371243dfa3
std::memcpy -> memcpy for instance. This change was motivated by a compile report complaining that std::rand() was used instead of rand(), probably with a stdlib.h include instead of cstdlib. Use of C functions without the std:: prefix is a lot more common, so removing std:: to address this. BUG= R=tommi@webrtc.org Review URL: https://webrtc-codereview.appspot.com/9559004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5657 4adac7df-926f-26a2-2b94-8c16560cd09d
1119 lines
35 KiB
C++
1119 lines
35 KiB
C++
/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/virtualsocketserver.h"
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#include <errno.h>
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#include <math.h>
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#include <algorithm>
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#include <map>
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#include <vector>
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#include "talk/base/common.h"
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#include "talk/base/logging.h"
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#include "talk/base/physicalsocketserver.h"
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#include "talk/base/socketaddresspair.h"
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#include "talk/base/thread.h"
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#include "talk/base/timeutils.h"
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namespace talk_base {
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#ifdef WIN32
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const in_addr kInitialNextIPv4 = { {0x01, 0, 0, 0} };
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#else
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// This value is entirely arbitrary, hence the lack of concern about endianness.
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const in_addr kInitialNextIPv4 = { 0x01000000 };
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#endif
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// Starts at ::2 so as to not cause confusion with ::1.
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const in6_addr kInitialNextIPv6 = { { {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2
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} } };
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const uint16 kFirstEphemeralPort = 49152;
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const uint16 kLastEphemeralPort = 65535;
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const uint16 kEphemeralPortCount = kLastEphemeralPort - kFirstEphemeralPort + 1;
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const uint32 kDefaultNetworkCapacity = 64 * 1024;
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const uint32 kDefaultTcpBufferSize = 32 * 1024;
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const uint32 UDP_HEADER_SIZE = 28; // IP + UDP headers
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const uint32 TCP_HEADER_SIZE = 40; // IP + TCP headers
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const uint32 TCP_MSS = 1400; // Maximum segment size
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// Note: The current algorithm doesn't work for sample sizes smaller than this.
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const int NUM_SAMPLES = 1000;
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enum {
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MSG_ID_PACKET,
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MSG_ID_CONNECT,
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MSG_ID_DISCONNECT,
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};
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// Packets are passed between sockets as messages. We copy the data just like
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// the kernel does.
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class Packet : public MessageData {
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public:
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Packet(const char* data, size_t size, const SocketAddress& from)
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: size_(size), consumed_(0), from_(from) {
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ASSERT(NULL != data);
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data_ = new char[size_];
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memcpy(data_, data, size_);
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}
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virtual ~Packet() {
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delete[] data_;
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}
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const char* data() const { return data_ + consumed_; }
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size_t size() const { return size_ - consumed_; }
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const SocketAddress& from() const { return from_; }
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// Remove the first size bytes from the data.
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void Consume(size_t size) {
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ASSERT(size + consumed_ < size_);
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consumed_ += size;
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}
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private:
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char* data_;
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size_t size_, consumed_;
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SocketAddress from_;
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};
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struct MessageAddress : public MessageData {
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explicit MessageAddress(const SocketAddress& a) : addr(a) { }
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SocketAddress addr;
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};
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// Implements the socket interface using the virtual network. Packets are
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// passed as messages using the message queue of the socket server.
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class VirtualSocket : public AsyncSocket, public MessageHandler {
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public:
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VirtualSocket(VirtualSocketServer* server, int family, int type, bool async)
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: server_(server), family_(family), type_(type), async_(async),
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state_(CS_CLOSED), error_(0), listen_queue_(NULL),
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write_enabled_(false),
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network_size_(0), recv_buffer_size_(0), bound_(false), was_any_(false) {
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ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
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ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
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}
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virtual ~VirtualSocket() {
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Close();
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for (RecvBuffer::iterator it = recv_buffer_.begin();
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it != recv_buffer_.end(); ++it) {
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delete *it;
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}
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}
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virtual SocketAddress GetLocalAddress() const {
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return local_addr_;
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}
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virtual SocketAddress GetRemoteAddress() const {
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return remote_addr_;
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}
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// Used by server sockets to set the local address without binding.
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void SetLocalAddress(const SocketAddress& addr) {
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local_addr_ = addr;
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}
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virtual int Bind(const SocketAddress& addr) {
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if (!local_addr_.IsNil()) {
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error_ = EINVAL;
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return -1;
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}
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local_addr_ = addr;
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int result = server_->Bind(this, &local_addr_);
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if (result != 0) {
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local_addr_.Clear();
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error_ = EADDRINUSE;
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} else {
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bound_ = true;
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was_any_ = addr.IsAnyIP();
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}
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return result;
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}
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virtual int Connect(const SocketAddress& addr) {
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return InitiateConnect(addr, true);
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}
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virtual int Close() {
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if (!local_addr_.IsNil() && bound_) {
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// Remove from the binding table.
