97077a3ab2
Update libyuv to r826. TEST=try bots R=niklas.enbom@webrtc.org Review URL: https://webrtc-codereview.appspot.com/2889004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5038 4adac7df-926f-26a2-2b94-8c16560cd09d
1030 lines
36 KiB
C++
1030 lines
36 KiB
C++
/*
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* libjingle
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* Copyright 2007, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/socket_unittest.h"
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#include "talk/base/asyncudpsocket.h"
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#include "talk/base/gunit.h"
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#include "talk/base/nethelpers.h"
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#include "talk/base/socketserver.h"
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#include "talk/base/testclient.h"
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#include "talk/base/testutils.h"
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#include "talk/base/thread.h"
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namespace talk_base {
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#define MAYBE_SKIP_IPV6 \
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if (!HasIPv6Enabled()) { \
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LOG(LS_INFO) << "No IPv6... skipping"; \
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return; \
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}
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void SocketTest::TestConnectIPv4() {
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ConnectInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectIPv6() {
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MAYBE_SKIP_IPV6;
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ConnectInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWithDnsLookupIPv4() {
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ConnectWithDnsLookupInternal(kIPv4Loopback, "localhost");
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}
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void SocketTest::TestConnectWithDnsLookupIPv6() {
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// TODO: Enable this when DNS resolution supports IPv6.
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LOG(LS_INFO) << "Skipping IPv6 DNS test";
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// ConnectWithDnsLookupInternal(kIPv6Loopback, "localhost6");
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}
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void SocketTest::TestConnectFailIPv4() {
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ConnectFailInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectFailIPv6() {
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MAYBE_SKIP_IPV6;
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ConnectFailInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWithDnsLookupFailIPv4() {
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ConnectWithDnsLookupFailInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectWithDnsLookupFailIPv6() {
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MAYBE_SKIP_IPV6;
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ConnectWithDnsLookupFailInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWithClosedSocketIPv4() {
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ConnectWithClosedSocketInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectWithClosedSocketIPv6() {
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MAYBE_SKIP_IPV6;
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ConnectWithClosedSocketInternal(kIPv6Loopback);
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}
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void SocketTest::TestConnectWhileNotClosedIPv4() {
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ConnectWhileNotClosedInternal(kIPv4Loopback);
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}
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void SocketTest::TestConnectWhileNotClosedIPv6() {
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MAYBE_SKIP_IPV6;
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ConnectWhileNotClosedInternal(kIPv6Loopback);
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}
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void SocketTest::TestServerCloseDuringConnectIPv4() {
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ServerCloseDuringConnectInternal(kIPv4Loopback);
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}
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void SocketTest::TestServerCloseDuringConnectIPv6() {
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MAYBE_SKIP_IPV6;
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ServerCloseDuringConnectInternal(kIPv6Loopback);
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}
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void SocketTest::TestClientCloseDuringConnectIPv4() {
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ClientCloseDuringConnectInternal(kIPv4Loopback);
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}
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void SocketTest::TestClientCloseDuringConnectIPv6() {
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MAYBE_SKIP_IPV6;
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ClientCloseDuringConnectInternal(kIPv6Loopback);
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}
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void SocketTest::TestServerCloseIPv4() {
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ServerCloseInternal(kIPv4Loopback);
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}
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void SocketTest::TestServerCloseIPv6() {
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MAYBE_SKIP_IPV6;
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ServerCloseInternal(kIPv6Loopback);
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}
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void SocketTest::TestCloseInClosedCallbackIPv4() {
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CloseInClosedCallbackInternal(kIPv4Loopback);
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}
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void SocketTest::TestCloseInClosedCallbackIPv6() {
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MAYBE_SKIP_IPV6;
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CloseInClosedCallbackInternal(kIPv6Loopback);
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}
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void SocketTest::TestSocketServerWaitIPv4() {
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SocketServerWaitInternal(kIPv4Loopback);
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}
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void SocketTest::TestSocketServerWaitIPv6() {
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MAYBE_SKIP_IPV6;
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SocketServerWaitInternal(kIPv6Loopback);
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}
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void SocketTest::TestTcpIPv4() {
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TcpInternal(kIPv4Loopback);
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}
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void SocketTest::TestTcpIPv6() {
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MAYBE_SKIP_IPV6;
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TcpInternal(kIPv6Loopback);
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}
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void SocketTest::TestSingleFlowControlCallbackIPv4() {
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SingleFlowControlCallbackInternal(kIPv4Loopback);
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}
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void SocketTest::TestSingleFlowControlCallbackIPv6() {
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MAYBE_SKIP_IPV6;
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SingleFlowControlCallbackInternal(kIPv6Loopback);
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}
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void SocketTest::TestUdpIPv4() {
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UdpInternal(kIPv4Loopback);
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}
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void SocketTest::TestUdpIPv6() {
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MAYBE_SKIP_IPV6;
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UdpInternal(kIPv6Loopback);
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}
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void SocketTest::TestUdpReadyToSendIPv4() {
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#if !defined(OSX)
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// TODO(ronghuawu): Enable this test (currently failed on build bots) on mac.
