 97077a3ab2
			
		
	
	97077a3ab2
	
	
	
		
			
			Update libyuv to r826. TEST=try bots R=niklas.enbom@webrtc.org Review URL: https://webrtc-codereview.appspot.com/2889004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5038 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			868 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			868 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * libjingle
 | |
|  * Copyright 2004--2005, Google Inc.
 | |
|  *
 | |
|  * Redistribution and use in source and binary forms, with or without
 | |
|  * modification, are permitted provided that the following conditions are met:
 | |
|  *
 | |
|  *  1. Redistributions of source code must retain the above copyright notice,
 | |
|  *     this list of conditions and the following disclaimer.
 | |
|  *  2. Redistributions in binary form must reproduce the above copyright notice,
 | |
|  *     this list of conditions and the following disclaimer in the documentation
 | |
|  *     and/or other materials provided with the distribution.
 | |
|  *  3. The name of the author may not be used to endorse or promote products
 | |
|  *     derived from this software without specific prior written permission.
 | |
|  *
 | |
|  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 | |
|  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 | |
|  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 | |
|  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | |
|  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | |
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 | |
|  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 | |
|  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 | |
|  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 | |
|  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
|  */
 | |
| 
 | |
| #include "talk/base/win32socketserver.h"
 | |
| #include "talk/base/byteorder.h"
 | |
| #include "talk/base/common.h"
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| #include "talk/base/logging.h"
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| #include "talk/base/winping.h"
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| #include "talk/base/win32window.h"
 | |
| #include <ws2tcpip.h>  // NOLINT
 | |
| 
 | |
| namespace talk_base {
 | |
| 
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| // Win32Socket
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| // TODO: Move this to a common place where PhysicalSocketServer can
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| // share it.
 | |
| // Standard MTUs
 | |
| static const uint16 PACKET_MAXIMUMS[] = {
 | |
|   65535,    // Theoretical maximum, Hyperchannel
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|   32000,    // Nothing
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|   17914,    // 16Mb IBM Token Ring
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|   8166,     // IEEE 802.4
 | |
|   // 4464   // IEEE 802.5 (4Mb max)
 | |
|   4352,     // FDDI
 | |
|   // 2048,  // Wideband Network
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|   2002,     // IEEE 802.5 (4Mb recommended)
 | |
|   // 1536,  // Expermental Ethernet Networks
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|   // 1500,  // Ethernet, Point-to-Point (default)
 | |
|   1492,     // IEEE 802.3
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|   1006,     // SLIP, ARPANET
 | |
|   // 576,   // X.25 Networks
 | |
|   // 544,   // DEC IP Portal
 | |
|   // 512,   // NETBIOS
 | |
|   508,      // IEEE 802/Source-Rt Bridge, ARCNET
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|   296,      // Point-to-Point (low delay)
 | |
|   68,       // Official minimum
 | |
|   0,        // End of list marker
 | |
| };
 | |
| 
 | |
| static const int IP_HEADER_SIZE = 20u;
 | |
| static const int ICMP_HEADER_SIZE = 8u;
 | |
| static const int ICMP_PING_TIMEOUT_MILLIS = 10000u;
 | |
| 
 | |
| // TODO: Enable for production builds also? Use FormatMessage?
