Review URL: https://webrtc-codereview.appspot.com/2323004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4872 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			285 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004 Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_SESSION_MEDIA_CALL_H_
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#define TALK_SESSION_MEDIA_CALL_H_
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#include <deque>
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#include <map>
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#include <string>
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#include <vector>
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#include "talk/base/messagequeue.h"
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#include "talk/media/base/mediachannel.h"
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#include "talk/media/base/screencastid.h"
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#include "talk/media/base/streamparams.h"
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#include "talk/media/base/videocommon.h"
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#include "talk/p2p/base/session.h"
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#include "talk/p2p/client/socketmonitor.h"
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#include "talk/session/media/audiomonitor.h"
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#include "talk/session/media/currentspeakermonitor.h"
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#include "talk/session/media/mediamessages.h"
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#include "talk/session/media/mediasession.h"
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#include "talk/xmpp/jid.h"
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namespace cricket {
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class MediaSessionClient;
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class BaseChannel;
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class VoiceChannel;
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class VideoChannel;
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class DataChannel;
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// Can't typedef this easily since it's forward declared as struct elsewhere.
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struct CallOptions : public MediaSessionOptions {
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};
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class Call : public talk_base::MessageHandler, public sigslot::has_slots<> {
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 public:
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  explicit Call(MediaSessionClient* session_client);
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  ~Call();
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  // |initiator| can be empty.
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  Session* InitiateSession(const buzz::Jid& to, const buzz::Jid& initiator,
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                           const CallOptions& options);
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  Session* InitiateSession(const std::string& id, const buzz::Jid& to,
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                           const CallOptions& options);
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  void AcceptSession(Session* session, const CallOptions& options);
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  void RejectSession(Session* session);
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  void TerminateSession(Session* session);
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  void Terminate();
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  bool SendViewRequest(Session* session,
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                       const ViewRequest& view_request);
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  void SetLocalRenderer(VideoRenderer* renderer);
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  void SetVideoRenderer(Session* session, uint32 ssrc,
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                        VideoRenderer* renderer);
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  void StartConnectionMonitor(Session* session, int cms);
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  void StopConnectionMonitor(Session* session);
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  void StartAudioMonitor(Session* session, int cms);
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  void StopAudioMonitor(Session* session);
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  bool IsAudioMonitorRunning(Session* session);
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  void StartSpeakerMonitor(Session* session);
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  void StopSpeakerMonitor(Session* session);
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  void Mute(bool mute);
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  void MuteVideo(bool mute);
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  bool SendData(Session* session,
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                const SendDataParams& params,
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                const talk_base::Buffer& payload,
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                SendDataResult* result);
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  void PressDTMF(int event);
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  bool StartScreencast(Session* session,
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                       const std::string& stream_name, uint32 ssrc,
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                       const ScreencastId& screencastid, int fps);
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  bool StopScreencast(Session* session,
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                      const std::string& stream_name, uint32 ssrc);
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  std::vector<Session*> sessions();
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  uint32 id();
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  bool has_video() const { return has_video_; }
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  bool has_data() const { return has_data_; }
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  bool muted() const { return muted_; }
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  bool video() const { return has_video_; }
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  bool secure() const;
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  bool video_muted() const { return video_muted_; }
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  const std::vector<StreamParams>* GetDataRecvStreams(Session* session) const {
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    MediaStreams* recv_streams = GetMediaStreams(session);
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    return recv_streams ? &recv_streams->data() : NULL;
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  }
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  const std::vector<StreamParams>* GetVideoRecvStreams(Session* session) const {
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    MediaStreams* recv_streams = GetMediaStreams(session);
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    return recv_streams ? &recv_streams->video() : NULL;
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  }
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  const std::vector<StreamParams>* GetAudioRecvStreams(Session* session) const {
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    MediaStreams* recv_streams = GetMediaStreams(session);
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    return recv_streams ? &recv_streams->audio() : NULL;
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  }
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  VoiceChannel* GetVoiceChannel(Session* session) const;
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  VideoChannel* GetVideoChannel(Session* session) const;
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  DataChannel* GetDataChannel(Session* session) const;
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  // Public just for unit tests
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  VideoContentDescription* CreateVideoStreamUpdate(const StreamParams& stream);
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  // Takes ownership of video.
