trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			215 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2010, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without 
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice, 
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products 
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "talk/base/gunit.h"
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#include "talk/sound/automaticallychosensoundsystem.h"
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#include "talk/sound/nullsoundsystem.h"
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namespace cricket {
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class NeverFailsToFailSoundSystem : public NullSoundSystem {
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 public:
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  // Overrides superclass.
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  virtual bool Init() {
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    return false;
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  }
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  static SoundSystemInterface *Create() {
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    return new NeverFailsToFailSoundSystem();
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  }
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};
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class InitCheckingSoundSystem1 : public NullSoundSystem {
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 public:
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  // Overrides superclass.
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  virtual bool Init() {
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    created_ = true;
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    return true;
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  }
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  static SoundSystemInterface *Create() {
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    return new InitCheckingSoundSystem1();
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  }
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  static bool created_;
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};
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bool InitCheckingSoundSystem1::created_ = false;
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class InitCheckingSoundSystem2 : public NullSoundSystem {
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 public:
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  // Overrides superclass.
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  virtual bool Init() {
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    created_ = true;
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    return true;
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  }
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  static SoundSystemInterface *Create() {
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    return new InitCheckingSoundSystem2();
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  }
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  static bool created_;
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};
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bool InitCheckingSoundSystem2::created_ = false;
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class DeletionCheckingSoundSystem1 : public NeverFailsToFailSoundSystem {
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 public:
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  virtual ~DeletionCheckingSoundSystem1() {
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    deleted_ = true;
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  }
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  static SoundSystemInterface *Create() {
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    return new DeletionCheckingSoundSystem1();
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  }
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  static bool deleted_;
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};
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bool DeletionCheckingSoundSystem1::deleted_ = false;
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class DeletionCheckingSoundSystem2 : public NeverFailsToFailSoundSystem {
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 public:
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  virtual ~DeletionCheckingSoundSystem2() {
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    deleted_ = true;
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  }
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  static SoundSystemInterface *Create() {
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    return new DeletionCheckingSoundSystem2();
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  }
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  static bool deleted_;
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};
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bool DeletionCheckingSoundSystem2::deleted_ = false;
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class DeletionCheckingSoundSystem3 : public NullSoundSystem {
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 public:
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  virtual ~DeletionCheckingSoundSystem3() {
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    deleted_ = true;
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  }
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  static SoundSystemInterface *Create() {
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    return new DeletionCheckingSoundSystem3();
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  }
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  static bool deleted_;
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};
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bool DeletionCheckingSoundSystem3::deleted_ = false;
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extern const SoundSystemCreator kSingleSystemFailingCreators[] = {
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  &NeverFailsToFailSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, SingleSystemFailing) {
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  AutomaticallyChosenSoundSystem<
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      kSingleSystemFailingCreators,
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      ARRAY_SIZE(kSingleSystemFailingCreators)> sound_system;
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  EXPECT_FALSE(sound_system.Init());
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}
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extern const SoundSystemCreator kSingleSystemSucceedingCreators[] = {
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  &NullSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, SingleSystemSucceeding) {
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  AutomaticallyChosenSoundSystem<
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      kSingleSystemSucceedingCreators,
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      ARRAY_SIZE(kSingleSystemSucceedingCreators)> sound_system;
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  EXPECT_TRUE(sound_system.Init());
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}
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extern const SoundSystemCreator
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    kFailedFirstSystemResultsInUsingSecondCreators[] = {
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  &NeverFailsToFailSoundSystem::Create,
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  &NullSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, FailedFirstSystemResultsInUsingSecond) {
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  AutomaticallyChosenSoundSystem<
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      kFailedFirstSystemResultsInUsingSecondCreators,
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      ARRAY_SIZE(kFailedFirstSystemResultsInUsingSecondCreators)> sound_system;
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  EXPECT_TRUE(sound_system.Init());
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}
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extern const SoundSystemCreator kEarlierEntriesHavePriorityCreators[] = {
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  &InitCheckingSoundSystem1::Create,
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  &InitCheckingSoundSystem2::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, EarlierEntriesHavePriority) {
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  AutomaticallyChosenSoundSystem<
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      kEarlierEntriesHavePriorityCreators,
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      ARRAY_SIZE(kEarlierEntriesHavePriorityCreators)> sound_system;
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  InitCheckingSoundSystem1::created_ = false;
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  InitCheckingSoundSystem2::created_ = false;
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  EXPECT_TRUE(sound_system.Init());
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  EXPECT_TRUE(InitCheckingSoundSystem1::created_);
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  EXPECT_FALSE(InitCheckingSoundSystem2::created_);
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}
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extern const SoundSystemCreator kManySoundSystemsCreators[] = {
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  &NullSoundSystem::Create,
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  &NullSoundSystem::Create,
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  &NullSoundSystem::Create,
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  &NullSoundSystem::Create,
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  &NullSoundSystem::Create,
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  &NullSoundSystem::Create,
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  &NullSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, ManySoundSystems) {
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  AutomaticallyChosenSoundSystem<
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      kManySoundSystemsCreators,
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      ARRAY_SIZE(kManySoundSystemsCreators)> sound_system;
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  EXPECT_TRUE(sound_system.Init());
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}
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extern const SoundSystemCreator kDeletesAllCreatedSoundSystemsCreators[] = {
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  &DeletionCheckingSoundSystem1::Create,
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  &DeletionCheckingSoundSystem2::Create,
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  &DeletionCheckingSoundSystem3::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, DeletesAllCreatedSoundSystems) {
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  typedef AutomaticallyChosenSoundSystem<
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      kDeletesAllCreatedSoundSystemsCreators,
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      ARRAY_SIZE(kDeletesAllCreatedSoundSystemsCreators)> TestSoundSystem;
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  TestSoundSystem *sound_system = new TestSoundSystem();
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  DeletionCheckingSoundSystem1::deleted_ = false;
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  DeletionCheckingSoundSystem2::deleted_ = false;
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  DeletionCheckingSoundSystem3::deleted_ = false;
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  EXPECT_TRUE(sound_system->Init());
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  delete sound_system;
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  EXPECT_TRUE(DeletionCheckingSoundSystem1::deleted_);
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  EXPECT_TRUE(DeletionCheckingSoundSystem2::deleted_);
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  EXPECT_TRUE(DeletionCheckingSoundSystem3::deleted_);
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}
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}  // namespace cricket
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