 | |
| #ifdef _DEBUG
 | |
| LPCSTR WSAErrorToString(int error, LPCSTR *description_result) {
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|   LPCSTR string = "Unspecified";
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|   LPCSTR description = "Unspecified description";
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|   switch (error) {
 | |
|     case ERROR_SUCCESS:
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|       string = "SUCCESS";
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|       description = "Operation succeeded";
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|       break;
 | |
|     case WSAEWOULDBLOCK:
 | |
|       string = "WSAEWOULDBLOCK";
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|       description = "Using a non-blocking socket, will notify later";
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|       break;
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|     case WSAEACCES:
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|       string = "WSAEACCES";
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|       description = "Access denied, or sharing violation";
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|       break;
 | |
|     case WSAEADDRNOTAVAIL:
 | |
|       string = "WSAEADDRNOTAVAIL";
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|       description = "Address is not valid in this context";
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|       break;
 | |
|     case WSAENETDOWN:
 | |
|       string = "WSAENETDOWN";
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|       description = "Network is down";
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|       break;
 | |
|     case WSAENETUNREACH:
 | |
|       string = "WSAENETUNREACH";
 | |
|       description = "Network is up, but unreachable";
 | |
|       break;
 | |
|     case WSAENETRESET:
 | |
|       string = "WSANETRESET";
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|       description = "Connection has been reset due to keep-alive activity";
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|       break;
 | |
|     case WSAECONNABORTED:
 | |
|       string = "WSAECONNABORTED";
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|       description = "Aborted by host";
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|       break;
 | |
|     case WSAECONNRESET:
 | |
|       string = "WSAECONNRESET";
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|       description = "Connection reset by host";
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|       break;
 | |
|     case WSAETIMEDOUT:
 | |
|       string = "WSAETIMEDOUT";
 | |
|       description = "Timed out, host failed to respond";
 | |
|       break;
 | |
|     case WSAECONNREFUSED:
 | |
|       string = "WSAECONNREFUSED";
 | |
|       description = "Host actively refused connection";
 | |
|       break;
 | |
|     case WSAEHOSTDOWN:
 | |
|       string = "WSAEHOSTDOWN";
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|       description = "Host is down";
 | |
|       break;
 | |
|     case WSAEHOSTUNREACH:
 | |
|       string = "WSAEHOSTUNREACH";
 | |
|       description = "Host is unreachable";
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|       break;
 | |
|     case WSAHOST_NOT_FOUND:
 | |
|       string = "WSAHOST_NOT_FOUND";
 | |
|       description = "No such host is known";
 | |
|       break;
 | |
|   }
 | |
|   if (description_result) {
 | |
|     *description_result = description;
 | |
|   }
 | |
|   return string;
 | |
| }
 | |
| 
 | |
| void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {
 | |
|   LPCSTR description_string;
 | |
|   LPCSTR error_string = WSAErrorToString(error, &description_string);
 | |
|   LOG(LS_INFO) << context << " = " << error
 | |
|     << " (" << error_string << ":" << description_string << ") ["
 | |
|     << address.ToString() << "]";
 | |
| }
 | |
| #else
 | |
| void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {}
 | |
| #endif
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Win32Socket::EventSink
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #define WM_SOCKETNOTIFY  (WM_USER + 50)
 | |
| #define WM_DNSNOTIFY     (WM_USER + 51)
 | |
| 
 | |
| struct Win32Socket::DnsLookup {
 | |
|   HANDLE handle;
 | |
|   uint16 port;
 | |
|   char buffer[MAXGETHOSTSTRUCT];
 | |
| };
 | |
| 
 | |
| class Win32Socket::EventSink : public Win32Window {
 | |
|  public:
 | |
|   explicit EventSink(Win32Socket * parent) : parent_(parent) { }
 | |
| 
 | |
|   void Dispose();
 | |
| 
 | |
|   virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam,
 | |
|                          LRESULT& result);
 | |
|   virtual void OnNcDestroy();
 | |
| 
 | |
|  private:
 | |
|   bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result);
 | |
|   bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result);
 | |
| 
 | |
|   Win32Socket * parent_;
 | |
| };
 | |
| 
 | |
| void Win32Socket::EventSink::Dispose() {
 | |
|   parent_ = NULL;
 | |
|   if (::IsWindow(handle())) {
 | |
|     ::DestroyWindow(handle());
 | |
|   } else {
 | |
|     delete this;
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam,
 | |
|                                        LPARAM lParam, LRESULT& result) {
 | |
|   switch (uMsg) {
 | |
|   case WM_SOCKETNOTIFY:
 | |
|   case WM_TIMER:
 | |
|     return OnSocketNotify(uMsg, wParam, lParam, result);
 | |
|   case WM_DNSNOTIFY:
 | |
|     return OnDnsNotify(wParam, lParam, result);