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server_->Unbind(local_addr_, this);
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bound_ = false;
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}
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if (SOCK_STREAM == type_) {
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// Cancel pending sockets
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if (listen_queue_) {
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while (!listen_queue_->empty()) {
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SocketAddress addr = listen_queue_->front();
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// Disconnect listening socket.
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server_->Disconnect(server_->LookupBinding(addr));
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listen_queue_->pop_front();
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}
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delete listen_queue_;
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listen_queue_ = NULL;
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}
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// Disconnect stream sockets
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if (CS_CONNECTED == state_) {
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// Disconnect remote socket, check if it is a child of a server socket.
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VirtualSocket* socket =
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server_->LookupConnection(local_addr_, remote_addr_);
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if (!socket) {
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// Not a server socket child, then see if it is bound.
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// TODO: If this is indeed a server socket that has no
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// children this will cause the server socket to be
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// closed. This might lead to unexpected results, how to fix this?
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socket = server_->LookupBinding(remote_addr_);
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}
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server_->Disconnect(socket);
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// Remove mapping for both directions.
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server_->RemoveConnection(remote_addr_, local_addr_);
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server_->RemoveConnection(local_addr_, remote_addr_);
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}
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// Cancel potential connects
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MessageList msgs;
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if (server_->msg_queue_) {
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server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
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}
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for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
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ASSERT(NULL != it->pdata);
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MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
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// Lookup remote side.
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VirtualSocket* socket = server_->LookupConnection(local_addr_,
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data->addr);
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if (socket) {
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// Server socket, remote side is a socket retreived by
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// accept. Accepted sockets are not bound so we will not
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// find it by looking in the bindings table.
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server_->Disconnect(socket);
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server_->RemoveConnection(local_addr_, data->addr);
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} else {
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server_->Disconnect(server_->LookupBinding(data->addr));
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}
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delete data;
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}
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// Clear incoming packets and disconnect messages
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if (server_->msg_queue_) {
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server_->msg_queue_->Clear(this);
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}
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}
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state_ = CS_CLOSED;
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local_addr_.Clear();
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remote_addr_.Clear();
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return 0;
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}
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virtual int Send(const void *pv, size_t cb) {
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if (CS_CONNECTED != state_) {
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error_ = ENOTCONN;
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return -1;
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}
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if (SOCK_DGRAM == type_) {
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return SendUdp(pv, cb, remote_addr_);
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} else {
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return SendTcp(pv, cb);
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}
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}
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virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) {
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if (SOCK_DGRAM == type_) {
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return SendUdp(pv, cb, addr);
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} else {
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if (CS_CONNECTED != state_) {
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error_ = ENOTCONN;
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return -1;
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}
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return SendTcp(pv, cb);
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}
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}
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virtual int Recv(void *pv, size_t cb) {
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SocketAddress addr;
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return RecvFrom(pv, cb, &addr);
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}
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virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) {
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// If we don't have a packet, then either error or wait for one to arrive.
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if (recv_buffer_.empty()) {
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if (async_) {
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error_ = EAGAIN;
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return -1;
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}
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while (recv_buffer_.empty()) {
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Message msg;
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server_->msg_queue_->Get(&msg);
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server_->msg_queue_->Dispatch(&msg);
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}
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}
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// Return the packet at the front of the queue.
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Packet* packet = recv_buffer_.front();
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size_t data_read = _min(cb, packet->size());
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memcpy(pv, packet->data(), data_read);
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*paddr = packet->from();
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if (data_read < packet->size()) {
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packet->Consume(data_read);
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} else {
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recv_buffer_.pop_front();
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delete packet;
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}
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if (SOCK_STREAM == type_) {
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bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
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recv_buffer_size_ -= data_read;
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if (was_full) {
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VirtualSocket* sender = server_->LookupBinding(remote_addr_);
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ASSERT(NULL != sender);
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server_->SendTcp(sender);
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}
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}
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return static_cast<int>(data_read);
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}
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virtual int Listen(int backlog) {
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ASSERT(SOCK_STREAM == type_);
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ASSERT(CS_CLOSED == state_);
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if (local_addr_.IsNil()) {
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error_ = EINVAL;
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return -1;
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}
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ASSERT(NULL == listen_queue_);
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listen_queue_ = new ListenQueue;
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state_ = CS_CONNECTING;
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return 0;
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}
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virtual VirtualSocket* Accept(SocketAddress *paddr) {
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if (NULL == listen_queue_) {
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error_ = EINVAL;
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return NULL;
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}
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while (!listen_queue_->empty()) {
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VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_,
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async_);
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// Set the new local address to the same as this server socket.
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socket->SetLocalAddress(local_addr_);
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// Sockets made from a socket that 'was Any' need to inherit that.
