385857dfd4
TBR=wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/8709004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5549 4adac7df-926f-26a2-2b94-8c16560cd09d
835 lines
28 KiB
C++
835 lines
28 KiB
C++
/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/asyncpacketsocket.h"
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#include "talk/base/helpers.h"
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#include "talk/base/logging.h"
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#include "talk/p2p/base/relayport.h"
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namespace cricket {
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static const uint32 kMessageConnectTimeout = 1;
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static const int kKeepAliveDelay = 10 * 60 * 1000;
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static const int kRetryTimeout = 50 * 1000; // ICE says 50 secs
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// How long to wait for a socket to connect to remote host in milliseconds
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// before trying another connection.
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static const int kSoftConnectTimeoutMs = 3 * 1000;
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// Handles a connection to one address/port/protocol combination for a
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// particular RelayEntry.
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class RelayConnection : public sigslot::has_slots<> {
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public:
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RelayConnection(const ProtocolAddress* protocol_address,
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talk_base::AsyncPacketSocket* socket,
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talk_base::Thread* thread);
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~RelayConnection();
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talk_base::AsyncPacketSocket* socket() const { return socket_; }
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const ProtocolAddress* protocol_address() {
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return protocol_address_;
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}
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talk_base::SocketAddress GetAddress() const {
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return protocol_address_->address;
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}
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ProtocolType GetProtocol() const {
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return protocol_address_->proto;
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}
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int SetSocketOption(talk_base::Socket::Option opt, int value);
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// Validates a response to a STUN allocate request.
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bool CheckResponse(StunMessage* msg);
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// Sends data to the relay server.
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int Send(const void* pv, size_t cb, const talk_base::PacketOptions& options);
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// Sends a STUN allocate request message to the relay server.
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void SendAllocateRequest(RelayEntry* entry, int delay);
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// Return the latest error generated by the socket.
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int GetError() { return socket_->GetError(); }
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// Called on behalf of a StunRequest to write data to the socket. This is
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// already STUN intended for the server, so no wrapping is necessary.
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void OnSendPacket(const void* data, size_t size, StunRequest* req);
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private:
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talk_base::AsyncPacketSocket* socket_;
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const ProtocolAddress* protocol_address_;
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StunRequestManager *request_manager_;
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};
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// Manages a number of connections to the relayserver, one for each
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// available protocol. We aim to use each connection for only a
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// specific destination address so that we can avoid wrapping every
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// packet in a STUN send / data indication.
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class RelayEntry : public talk_base::MessageHandler,
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public sigslot::has_slots<> {
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public:
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RelayEntry(RelayPort* port, const talk_base::SocketAddress& ext_addr);
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~RelayEntry();
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RelayPort* port() { return port_; }
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const talk_base::SocketAddress& address() const { return ext_addr_; }
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void set_address(const talk_base::SocketAddress& addr) { ext_addr_ = addr; }
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bool connected() const { return connected_; }
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bool locked() const { return locked_; }
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// Returns the last error on the socket of this entry.
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int GetError();
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// Returns the most preferred connection of the given
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// ones. Connections are rated based on protocol in the order of:
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// UDP, TCP and SSLTCP, where UDP is the most preferred protocol
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static RelayConnection* GetBestConnection(RelayConnection* conn1,
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RelayConnection* conn2);
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// Sends the STUN requests to the server to initiate this connection.
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void Connect();
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// Called when this entry becomes connected. The address given is the one
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// exposed to the outside world on the relay server.
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void OnConnect(const talk_base::SocketAddress& mapped_addr,
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RelayConnection* socket);
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// Sends a packet to the given destination address using the socket of this
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// entry. This will wrap the packet in STUN if necessary.
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int SendTo(const void* data, size_t size,
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const talk_base::SocketAddress& addr,
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const talk_base::PacketOptions& options);
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// Schedules a keep-alive allocate request.