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam,
 | |
|                                             LPARAM lParam, LRESULT& result) {
 | |
|   result = 0;
 | |
| 
 | |
|   int wsa_event = WSAGETSELECTEVENT(lParam);
 | |
|   int wsa_error = WSAGETSELECTERROR(lParam);
 | |
| 
 | |
|   // Treat connect timeouts as close notifications
 | |
|   if (uMsg == WM_TIMER) {
 | |
|     wsa_event = FD_CLOSE;
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|     wsa_error = WSAETIMEDOUT;
 | |
|   }
 | |
| 
 | |
|   if (parent_)
 | |
|     parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error);
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam,
 | |
|                                          LRESULT& result) {
 | |
|   result = 0;
 | |
| 
 | |
|   int error = WSAGETASYNCERROR(lParam);
 | |
|   if (parent_)
 | |
|     parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error);
 | |
|   return true;
 | |
| }
 | |
| 
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| void Win32Socket::EventSink::OnNcDestroy() {
 | |
|   if (parent_) {
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|     LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink"
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|                      " hasn't yet been disposed.";
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|   } else {
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|     delete this;
 | |
|   }
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Win32Socket
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
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| Win32Socket::Win32Socket()
 | |
|     : socket_(INVALID_SOCKET), error_(0), state_(CS_CLOSED), connect_time_(0),
 | |
|       closing_(false), close_error_(0), sink_(NULL), dns_(NULL) {
 | |
| }
 | |
| 
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| Win32Socket::~Win32Socket() {
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|   Close();
 | |
| }
 | |
| 
 | |
| bool Win32Socket::CreateT(int family, int type) {
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|   Close();
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|   int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP;
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|   socket_ = ::WSASocket(family, type, proto, NULL, NULL, 0);
 | |
|   if (socket_ == INVALID_SOCKET) {
 | |
|     UpdateLastError();
 | |
|     return false;
 | |
|   }
 | |
|   if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) {
 | |
|     return false;
 | |
|   }
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| int Win32Socket::Attach(SOCKET s) {
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|   ASSERT(socket_ == INVALID_SOCKET);
 | |
|   if (socket_ != INVALID_SOCKET)
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|     return SOCKET_ERROR;
 | |
| 
 | |
|   ASSERT(s != INVALID_SOCKET);
 | |
|   if (s == INVALID_SOCKET)
 | |
|     return SOCKET_ERROR;
 | |
| 
 | |
|   socket_ = s;
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|   state_ = CS_CONNECTED;
 | |
| 
 | |
|   if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE))
 | |
|     return SOCKET_ERROR;
 | |
| 
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| void Win32Socket::SetTimeout(int ms) {
 | |
|   if (sink_)
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|     ::SetTimer(sink_->handle(), 1, ms, 0);
 | |
| }
 | |
| 
 | |
| SocketAddress Win32Socket::GetLocalAddress() const {
 | |
|   sockaddr_storage addr = {0};
 | |
|   socklen_t addrlen = sizeof(addr);
 | |
|   int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr),
 | |
|                              &addrlen);
 | |
|   SocketAddress address;
 | |
|   if (result >= 0) {
 | |
|     SocketAddressFromSockAddrStorage(addr, &address);
 | |
|   } else {
 | |
|     LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket="
 | |
|                     << socket_;
 | |
|   }
 | |
|   return address;
 | |
| }
 | |
| 
 | |
| SocketAddress Win32Socket::GetRemoteAddress() const {
 | |
|   sockaddr_storage addr = {0};
 | |
|   socklen_t addrlen = sizeof(addr);
 | |
|   int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr),
 | |
|                              &addrlen);
 | |
|   SocketAddress address;
 | |
|   if (result >= 0) {
 | |
|     SocketAddressFromSockAddrStorage(addr, &address);
 | |
|   } else {
 | |
|     LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket="
 | |
|                     << socket_;
 | |
|   }
 | |
|   return address;
 | |
| }
 | |
| 
 | |
| int Win32Socket::Bind(const SocketAddress& addr) {
 | |
|   ASSERT(socket_ != INVALID_SOCKET);
 | |
|   if (socket_ == INVALID_SOCKET)
 | |
|     return SOCKET_ERROR;
 | |
| 
 | |
|   sockaddr_storage saddr;
 | |
|   size_t len = addr.ToSockAddrStorage(&saddr);
 | |
|   int err = ::bind(socket_,
 | |
|                    reinterpret_cast<sockaddr*>(&saddr),
 | |
|                    static_cast<int>(len));
 | |
|   UpdateLastError();
 | |
|   return err;
 | |
| }
 | |
| 
 | |
| int Win32Socket::Connect(const SocketAddress& addr) {
 | |
|   if (state_ != CS_CLOSED) {
 | |
|     SetError(EALREADY);
 | |
|     return SOCKET_ERROR;
 | |
|   }
 | |
| 
 | |
|   if (!addr.IsUnresolvedIP()) {
 | |
|     return DoConnect(addr);
 | |
|   }
 | |
| 
 | |
|   LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")";
 | |
|   DnsLookup * dns = new DnsLookup;
 | |
|   if (!sink_) {
 | |
|     // Explicitly create the sink ourselves here; we can't rely on SetAsync
 | |
|     // because we don't have a socket_ yet.