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UdpReadyToSend(kIPv4Loopback);
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#endif
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}
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void SocketTest::TestUdpReadyToSendIPv6() {
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#if defined(WIN32)
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// TODO(ronghuawu): Enable this test (currently flakey) on mac and linux.
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MAYBE_SKIP_IPV6;
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UdpReadyToSend(kIPv6Loopback);
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#endif
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}
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void SocketTest::TestGetSetOptionsIPv4() {
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GetSetOptionsInternal(kIPv4Loopback);
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}
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void SocketTest::TestGetSetOptionsIPv6() {
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MAYBE_SKIP_IPV6;
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GetSetOptionsInternal(kIPv6Loopback);
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}
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// For unbound sockets, GetLocalAddress / GetRemoteAddress return AF_UNSPEC
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// values on Windows, but an empty address of the same family on Linux/MacOS X.
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bool IsUnspecOrEmptyIP(const IPAddress& address) {
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#ifndef WIN32
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return IPIsAny(address);
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#else
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return address.family() == AF_UNSPEC;
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#endif
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}
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void SocketTest::ConnectInternal(const IPAddress& loopback) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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// Create client.
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scoped_ptr<AsyncSocket> client(ss_->CreateAsyncSocket(loopback.family(),
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SOCK_STREAM));
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sink.Monitor(client.get());
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EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState());
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EXPECT_PRED1(IsUnspecOrEmptyIP, client->GetLocalAddress().ipaddr());
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// Create server and listen.
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, server->GetState());
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// Ensure no pending server connections, since we haven't done anything yet.
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EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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EXPECT_TRUE(accept_addr.IsNil());
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// Attempt connect to listening socket.
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EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
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EXPECT_FALSE(client->GetLocalAddress().IsNil());
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EXPECT_NE(server->GetLocalAddress(), client->GetLocalAddress());
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// Client is connecting, outcome not yet determined.
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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// Server has pending connection, accept it.
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EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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ASSERT_TRUE(accepted);
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EXPECT_FALSE(accept_addr.IsNil());
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EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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// Connected from server perspective, check the addresses are correct.
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EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
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EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
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EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
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// Connected from client perspective, check the addresses are correct.
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EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
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EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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}
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void SocketTest::ConnectWithDnsLookupInternal(const IPAddress& loopback,
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const std::string& host) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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// Create client.
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scoped_ptr<AsyncSocket> client(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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// Create server and listen.
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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EXPECT_EQ(0, server->Listen(5));
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// Attempt connect to listening socket.
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SocketAddress dns_addr(server->GetLocalAddress());
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dns_addr.SetIP(host);
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EXPECT_EQ(0, client->Connect(dns_addr));
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// TODO: Bind when doing DNS lookup.
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//EXPECT_NE(kEmptyAddr, client->GetLocalAddress()); // Implicit Bind
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// Client is connecting, outcome not yet determined.