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void ScheduleKeepAlive();
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void SetServerIndex(size_t sindex) { server_index_ = sindex; }
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// Sets this option on the socket of each connection.
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int SetSocketOption(talk_base::Socket::Option opt, int value);
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size_t ServerIndex() const { return server_index_; }
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// Try a different server address
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void HandleConnectFailure(talk_base::AsyncPacketSocket* socket);
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// Implementation of the MessageHandler Interface.
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virtual void OnMessage(talk_base::Message *pmsg);
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private:
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RelayPort* port_;
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talk_base::SocketAddress ext_addr_;
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size_t server_index_;
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bool connected_;
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bool locked_;
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RelayConnection* current_connection_;
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// Called when a TCP connection is established or fails
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void OnSocketConnect(talk_base::AsyncPacketSocket* socket);
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void OnSocketClose(talk_base::AsyncPacketSocket* socket, int error);
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// Called when a packet is received on this socket.
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void OnReadPacket(
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talk_base::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const talk_base::SocketAddress& remote_addr,
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const talk_base::PacketTime& packet_time);
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// Called when the socket is currently able to send.
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void OnReadyToSend(talk_base::AsyncPacketSocket* socket);
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// Sends the given data on the socket to the server with no wrapping. This
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// returns the number of bytes written or -1 if an error occurred.
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int SendPacket(const void* data, size_t size,
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const talk_base::PacketOptions& options);
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};
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// Handles an allocate request for a particular RelayEntry.
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class AllocateRequest : public StunRequest {
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public:
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AllocateRequest(RelayEntry* entry, RelayConnection* connection);
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virtual ~AllocateRequest() {}
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virtual void Prepare(StunMessage* request);
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virtual int GetNextDelay();
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virtual void OnResponse(StunMessage* response);
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virtual void OnErrorResponse(StunMessage* response);
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virtual void OnTimeout();
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private:
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RelayEntry* entry_;
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RelayConnection* connection_;
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uint32 start_time_;
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};
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RelayPort::RelayPort(
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talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
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talk_base::Network* network, const talk_base::IPAddress& ip,
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int min_port, int max_port, const std::string& username,
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const std::string& password)
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: Port(thread, RELAY_PORT_TYPE, factory, network, ip, min_port, max_port,
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username, password),
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ready_(false),
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error_(0) {
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entries_.push_back(
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new RelayEntry(this, talk_base::SocketAddress()));
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// TODO: set local preference value for TCP based candidates.
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}
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RelayPort::~RelayPort() {
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for (size_t i = 0; i < entries_.size(); ++i)
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delete entries_[i];
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thread()->Clear(this);
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}
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void RelayPort::AddServerAddress(const ProtocolAddress& addr) {
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// Since HTTP proxies usually only allow 443,
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// let's up the priority on PROTO_SSLTCP
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if (addr.proto == PROTO_SSLTCP &&
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(proxy().type == talk_base::PROXY_HTTPS ||
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proxy().type == talk_base::PROXY_UNKNOWN)) {
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server_addr_.push_front(addr);
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} else {
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server_addr_.push_back(addr);
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}
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}
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void RelayPort::AddExternalAddress(const ProtocolAddress& addr) {
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std::string proto_name = ProtoToString(addr.proto);
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for (std::vector<ProtocolAddress>::iterator it = external_addr_.begin();
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it != external_addr_.end(); ++it) {
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if ((it->address == addr.address) && (it->proto == addr.proto)) {
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LOG(INFO) << "Redundant relay address: " << proto_name
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<< " @ " << addr.address.ToSensitiveString();
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return;
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}
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}
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external_addr_.push_back(addr);
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}
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void RelayPort::SetReady() {
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if (!ready_) {
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std::vector<ProtocolAddress>::iterator iter;
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for (iter = external_addr_.begin();
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iter != external_addr_.end(); ++iter) {
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std::string proto_name = ProtoToString(iter->proto);
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AddAddress(iter->address, iter->address, proto_name,
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RELAY_PORT_TYPE, ICE_TYPE_PREFERENCE_RELAY, false);
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}
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ready_ = true;
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SignalPortComplete(this);
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}
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}
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const ProtocolAddress * RelayPort::ServerAddress(size_t index) const {
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if (index < server_addr_.size())
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return &server_addr_[index];
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return NULL;
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}
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bool RelayPort::HasMagicCookie(const char* data, size_t size) {
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if (size < 24 + sizeof(TURN_MAGIC_COOKIE_VALUE)) {
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return false;
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} else {
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return 0 == std::memcmp(data + 24, TURN_MAGIC_COOKIE_VALUE,
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sizeof(TURN_MAGIC_COOKIE_VALUE));
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}
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}
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void RelayPort::PrepareAddress() {
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// We initiate a connect on the first entry. If this completes, it will fill
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// in the server address as the address of this port.
