webrtc/talk/xmllite/xmlelement.cc
henrike@webrtc.org 28e2075280 Adds trunk/talk folder of revision 359 from libjingles google code to
trunk/talk


git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
2013-07-10 00:45:36 +00:00

514 lines
13 KiB
C++

/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/xmllite/xmlelement.h"
#include <ostream>
#include <sstream>
#include <string>
#include <vector>
#include "talk/base/common.h"
#include "talk/xmllite/qname.h"
#include "talk/xmllite/xmlparser.h"
#include "talk/xmllite/xmlbuilder.h"
#include "talk/xmllite/xmlprinter.h"
#include "talk/xmllite/xmlconstants.h"
namespace buzz {
XmlChild::~XmlChild() {
}
bool XmlText::IsTextImpl() const {
return true;
}
XmlElement* XmlText::AsElementImpl() const {
return NULL;
}
XmlText* XmlText::AsTextImpl() const {
return const_cast<XmlText *>(this);
}
void XmlText::SetText(const std::string& text) {
text_ = text;
}
void XmlText::AddParsedText(const char* buf, int len) {
text_.append(buf, len);
}
void XmlText::AddText(const std::string& text) {
text_ += text;
}
XmlText::~XmlText() {
}
XmlElement::XmlElement(const QName& name) :
name_(name),
first_attr_(NULL),
last_attr_(NULL),
first_child_(NULL),
last_child_(NULL),
cdata_(false) {
}
XmlElement::XmlElement(const XmlElement& elt) :
XmlChild(),
name_(elt.name_),
first_attr_(NULL),
last_attr_(NULL),
first_child_(NULL),
last_child_(NULL),
cdata_(false) {
// copy attributes
XmlAttr* attr;
XmlAttr ** plast_attr = &first_attr_;
XmlAttr* newAttr = NULL;
for (attr = elt.first_attr_; attr; attr = attr->NextAttr()) {
newAttr = new XmlAttr(*attr);
*plast_attr = newAttr;
plast_attr = &(newAttr->next_attr_);
}
last_attr_ = newAttr;
// copy children
XmlChild* pChild;
XmlChild ** ppLast = &first_child_;
XmlChild* newChild = NULL;
for (pChild = elt.first_child_; pChild; pChild = pChild->NextChild()) {
if (pChild->IsText()) {
newChild = new XmlText(*(pChild->AsText()));
} else {
newChild = new XmlElement(*(pChild->AsElement()));
}
*ppLast = newChild;
ppLast = &(newChild->next_child_);
}
last_child_ = newChild;
cdata_ = elt.cdata_;
}
XmlElement::XmlElement(const QName& name, bool useDefaultNs) :
name_(name),
first_attr_(useDefaultNs ? new XmlAttr(QN_XMLNS, name.Namespace()) : NULL),
last_attr_(first_attr_),
first_child_(NULL),
last_child_(NULL),
cdata_(false) {
}
bool XmlElement::IsTextImpl() const {
return false;
}
XmlElement* XmlElement::AsElementImpl() const {
return const_cast<XmlElement *>(this);
}
XmlText* XmlElement::AsTextImpl() const {
return NULL;
}
const std::string XmlElement::BodyText() const {
if (first_child_ && first_child_->IsText() && last_child_ == first_child_) {
return first_child_->AsText()->Text();
}
return std::string();
}
void XmlElement::SetBodyText(const std::string& text) {
if (text.empty()) {
ClearChildren();
} else if (first_child_ == NULL) {
AddText(text);
} else if (first_child_->IsText() && last_child_ == first_child_) {
first_child_->AsText()->SetText(text);
} else {
ClearChildren();
AddText(text);
}
}
const QName XmlElement::FirstElementName() const {
const XmlElement* element = FirstElement();
if (element == NULL)
return QName();
return element->Name();
}
XmlAttr* XmlElement::FirstAttr() {
return first_attr_;
}
const std::string XmlElement::Attr(const StaticQName& name) const {
XmlAttr* attr;
for (attr = first_attr_; attr; attr = attr->next_attr_) {
if (attr->name_ == name)
return attr->value_;
}
return std::string();
}
const std::string XmlElement::Attr(const QName& name) const {
XmlAttr* attr;
for (attr = first_attr_; attr; attr = attr->next_attr_) {