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socket->set_was_any(was_any_);
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SocketAddress remote_addr(listen_queue_->front());
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int result = socket->InitiateConnect(remote_addr, false);
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listen_queue_->pop_front();
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if (result != 0) {
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delete socket;
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continue;
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}
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socket->CompleteConnect(remote_addr, false);
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if (paddr) {
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*paddr = remote_addr;
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}
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return socket;
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}
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error_ = EWOULDBLOCK;
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return NULL;
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}
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virtual int GetError() const {
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return error_;
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}
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virtual void SetError(int error) {
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error_ = error;
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}
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virtual ConnState GetState() const {
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return state_;
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}
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virtual int GetOption(Option opt, int* value) {
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OptionsMap::const_iterator it = options_map_.find(opt);
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if (it == options_map_.end()) {
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return -1;
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}
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*value = it->second;
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return 0; // 0 is success to emulate getsockopt()
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}
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virtual int SetOption(Option opt, int value) {
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options_map_[opt] = value;
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return 0; // 0 is success to emulate setsockopt()
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}
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virtual int EstimateMTU(uint16* mtu) {
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if (CS_CONNECTED != state_)
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return ENOTCONN;
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else
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return 65536;
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}
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void OnMessage(Message *pmsg) {
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if (pmsg->message_id == MSG_ID_PACKET) {
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//ASSERT(!local_addr_.IsAny());
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ASSERT(NULL != pmsg->pdata);
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Packet* packet = static_cast<Packet*>(pmsg->pdata);
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recv_buffer_.push_back(packet);
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if (async_) {
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SignalReadEvent(this);
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}
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} else if (pmsg->message_id == MSG_ID_CONNECT) {
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ASSERT(NULL != pmsg->pdata);
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MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
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if (listen_queue_ != NULL) {
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listen_queue_->push_back(data->addr);
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if (async_) {
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SignalReadEvent(this);
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}
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} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
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CompleteConnect(data->addr, true);
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} else {
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LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
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server_->Disconnect(server_->LookupBinding(data->addr));
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}
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delete data;
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} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
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ASSERT(SOCK_STREAM == type_);
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if (CS_CLOSED != state_) {
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int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
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state_ = CS_CLOSED;
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remote_addr_.Clear();
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if (async_) {
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SignalCloseEvent(this, error);
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}
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}
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} else {
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ASSERT(false);
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}
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}
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|
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bool was_any() { return was_any_; }
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void set_was_any(bool was_any) { was_any_ = was_any; }
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private:
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struct NetworkEntry {
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size_t size;
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uint32 done_time;
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};
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|
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typedef std::deque<SocketAddress> ListenQueue;
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typedef std::deque<NetworkEntry> NetworkQueue;
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typedef std::vector<char> SendBuffer;
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typedef std::list<Packet*> RecvBuffer;
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typedef std::map<Option, int> OptionsMap;
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|
|
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int InitiateConnect(const SocketAddress& addr, bool use_delay) {
|
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if (!remote_addr_.IsNil()) {
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error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
|
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return -1;
|
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}
|
|
if (local_addr_.IsNil()) {
|
|
// If there's no local address set, grab a random one in the correct AF.
|
|
int result = 0;
|
|
if (addr.ipaddr().family() == AF_INET) {
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result = Bind(SocketAddress("0.0.0.0", 0));
|
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} else if (addr.ipaddr().family() == AF_INET6) {
|
|
result = Bind(SocketAddress("::", 0));
|
|
}
|
|
if (result != 0) {
|
|
return result;
|
|
}
|
|
}
|
|
if (type_ == SOCK_DGRAM) {
|
|
remote_addr_ = addr;
|
|
state_ = CS_CONNECTED;
|
|
} else {
|
|
int result = server_->Connect(this, addr, use_delay);
|
|
if (result != 0) {
|
|
error_ = EHOSTUNREACH;
|
|
return -1;
|
|
}
|
|
state_ = CS_CONNECTING;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void CompleteConnect(const SocketAddress& addr, bool notify) {
|
|
ASSERT(CS_CONNECTING == state_);
|
|
remote_addr_ = addr;
|
|
state_ = CS_CONNECTED;
|
|
server_->AddConnection(remote_addr_, local_addr_, this);
|
|
if (async_ && notify) {
|
|
SignalConnectEvent(this);
|
|
}
|
|
}
|
|
|
|
int SendUdp(const void* pv, size_t cb, const SocketAddress& addr) {
|
|
// If we have not been assigned a local port, then get one.
|
|
if (local_addr_.IsNil()) {
|
|
local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
|
|
int result = server_->Bind(this, &local_addr_);
|
|
if (result != 0) {
|
|
local_addr_.Clear();
|
|
error_ = EADDRINUSE;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Send the data in a message to the appropriate socket.