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ASSERT(entries_.size() == 1);
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entries_[0]->Connect();
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ready_ = false;
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}
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Connection* RelayPort::CreateConnection(const Candidate& address,
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CandidateOrigin origin) {
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// We only create conns to non-udp sockets if they are incoming on this port
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if ((address.protocol() != UDP_PROTOCOL_NAME) &&
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(origin != ORIGIN_THIS_PORT)) {
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return 0;
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}
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// We don't support loopback on relays
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if (address.type() == Type()) {
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return 0;
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}
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if (!IsCompatibleAddress(address.address())) {
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return 0;
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}
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size_t index = 0;
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for (size_t i = 0; i < Candidates().size(); ++i) {
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const Candidate& local = Candidates()[i];
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if (local.protocol() == address.protocol()) {
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index = i;
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break;
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}
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}
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Connection * conn = new ProxyConnection(this, index, address);
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AddConnection(conn);
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return conn;
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}
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int RelayPort::SendTo(const void* data, size_t size,
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const talk_base::SocketAddress& addr,
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const talk_base::PacketOptions& options,
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bool payload) {
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// Try to find an entry for this specific address. Note that the first entry
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// created was not given an address initially, so it can be set to the first
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// address that comes along.
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RelayEntry* entry = 0;
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for (size_t i = 0; i < entries_.size(); ++i) {
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if (entries_[i]->address().IsNil() && payload) {
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entry = entries_[i];
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entry->set_address(addr);
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break;
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} else if (entries_[i]->address() == addr) {
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entry = entries_[i];
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break;
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}
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}
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// If we did not find one, then we make a new one. This will not be useable
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// until it becomes connected, however.
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if (!entry && payload) {
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entry = new RelayEntry(this, addr);
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if (!entries_.empty()) {
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entry->SetServerIndex(entries_[0]->ServerIndex());
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}
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entry->Connect();
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entries_.push_back(entry);
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}
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// If the entry is connected, then we can send on it (though wrapping may
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// still be necessary). Otherwise, we can't yet use this connection, so we
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// default to the first one.
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if (!entry || !entry->connected()) {
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ASSERT(!entries_.empty());
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entry = entries_[0];
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if (!entry->connected()) {
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error_ = EWOULDBLOCK;
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return SOCKET_ERROR;
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}
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}
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// Send the actual contents to the server using the usual mechanism.
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int sent = entry->SendTo(data, size, addr, options);
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if (sent <= 0) {
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ASSERT(sent < 0);
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error_ = entry->GetError();
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return SOCKET_ERROR;
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}
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// The caller of the function is expecting the number of user data bytes,
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// rather than the size of the packet.