if (attr->name_ == name)
return attr->value_;
}
return std::string();
}
bool XmlElement::HasAttr(const StaticQName& name) const {
XmlAttr* attr;
for (attr = first_attr_; attr; attr = attr->next_attr_) {
if (attr->name_ == name)
return true;
}
return false;
}
bool XmlElement::HasAttr(const QName& name) const {
XmlAttr* attr;
for (attr = first_attr_; attr; attr = attr->next_attr_) {
if (attr->name_ == name)
return true;
}
return false;
}
void XmlElement::SetAttr(const QName& name, const std::string& value) {
XmlAttr* attr;
for (attr = first_attr_; attr; attr = attr->next_attr_) {
if (attr->name_ == name)
break;
}
if (!attr) {
attr = new XmlAttr(name, value);
if (last_attr_)
last_attr_->next_attr_ = attr;
else
first_attr_ = attr;
last_attr_ = attr;
return;
}
attr->value_ = value;
}
void XmlElement::ClearAttr(const QName& name) {
XmlAttr* attr;
XmlAttr* last_attr = NULL;
for (attr = first_attr_; attr; attr = attr->next_attr_) {
if (attr->name_ == name)
break;
last_attr = attr;
}
if (!attr)
return;
if (!last_attr)
first_attr_ = attr->next_attr_;
else
last_attr->next_attr_ = attr->next_attr_;
if (last_attr_ == attr)
last_attr_ = last_attr;
delete attr;
}
XmlChild* XmlElement::FirstChild() {
return first_child_;
}
XmlElement* XmlElement::FirstElement() {
XmlChild* pChild;
for (pChild = first_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText())
return pChild->AsElement();
}
return NULL;
}
XmlElement* XmlElement::NextElement() {
XmlChild* pChild;
for (pChild = next_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText())
return pChild->AsElement();
}
return NULL;
}
XmlElement* XmlElement::FirstWithNamespace(const std::string& ns) {
XmlChild* pChild;
for (pChild = first_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name().Namespace() == ns)
return pChild->AsElement();
}
return NULL;
}
XmlElement *
XmlElement::NextWithNamespace(const std::string& ns) {
XmlChild* pChild;
for (pChild = next_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name().Namespace() == ns)
return pChild->AsElement();
}
return NULL;
}
XmlElement *
XmlElement::FirstNamed(const QName& name) {
XmlChild* pChild;
for (pChild = first_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name() == name)
return pChild->AsElement();
}
return NULL;
}
XmlElement *
XmlElement::FirstNamed(const StaticQName& name) {
XmlChild* pChild;
for (pChild = first_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name() == name)
return pChild->AsElement();
}
return NULL;
}
XmlElement *
XmlElement::NextNamed(const QName& name) {
XmlChild* pChild;
for (pChild = next_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name() == name)
return pChild->AsElement();
}
return NULL;
}
XmlElement *
XmlElement::NextNamed(const StaticQName& name) {
XmlChild* pChild;
for (pChild = next_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name() == name)
return pChild->AsElement();
}
return NULL;
}
XmlElement* XmlElement::FindOrAddNamedChild(const QName& name) {
XmlElement* child = FirstNamed(name);
if (!child) {
child = new XmlElement(name);
AddElement(child);
}
return child;
}
const std::string XmlElement::TextNamed(const QName& name) const {
XmlChild* pChild;
for (pChild = first_child_; pChild; pChild = pChild->next_child_) {
if (!pChild->IsText() && pChild->AsElement()->Name() == name)
return pChild->AsElement()->BodyText();
}
return std::string();
}
void XmlElement::InsertChildAfter(XmlChild* predecessor, XmlChild* next) {
if (predecessor == NULL) {
next->next_child_ = first_child_;