|
|
return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
|
|
}
|
|
|
|
int SendTcp(const void* pv, size_t cb) {
|
|
size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
|
|
if (0 == capacity) {
|
|
write_enabled_ = true;
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|
error_ = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
size_t consumed = _min(cb, capacity);
|
|
const char* cpv = static_cast<const char*>(pv);
|
|
send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
|
|
server_->SendTcp(this);
|
|
return static_cast<int>(consumed);
|
|
}
|
|
|
|
VirtualSocketServer* server_;
|
|
int family_;
|
|
int type_;
|
|
bool async_;
|
|
ConnState state_;
|
|
int error_;
|
|
SocketAddress local_addr_;
|
|
SocketAddress remote_addr_;
|
|
|
|
// Pending sockets which can be Accepted
|
|
ListenQueue* listen_queue_;
|
|
|
|
// Data which tcp has buffered for sending
|
|
SendBuffer send_buffer_;
|
|
bool write_enabled_;
|
|
|
|
// Critical section to protect the recv_buffer and queue_
|
|
CriticalSection crit_;
|
|
|
|
// Network model that enforces bandwidth and capacity constraints
|
|
NetworkQueue network_;
|
|
size_t network_size_;
|
|
|
|
// Data which has been received from the network
|
|
RecvBuffer recv_buffer_;
|
|
// The amount of data which is in flight or in recv_buffer_
|
|
size_t recv_buffer_size_;
|
|
|
|
// Is this socket bound?
|
|
bool bound_;
|
|
|
|
// When we bind a socket to Any, VSS's Bind gives it another address. For
|
|
// dual-stack sockets, we want to distinguish between sockets that were
|
|
// explicitly given a particular address and sockets that had one picked
|
|
// for them by VSS.
|
|
bool was_any_;
|
|
|
|
// Store the options that are set
|
|
OptionsMap options_map_;
|
|
|
|
friend class VirtualSocketServer;
|
|
};
|
|
|
|
VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
|
|
: server_(ss), server_owned_(false), msg_queue_(NULL), stop_on_idle_(false),
|
|
network_delay_(Time()), next_ipv4_(kInitialNextIPv4),
|
|
next_ipv6_(kInitialNextIPv6), next_port_(kFirstEphemeralPort),
|
|
bindings_(new AddressMap()), connections_(new ConnectionMap()),
|
|
bandwidth_(0), network_capacity_(kDefaultNetworkCapacity),
|
|
send_buffer_capacity_(kDefaultTcpBufferSize),
|
|
recv_buffer_capacity_(kDefaultTcpBufferSize),
|
|
delay_mean_(0), delay_stddev_(0), delay_samples_(NUM_SAMPLES),
|
|
delay_dist_(NULL), drop_prob_(0.0) {
|
|
if (!server_) {
|
|
server_ = new PhysicalSocketServer();
|
|
server_owned_ = true;
|
|
}
|
|
UpdateDelayDistribution();
|
|
}
|
|
|
|
VirtualSocketServer::~VirtualSocketServer() {
|
|
delete bindings_;
|
|
delete connections_;
|
|
delete delay_dist_;
|
|
if (server_owned_) {
|
|
delete server_;
|
|
}
|
|
}
|
|
|
|
IPAddress VirtualSocketServer::GetNextIP(int family) {
|
|
if (family == AF_INET) {
|
|
IPAddress next_ip(next_ipv4_);
|
|
next_ipv4_.s_addr =
|
|
HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1);
|
|
return next_ip;
|
|
} else if (family == AF_INET6) {
|
|
IPAddress next_ip(next_ipv6_);
|
|
uint32* as_ints = reinterpret_cast<uint32*>(&next_ipv6_.s6_addr);
|
|
as_ints[3] += 1;
|
|
return next_ip;
|
|
}
|
|
return IPAddress();
|
|
}
|
|
|
|
uint16 VirtualSocketServer::GetNextPort() {
|
|
uint16 port = next_port_;
|
|
if (next_port_ < kLastEphemeralPort) {
|
|
++next_port_;
|
|
} else {
|
|
next_port_ = kFirstEphemeralPort;
|
|
}
|
|
return port;
|
|
}
|
|
|
|
Socket* VirtualSocketServer::CreateSocket(int type) {
|
|
return CreateSocket(AF_INET, type);
|
|
}
|
|
|
|
Socket* VirtualSocketServer::CreateSocket(int family, int type) {
|
|
return CreateSocketInternal(family, type);
|
|
}
|
|
|
|
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int type) {
|
|
return CreateAsyncSocket(AF_INET, type);
|
|
}
|
|
|
|
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) {
|
|
return CreateSocketInternal(family, type);
|
|
}
|
|
|
|
VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) {
|
|
return new VirtualSocket(this, family, type, true);
|
|
}
|
|
|
|
void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
|
|
msg_queue_ = msg_queue;
|
|
if (msg_queue_) {
|
|
msg_queue_->SignalQueueDestroyed.connect(this,
|
|
&VirtualSocketServer::OnMessageQueueDestroyed);
|
|
}
|
|
}
|
|
|
|
bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
|
|
ASSERT(msg_queue_ == Thread::Current());
|
|
if (stop_on_idle_ && Thread::Current()->empty()) {
|
|
return false;
|
|
}
|
|
return socketserver()->Wait(cmsWait, process_io);
|
|
}
|
|
|
|