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return static_cast<int>(size);
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}
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int RelayPort::SetOption(talk_base::Socket::Option opt, int value) {
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int result = 0;
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for (size_t i = 0; i < entries_.size(); ++i) {
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if (entries_[i]->SetSocketOption(opt, value) < 0) {
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result = -1;
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error_ = entries_[i]->GetError();
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}
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}
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options_.push_back(OptionValue(opt, value));
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return result;
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}
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int RelayPort::GetOption(talk_base::Socket::Option opt, int* value) {
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std::vector<OptionValue>::iterator it;
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for (it = options_.begin(); it < options_.end(); ++it) {
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if (it->first == opt) {
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*value = it->second;
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return 0;
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}
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}
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return SOCKET_ERROR;
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}
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int RelayPort::GetError() {
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return error_;
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}
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void RelayPort::OnReadPacket(
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const char* data, size_t size,
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const talk_base::SocketAddress& remote_addr,
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ProtocolType proto,
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const talk_base::PacketTime& packet_time) {
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if (Connection* conn = GetConnection(remote_addr)) {
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conn->OnReadPacket(data, size, packet_time);
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} else {
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Port::OnReadPacket(data, size, remote_addr, proto);
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}
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}
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RelayConnection::RelayConnection(const ProtocolAddress* protocol_address,
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talk_base::AsyncPacketSocket* socket,
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talk_base::Thread* thread)
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: socket_(socket),
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protocol_address_(protocol_address) {
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request_manager_ = new StunRequestManager(thread);
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request_manager_->SignalSendPacket.connect(this,
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&RelayConnection::OnSendPacket);
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}
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RelayConnection::~RelayConnection() {
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delete request_manager_;
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delete socket_;
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}
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int RelayConnection::SetSocketOption(talk_base::Socket::Option opt,
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int value) {
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if (socket_) {
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return socket_->SetOption(opt, value);
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}
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return 0;
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}
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bool RelayConnection::CheckResponse(StunMessage* msg) {
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return request_manager_->CheckResponse(msg);
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}
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void RelayConnection::OnSendPacket(const void* data, size_t size,
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StunRequest* req) {
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// TODO(mallinath) Find a way to get DSCP value from Port.
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talk_base::PacketOptions options; // Default dscp set to NO_CHANGE.
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int sent = socket_->SendTo(data, size, GetAddress(), options);
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if (sent <= 0) {
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LOG(LS_VERBOSE) << "OnSendPacket: failed sending to " << GetAddress() <<
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std::strerror(socket_->GetError());
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ASSERT(sent < 0);
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}
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}
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int RelayConnection::Send(const void* pv, size_t cb,
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const talk_base::PacketOptions& options) {
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return socket_->SendTo(pv, cb, GetAddress(), options);
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}
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void RelayConnection::SendAllocateRequest(RelayEntry* entry, int delay) {
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request_manager_->SendDelayed(new AllocateRequest(entry, this), delay);
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}
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RelayEntry::RelayEntry(RelayPort* port,
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const talk_base::SocketAddress& ext_addr)
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: port_(port), ext_addr_(ext_addr),
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server_index_(0), connected_(false), locked_(false),
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current_connection_(NULL) {
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}
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RelayEntry::~RelayEntry() {
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// Remove all RelayConnections and dispose sockets.
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delete current_connection_;
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current_connection_ = NULL;
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}
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void RelayEntry::Connect() {
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// If we're already connected, return.
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if (connected_)
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return;
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// If we've exhausted all options, bail out.
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const ProtocolAddress* ra = port()->ServerAddress(server_index_);
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if (!ra) {
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LOG(LS_WARNING) << "No more relay addresses left to try";
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return;
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}
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// Remove any previous connection.
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if (current_connection_) {
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port()->thread()->Dispose(current_connection_);
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current_connection_ = NULL;
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}
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// Try to set up our new socket.
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LOG(LS_INFO) << "Connecting to relay via " << ProtoToString(ra->proto) <<
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" @ " << ra->address.ToSensitiveString();
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talk_base::AsyncPacketSocket* socket = NULL;
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if (ra->proto == PROTO_UDP) {
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// UDP sockets are simple.
