Update libyuv to r826. TEST=try bots R=niklas.enbom@webrtc.org Review URL: https://webrtc-codereview.appspot.com/2889004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5038 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			441 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			441 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "xmppclient.h"
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#include "xmpptask.h"
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#include "talk/base/logging.h"
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#include "talk/base/sigslot.h"
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#include "talk/base/scoped_ptr.h"
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#include "talk/base/stringutils.h"
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#include "talk/xmpp/constants.h"
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#include "talk/xmpp/saslplainmechanism.h"
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#include "talk/xmpp/prexmppauth.h"
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#include "talk/xmpp/plainsaslhandler.h"
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namespace buzz {
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class XmppClient::Private :
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    public sigslot::has_slots<>,
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    public XmppSessionHandler,
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    public XmppOutputHandler {
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public:
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  explicit Private(XmppClient* client) :
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    client_(client),
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    socket_(),
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    engine_(),
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    proxy_port_(0),
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    pre_engine_error_(XmppEngine::ERROR_NONE),
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    pre_engine_subcode_(0),
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    signal_closed_(false),
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    allow_plain_(false) {}
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  virtual ~Private() {
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    // We need to disconnect from socket_ before engine_ is destructed (by
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    // the auto-generated destructor code).
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    ResetSocket();
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  }
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  // the owner
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  XmppClient* const client_;
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  // the two main objects
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  talk_base::scoped_ptr<AsyncSocket> socket_;
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  talk_base::scoped_ptr<XmppEngine> engine_;
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  talk_base::scoped_ptr<PreXmppAuth> pre_auth_;
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  talk_base::CryptString pass_;
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  std::string auth_mechanism_;
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  std::string auth_token_;
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  talk_base::SocketAddress server_;
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  std::string proxy_host_;
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  int proxy_port_;
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  XmppEngine::Error pre_engine_error_;
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  int pre_engine_subcode_;
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  CaptchaChallenge captcha_challenge_;
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  bool signal_closed_;
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  bool allow_plain_;
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  void ResetSocket() {
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    if (socket_) {
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      socket_->SignalConnected.disconnect(this);
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      socket_->SignalRead.disconnect(this);
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      socket_->SignalClosed.disconnect(this);
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      socket_.reset(NULL);
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    }
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  }
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  // implementations of interfaces
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  void OnStateChange(int state);
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  void WriteOutput(const char* bytes, size_t len);
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  void StartTls(const std::string& domainname);
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  void CloseConnection();
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  // slots for socket signals
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  void OnSocketConnected();
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  void OnSocketRead();
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  void OnSocketClosed();
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};
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bool IsTestServer(const std::string& server_name,
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                  const std::string& test_server_domain) {
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  return (!test_server_domain.empty() &&
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          talk_base::ends_with(server_name.c_str(),
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                               test_server_domain.c_str()));
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}
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XmppReturnStatus XmppClient::Connect(
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    const XmppClientSettings& settings,
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    const std::string& lang, AsyncSocket* socket, PreXmppAuth* pre_auth) {
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  if (socket == NULL)
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    return XMPP_RETURN_BADARGUMENT;
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  if (d_->socket_)
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    return XMPP_RETURN_BADSTATE;
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  d_->socket_.reset(socket);
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  d_->socket_->SignalConnected.connect(d_.get(), &Private::OnSocketConnected);
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  d_->socket_->SignalRead.connect(d_.get(), &Private::OnSocketRead);
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  d_->socket_->SignalClosed.connect(d_.get(), &Private::OnSocketClosed);
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  d_->engine_.reset(XmppEngine::Create());
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  d_->engine_->SetSessionHandler(d_.get());
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  d_->engine_->SetOutputHandler(d_.get());
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  if (!settings.resource().empty()) {
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    d_->engine_->SetRequestedResource(settings.resource());
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  }
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  d_->engine_->SetTls(settings.use_tls());
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  // The talk.google.com server returns a certificate with common-name:
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  //   CN="gmail.com" for @gmail.com accounts,
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  //   CN="googlemail.com" for @googlemail.com accounts,
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  //   CN="talk.google.com" for other accounts (such as @example.com),
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  // so we tweak the tls server setting for those other accounts to match the
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  // returned certificate CN of "talk.google.com".
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  // For other servers, we leave the strings empty, which causes the jid's
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  // domain to be used.  We do the same for gmail.com and googlemail.com as the
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  // returned CN matches the account domain in those cases.