 | |
|     CreateSink();
 | |
|   }
 | |
|   // TODO: Replace with IPv6 compatible lookup.
 | |
|   dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY,
 | |
|                                       addr.hostname().c_str(), dns->buffer,
 | |
|                                       sizeof(dns->buffer));
 | |
| 
 | |
|   if (!dns->handle) {
 | |
|     LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError();
 | |
|     delete dns;
 | |
|     UpdateLastError();
 | |
|     Close();
 | |
|     return SOCKET_ERROR;
 | |
|   }
 | |
| 
 | |
|   dns->port = addr.port();
 | |
|   dns_ = dns;
 | |
|   state_ = CS_CONNECTING;
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| int Win32Socket::DoConnect(const SocketAddress& addr) {
 | |
|   if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) {
 | |
|     return SOCKET_ERROR;
 | |
|   }
 | |
|   if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) {
 | |
|     return SOCKET_ERROR;
 | |
|   }
 | |
| 
 | |
|   sockaddr_storage saddr = {0};
 | |
|   size_t len = addr.ToSockAddrStorage(&saddr);
 | |
|   connect_time_ = Time();
 | |
|   int result = connect(socket_,
 | |
|                        reinterpret_cast<SOCKADDR*>(&saddr),
 | |
|                        static_cast<int>(len));
 | |
|   if (result != SOCKET_ERROR) {
 | |
|     state_ = CS_CONNECTED;
 | |
|   } else {
 | |
|     int code = WSAGetLastError();
 | |
|     if (code == WSAEWOULDBLOCK) {
 | |
|       state_ = CS_CONNECTING;
 | |
|     } else {
 | |
|       ReportWSAError("WSAAsync:connect", code, addr);
 | |
|       error_ = code;
 | |
|       Close();
 | |
|       return SOCKET_ERROR;
 | |
|     }
 | |
|   }
 | |
|   addr_ = addr;
 | |
| 
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| int Win32Socket::GetError() const {
 | |
|   return error_;
 | |
| }
 | |
| 
 | |
| void Win32Socket::SetError(int error) {
 | |
|   error_ = error;
 | |
| }
 | |
| 
 | |
| Socket::ConnState Win32Socket::GetState() const {
 | |
|   return state_;
 | |
| }
 | |
| 
 | |
| int Win32Socket::GetOption(Option opt, int* value) {
 | |
|   int slevel;
 | |
|   int sopt;
 | |
|   if (TranslateOption(opt, &slevel, &sopt) == -1)
 | |
|     return -1;
 | |
| 
 | |
|   char* p = reinterpret_cast<char*>(value);
 | |
|   int optlen = sizeof(value);
 | |
|   return ::getsockopt(socket_, slevel, sopt, p, &optlen);
 | |
| }
 | |
| 
 | |
| int Win32Socket::SetOption(Option opt, int value) {
 | |
|   int slevel;
 | |
|   int sopt;
 | |
|   if (TranslateOption(opt, &slevel, &sopt) == -1)
 | |
|     return -1;
 | |
| 
 | |
|   const char* p = reinterpret_cast<const char*>(&value);
 | |
|   return ::setsockopt(socket_, slevel, sopt, p, sizeof(value));
 | |
| }
 | |
| 
 | |
| int Win32Socket::Send(const void* buffer, size_t length) {
 | |
|   int sent = ::send(socket_,
 | |
|                     reinterpret_cast<const char*>(buffer),
 | |
|                     static_cast<int>(length),
 | |
|                     0);
 | |
|   UpdateLastError();
 | |
|   return sent;
 | |
| }
 | |
| 
 | |
| int Win32Socket::SendTo(const void* buffer, size_t length,
 | |
|                         const SocketAddress& addr) {
 | |
|   sockaddr_storage saddr;
 | |
|   size_t addr_len = addr.ToSockAddrStorage(&saddr);
 | |
|   int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer),
 | |
|                       static_cast<int>(length), 0,
 | |
|                       reinterpret_cast<sockaddr*>(&saddr),