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socket = port_->socket_factory()->CreateUdpSocket(
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talk_base::SocketAddress(port_->ip(), 0),
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port_->min_port(), port_->max_port());
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} else if (ra->proto == PROTO_TCP || ra->proto == PROTO_SSLTCP) {
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int opts = (ra->proto == PROTO_SSLTCP) ?
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talk_base::PacketSocketFactory::OPT_SSLTCP : 0;
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socket = port_->socket_factory()->CreateClientTcpSocket(
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talk_base::SocketAddress(port_->ip(), 0), ra->address,
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port_->proxy(), port_->user_agent(), opts);
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} else {
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LOG(LS_WARNING) << "Unknown protocol (" << ra->proto << ")";
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}
|
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if (!socket) {
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LOG(LS_WARNING) << "Socket creation failed";
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}
|
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|
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// If we failed to get a socket, move on to the next protocol.
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if (!socket) {
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port()->thread()->Post(this, kMessageConnectTimeout);
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return;
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}
|
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|
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// Otherwise, create the new connection and configure any socket options.
|
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socket->SignalReadPacket.connect(this, &RelayEntry::OnReadPacket);
|
|
socket->SignalReadyToSend.connect(this, &RelayEntry::OnReadyToSend);
|
|
current_connection_ = new RelayConnection(ra, socket, port()->thread());
|
|
for (size_t i = 0; i < port_->options().size(); ++i) {
|
|
current_connection_->SetSocketOption(port_->options()[i].first,
|
|
port_->options()[i].second);
|
|
}
|
|
|
|
// If we're trying UDP, start binding requests.
|
|
// If we're trying TCP, wait for connection with a fixed timeout.
|
|
if ((ra->proto == PROTO_TCP) || (ra->proto == PROTO_SSLTCP)) {
|
|
socket->SignalClose.connect(this, &RelayEntry::OnSocketClose);
|
|
socket->SignalConnect.connect(this, &RelayEntry::OnSocketConnect);
|
|
port()->thread()->PostDelayed(kSoftConnectTimeoutMs, this,
|
|
kMessageConnectTimeout);
|
|
} else {
|
|
current_connection_->SendAllocateRequest(this, 0);
|
|
}
|
|
}
|
|
|
|
int RelayEntry::GetError() {
|
|
if (current_connection_ != NULL) {
|
|
return current_connection_->GetError();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
RelayConnection* RelayEntry::GetBestConnection(RelayConnection* conn1,
|
|
RelayConnection* conn2) {
|
|
return conn1->GetProtocol() <= conn2->GetProtocol() ? conn1 : conn2;
|
|
}
|
|
|
|
void RelayEntry::OnConnect(const talk_base::SocketAddress& mapped_addr,
|
|
RelayConnection* connection) {
|
|
// We are connected, notify our parent.
|
|
ProtocolType proto = PROTO_UDP;
|
|
LOG(INFO) << "Relay allocate succeeded: " << ProtoToString(proto)
|
|
<< " @ " << mapped_addr.ToSensitiveString();
|
|
connected_ = true;
|
|
|
|
// In case of Gturn related address is set to null socket address.
|
|
// This is due to mapped address stun attribute is used for allocated
|
|
// address.
|
|
port_->set_related_address(talk_base::SocketAddress());
|
|
port_->AddExternalAddress(ProtocolAddress(mapped_addr, proto));
|
|
port_->SetReady();
|
|
}
|
|
|
|
int RelayEntry::SendTo(const void* data, size_t size,
|
|
const talk_base::SocketAddress& addr,
|
|
const talk_base::PacketOptions& options) {
|
|
// If this connection is locked to the address given, then we can send the
|
|
// packet with no wrapper.
|
|
if (locked_ && (ext_addr_ == addr))
|
|
return SendPacket(data, size, options);
|
|
|
|
// Otherwise, we must wrap the given data in a STUN SEND request so that we
|
|
// can communicate the destination address to the server.