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  std::string server_name = settings.server().HostAsURIString();
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  if (server_name == buzz::STR_TALK_GOOGLE_COM ||
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      server_name == buzz::STR_TALKX_L_GOOGLE_COM ||
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      server_name == buzz::STR_XMPP_GOOGLE_COM ||
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      server_name == buzz::STR_XMPPX_L_GOOGLE_COM ||
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      IsTestServer(server_name, settings.test_server_domain())) {
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    if (settings.host() != STR_GMAIL_COM &&
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        settings.host() != STR_GOOGLEMAIL_COM) {
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      d_->engine_->SetTlsServer("", STR_TALK_GOOGLE_COM);
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    }
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  }
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  // Set language
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  d_->engine_->SetLanguage(lang);
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  d_->engine_->SetUser(buzz::Jid(settings.user(), settings.host(), STR_EMPTY));
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  d_->pass_ = settings.pass();
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  d_->auth_mechanism_ = settings.auth_mechanism();
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  d_->auth_token_ = settings.auth_token();
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  d_->server_ = settings.server();
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  d_->proxy_host_ = settings.proxy_host();
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  d_->proxy_port_ = settings.proxy_port();
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  d_->allow_plain_ = settings.allow_plain();
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  d_->pre_auth_.reset(pre_auth);
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  return XMPP_RETURN_OK;
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}
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XmppEngine::State XmppClient::GetState() const {
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  if (!d_->engine_)
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    return XmppEngine::STATE_NONE;
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  return d_->engine_->GetState();
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}
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XmppEngine::Error XmppClient::GetError(int* subcode) {
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  if (subcode) {
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    *subcode = 0;
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  }
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  if (!d_->engine_)
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    return XmppEngine::ERROR_NONE;
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  if (d_->pre_engine_error_ != XmppEngine::ERROR_NONE) {
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    if (subcode) {
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      *subcode = d_->pre_engine_subcode_;
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    }
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    return d_->pre_engine_error_;
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  }
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  return d_->engine_->GetError(subcode);
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}
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const XmlElement* XmppClient::GetStreamError() {
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  if (!d_->engine_) {
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    return NULL;
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  }
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  return d_->engine_->GetStreamError();
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}
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CaptchaChallenge XmppClient::GetCaptchaChallenge() {
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  if (!d_->engine_)
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    return CaptchaChallenge();
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  return d_->captcha_challenge_;
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}
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std::string XmppClient::GetAuthMechanism() {
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  if (!d_->engine_)
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    return "";
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  return d_->auth_mechanism_;
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}
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std::string XmppClient::GetAuthToken() {
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  if (!d_->engine_)
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    return "";
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  return d_->auth_token_;
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}
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int XmppClient::ProcessStart() {
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  // Should not happen, but was observed in crash reports
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  if (!d_->socket_) {
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    LOG(LS_ERROR) << "socket_ already reset";
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    return STATE_DONE;
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  }
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  if (d_->pre_auth_) {
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    d_->pre_auth_->SignalAuthDone.connect(this, &XmppClient::OnAuthDone);
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    d_->pre_auth_->StartPreXmppAuth(
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        d_->engine_->GetUser(), d_->server_, d_->pass_,
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        d_->auth_mechanism_, d_->auth_token_);
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    d_->pass_.Clear(); // done with this;
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    return STATE_PRE_XMPP_LOGIN;
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  }
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  else {
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    d_->engine_->SetSaslHandler(new PlainSaslHandler(
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              d_->engine_->GetUser(), d_->pass_, d_->allow_plain_));
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    d_->pass_.Clear(); // done with this;
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    return STATE_START_XMPP_LOGIN;
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  }
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}
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void XmppClient::OnAuthDone() {
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  Wake();
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}
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int XmppClient::ProcessTokenLogin() {
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  // Should not happen, but was observed in crash reports
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  if (!d_->socket_) {
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    LOG(LS_ERROR) << "socket_ already reset";
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    return STATE_DONE;
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  }
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  // Don't know how this could happen, but crash reports show it as NULL
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  if (!d_->pre_auth_) {
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    d_->pre_engine_error_ = XmppEngine::ERROR_AUTH;
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    EnsureClosed();
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    return STATE_ERROR;
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  }
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  // Wait until pre authentication is done is done
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  if (!d_->pre_auth_->IsAuthDone())
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    return STATE_BLOCKED;
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  if (!d_->pre_auth_->IsAuthorized()) {
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    // maybe split out a case when gaia is down?
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    if (d_->pre_auth_->HadError()) {
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      d_->pre_engine_error_ = XmppEngine::ERROR_AUTH;
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      d_->pre_engine_subcode_ = d_->pre_auth_->GetError();
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    }
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    else {
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      d_->pre_engine_error_ = XmppEngine::ERROR_UNAUTHORIZED;
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      d_->pre_engine_subcode_ = 0;
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      d_->captcha_challenge_ = d_->pre_auth_->GetCaptchaChallenge();
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    }
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    d_->pre_auth_.reset(NULL); // done with this
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    EnsureClosed();
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    return STATE_ERROR;
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  }
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  // Save auth token as a result
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  d_->auth_mechanism_ = d_->pre_auth_->GetAuthMechanism();
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  d_->auth_token_ = d_->pre_auth_->GetAuthToken();
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  // transfer ownership of pre_auth_ to engine
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  d_->engine_->SetSaslHandler(d_->pre_auth_.release());
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  return STATE_START_XMPP_LOGIN;
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}
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int XmppClient::ProcessStartXmppLogin() {
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  // Should not happen, but was observed in crash reports
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  if (!d_->socket_) {
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    LOG(LS_ERROR) << "socket_ already reset";
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    return STATE_DONE;
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  }
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  // Done with pre-connect tasks - connect!