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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// Server has pending connection, accept it.
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EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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ASSERT_TRUE(accepted);
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EXPECT_FALSE(accept_addr.IsNil());
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EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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// Connected from server perspective, check the addresses are correct.
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EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
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EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
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EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
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// Connected from client perspective, check the addresses are correct.
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EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
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EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
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EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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}
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void SocketTest::ConnectFailInternal(const IPAddress& loopback) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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// Create client.
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scoped_ptr<AsyncSocket> client(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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// Create server, but don't listen yet.
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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// Attempt connect to a non-existent socket.
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// We don't connect to the server socket created above, since on
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// MacOS it takes about 75 seconds to get back an error!
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SocketAddress bogus_addr(loopback, 65535);
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EXPECT_EQ(0, client->Connect(bogus_addr));
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// Wait for connection to fail (ECONNREFUSED).
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EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
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EXPECT_TRUE(client->GetRemoteAddress().IsNil());
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// Should be no pending server connections.
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EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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EXPECT_EQ(IPAddress(), accept_addr.ipaddr());
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}
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void SocketTest::ConnectWithDnsLookupFailInternal(const IPAddress& loopback) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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// Create client.
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scoped_ptr<AsyncSocket> client(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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// Create server, but don't listen yet.
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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// Attempt connect to a non-existent host.
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// We don't connect to the server socket created above, since on
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// MacOS it takes about 75 seconds to get back an error!
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SocketAddress bogus_dns_addr("not-a-real-hostname", 65535);
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EXPECT_EQ(0, client->Connect(bogus_dns_addr));
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// Wait for connection to fail (EHOSTNOTFOUND).
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bool dns_lookup_finished = false;
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WAIT_(client->GetState() == AsyncSocket::CS_CLOSED, kTimeout,
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dns_lookup_finished);
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if (!dns_lookup_finished) {
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LOG(LS_WARNING) << "Skipping test; DNS resolution took longer than 5 "
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<< "seconds.";
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return;
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}
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EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
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EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
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EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
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EXPECT_TRUE(client->GetRemoteAddress().IsNil());
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// Should be no pending server connections.
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EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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EXPECT_TRUE(NULL == server->Accept(&accept_addr));
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EXPECT_TRUE(accept_addr.IsNil());
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}
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void SocketTest::ConnectWithClosedSocketInternal(const IPAddress& loopback) {
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// Create server and listen.
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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EXPECT_EQ(0, server->Listen(5));
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// Create a client and put in to CS_CLOSED state.
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scoped_ptr<AsyncSocket> client(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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EXPECT_EQ(0, client->Close());
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EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState());
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// Connect() should reinitialize the socket, and put it in to CS_CONNECTING.
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EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress())));
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
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}
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void SocketTest::ConnectWhileNotClosedInternal(const IPAddress& loopback) {
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// Create server and listen.
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testing::StreamSink sink;
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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EXPECT_EQ(0, server->Listen(5));
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// Create client, connect.
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scoped_ptr<AsyncSocket> client(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress())));
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
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// Try to connect again. Should fail, but not interfere with original attempt.
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EXPECT_EQ(SOCKET_ERROR,
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client->Connect(SocketAddress(server->GetLocalAddress())));
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// Accept the original connection.
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SocketAddress accept_addr;
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EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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ASSERT_TRUE(accepted);
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EXPECT_FALSE(accept_addr.IsNil());
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// Check the states and addresses.
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EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
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EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
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EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
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EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
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EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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// Try to connect again, to an unresolved hostname.
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// Shouldn't break anything.
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EXPECT_EQ(SOCKET_ERROR,
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client->Connect(SocketAddress("localhost",
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server->GetLocalAddress().port())));
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EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
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EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
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EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
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}
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void SocketTest::ServerCloseDuringConnectInternal(const IPAddress& loopback) {
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testing::StreamSink sink;
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// Create client.
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scoped_ptr<AsyncSocket> client(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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// Create server and listen.
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scoped_ptr<AsyncSocket> server(
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ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
// Attempt connect to listening socket.