|
|
//
|
|
// Note that we do not use a StunRequest here. This is because there is
|
|
// likely no reason to resend this packet. If it is late, we just drop it.
|
|
// The next send to this address will try again.
|
|
|
|
RelayMessage request;
|
|
request.SetType(STUN_SEND_REQUEST);
|
|
|
|
StunByteStringAttribute* magic_cookie_attr =
|
|
StunAttribute::CreateByteString(STUN_ATTR_MAGIC_COOKIE);
|
|
magic_cookie_attr->CopyBytes(TURN_MAGIC_COOKIE_VALUE,
|
|
sizeof(TURN_MAGIC_COOKIE_VALUE));
|
|
VERIFY(request.AddAttribute(magic_cookie_attr));
|
|
|
|
StunByteStringAttribute* username_attr =
|
|
StunAttribute::CreateByteString(STUN_ATTR_USERNAME);
|
|
username_attr->CopyBytes(port_->username_fragment().c_str(),
|
|
port_->username_fragment().size());
|
|
VERIFY(request.AddAttribute(username_attr));
|
|
|
|
StunAddressAttribute* addr_attr =
|
|
StunAttribute::CreateAddress(STUN_ATTR_DESTINATION_ADDRESS);
|
|
addr_attr->SetIP(addr.ipaddr());
|
|
addr_attr->SetPort(addr.port());
|
|
VERIFY(request.AddAttribute(addr_attr));
|
|
|
|
// Attempt to lock
|
|
if (ext_addr_ == addr) {
|
|
StunUInt32Attribute* options_attr =
|
|
StunAttribute::CreateUInt32(STUN_ATTR_OPTIONS);
|
|
options_attr->SetValue(0x1);
|
|
VERIFY(request.AddAttribute(options_attr));
|
|
}
|
|
|
|
StunByteStringAttribute* data_attr =
|
|
StunAttribute::CreateByteString(STUN_ATTR_DATA);
|
|
data_attr->CopyBytes(data, size);
|
|
VERIFY(request.AddAttribute(data_attr));
|
|
|
|
// TODO: compute the HMAC.
|
|
|
|
talk_base::ByteBuffer buf;
|
|
request.Write(&buf);
|
|
|
|
return SendPacket(buf.Data(), buf.Length(), options);
|
|
}
|
|
|
|
void RelayEntry::ScheduleKeepAlive() {
|
|
if (current_connection_) {
|
|
current_connection_->SendAllocateRequest(this, kKeepAliveDelay);
|
|
}
|
|
}
|
|
|
|
int RelayEntry::SetSocketOption(talk_base::Socket::Option opt, int value) {
|
|
// Set the option on all available sockets.
|
|
int socket_error = 0;
|
|
if (current_connection_) {
|
|
socket_error = current_connection_->SetSocketOption(opt, value);
|
|
}
|
|
return socket_error;
|
|
}
|
|
|
|
void RelayEntry::HandleConnectFailure(
|
|
talk_base::AsyncPacketSocket* socket) {
|
|
// Make sure it's the current connection that has failed, it might
|
|
// be an old socked that has not yet been disposed.
|
|
if (!socket ||
|
|
(current_connection_ && socket == current_connection_->socket())) {
|
|
if (current_connection_)
|
|
port()->SignalConnectFailure(current_connection_->protocol_address());
|
|
|
|
// Try to connect to the next server address.
|
|
server_index_ += 1;
|
|
Connect();
|
|
}
|
|
}
|
|
|
|
void RelayEntry::OnMessage(talk_base::Message *pmsg) {
|
|
ASSERT(pmsg->message_id == kMessageConnectTimeout);
|
|
if (current_connection_) {
|
|
const ProtocolAddress* ra = current_connection_->protocol_address();
|
|
LOG(LS_WARNING) << "Relay " << ra->proto << " connection to " <<
|
|
ra->address << " timed out";
|
|
|
|
// Currently we connect to each server address in sequence. If we
|
|
// have more addresses to try, treat this is an error and move on to
|
|
// the next address, otherwise give this connection more time and
|
|
// await the real timeout.
