { return running(); }
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// This is a legacy call-site that probably doesn't need to exist in the first
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// place.
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// TODO(fischman): delete once the ASSERT added in channelmanager.cc sticks
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// for a month (ETA 2014/06/22).
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bool RunningForChannelManager() { return running(); }
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protected:
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// Blocks the calling thread until this thread has terminated.
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void Join();
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// Sets the per-thread allow-blocking-calls flag and returns the previous
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// value.
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bool SetAllowBlockingCalls(bool allow);
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static void AssertBlockingIsAllowedOnCurrentThread();
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friend class ScopedDisallowBlockingCalls;
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private:
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static void *PreRun(void *pv);
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// ThreadManager calls this instead WrapCurrent() because
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// ThreadManager::Instance() cannot be used while ThreadManager is
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// being created.
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bool WrapCurrentWithThreadManager(ThreadManager* thread_manager);
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// Return true if the thread was started and hasn't yet stopped.
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bool running() { return running_.Wait(0); }
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std::list<_SendMessage> sendlist_;
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std::string name_;
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ThreadPriority priority_;
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Event running_; // Signalled means running.
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#ifdef POSIX
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pthread_t thread_;
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#endif
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#ifdef WIN32
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HANDLE thread_;
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DWORD thread_id_;
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#endif
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bool owned_;
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bool blocking_calls_allowed_; // By default set to |true|.
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friend class ThreadManager;
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DISALLOW_COPY_AND_ASSIGN(Thread);
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};
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// AutoThread automatically installs itself at construction
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// uninstalls at destruction, if a Thread object is
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// _not already_ associated with the current OS thread.
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class AutoThread : public Thread {
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public:
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explicit AutoThread(SocketServer* ss = 0);
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virtual ~AutoThread();
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private:
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DISALLOW_COPY_AND_ASSIGN(AutoThread);
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};
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// Win32 extension for threads that need to use COM
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#ifdef WIN32
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class ComThread : public Thread {
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public:
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ComThread() {}
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virtual ~ComThread() { Stop(); }
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protected:
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virtual void Run();
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private:
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DISALLOW_COPY_AND_ASSIGN(ComThread);
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};
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#endif
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// Provides an easy way to install/uninstall a socketserver on a thread.
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class SocketServerScope {
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public:
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explicit SocketServerScope(SocketServer* ss) {
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old_ss_ = Thread::Current()->socketserver();
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Thread::Current()->set_socketserver(ss);
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}
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~SocketServerScope() {
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Thread::Current()->set_socketserver(old_ss_);
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}
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private:
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SocketServer* old_ss_;
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DISALLOW_IMPLICIT_CONSTRUCTORS(SocketServerScope);
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};
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} // namespace talk_base
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#endif // TALK_BASE_THREAD_H_
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