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
|
|
// Close down the server while the socket is in the accept queue.
|
|
EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout);
|
|
server->Close();
|
|
|
|
// This should fail the connection for the client. Clean up.
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
|
|
client->Close();
|
|
}
|
|
|
|
void SocketTest::ClientCloseDuringConnectInternal(const IPAddress& loopback) {
|
|
testing::StreamSink sink;
|
|
SocketAddress accept_addr;
|
|
|
|
// Create client.
|
|
scoped_ptr<AsyncSocket> client(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(client.get());
|
|
|
|
// Create server and listen.
|
|
scoped_ptr<AsyncSocket> server(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(server.get());
|
|
EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
// Attempt connect to listening socket.
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
|
|
// Close down the client while the socket is in the accept queue.
|
|
EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout);
|
|
client->Close();
|
|
|
|
// The connection should still be able to be accepted.
|
|
scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
|
|
ASSERT_TRUE(accepted);
|
|
sink.Monitor(accepted.get());
|
|
EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
|
|
|
|
// The accepted socket should then close (possibly with err, timing-related)
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, accepted->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE) ||
|
|
sink.Check(accepted.get(), testing::SSE_ERROR));
|
|
|
|
// The client should not get a close event.
|
|
EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
}
|
|
|
|
void SocketTest::ServerCloseInternal(const IPAddress& loopback) {
|
|
testing::StreamSink sink;
|
|
SocketAddress accept_addr;
|
|
|
|
// Create client.
|
|
scoped_ptr<AsyncSocket> client(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(client.get());
|
|
|
|
// Create server and listen.
|
|
scoped_ptr<AsyncSocket> server(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(server.get());
|
|
EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
// Attempt connection.
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
|
|
// Accept connection.
|
|
EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
|
|
scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
|
|
ASSERT_TRUE(accepted);
|
|
sink.Monitor(accepted.get());
|
|
|
|
// Both sides are now connected.
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
|
|
EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
|
|
EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
|
|
|
|
// Send data to the client, and then close the connection.
|
|
EXPECT_EQ(1, accepted->Send("a", 1));
|
|
accepted->Close();
|
|
EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState());
|
|
|
|
// Expect that the client is notified, and has not yet closed.
|
|
EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
|
|
EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
|
|
|
|
// Ensure the data can be read.
|
|
char buffer[10];
|
|
EXPECT_EQ(1, client->Recv(buffer, sizeof(buffer)));
|
|
EXPECT_EQ('a', buffer[0]);
|
|
|
|
// Now we should close, but the remote address will remain.
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
EXPECT_FALSE(client->GetRemoteAddress().IsAnyIP());
|
|
|
|
// The closer should not get a close signal.
|
|
EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_CLOSE));
|
|
EXPECT_TRUE(accepted->GetRemoteAddress().IsNil());
|
|
|
|
// And the closee should only get a single signal.
|
|
Thread::Current()->ProcessMessages(0);
|
|
EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
|
|
// Close down the client and ensure all is good.
|
|
client->Close();
|
|
EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
EXPECT_TRUE(client->GetRemoteAddress().IsNil());
|
|
}
|
|
|
|
class SocketCloser : public sigslot::has_slots<> {
|
|
public:
|
|
void OnClose(AsyncSocket* socket, int error) {
|
|
socket->Close(); // Deleting here would blow up the vector of handlers
|
|
// for the socket's signal.
|
|
}
|
|
};
|
|
|
|
void SocketTest::CloseInClosedCallbackInternal(const IPAddress& loopback) {
|
|
testing::StreamSink sink;
|
|
SocketCloser closer;
|
|
SocketAddress accept_addr;
|
|
|
|
// Create client.
|
|
scoped_ptr<AsyncSocket> client(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(client.get());
|
|
client->SignalCloseEvent.connect(&closer, &SocketCloser::OnClose);
|
|
|
|
// Create server and listen.
|
|
scoped_ptr<AsyncSocket> server(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(server.get());
|
|
EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
// Attempt connection.