|
|
//
|
|
// TODO: Connect to servers in parallel to speed up connect time
|
|
// and to avoid giving up too early.
|
|
port_->SignalSoftTimeout(ra);
|
|
HandleConnectFailure(current_connection_->socket());
|
|
} else {
|
|
HandleConnectFailure(NULL);
|
|
}
|
|
}
|
|
|
|
void RelayEntry::OnSocketConnect(talk_base::AsyncPacketSocket* socket) {
|
|
LOG(INFO) << "relay tcp connected to " <<
|
|
socket->GetRemoteAddress().ToSensitiveString();
|
|
if (current_connection_ != NULL) {
|
|
current_connection_->SendAllocateRequest(this, 0);
|
|
}
|
|
}
|
|
|
|
void RelayEntry::OnSocketClose(talk_base::AsyncPacketSocket* socket,
|
|
int error) {
|
|
PLOG(LERROR, error) << "Relay connection failed: socket closed";
|
|
HandleConnectFailure(socket);
|
|
}
|
|
|
|
void RelayEntry::OnReadPacket(
|
|
talk_base::AsyncPacketSocket* socket,
|
|
const char* data, size_t size,
|
|
const talk_base::SocketAddress& remote_addr,
|
|
const talk_base::PacketTime& packet_time) {
|
|
// ASSERT(remote_addr == port_->server_addr());
|
|
// TODO: are we worried about this?
|
|
|
|
if (current_connection_ == NULL || socket != current_connection_->socket()) {
|
|
// This packet comes from an unknown address.
|
|
LOG(WARNING) << "Dropping packet: unknown address";
|
|
return;
|
|
}
|
|
|
|
// If the magic cookie is not present, then this is an unwrapped packet sent
|
|
// by the server, The actual remote address is the one we recorded.
|
|
if (!port_->HasMagicCookie(data, size)) {
|
|
if (locked_) {
|
|
port_->OnReadPacket(data, size, ext_addr_, PROTO_UDP, packet_time);
|
|
} else {
|
|
LOG(WARNING) << "Dropping packet: entry not locked";
|
|
}
|
|
return;
|
|
}
|
|
|
|
talk_base::ByteBuffer buf(data, size);
|
|
RelayMessage msg;
|
|
if (!msg.Read(&buf)) {
|
|
LOG(INFO) << "Incoming packet was not STUN";
|
|
return;
|
|
}
|
|
|
|
// The incoming packet should be a STUN ALLOCATE response, SEND response, or
|
|
// DATA indication.
|
|
if (current_connection_->CheckResponse(&msg)) {
|
|
return;
|
|
} else if (msg.type() == STUN_SEND_RESPONSE) {
|
|
if (const StunUInt32Attribute* options_attr =
|
|
msg.GetUInt32(STUN_ATTR_OPTIONS)) {
|
|
if (options_attr->value() & 0x1) {
|
|
locked_ = true;
|
|
}
|
|
}
|
|
return;
|
|
} else if (msg.type() != STUN_DATA_INDICATION) {
|
|
LOG(INFO) << "Received BAD stun type from server: " << msg.type();
|
|
return;
|
|
}
|
|
|
|
// This must be a data indication.
|
|
|
|
const StunAddressAttribute* addr_attr =
|
|
msg.GetAddress(STUN_ATTR_SOURCE_ADDRESS2);
|
|
if (!addr_attr) {
|
|
LOG(INFO) << "Data indication has no source address";
|
|
return;
|
|
} else if (addr_attr->family() != 1) {
|
|
LOG(INFO) << "Source address has bad family";
|
|
return;
|
|
}
|
|
|
|
talk_base::SocketAddress remote_addr2(addr_attr->ipaddr(), addr_attr->port());
|
|
|
|
const StunByteStringAttribute* data_attr = msg.GetByteString(STUN_ATTR_DATA);
|
|
if (!data_attr) {
|
|
LOG(INFO) << "Data indication has no data";
|
|
return;
|
|
}
|
|
|
|
// Process the actual data and remote address in the normal manner.