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  void SendVideoStreamUpdate(Session* session, VideoContentDescription* video);
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  // Setting this to false will cause the call to have a longer timeout and
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  // for the SignalSetupToCallVoicemail to never fire.
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  void set_send_to_voicemail(bool send_to_voicemail) {
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    send_to_voicemail_ = send_to_voicemail;
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  }
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  bool send_to_voicemail() { return send_to_voicemail_; }
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  const VoiceMediaInfo& last_voice_media_info() const {
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    return last_voice_media_info_;
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  }
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  // Sets a flag on the chatapp that will redirect the call to voicemail once
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  // the call has been terminated
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  sigslot::signal0<> SignalSetupToCallVoicemail;
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  sigslot::signal2<Call*, Session*> SignalAddSession;
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  sigslot::signal2<Call*, Session*> SignalRemoveSession;
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  sigslot::signal3<Call*, Session*, Session::State>
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      SignalSessionState;
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  sigslot::signal3<Call*, Session*, Session::Error>
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      SignalSessionError;
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  sigslot::signal3<Call*, Session*, const std::string &>
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      SignalReceivedTerminateReason;
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  sigslot::signal2<Call*, const std::vector<ConnectionInfo> &>
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      SignalConnectionMonitor;
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  sigslot::signal2<Call*, const VoiceMediaInfo&> SignalMediaMonitor;
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  sigslot::signal2<Call*, const AudioInfo&> SignalAudioMonitor;
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  // Empty nick on StreamParams means "unknown".
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  // No ssrcs in StreamParams means "no current speaker".
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  sigslot::signal3<Call*,
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                   Session*,
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                   const StreamParams&> SignalSpeakerMonitor;
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  sigslot::signal2<Call*, const std::vector<ConnectionInfo> &>
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      SignalVideoConnectionMonitor;
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  sigslot::signal2<Call*, const VideoMediaInfo&> SignalVideoMediaMonitor;
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  // Gives added streams and removed streams, in that order.
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  sigslot::signal4<Call*,
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                   Session*,
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                   const MediaStreams&,
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                   const MediaStreams&> SignalMediaStreamsUpdate;
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  sigslot::signal3<Call*,
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                   const ReceiveDataParams&,
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                   const talk_base::Buffer&> SignalDataReceived;
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 private:
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  void OnMessage(talk_base::Message* message);
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  void OnSessionState(BaseSession* base_session, BaseSession::State state);
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  void OnSessionError(BaseSession* base_session, Session::Error error);
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  void OnSessionInfoMessage(
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      Session* session, const buzz::XmlElement* action_elem);
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  void OnViewRequest(
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      Session* session, const ViewRequest& view_request);
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  void OnRemoteDescriptionUpdate(
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      BaseSession* base_session, const ContentInfos& updated_contents);
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  void OnReceivedTerminateReason(Session* session, const std::string &reason);
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  void IncomingSession(Session* session, const SessionDescription* offer);
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  // Returns true on success.