 | |
|                       static_cast<int>(addr_len));
 | |
|   UpdateLastError();
 | |
|   return sent;
 | |
| }
 | |
| 
 | |
| int Win32Socket::Recv(void* buffer, size_t length) {
 | |
|   int received = ::recv(socket_, static_cast<char*>(buffer),
 | |
|                         static_cast<int>(length), 0);
 | |
|   UpdateLastError();
 | |
|   if (closing_ && received <= static_cast<int>(length))
 | |
|     PostClosed();
 | |
|   return received;
 | |
| }
 | |
| 
 | |
| int Win32Socket::RecvFrom(void* buffer, size_t length,
 | |
|                           SocketAddress* out_addr) {
 | |
|   sockaddr_storage saddr;
 | |
|   socklen_t addr_len = sizeof(saddr);
 | |
|   int received = ::recvfrom(socket_, static_cast<char*>(buffer),
 | |
|                             static_cast<int>(length), 0,
 | |
|                             reinterpret_cast<sockaddr*>(&saddr), &addr_len);
 | |
|   UpdateLastError();
 | |
|   if (received != SOCKET_ERROR)
 | |
|     SocketAddressFromSockAddrStorage(saddr, out_addr);
 | |
|   if (closing_ && received <= static_cast<int>(length))
 | |
|     PostClosed();
 | |
|   return received;
 | |
| }
 | |
| 
 | |
| int Win32Socket::Listen(int backlog) {
 | |
|   int err = ::listen(socket_, backlog);
 | |
|   if (!SetAsync(FD_ACCEPT))
 | |
|     return SOCKET_ERROR;
 | |
| 
 | |
|   UpdateLastError();
 | |
|   if (err == 0)
 | |
|     state_ = CS_CONNECTING;
 | |
|   return err;
 | |
| }
 | |
| 
 | |
| Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) {
 | |
|   sockaddr_storage saddr;
 | |
|   socklen_t addr_len = sizeof(saddr);
 | |
|   SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len);
 | |
|   UpdateLastError();
 | |
|   if (s == INVALID_SOCKET)
 | |
|     return NULL;
 | |
|   if (out_addr)
 | |
|     SocketAddressFromSockAddrStorage(saddr, out_addr);
 | |
|   Win32Socket* socket = new Win32Socket;
 | |
|   if (0 == socket->Attach(s))
 | |
|     return socket;
 | |
|   delete socket;
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| int Win32Socket::Close() {
 | |
|   int err = 0;
 | |
|   if (socket_ != INVALID_SOCKET) {
 | |
|     err = ::closesocket(socket_);
 | |
|     socket_ = INVALID_SOCKET;
 | |
|     closing_ = false;
 | |
|     close_error_ = 0;
 | |
|     UpdateLastError();
 | |
|   }
 | |
|   if (dns_) {
 | |
|     WSACancelAsyncRequest(dns_->handle);
 | |
|     delete dns_;
 | |
|     dns_ = NULL;
 | |
|   }
 | |
|   if (sink_) {
 | |
|     sink_->Dispose();
 | |
|     sink_ = NULL;
 | |
|   }
 | |
|   addr_.Clear();
 | |
|   state_ = CS_CLOSED;
 | |
|   return err;
 | |
| }
 | |
| 
 | |
| int Win32Socket::EstimateMTU(uint16* mtu) {
 | |
|   SocketAddress addr = GetRemoteAddress();
 | |
|   if (addr.IsAny()) {
 | |
|     error_ = ENOTCONN;
 | |
|     return -1;
 | |
|   }
 | |
| 
 | |
|   WinPing ping;
 | |
|   if (!ping.IsValid()) {
 | |
|     error_ = EINVAL;  // can't think of a better error ID
 | |
|     return -1;
 | |
|   }
 | |
| 
 | |
|   for (int level = 0; PACKET_MAXIMUMS[level + 1] > 0; ++level) {
 | |
|     int32 size = PACKET_MAXIMUMS[level] - IP_HEADER_SIZE - ICMP_HEADER_SIZE;
 | |
|     WinPing::PingResult result = ping.Ping(addr.ipaddr(), size,
 | |
|                                            ICMP_PING_TIMEOUT_MILLIS, 1, false);
 | |
|     if (result == WinPing::PING_FAIL) {
 | |
|       error_ = EINVAL;  // can't think of a better error ID
 | |
|       return -1;