|
|
port_->OnReadPacket(data_attr->bytes(), data_attr->length(), remote_addr2,
|
|
PROTO_UDP, packet_time);
|
|
}
|
|
|
|
void RelayEntry::OnReadyToSend(talk_base::AsyncPacketSocket* socket) {
|
|
if (connected()) {
|
|
port_->OnReadyToSend();
|
|
}
|
|
}
|
|
|
|
int RelayEntry::SendPacket(const void* data, size_t size,
|
|
const talk_base::PacketOptions& options) {
|
|
int sent = 0;
|
|
if (current_connection_) {
|
|
// We are connected, no need to send packets anywere else than to
|
|
// the current connection.
|
|
sent = current_connection_->Send(data, size, options);
|
|
}
|
|
return sent;
|
|
}
|
|
|
|
AllocateRequest::AllocateRequest(RelayEntry* entry,
|
|
RelayConnection* connection)
|
|
: StunRequest(new RelayMessage()),
|
|
entry_(entry),
|
|
connection_(connection) {
|
|
start_time_ = talk_base::Time();
|
|
}
|
|
|
|
void AllocateRequest::Prepare(StunMessage* request) {
|
|
request->SetType(STUN_ALLOCATE_REQUEST);
|
|
|
|
StunByteStringAttribute* username_attr =
|
|
StunAttribute::CreateByteString(STUN_ATTR_USERNAME);
|
|
username_attr->CopyBytes(
|
|
entry_->port()->username_fragment().c_str(),
|
|
entry_->port()->username_fragment().size());
|
|
VERIFY(request->AddAttribute(username_attr));
|
|
}
|
|
|
|
int AllocateRequest::GetNextDelay() {
|
|
int delay = 100 * talk_base::_max(1 << count_, 2);
|
|
count_ += 1;
|
|
if (count_ == 5)
|
|
timeout_ = true;
|
|
return delay;
|
|
}
|
|
|
|
void AllocateRequest::OnResponse(StunMessage* response) {
|
|
const StunAddressAttribute* addr_attr =
|
|
response->GetAddress(STUN_ATTR_MAPPED_ADDRESS);
|
|
if (!addr_attr) {
|
|
LOG(INFO) << "Allocate response missing mapped address.";
|
|
} else if (addr_attr->family() != 1) {
|
|
LOG(INFO) << "Mapped address has bad family";
|
|
} else {
|
|
talk_base::SocketAddress addr(addr_attr->ipaddr(), addr_attr->port());
|
|
entry_->OnConnect(addr, connection_);
|
|
}
|
|
|
|
// We will do a keep-alive regardless of whether this request suceeds.
|
|
// This should have almost no impact on network usage.
|
|
entry_->ScheduleKeepAlive();
|
|
}
|
|
|
|
void AllocateRequest::OnErrorResponse(StunMessage* response) {
|
|
const StunErrorCodeAttribute* attr = response->GetErrorCode();
|
|
if (!attr) {
|
|
LOG(INFO) << "Bad allocate response error code";
|
|
} else {
|
|
LOG(INFO) << "Allocate error response:"
|
|
<< " code=" << attr->code()
|
|
<< " reason='" << attr->reason() << "'";
|
|
}
|
|
|
|
if (talk_base::TimeSince(start_time_) <= kRetryTimeout)
|
|
entry_->ScheduleKeepAlive();
|
|
}
|
|
|
|
void AllocateRequest::OnTimeout() {
|
|
LOG(INFO) << "Allocate request timed out";
|
|
entry_->HandleConnectFailure(connection_->socket());
|
|
}
|
|
|
|
} // namespace cricket
|