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
|
|
// Accept connection.
|
|
EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
|
|
scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
|
|
ASSERT_TRUE(accepted);
|
|
sink.Monitor(accepted.get());
|
|
|
|
// Both sides are now connected.
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
|
|
EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
|
|
EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
|
|
|
|
// Send data to the client, and then close the connection.
|
|
accepted->Close();
|
|
EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState());
|
|
|
|
// Expect that the client is notified, and has not yet closed.
|
|
EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
|
|
|
|
// Now we should be closed and invalidated
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
EXPECT_TRUE(Socket::CS_CLOSED == client->GetState());
|
|
}
|
|
|
|
class Sleeper : public MessageHandler {
|
|
public:
|
|
Sleeper() {}
|
|
void OnMessage(Message* msg) {
|
|
Thread::Current()->SleepMs(500);
|
|
}
|
|
};
|
|
|
|
void SocketTest::SocketServerWaitInternal(const IPAddress& loopback) {
|
|
testing::StreamSink sink;
|
|
SocketAddress accept_addr;
|
|
|
|
// Create & connect server and client sockets.
|
|
scoped_ptr<AsyncSocket> client(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
scoped_ptr<AsyncSocket> server(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(client.get());
|
|
sink.Monitor(server.get());
|
|
EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
|
|
|
|
scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
|
|
ASSERT_TRUE(accepted);
|
|
sink.Monitor(accepted.get());
|
|
EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
|
|
EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
|
|
EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
|
|
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
|
|
EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
|
|
EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
|
|
|
|
// Do an i/o operation, triggering an eventual callback.
|
|
EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
|
|
char buf[1024] = {0};
|
|
|
|
EXPECT_EQ(1024, client->Send(buf, 1024));
|
|
EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
|
|
|
|
// Shouldn't signal when blocked in a thread Send, where process_io is false.
|
|
scoped_ptr<Thread> thread(new Thread());
|
|
thread->Start();
|
|
Sleeper sleeper;
|
|
TypedMessageData<AsyncSocket*> data(client.get());
|
|
thread->Send(&sleeper, 0, &data);
|
|
EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
|
|
|
|
// But should signal when process_io is true.
|
|
EXPECT_TRUE_WAIT((sink.Check(accepted.get(), testing::SSE_READ)), kTimeout);
|
|
EXPECT_LT(0, accepted->Recv(buf, 1024));
|
|
}
|
|
|
|
void SocketTest::TcpInternal(const IPAddress& loopback) {
|
|
testing::StreamSink sink;
|
|
SocketAddress accept_addr;
|
|
|
|
// Create test data.
|
|
const size_t kDataSize = 1024 * 1024;
|
|
scoped_ptr<char[]> send_buffer(new char[kDataSize]);
|
|
scoped_ptr<char[]> recv_buffer(new char[kDataSize]);
|
|
size_t send_pos = 0, recv_pos = 0;
|
|
for (size_t i = 0; i < kDataSize; ++i) {
|
|
send_buffer[i] = static_cast<char>(i % 256);
|
|
recv_buffer[i] = 0;
|
|
}
|
|
|
|
// Create client.
|
|
scoped_ptr<AsyncSocket> client(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(client.get());
|
|
|
|
// Create server and listen.
|
|
scoped_ptr<AsyncSocket> server(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(server.get());
|
|
EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
// Attempt connection.
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
|
|
// Accept connection.
|
|
EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
|
|
scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
|
|
ASSERT_TRUE(accepted);
|
|
sink.Monitor(accepted.get());
|
|
|
|
// Both sides are now connected.