first_child_ = next;
}
else {
next->next_child_ = predecessor->next_child_;
predecessor->next_child_ = next;
}
}
void XmlElement::RemoveChildAfter(XmlChild* predecessor) {
XmlChild* next;
if (predecessor == NULL) {
next = first_child_;
first_child_ = next->next_child_;
}
else {
next = predecessor->next_child_;
predecessor->next_child_ = next->next_child_;
}
if (last_child_ == next)
last_child_ = predecessor;
delete next;
}
void XmlElement::AddAttr(const QName& name, const std::string& value) {
ASSERT(!HasAttr(name));
XmlAttr ** pprev = last_attr_ ? &(last_attr_->next_attr_) : &first_attr_;
last_attr_ = (*pprev = new XmlAttr(name, value));
}
void XmlElement::AddAttr(const QName& name, const std::string& value,
int depth) {
XmlElement* element = this;
while (depth--) {
element = element->last_child_->AsElement();
}
element->AddAttr(name, value);
}
void XmlElement::AddParsedText(const char* cstr, int len) {
if (len == 0)
return;
if (last_child_ && last_child_->IsText()) {
last_child_->AsText()->AddParsedText(cstr, len);
return;
}
XmlChild ** pprev = last_child_ ? &(last_child_->next_child_) : &first_child_;
last_child_ = *pprev = new XmlText(cstr, len);
}
void XmlElement::AddCDATAText(const char* buf, int len) {
cdata_ = true;
AddParsedText(buf, len);
}
void XmlElement::AddText(const std::string& text) {
if (text == STR_EMPTY)
return;
if (last_child_ && last_child_->IsText()) {
last_child_->AsText()->AddText(text);
return;
}
XmlChild ** pprev = last_child_ ? &(last_child_->next_child_) : &first_child_;
last_child_ = *pprev = new XmlText(text);
}
void XmlElement::AddText(const std::string& text, int depth) {
// note: the first syntax is ambigious for msvc 6
// XmlElement* pel(this);
XmlElement* element = this;
while (depth--) {
element = element->last_child_->AsElement();
}
element->AddText(text);
}
void XmlElement::AddElement(XmlElement *child) {
if (child == NULL)
return;
XmlChild ** pprev = last_child_ ? &(last_child_->next_child_) : &first_child_;
*pprev = child;
last_child_ = child;
child->next_child_ = NULL;
}
void XmlElement::AddElement(XmlElement *child, int depth) {
XmlElement* element = this;
while (depth--) {
element = element->last_child_->AsElement();
}
element->AddElement(child);
}
void XmlElement::ClearNamedChildren(const QName& name) {
XmlChild* prev_child = NULL;
XmlChild* next_child;
XmlChild* child;
for (child = FirstChild(); child; child = next_child) {
next_child = child->NextChild();
if (!child->IsText() && child->AsElement()->Name() == name)
{
RemoveChildAfter(prev_child);
continue;
}
prev_child = child;
}
}
void XmlElement::ClearAttributes() {
XmlAttr* attr;
for (attr = first_attr_; attr; ) {
XmlAttr* to_delete = attr;
attr = attr->next_attr_;
delete to_delete;
}
first_attr_ = last_attr_ = NULL;
}
void XmlElement::ClearChildren() {
XmlChild* pchild;
for (pchild = first_child_; pchild; ) {
XmlChild* to_delete = pchild;
pchild = pchild->next_child_;
delete to_delete;
}
first_child_ = last_child_ = NULL;
}
std::string XmlElement::Str() const {
std::stringstream ss;
XmlPrinter::PrintXml(&ss, this);
return ss.str();
}
XmlElement* XmlElement::ForStr(const std::string& str) {
XmlBuilder builder;
XmlParser::ParseXml(&builder, str);
return builder.CreateElement();
}
XmlElement::~XmlElement() {
XmlAttr* attr;
for (attr = first_attr_; attr; ) {
XmlAttr* to_delete = attr;
attr = attr->next_attr_;
delete to_delete;
}
XmlChild* pchild;
for (pchild = first_child_; pchild; ) {
XmlChild* to_delete = pchild;
pchild = pchild->next_child_;
delete to_delete;
}
}
} // namespace buzz