trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			262 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_BASE_SOCKETADAPTERS_H_
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#define TALK_BASE_SOCKETADAPTERS_H_
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#include <map>
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#include <string>
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#include "talk/base/asyncsocket.h"
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#include "talk/base/cryptstring.h"
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#include "talk/base/logging.h"
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namespace talk_base {
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struct HttpAuthContext;
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class ByteBuffer;
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///////////////////////////////////////////////////////////////////////////////
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// Implements a socket adapter that can buffer and process data internally,
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// as in the case of connecting to a proxy, where you must speak the proxy
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// protocol before commencing normal socket behavior.
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class BufferedReadAdapter : public AsyncSocketAdapter {
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 public:
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  BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size);
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  virtual ~BufferedReadAdapter();
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  virtual int Send(const void* pv, size_t cb);
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  virtual int Recv(void* pv, size_t cb);
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 protected:
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  int DirectSend(const void* pv, size_t cb) {
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    return AsyncSocketAdapter::Send(pv, cb);
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  }
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  void BufferInput(bool on = true);
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  virtual void ProcessInput(char* data, size_t* len) = 0;
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  virtual void OnReadEvent(AsyncSocket * socket);
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 private:
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  char * buffer_;
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  size_t buffer_size_, data_len_;
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  bool buffering_;
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  DISALLOW_EVIL_CONSTRUCTORS(BufferedReadAdapter);
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};
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///////////////////////////////////////////////////////////////////////////////
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// Interface for implementing proxy server sockets.
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class AsyncProxyServerSocket : public BufferedReadAdapter {
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 public:
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  AsyncProxyServerSocket(AsyncSocket* socket, size_t buffer_size)
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      : BufferedReadAdapter(socket, buffer_size) {}
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  sigslot::signal2<AsyncProxyServerSocket*,
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                   const SocketAddress&>  SignalConnectRequest;
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  virtual void SendConnectResult(int err, const SocketAddress& addr) = 0;
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};
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///////////////////////////////////////////////////////////////////////////////
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// Implements a socket adapter that performs the client side of a
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// fake SSL handshake. Used for "ssltcp" P2P functionality.
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class AsyncSSLSocket : public BufferedReadAdapter {
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 public:
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  explicit AsyncSSLSocket(AsyncSocket* socket);
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  virtual int Connect(const SocketAddress& addr);
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 protected:
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  virtual void OnConnectEvent(AsyncSocket* socket);
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  virtual void ProcessInput(char* data, size_t* len);
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  DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLSocket);
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};
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// Implements a socket adapter that performs the server side of a
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// fake SSL handshake. Used when implementing a relay server that does "ssltcp".
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class AsyncSSLServerSocket : public BufferedReadAdapter {
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 public:
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  explicit AsyncSSLServerSocket(AsyncSocket* socket);
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 protected:
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  virtual void ProcessInput(char* data, size_t* len);
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  DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLServerSocket);
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};
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///////////////////////////////////////////////////////////////////////////////
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// Implements a socket adapter that speaks the HTTP/S proxy protocol.
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class AsyncHttpsProxySocket : public BufferedReadAdapter {
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 public:
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  AsyncHttpsProxySocket(AsyncSocket* socket, const std::string& user_agent,
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    const SocketAddress& proxy,
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    const std::string& username, const CryptString& password);
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  virtual ~AsyncHttpsProxySocket();
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  // If connect is forced, the adapter will always issue an HTTP CONNECT to the
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  // target address.  Otherwise, it will connect only if the destination port
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  // is not port 80.