 | |
|     }
 | |
|     if (result != WinPing::PING_TOO_LARGE) {
 | |
|       *mtu = PACKET_MAXIMUMS[level];
 | |
|       return 0;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   ASSERT(false);
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| void Win32Socket::CreateSink() {
 | |
|   ASSERT(NULL == sink_);
 | |
| 
 | |
|   // Create window
 | |
|   sink_ = new EventSink(this);
 | |
|   sink_->Create(NULL, L"EventSink", 0, 0, 0, 0, 10, 10);
 | |
| }
 | |
| 
 | |
| bool Win32Socket::SetAsync(int events) {
 | |
|   if (NULL == sink_) {
 | |
|     CreateSink();
 | |
|     ASSERT(NULL != sink_);
 | |
|   }
 | |
| 
 | |
|   // start the async select
 | |
|   if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events)
 | |
|       == SOCKET_ERROR) {
 | |
|     UpdateLastError();
 | |
|     Close();
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| bool Win32Socket::HandleClosed(int close_error) {
 | |
|   // WM_CLOSE will be received before all data has been read, so we need to
 | |
|   // hold on to it until the read buffer has been drained.
 | |
|   char ch;
 | |
|   closing_ = true;
 | |
|   close_error_ = close_error;
 | |
|   return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0);
 | |
| }
 | |
| 
 | |
| void Win32Socket::PostClosed() {
 | |
|   // If we see that the buffer is indeed drained, then send the close.
 | |
|   closing_ = false;
 | |
|   ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY,
 | |
|                 socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_));
 | |
| }
 | |
| 
 | |
| void Win32Socket::UpdateLastError() {
 | |
|   error_ = WSAGetLastError();
 | |
| }
 | |
| 
 | |
| int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) {
 | |
|   switch (opt) {
 | |
|     case OPT_DONTFRAGMENT:
 | |
|       *slevel = IPPROTO_IP;
 | |
|       *sopt = IP_DONTFRAGMENT;
 | |
|       break;
 | |
|     case OPT_RCVBUF:
 | |
|       *slevel = SOL_SOCKET;
 | |
|       *sopt = SO_RCVBUF;
 | |
|       break;
 | |
|     case OPT_SNDBUF:
 | |
|       *slevel = SOL_SOCKET;
 | |
|       *sopt = SO_SNDBUF;
 | |
|       break;
 | |
|     case OPT_NODELAY:
 | |
|       *slevel = IPPROTO_TCP;
 | |
|       *sopt = TCP_NODELAY;
 | |
|       break;
 | |
|     case OPT_DSCP:
 | |
|       LOG(LS_WARNING) << "Socket::OPT_DSCP not supported.";
 | |
|       return -1;
 | |
|     default:
 | |
|       ASSERT(false);
 | |
|       return -1;
 | |
|   }
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) {
 | |
|   // Ignore events if we're already closed.
 | |
|   if (socket != socket_)
 | |
|     return;
 | |
| 
 | |
|   error_ = error;
 | |
|   switch (event) {
 | |
|     case FD_CONNECT:
 | |
|       if (error != ERROR_SUCCESS) {
 | |
|         ReportWSAError("WSAAsync:connect notify", error, addr_);
 | |
| #ifdef _DEBUG
 | |
|         int32 duration = TimeSince(connect_time_);
 | |
|         LOG(LS_INFO) << "WSAAsync:connect error (" << duration
 | |
|                      << " ms), faking close";
 | |
| #endif
 | |
|         state_ = CS_CLOSED;
 | |
|         // If you get an error connecting, close doesn't really do anything
 | |
|         // and it certainly doesn't send back any close notification, but
 | |
|         // we really only maintain a few states, so it is easiest to get
 | |
|         // back into a known state by pretending that a close happened, even
 | |
|         // though the connect event never did occur.