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  if (!d_->socket_->Connect(d_->server_)) {
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    EnsureClosed();
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    return STATE_ERROR;
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  }
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  return STATE_RESPONSE;
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}
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int XmppClient::ProcessResponse() {
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  // Hang around while we are connected.
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  if (!delivering_signal_ &&
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      (!d_->engine_ || d_->engine_->GetState() == XmppEngine::STATE_CLOSED))
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    return STATE_DONE;
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  return STATE_BLOCKED;
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}
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XmppReturnStatus XmppClient::Disconnect() {
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  if (!d_->socket_)
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    return XMPP_RETURN_BADSTATE;
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  Abort();
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  d_->engine_->Disconnect();
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  d_->ResetSocket();
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  return XMPP_RETURN_OK;
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}
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XmppClient::XmppClient(TaskParent* parent)
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    : XmppTaskParentInterface(parent),
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      delivering_signal_(false),
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      valid_(false) {
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  d_.reset(new Private(this));
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  valid_ = true;
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}
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XmppClient::~XmppClient() {
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  valid_ = false;
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}
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const Jid& XmppClient::jid() const {
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  return d_->engine_->FullJid();
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}
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std::string XmppClient::NextId() {
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  return d_->engine_->NextId();
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}
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XmppReturnStatus XmppClient::SendStanza(const XmlElement* stanza) {
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  return d_->engine_->SendStanza(stanza);
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}
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XmppReturnStatus XmppClient::SendStanzaError(
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    const XmlElement* old_stanza, XmppStanzaError xse,
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    const std::string& message) {
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  return d_->engine_->SendStanzaError(old_stanza, xse, message);
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}
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XmppReturnStatus XmppClient::SendRaw(const std::string& text) {
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  return d_->engine_->SendRaw(text);
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}
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XmppEngine* XmppClient::engine() {
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  return d_->engine_.get();
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}
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void XmppClient::Private::OnSocketConnected() {
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  engine_->Connect();
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}
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void XmppClient::Private::OnSocketRead() {
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  char bytes[4096];
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  size_t bytes_read;
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  for (;;) {
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    // Should not happen, but was observed in crash reports
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    if (!socket_) {
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      LOG(LS_ERROR) << "socket_ already reset";
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      return;
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    }
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    if (!socket_->Read(bytes, sizeof(bytes), &bytes_read)) {
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      // TODO: deal with error information
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      return;
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    }
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    if (bytes_read == 0)
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      return;
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//#ifdef _DEBUG
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    client_->SignalLogInput(bytes, static_cast<int>(bytes_read));
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//#endif
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    engine_->HandleInput(bytes, bytes_read);
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  }
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}
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void XmppClient::Private::OnSocketClosed() {
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  int code = socket_->GetError();
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  engine_->ConnectionClosed(code);
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}
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void XmppClient::Private::OnStateChange(int state) {
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  if (state == XmppEngine::STATE_CLOSED) {
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    client_->EnsureClosed();
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  }
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  else {
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    client_->SignalStateChange((XmppEngine::State)state);
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  }
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  client_->Wake();
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}
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void XmppClient::Private::WriteOutput(const char* bytes, size_t len) {
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//#ifdef _DEBUG
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  client_->SignalLogOutput(bytes, static_cast<int>(len));
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//#endif
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  socket_->Write(bytes, len);
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  // TODO: deal with error information
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}
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void XmppClient::Private::StartTls(const std::string& domain) {
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#if defined(FEATURE_ENABLE_SSL)
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  socket_->StartTls(domain);
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#endif
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}
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void XmppClient::Private::CloseConnection() {
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  socket_->Close();
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}
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void XmppClient::AddXmppTask(XmppTask* task, XmppEngine::HandlerLevel level) {
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  d_->engine_->AddStanzaHandler(task, level);
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}
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void XmppClient::RemoveXmppTask(XmppTask* task) {
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  d_->engine_->RemoveStanzaHandler(task);
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}
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void XmppClient::EnsureClosed() {
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  if (!d_->signal_closed_) {
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    d_->signal_closed_ = true;
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    delivering_signal_ = true;
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    SignalStateChange(XmppEngine::STATE_CLOSED);
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    delivering_signal_ = false;
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  }
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}
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}  // namespace buzz
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