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  void SetForceConnect(bool force) { force_connect_ = force; }
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  virtual int Connect(const SocketAddress& addr);
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  virtual SocketAddress GetRemoteAddress() const;
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  virtual int Close();
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  virtual ConnState GetState() const;
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 protected:
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  virtual void OnConnectEvent(AsyncSocket* socket);
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  virtual void OnCloseEvent(AsyncSocket* socket, int err);
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  virtual void ProcessInput(char* data, size_t* len);
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  bool ShouldIssueConnect() const;
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  void SendRequest();
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  void ProcessLine(char* data, size_t len);
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  void EndResponse();
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  void Error(int error);
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 private:
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  SocketAddress proxy_, dest_;
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  std::string agent_, user_, headers_;
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  CryptString pass_;
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  bool force_connect_;
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  size_t content_length_;
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  int defer_error_;
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  bool expect_close_;
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  enum ProxyState {
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    PS_INIT, PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS,
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    PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR
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  } state_;
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  HttpAuthContext * context_;
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  std::string unknown_mechanisms_;
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  DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxySocket);
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};
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/* TODO: Implement this.
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class AsyncHttpsProxyServerSocket : public AsyncProxyServerSocket {
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 public:
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  explicit AsyncHttpsProxyServerSocket(AsyncSocket* socket);
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 private:
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  virtual void ProcessInput(char * data, size_t& len);
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  void Error(int error);
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  DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxyServerSocket);
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};
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*/
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///////////////////////////////////////////////////////////////////////////////
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// Implements a socket adapter that speaks the SOCKS proxy protocol.
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class AsyncSocksProxySocket : public BufferedReadAdapter {
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 public:
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  AsyncSocksProxySocket(AsyncSocket* socket, const SocketAddress& proxy,
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    const std::string& username, const CryptString& password);
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  virtual int Connect(const SocketAddress& addr);
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  virtual SocketAddress GetRemoteAddress() const;
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  virtual int Close();
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  virtual ConnState GetState() const;
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 protected:
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  virtual void OnConnectEvent(AsyncSocket* socket);
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  virtual void ProcessInput(char* data, size_t* len);
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  void SendHello();
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  void SendConnect();
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  void SendAuth();
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  void Error(int error);
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 private:
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  enum State {
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    SS_INIT, SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR
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  };
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  State state_;
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  SocketAddress proxy_, dest_;
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  std::string user_;
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  CryptString pass_;
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  DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxySocket);
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};
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// Implements a proxy server socket for the SOCKS protocol.
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class AsyncSocksProxyServerSocket : public AsyncProxyServerSocket {
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 public:
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  explicit AsyncSocksProxyServerSocket(AsyncSocket* socket);
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 private:
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  virtual void ProcessInput(char* data, size_t* len);
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  void DirectSend(const ByteBuffer& buf);
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  void HandleHello(ByteBuffer* request);
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  void SendHelloReply(int method);
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  void HandleAuth(ByteBuffer* request);
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  void SendAuthReply(int result);
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  void HandleConnect(ByteBuffer* request);
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  virtual void SendConnectResult(int result, const SocketAddress& addr);
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  void Error(int error);
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  static const int kBufferSize = 1024;
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  enum State {
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    SS_HELLO, SS_AUTH, SS_CONNECT, SS_CONNECT_PENDING, SS_TUNNEL, SS_ERROR
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  };
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  State state_;
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  DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxyServerSocket);
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};
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///////////////////////////////////////////////////////////////////////////////
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// Implements a socket adapter that logs everything that it sends and receives.
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class LoggingSocketAdapter : public AsyncSocketAdapter {
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 public:
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  LoggingSocketAdapter(AsyncSocket* socket, LoggingSeverity level,
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                 const char * label, bool hex_mode = false);
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  virtual int Send(const void *pv, size_t cb);
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  virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr);
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  virtual int Recv(void *pv, size_t cb);
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  virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr);
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  virtual int Close();
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 protected:
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  virtual void OnConnectEvent(AsyncSocket * socket);
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  virtual void OnCloseEvent(AsyncSocket * socket, int err);
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 private:
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  LoggingSeverity level_;
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  std::string label_;
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  bool hex_mode_;
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  LogMultilineState lms_;
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  DISALLOW_EVIL_CONSTRUCTORS(LoggingSocketAdapter);
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};
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///////////////////////////////////////////////////////////////////////////////
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}  // namespace talk_base
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#endif  // TALK_BASE_SOCKETADAPTERS_H_
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