 | |
|         SignalCloseEvent(this, error);
 | |
|       } else {
 | |
| #ifdef _DEBUG
 | |
|         int32 duration = TimeSince(connect_time_);
 | |
|         LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)";
 | |
| #endif
 | |
|         state_ = CS_CONNECTED;
 | |
|         SignalConnectEvent(this);
 | |
|       }
 | |
|       break;
 | |
| 
 | |
|     case FD_ACCEPT:
 | |
|     case FD_READ:
 | |
|       if (error != ERROR_SUCCESS) {
 | |
|         ReportWSAError("WSAAsync:read notify", error, addr_);
 | |
|       } else {
 | |
|         SignalReadEvent(this);
 | |
|       }
 | |
|       break;
 | |
| 
 | |
|     case FD_WRITE:
 | |
|       if (error != ERROR_SUCCESS) {
 | |
|         ReportWSAError("WSAAsync:write notify", error, addr_);
 | |
|       } else {
 | |
|         SignalWriteEvent(this);
 | |
|       }
 | |
|       break;
 | |
| 
 | |
|     case FD_CLOSE:
 | |
|       if (HandleClosed(error)) {
 | |
|         ReportWSAError("WSAAsync:close notify", error, addr_);
 | |
|         state_ = CS_CLOSED;
 | |
|         SignalCloseEvent(this, error);
 | |
|       }
 | |
|       break;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void Win32Socket::OnDnsNotify(HANDLE task, int error) {
 | |
|   if (!dns_ || dns_->handle != task)
 | |
|     return;
 | |
| 
 | |
|   uint32 ip = 0;
 | |
|   if (error == 0) {
 | |
|     hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer);
 | |
|     uint32 net_ip = *reinterpret_cast<uint32*>(pHost->h_addr_list[0]);
 | |
|     ip = NetworkToHost32(net_ip);
 | |
|   }
 | |
| 
 | |
|   LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString()
 | |
|                  << ", " << error << ")";
 | |
| 
 | |
|   if (error == 0) {
 | |
|     SocketAddress address(ip, dns_->port);
 | |
|     error = DoConnect(address);
 | |
|   } else {
 | |
|     Close();
 | |
|   }
 | |
| 
 | |
|   if (error) {
 | |
|     error_ = error;
 | |
|     SignalCloseEvent(this, error_);
 | |
|   } else {
 | |
|     delete dns_;
 | |
|     dns_ = NULL;
 | |
|   }
 | |
| }
 | |
| 
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| // Win32SocketServer
 | |
| // Provides cricket base services on top of a win32 gui thread
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| static UINT s_wm_wakeup_id = 0;
 | |
| const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window";
 | |
| 
 | |
| Win32SocketServer::Win32SocketServer(MessageQueue* message_queue)
 | |
|     : message_queue_(message_queue),
 | |
|       wnd_(this),
 | |
|       posted_(false),
 | |
|       hdlg_(NULL) {
 | |
|   if (s_wm_wakeup_id == 0)
 | |
|     s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP");
 | |
|   if (!wnd_.Create(NULL, kWindowName, 0, 0, 0, 0, 0, 0)) {
 | |
|     LOG_GLE(LS_ERROR) << "Failed to create message window.";
 | |
|   }
 | |
| }
 | |
| 
 | |
| Win32SocketServer::~Win32SocketServer() {
 | |
|   if (wnd_.handle() != NULL) {
 | |
|     KillTimer(wnd_.handle(), 1);
 | |
|     wnd_.Destroy();
 | |
|   }
 | |
| }
 | |
| 
 | |
| Socket* Win32SocketServer::CreateSocket(int type) {
 | |
|   return CreateSocket(AF_INET, type);
 | |
| }
 | |
| 
 | |
| Socket* Win32SocketServer::CreateSocket(int family, int type) {
 | |
|   return CreateAsyncSocket(family, type);
 | |
| }
 | |
| 
 | |
| AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) {
 | |
|   return CreateAsyncSocket(AF_INET, type);
 | |
| }
 | |
| 
 | |
| AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) {
 | |
|   Win32Socket* socket = new Win32Socket;
 | |
|   if (socket->CreateT(family, type)) {
 | |
|     return socket;
 | |
|   }
 | |
|   delete socket;
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| void Win32SocketServer::SetMessageQueue(MessageQueue* queue) {
 | |
|   message_queue_ = queue;
 | |
| }
 | |
| 
 | |
| bool Win32SocketServer::Wait(int cms, bool process_io) {
 | |
|   BOOL b;
 | |
|   if (process_io) {
 | |
|     // Spin the Win32 message pump at least once, and as long as requested.