void VirtualSocketServer::WakeUp() {
|
|
socketserver()->WakeUp();
|
|
}
|
|
|
|
bool VirtualSocketServer::ProcessMessagesUntilIdle() {
|
|
ASSERT(msg_queue_ == Thread::Current());
|
|
stop_on_idle_ = true;
|
|
while (!msg_queue_->empty()) {
|
|
Message msg;
|
|
if (msg_queue_->Get(&msg, kForever)) {
|
|
msg_queue_->Dispatch(&msg);
|
|
}
|
|
}
|
|
stop_on_idle_ = false;
|
|
return !msg_queue_->IsQuitting();
|
|
}
|
|
|
|
int VirtualSocketServer::Bind(VirtualSocket* socket,
|
|
const SocketAddress& addr) {
|
|
ASSERT(NULL != socket);
|
|
// Address must be completely specified at this point
|
|
ASSERT(!IPIsUnspec(addr.ipaddr()));
|
|
ASSERT(addr.port() != 0);
|
|
|
|
// Normalize the address (turns v6-mapped addresses into v4-addresses).
|
|
SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
|
|
|
|
AddressMap::value_type entry(normalized, socket);
|
|
return bindings_->insert(entry).second ? 0 : -1;
|
|
}
|
|
|
|
int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
|
|
ASSERT(NULL != socket);
|
|
|
|
if (IPIsAny(addr->ipaddr())) {
|
|
addr->SetIP(GetNextIP(addr->ipaddr().family()));
|
|
} else if (!IPIsUnspec(addr->ipaddr())) {
|
|
addr->SetIP(addr->ipaddr().Normalized());
|
|
} else {
|
|
ASSERT(false);
|
|
}
|
|
|
|
if (addr->port() == 0) {
|
|
for (int i = 0; i < kEphemeralPortCount; ++i) {
|
|
addr->SetPort(GetNextPort());
|
|
if (bindings_->find(*addr) == bindings_->end()) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Bind(socket, *addr);
|
|
}
|
|
|
|
VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) {
|
|
SocketAddress normalized(addr.ipaddr().Normalized(),
|
|
addr.port());
|
|
AddressMap::iterator it = bindings_->find(normalized);
|
|
return (bindings_->end() != it) ? it->second : NULL;
|
|
}
|
|
|
|
int VirtualSocketServer::Unbind(const SocketAddress& addr,
|
|
VirtualSocket* socket) {
|
|
SocketAddress normalized(addr.ipaddr().Normalized(),
|
|
addr.port());
|
|
ASSERT((*bindings_)[normalized] == socket);
|
|
bindings_->erase(bindings_->find(normalized));
|
|
return 0;
|
|
}
|
|
|
|
void VirtualSocketServer::AddConnection(const SocketAddress& local,
|
|
const SocketAddress& remote,
|
|
VirtualSocket* remote_socket) {
|
|
// Add this socket pair to our routing table. This will allow
|
|
// multiple clients to connect to the same server address.
|
|
SocketAddress local_normalized(local.ipaddr().Normalized(),
|
|
local.port());
|
|
SocketAddress remote_normalized(remote.ipaddr().Normalized(),
|
|
remote.port());
|
|
SocketAddressPair address_pair(local_normalized, remote_normalized);
|
|
connections_->insert(std::pair<SocketAddressPair,
|
|
VirtualSocket*>(address_pair, remote_socket));
|
|
}
|
|
|
|
VirtualSocket* VirtualSocketServer::LookupConnection(
|
|
const SocketAddress& local,
|
|
const SocketAddress& remote) {
|
|
SocketAddress local_normalized(local.ipaddr().Normalized(),
|
|
local.port());
|
|
SocketAddress remote_normalized(remote.ipaddr().Normalized(),
|
|
remote.port());
|
|
SocketAddressPair address_pair(local_normalized, remote_normalized);
|
|
ConnectionMap::iterator it = connections_->find(address_pair);
|
|
return (connections_->end() != it) ? it->second : NULL;
|
|
}
|
|
|
|
void VirtualSocketServer::RemoveConnection(const SocketAddress& local,
|
|
const SocketAddress& remote) {
|
|
SocketAddress local_normalized(local.ipaddr().Normalized(),
|
|
local.port());
|
|
SocketAddress remote_normalized(remote.ipaddr().Normalized(),
|
|
remote.port());
|
|
SocketAddressPair address_pair(local_normalized, remote_normalized);
|
|
connections_->erase(address_pair);
|
|
}
|
|
|
|
static double Random() {
|
|
return static_cast<double>(rand()) / RAND_MAX;
|
|
}
|
|
|
|
int VirtualSocketServer::Connect(VirtualSocket* socket,
|
|
const SocketAddress& remote_addr,
|
|
bool use_delay) {
|
|
uint32 delay = use_delay ? GetRandomTransitDelay() : 0;
|
|
VirtualSocket* remote = LookupBinding(remote_addr);
|
|
if (!CanInteractWith(socket, remote)) {
|
|
LOG(LS_INFO) << "Address family mismatch between "
|
|
<< socket->GetLocalAddress() << " and " << remote_addr;
|
|
return -1;
|
|
}
|
|
if (remote != NULL) {
|
|
SocketAddress addr = socket->GetLocalAddress();
|
|
msg_queue_->PostDelayed(delay, remote, MSG_ID_CONNECT,
|
|
new MessageAddress(addr));
|
|
} else {
|
|
LOG(LS_INFO) << "No one listening at " << remote_addr;
|
|
msg_queue_->PostDelayed(delay, socket, MSG_ID_DISCONNECT);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
|
|
if (socket) {
|
|
// Remove the mapping.