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  bool AddSession(Session* session, const SessionDescription* offer);
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  void RemoveSession(Session* session);
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  void EnableChannels(bool enable);
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  void EnableSessionChannels(Session* session, bool enable);
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  void Join(Call* call, bool enable);
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  void OnConnectionMonitor(VoiceChannel* channel,
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                           const std::vector<ConnectionInfo> &infos);
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  void OnMediaMonitor(VoiceChannel* channel, const VoiceMediaInfo& info);
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  void OnAudioMonitor(VoiceChannel* channel, const AudioInfo& info);
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  void OnSpeakerMonitor(CurrentSpeakerMonitor* monitor, uint32 ssrc);
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  void OnConnectionMonitor(VideoChannel* channel,
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                           const std::vector<ConnectionInfo> &infos);
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  void OnMediaMonitor(VideoChannel* channel, const VideoMediaInfo& info);
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  void OnDataReceived(DataChannel* channel,
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                      const ReceiveDataParams& params,
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                      const talk_base::Buffer& payload);
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  MediaStreams* GetMediaStreams(Session* session) const;
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  void UpdateRemoteMediaStreams(Session* session,
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                                const ContentInfos& updated_contents,
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                                bool update_channels);
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  bool UpdateVoiceChannelRemoteContent(Session* session,
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                                       const AudioContentDescription* audio);
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  bool UpdateVideoChannelRemoteContent(Session* session,
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                                       const VideoContentDescription* video);
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  bool UpdateDataChannelRemoteContent(Session* session,
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                                      const DataContentDescription* data);
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  void UpdateRecvStreams(const std::vector<StreamParams>& update_streams,
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                         BaseChannel* channel,
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                         std::vector<StreamParams>* recv_streams,
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                         std::vector<StreamParams>* added_streams,
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                         std::vector<StreamParams>* removed_streams);
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  void AddRecvStreams(const std::vector<StreamParams>& added_streams,
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                      BaseChannel* channel,
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                      std::vector<StreamParams>* recv_streams);
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  void AddRecvStream(const StreamParams& stream,
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                     BaseChannel* channel,
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                     std::vector<StreamParams>* recv_streams);
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  void RemoveRecvStreams(const std::vector<StreamParams>& removed_streams,
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                         BaseChannel* channel,
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                         std::vector<StreamParams>* recv_streams);
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  void RemoveRecvStream(const StreamParams& stream,
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                        BaseChannel* channel,
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                        std::vector<StreamParams>* recv_streams);
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  void ContinuePlayDTMF();
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  bool StopScreencastWithoutSendingUpdate(Session* session, uint32 ssrc);
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  bool StopAllScreencastsWithoutSendingUpdate(Session* session);
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  bool SessionDescriptionContainsCrypto(const SessionDescription* sdesc) const;
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  Session* InternalInitiateSession(const std::string& id,
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                                   const buzz::Jid& to,
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                                   const std::string& initiator_name,
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                                   const CallOptions& options);
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  uint32 id_;
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  MediaSessionClient* session_client_;
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  struct StartedCapture {
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    StartedCapture(cricket::VideoCapturer* capturer,
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                   const cricket::VideoFormat& format) :
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        capturer(capturer),
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        format(format) {
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    }
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    cricket::VideoCapturer* capturer;
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    cricket::VideoFormat format;
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  };
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  typedef std::map<uint32, StartedCapture> StartedScreencastMap;
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  struct MediaSession {
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    Session* session;
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    VoiceChannel* voice_channel;
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    VideoChannel* video_channel;
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    DataChannel* data_channel;
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    MediaStreams* recv_streams;
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    StartedScreencastMap started_screencasts;
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  };
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  // Create a map of media sessions, keyed off session->id().
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  typedef std::map<std::string, MediaSession> MediaSessionMap;
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  MediaSessionMap media_session_map_;
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  std::map<std::string, CurrentSpeakerMonitor*> speaker_monitor_map_;
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  VideoRenderer* local_renderer_;
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  bool has_video_;
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  bool has_data_;
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  bool muted_;
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  bool video_muted_;
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  bool send_to_voicemail_;
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  // DTMF tones have to be queued up so that we don't flood the call.  We
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  // keep a deque (doubely ended queue) of them around.  While one is playing we
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  // set the playing_dtmf_ bit and schedule a message in XX msec to clear that
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  // bit or start the next tone playing.
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  std::deque<int> queued_dtmf_;
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  bool playing_dtmf_;
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  VoiceMediaInfo last_voice_media_info_;
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  friend class MediaSessionClient;
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};
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}  // namespace cricket
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#endif  // TALK_SESSION_MEDIA_CALL_H_
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