 | |
|     // This is the Thread::ProcessMessages case.
 | |
|     uint32 start = Time();
 | |
|     do {
 | |
|       MSG msg;
 | |
|       SetTimer(wnd_.handle(), 0, cms, NULL);
 | |
|       // Get the next available message. If we have a modeless dialog, give
 | |
|       // give the message to IsDialogMessage, which will return true if it
 | |
|       // was a message for the dialog that it handled internally.
 | |
|       // Otherwise, dispatch as usual via Translate/DispatchMessage.
 | |
|       b = GetMessage(&msg, NULL, 0, 0);
 | |
|       if (b == -1) {
 | |
|         LOG_GLE(LS_ERROR) << "GetMessage failed.";
 | |
|         return false;
 | |
|       } else if(b) {
 | |
|         if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) {
 | |
|           TranslateMessage(&msg);
 | |
|           DispatchMessage(&msg);
 | |
|         }
 | |
|       }
 | |
|       KillTimer(wnd_.handle(), 0);
 | |
|     } while (b && TimeSince(start) < cms);
 | |
|   } else if (cms != 0) {
 | |
|     // Sit and wait forever for a WakeUp. This is the Thread::Send case.
 | |
|     ASSERT(cms == -1);
 | |
|     MSG msg;
 | |
|     b = GetMessage(&msg, NULL, s_wm_wakeup_id, s_wm_wakeup_id);
 | |
|     {
 | |
|       CritScope scope(&cs_);
 | |
|       posted_ = false;
 | |
|     }
 | |
|   } else {
 | |
|     // No-op (cms == 0 && !process_io). This is the Pump case.
 | |
|     b = TRUE;
 | |
|   }
 | |
|   return (b != FALSE);
 | |
| }
 | |
| 
 | |
| void Win32SocketServer::WakeUp() {
 | |
|   if (wnd_.handle()) {
 | |
|     // Set the "message pending" flag, if not already set.
 | |
|     {
 | |
|       CritScope scope(&cs_);
 | |
|       if (posted_)
 | |
|         return;
 | |
|       posted_ = true;
 | |
|     }
 | |
| 
 | |
|     PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void Win32SocketServer::Pump() {
 | |
|   // Clear the "message pending" flag.
 | |
|   {
 | |
|     CritScope scope(&cs_);
 | |
|     posted_ = false;
 | |
|   }
 | |
| 
 | |
|   // Dispatch all the messages that are currently in our queue. If new messages
 | |
|   // are posted during the dispatch, they will be handled in the next Pump.
 | |
|   // We use max(1, ...) to make sure we try to dispatch at least once, since
 | |
|   // this allow us to process "sent" messages, not included in the size() count.
 | |
|   Message msg;
 | |
|   for (size_t max_messages_to_process = _max<size_t>(1, message_queue_->size());
 | |
|        max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false);
 | |
|        --max_messages_to_process) {
 | |
|     message_queue_->Dispatch(&msg);
 | |
|   }
 | |
| 
 | |
|   // Anything remaining?
 | |
|   int delay = message_queue_->GetDelay();
 | |
|   if (delay == -1) {
 | |
|     KillTimer(wnd_.handle(), 1);
 | |
|   } else {
 | |
|     SetTimer(wnd_.handle(), 1, delay, NULL);
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp,
 | |
|                                                  LPARAM lp, LRESULT& lr) {
 | |
|   bool handled = false;
 | |
|   if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) {
 | |
|     ss_->Pump();
 | |
|     lr = 0;
 | |
|     handled = true;
 | |
|   }
 | |
|   return handled;
 | |
| }
 | |
| 
 | |
| }  // namespace talk_base
 |