|
|
msg_queue_->Post(socket, MSG_ID_DISCONNECT);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int VirtualSocketServer::SendUdp(VirtualSocket* socket,
|
|
const char* data, size_t data_size,
|
|
const SocketAddress& remote_addr) {
|
|
// See if we want to drop this packet.
|
|
if (Random() < drop_prob_) {
|
|
LOG(LS_VERBOSE) << "Dropping packet: bad luck";
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
VirtualSocket* recipient = LookupBinding(remote_addr);
|
|
if (!recipient) {
|
|
// Make a fake recipient for address family checking.
|
|
scoped_ptr<VirtualSocket> dummy_socket(
|
|
CreateSocketInternal(AF_INET, SOCK_DGRAM));
|
|
dummy_socket->SetLocalAddress(remote_addr);
|
|
if (!CanInteractWith(socket, dummy_socket.get())) {
|
|
LOG(LS_VERBOSE) << "Incompatible address families: "
|
|
<< socket->GetLocalAddress() << " and " << remote_addr;
|
|
return -1;
|
|
}
|
|
LOG(LS_VERBOSE) << "No one listening at " << remote_addr;
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
if (!CanInteractWith(socket, recipient)) {
|
|
LOG(LS_VERBOSE) << "Incompatible address families: "
|
|
<< socket->GetLocalAddress() << " and " << remote_addr;
|
|
return -1;
|
|
}
|
|
|
|
CritScope cs(&socket->crit_);
|
|
|
|
uint32 cur_time = Time();
|
|
PurgeNetworkPackets(socket, cur_time);
|
|
|
|
// Determine whether we have enough bandwidth to accept this packet. To do
|
|
// this, we need to update the send queue. Once we know it's current size,
|
|
// we know whether we can fit this packet.
|
|
//
|
|
// NOTE: There are better algorithms for maintaining such a queue (such as
|
|
// "Derivative Random Drop"); however, this algorithm is a more accurate
|
|
// simulation of what a normal network would do.
|
|
|
|
size_t packet_size = data_size + UDP_HEADER_SIZE;
|
|
if (socket->network_size_ + packet_size > network_capacity_) {
|
|
LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
|
|
UDP_HEADER_SIZE, false);
|
|
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
|
|
// TCP can't send more data than will fill up the receiver's buffer.
|
|
// We track the data that is in the buffer plus data in flight using the
|
|
// recipient's recv_buffer_size_. Anything beyond that must be stored in the
|
|
// sender's buffer. We will trigger the buffered data to be sent when data
|
|
// is read from the recv_buffer.
|
|
|
|
// Lookup the local/remote pair in the connections table.
|
|
VirtualSocket* recipient = LookupConnection(socket->local_addr_,
|
|
socket->remote_addr_);
|
|
if (!recipient) {
|
|
LOG(LS_VERBOSE) << "Sending data to no one.";
|
|
return;
|
|
}
|
|
|
|
CritScope cs(&socket->crit_);
|
|
|
|
uint32 cur_time = Time();
|
|
PurgeNetworkPackets(socket, cur_time);
|
|
|
|
while (true) {
|
|
size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_;
|
|
size_t max_data_size = _min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE);
|
|
size_t data_size = _min(socket->send_buffer_.size(), max_data_size);
|
|
if (0 == data_size)
|
|
break;
|
|
|
|
AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0],
|
|
data_size, TCP_HEADER_SIZE, true);
|
|
recipient->recv_buffer_size_ += data_size;
|
|
|
|
size_t new_buffer_size = socket->send_buffer_.size() - data_size;
|
|
// Avoid undefined access beyond the last element of the vector.