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
|
|
EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
|
|
EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
|
|
|
|
// Send and receive a bunch of data.
|
|
bool send_waiting_for_writability = false;
|
|
bool send_expect_success = true;
|
|
bool recv_waiting_for_readability = true;
|
|
bool recv_expect_success = false;
|
|
int data_in_flight = 0;
|
|
while (recv_pos < kDataSize) {
|
|
// Send as much as we can if we've been cleared to send.
|
|
while (!send_waiting_for_writability && send_pos < kDataSize) {
|
|
int tosend = static_cast<int>(kDataSize - send_pos);
|
|
int sent = accepted->Send(send_buffer.get() + send_pos, tosend);
|
|
if (send_expect_success) {
|
|
// The first Send() after connecting or getting writability should
|
|
// succeed and send some data.
|
|
EXPECT_GT(sent, 0);
|
|
send_expect_success = false;
|
|
}
|
|
if (sent >= 0) {
|
|
EXPECT_LE(sent, tosend);
|
|
send_pos += sent;
|
|
data_in_flight += sent;
|
|
} else {
|
|
ASSERT_TRUE(accepted->IsBlocking());
|
|
send_waiting_for_writability = true;
|
|
}
|
|
}
|
|
|
|
// Read all the sent data.
|
|
while (data_in_flight > 0) {
|
|
if (recv_waiting_for_readability) {
|
|
// Wait until data is available.
|
|
EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
|
|
recv_waiting_for_readability = false;
|
|
recv_expect_success = true;
|
|
}
|
|
|
|
// Receive as much as we can get in a single recv call.
|
|
int rcvd = client->Recv(recv_buffer.get() + recv_pos,
|
|
kDataSize - recv_pos);
|
|
|
|
if (recv_expect_success) {
|
|
// The first Recv() after getting readability should succeed and receive
|
|
// some data.
|
|
// TODO: The following line is disabled due to flakey pulse
|
|
// builds. Re-enable if/when possible.
|
|
// EXPECT_GT(rcvd, 0);
|
|
recv_expect_success = false;
|
|
}
|
|
if (rcvd >= 0) {
|
|
EXPECT_LE(rcvd, data_in_flight);
|
|
recv_pos += rcvd;
|
|
data_in_flight -= rcvd;
|
|
} else {
|
|
ASSERT_TRUE(client->IsBlocking());
|
|
recv_waiting_for_readability = true;
|
|
}
|
|
}
|
|
|
|
// Once all that we've sent has been rcvd, expect to be able to send again.
|
|
if (send_waiting_for_writability) {
|
|
EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE),
|
|
kTimeout);
|
|
send_waiting_for_writability = false;
|
|
send_expect_success = true;
|
|
}
|
|
}
|
|
|
|
// The received data matches the sent data.
|
|
EXPECT_EQ(kDataSize, send_pos);
|
|
EXPECT_EQ(kDataSize, recv_pos);
|
|
EXPECT_EQ(0, memcmp(recv_buffer.get(), send_buffer.get(), kDataSize));
|
|
|
|
// Close down.
|
|
accepted->Close();
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
|
|
client->Close();
|
|
}
|
|
|
|
void SocketTest::SingleFlowControlCallbackInternal(const IPAddress& loopback) {
|
|
testing::StreamSink sink;
|
|
SocketAddress accept_addr;
|
|
|
|
// Create client.
|
|
scoped_ptr<AsyncSocket> client(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(client.get());
|
|
|
|
// Create server and listen.
|
|
scoped_ptr<AsyncSocket> server(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
|
|
sink.Monitor(server.get());
|
|
EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
|
|
EXPECT_EQ(0, server->Listen(5));
|
|
|
|
// Attempt connection.
|
|
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
|
|
|
|
// Accept connection.
|
|
EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
|
|
scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
|
|
ASSERT_TRUE(accepted);
|
|
sink.Monitor(accepted.get());
|
|
|
|
// Both sides are now connected.
|
|
EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
|
|
EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
|
|
EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
|
|
EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
|
|
|
|
// Expect a writable callback from the connect.
|
|
EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout);
|
|
|
|
// Fill the socket buffer.
|
|
char buf[1024 * 16] = {0};
|
|
int sends = 0;
|
|
while (++sends && accepted->Send(&buf, ARRAY_SIZE(buf)) != -1) {}
|
|
EXPECT_TRUE(accepted->IsBlocking());
|
|
|
|
// Wait until data is available.
|
|
EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
|
|
|
|
// Pull data.