|
|
// This only happens when new_buffer_size is 0.
|
|
if (data_size < socket->send_buffer_.size()) {
|
|
// memmove is required for potentially overlapping source/destination.
|
|
memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size],
|
|
new_buffer_size);
|
|
}
|
|
socket->send_buffer_.resize(new_buffer_size);
|
|
}
|
|
|
|
if (socket->write_enabled_
|
|
&& (socket->send_buffer_.size() < send_buffer_capacity_)) {
|
|
socket->write_enabled_ = false;
|
|
socket->SignalWriteEvent(socket);
|
|
}
|
|
}
|
|
|
|
void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender,
|
|
VirtualSocket* recipient,
|
|
uint32 cur_time,
|
|
const char* data,
|
|
size_t data_size,
|
|
size_t header_size,
|
|
bool ordered) {
|
|
VirtualSocket::NetworkEntry entry;
|
|
entry.size = data_size + header_size;
|
|
|
|
sender->network_size_ += entry.size;
|
|
uint32 send_delay = SendDelay(static_cast<uint32>(sender->network_size_));
|
|
entry.done_time = cur_time + send_delay;
|
|
sender->network_.push_back(entry);
|
|
|
|
// Find the delay for crossing the many virtual hops of the network.
|
|
uint32 transit_delay = GetRandomTransitDelay();
|
|
|
|
// Post the packet as a message to be delivered (on our own thread)
|
|
Packet* p = new Packet(data, data_size, sender->local_addr_);
|
|
uint32 ts = TimeAfter(send_delay + transit_delay);
|
|
if (ordered) {
|
|
// Ensure that new packets arrive after previous ones
|
|
// TODO: consider ordering on a per-socket basis, since this
|
|
// introduces artifical delay.
|
|
ts = TimeMax(ts, network_delay_);
|
|
}
|
|
msg_queue_->PostAt(ts, recipient, MSG_ID_PACKET, p);
|
|
network_delay_ = TimeMax(ts, network_delay_);
|
|
}
|
|
|
|
void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
|
|
uint32 cur_time) {
|
|
while (!socket->network_.empty() &&
|
|
(socket->network_.front().done_time <= cur_time)) {
|
|
ASSERT(socket->network_size_ >= socket->network_.front().size);
|
|
socket->network_size_ -= socket->network_.front().size;
|
|
socket->network_.pop_front();
|
|
}
|
|
}
|
|
|
|
uint32 VirtualSocketServer::SendDelay(uint32 size) {
|
|
if (bandwidth_ == 0)
|
|
return 0;
|
|
else
|
|
return 1000 * size / bandwidth_;
|
|
}
|
|
|
|
#if 0
|
|
void PrintFunction(std::vector<std::pair<double, double> >* f) {
|
|
return;
|
|
double sum = 0;
|
|
for (uint32 i = 0; i < f->size(); ++i) {
|
|
std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl;
|
|
sum += (*f)[i].second;
|
|
}
|
|
if (!f->empty()) {
|
|
const double mean = sum / f->size();
|
|
double sum_sq_dev = 0;
|
|
for (uint32 i = 0; i < f->size(); ++i) {
|
|
double dev = (*f)[i].second - mean;
|
|
sum_sq_dev += dev * dev;
|
|
}
|
|
std::cout << "Mean = " << mean << " StdDev = "
|
|
<< sqrt(sum_sq_dev / f->size()) << std::endl;
|
|
}
|
|
}
|
|
#endif // <unused>
|
|
|
|
void VirtualSocketServer::UpdateDelayDistribution() {
|
|
Function* dist = CreateDistribution(delay_mean_, delay_stddev_,
|
|
delay_samples_);
|
|
// We take a lock just to make sure we don't leak memory.
|
|
{
|
|
CritScope cs(&delay_crit_);
|
|
delete delay_dist_;
|
|
delay_dist_ = dist;
|
|
}
|
|
}
|
|
|
|
static double PI = 4 * atan(1.0);
|
|
|
|
static double Normal(double x, double mean, double stddev) {
|
|
double a = (x - mean) * (x - mean) / (2 * stddev * stddev);
|
|
return exp(-a) / (stddev * sqrt(2 * PI));
|
|
}
|
|
|
|
#if 0 // static unused gives a warning
|
|
static double Pareto(double x, double min, double k) {
|
|
if (x < min)
|
|
return 0;
|
|
else
|
|
return k * std::pow(min, k) / std::pow(x, k+1);
|
|
}
|
|
#endif
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution(
|
|
uint32 mean, uint32 stddev, uint32 samples) {
|
|
Function* f = new Function();
|
|
|
|
if (0 == stddev) {
|
|
f->push_back(Point(mean, 1.0));
|
|
} else {
|
|
double start = 0;
|
|
if (mean >= 4 * static_cast<double>(stddev))
|
|
start = mean - 4 * static_cast<double>(stddev);
|
|
double end = mean + 4 * static_cast<double>(stddev);
|
|
|
|
for (uint32 i = 0; i < samples; i++) {
|
|
double x = start + (end - start) * i / (samples - 1);
|
|
double y = Normal(x, mean, stddev);
|
|
f->push_back(Point(x, y));
|
|
}
|
|
}
|
|
return Resample(Invert(Accumulate(f)), 0, 1, samples);
|
|
}
|
|
|
|
uint32 VirtualSocketServer::GetRandomTransitDelay() {
|
|
size_t index = rand() % delay_dist_->size();
|
|
double delay = (*delay_dist_)[index].second;
|
|
//LOG_F(LS_INFO) << "random[" << index << "] = " << delay;
|
|
return static_cast<uint32>(delay);
|
|
}
|
|
|
|
struct FunctionDomainCmp {
|
|
bool operator()(const VirtualSocketServer::Point& p1,
|
|
const VirtualSocketServer::Point& p2) {
|
|
return p1.first < p2.first;
|
|
}
|
|
bool operator()(double v1, const VirtualSocketServer::Point& p2) {
|
|
return v1 < p2.first;
|
|
}
|
|
bool operator()(const VirtualSocketServer::Point& p1, double v2) {
|
|
return p1.first < v2;
|
|
}
|
|
};
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
|
|
ASSERT(f->size() >= 1);
|
|
double v = 0;
|
|
for (Function::size_type i = 0; i < f->size() - 1; ++i) {
|
|
double dx = (*f)[i + 1].first - (*f)[i].first;
|
|
double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2;
|
|
(*f)[i].second = v;
|
|
v = v + dx * avgy;
|
|
}
|
|
(*f)[f->size()-1].second = v;
|
|
return f;
|
|
}
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) {
|
|
for (Function::size_type i = 0; i < f->size(); ++i)
|
|
std::swap((*f)[i].first, (*f)[i].second);
|
|
|
|
std::sort(f->begin(), f->end(), FunctionDomainCmp());
|
|
return f;
|
|
}
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::Resample(
|
|
Function* f, double x1, double x2, uint32 samples) {
|
|
Function* g = new Function();
|
|
|
|
for (size_t i = 0; i < samples; i++) {
|
|
double x = x1 + (x2 - x1) * i / (samples - 1);
|
|
double y = Evaluate(f, x);
|
|
g->push_back(Point(x, y));
|
|
}
|
|
|
|
delete f;
|
|
return g;
|
|
}
|
|
|
|
double VirtualSocketServer::Evaluate(Function* f, double x) {
|
|
Function::iterator iter =
|
|
std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp());
|
|
if (iter == f->begin()) {
|
|
return (*f)[0].second;
|
|
} else if (iter == f->end()) {
|
|
ASSERT(f->size() >= 1);
|
|
return (*f)[f->size() - 1].second;
|
|
} else if (iter->first == x) {
|
|
return iter->second;
|
|
} else {
|
|
double x1 = (iter - 1)->first;
|
|
double y1 = (iter - 1)->second;
|
|
double x2 = iter->first;
|
|
double y2 = iter->second;
|
|
return y1 + (y2 - y1) * (x - x1) / (x2 - x1);
|
|
}
|
|
}
|
|
|
|
bool VirtualSocketServer::CanInteractWith(VirtualSocket* local,
|
|
VirtualSocket* remote) {
|
|
if (!local || !remote) {
|
|
return false;
|
|
}
|
|
IPAddress local_ip = local->GetLocalAddress().ipaddr();
|
|
IPAddress remote_ip = remote->GetLocalAddress().ipaddr();
|
|
IPAddress local_normalized = local_ip.Normalized();
|
|
IPAddress remote_normalized = remote_ip.Normalized();
|
|
// Check if the addresses are the same family after Normalization (turns
|
|
// mapped IPv6 address into IPv4 addresses).
|
|
// This will stop unmapped V6 addresses from talking to mapped V6 addresses.
|
|
if (local_normalized.family() == remote_normalized.family()) {
|
|
return true;
|
|
}
|
|
|
|
// If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY.
|
|
int remote_v6_only = 0;
|
|
remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only);
|
|
if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) {
|
|
return true;
|
|
}
|
|
// Same check, backwards.
|
|
int local_v6_only = 0;
|
|
local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only);
|
|
if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) {
|
|
return true;
|
|
}
|
|
|
|
// Check to see if either socket was explicitly bound to IPv6-any.
|
|
// These sockets can talk with anyone.
|
|
if (local_ip.family() == AF_INET6 && local->was_any()) {
|
|
return true;
|
|
}
|
|
if (remote_ip.family() == AF_INET6 && remote->was_any()) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // namespace talk_base
|