|
|
for (int i = 0; i < sends; ++i) {
|
|
client->Recv(buf, ARRAY_SIZE(buf));
|
|
}
|
|
|
|
// Expect at least one additional writable callback.
|
|
EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout);
|
|
|
|
// Adding data in response to the writeable callback shouldn't cause infinite
|
|
// callbacks.
|
|
int extras = 0;
|
|
for (int i = 0; i < 100; ++i) {
|
|
accepted->Send(&buf, ARRAY_SIZE(buf));
|
|
talk_base::Thread::Current()->ProcessMessages(1);
|
|
if (sink.Check(accepted.get(), testing::SSE_WRITE)) {
|
|
extras++;
|
|
}
|
|
}
|
|
EXPECT_LT(extras, 2);
|
|
|
|
// Close down.
|
|
accepted->Close();
|
|
client->Close();
|
|
}
|
|
|
|
void SocketTest::UdpInternal(const IPAddress& loopback) {
|
|
SocketAddress empty = EmptySocketAddressWithFamily(loopback.family());
|
|
// Test basic bind and connect behavior.
|
|
AsyncSocket* socket =
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
|
|
EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState());
|
|
EXPECT_EQ(0, socket->Bind(SocketAddress(loopback, 0)));
|
|
SocketAddress addr1 = socket->GetLocalAddress();
|
|
EXPECT_EQ(0, socket->Connect(addr1));
|
|
EXPECT_EQ(AsyncSocket::CS_CONNECTED, socket->GetState());
|
|
socket->Close();
|
|
EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState());
|
|
delete socket;
|
|
|
|
// Test send/receive behavior.
|
|
scoped_ptr<TestClient> client1(
|
|
new TestClient(AsyncUDPSocket::Create(ss_, addr1)));
|
|
scoped_ptr<TestClient> client2(
|
|
new TestClient(AsyncUDPSocket::Create(ss_, empty)));
|
|
|
|
SocketAddress addr2;
|
|
EXPECT_EQ(3, client2->SendTo("foo", 3, addr1));
|
|
EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr2));
|
|
|
|
SocketAddress addr3;
|
|
EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr2));
|
|
EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr3));
|
|
EXPECT_EQ(addr3, addr1);
|
|
// TODO: figure out what the intent is here
|
|
for (int i = 0; i < 10; ++i) {
|
|
client2.reset(new TestClient(AsyncUDPSocket::Create(ss_, empty)));
|
|
|
|
SocketAddress addr4;
|
|
EXPECT_EQ(3, client2->SendTo("foo", 3, addr1));
|
|
EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr4));
|
|
EXPECT_EQ(addr4.ipaddr(), addr2.ipaddr());
|
|
|
|
SocketAddress addr5;
|
|
EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr4));
|
|
EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr5));
|
|
EXPECT_EQ(addr5, addr1);
|
|
|
|
addr2 = addr4;
|
|
}
|
|
}
|
|
|
|
void SocketTest::UdpReadyToSend(const IPAddress& loopback) {
|
|
SocketAddress empty = EmptySocketAddressWithFamily(loopback.family());
|
|
// RFC 5737 - The blocks 192.0.2.0/24 (TEST-NET-1) ... are provided for use in
|
|
// documentation.
|
|
// RFC 3849 - 2001:DB8::/32 as a documentation-only prefix.
|
|
std::string dest = (loopback.family() == AF_INET6) ?
|
|
"2001:db8::1" : "192.0.2.0";
|
|
SocketAddress test_addr(dest, 2345);
|
|
|
|
// Test send
|
|
scoped_ptr<TestClient> client(
|
|
new TestClient(AsyncUDPSocket::Create(ss_, empty)));
|
|
int test_packet_size = 1200;
|
|
talk_base::scoped_ptr<char[]> test_packet(new char[test_packet_size]);
|
|
// Init the test packet just to avoid memcheck warning.
|
|
memset(test_packet.get(), 0, test_packet_size);
|
|
// Set the send buffer size to the same size as the test packet to have a
|
|
// better chance to get EWOULDBLOCK.
|
|
int send_buffer_size = test_packet_size;
|
|
#if defined(LINUX)
|
|
send_buffer_size /= 2;
|
|
#endif
|
|
client->SetOption(talk_base::Socket::OPT_SNDBUF, send_buffer_size);
|
|
|
|
int error = 0;
|
|
uint32 start_ms = Time();
|
|
int sent_packet_num = 0;
|
|
int expected_error = EWOULDBLOCK;
|
|
while (start_ms + kTimeout > Time()) {
|
|
int ret = client->SendTo(test_packet.get(), test_packet_size, test_addr);
|
|
++sent_packet_num;
|
|
if (ret != test_packet_size) {
|
|
error = client->GetError();
|
|
if (error == expected_error) {
|
|
LOG(LS_INFO) << "Got expected error code after sending "
|
|
<< sent_packet_num << " packets.";
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
EXPECT_EQ(expected_error, error);
|
|
EXPECT_FALSE(client->ready_to_send());
|
|
EXPECT_TRUE_WAIT(client->ready_to_send(), kTimeout);
|
|
LOG(LS_INFO) << "Got SignalReadyToSend";
|
|
}
|
|
|
|
void SocketTest::GetSetOptionsInternal(const IPAddress& loopback) {
|
|
talk_base::scoped_ptr<AsyncSocket> socket(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM));
|
|
socket->Bind(SocketAddress(loopback, 0));
|
|
|
|
// Check SNDBUF/RCVBUF.
|
|
const int desired_size = 12345;
|
|
#if defined(LINUX) || defined(ANDROID)
|
|
// Yes, really. It's in the kernel source.
|
|
const int expected_size = desired_size * 2;
|
|
#else // !LINUX && !ANDROID
|
|
const int expected_size = desired_size;
|
|
#endif // !LINUX && !ANDROID
|
|
int recv_size = 0;
|
|
int send_size = 0;
|
|
// get the initial sizes
|
|
ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size));
|
|
ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size));
|
|
// set our desired sizes
|
|
ASSERT_NE(-1, socket->SetOption(Socket::OPT_RCVBUF, desired_size));
|
|
ASSERT_NE(-1, socket->SetOption(Socket::OPT_SNDBUF, desired_size));
|
|
// get the sizes again
|
|
ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size));
|
|
ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size));
|
|
// make sure they are right
|
|
ASSERT_EQ(expected_size, recv_size);
|
|
ASSERT_EQ(expected_size, send_size);
|
|
|
|
// Check that we can't set NODELAY on a UDP socket.
|
|
int current_nd, desired_nd = 1;
|
|
ASSERT_EQ(-1, socket->GetOption(Socket::OPT_NODELAY, ¤t_nd));
|
|
ASSERT_EQ(-1, socket->SetOption(Socket::OPT_NODELAY, desired_nd));
|
|
|
|
// Skip the esimate MTU test for IPv6 for now.
|
|
if (loopback.family() != AF_INET6) {
|
|
// Try estimating MTU.
|
|
talk_base::scoped_ptr<AsyncSocket>
|
|
mtu_socket(
|
|
ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM));
|
|
mtu_socket->Bind(SocketAddress(loopback, 0));
|
|
uint16 mtu;
|
|
// should fail until we connect
|
|
ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu));
|
|
mtu_socket->Connect(SocketAddress(loopback, 0));
|
|
#if defined(WIN32)
|
|
// now it should succeed
|
|
ASSERT_NE(-1, mtu_socket->EstimateMTU(&mtu));
|
|
ASSERT_GE(mtu, 1492); // should be at least the 1492 "plateau" on localhost
|
|
#elif defined(OSX)
|
|
// except on OSX, where it's not yet implemented
|
|
ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu));
|
|
#else
|
|
// and the behavior seems unpredictable on Linux,
|
|
// failing on the build machine
|
|
// but succeeding on my Ubiquity instance.
|
|
#endif
|
|
}
|
|
}
|
|
|
|
} // namespace talk_base
|