f6d6ed0c66
R=mallinath@webrtc.org Review URL: https://webrtc-codereview.appspot.com/6569004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5339 4adac7df-926f-26a2-2b94-8c16560cd09d
585 lines
16 KiB
C++
585 lines
16 KiB
C++
/*
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* libjingle
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* Copyright 2004 Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/thread.h"
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#ifndef __has_feature
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#define __has_feature(x) 0 // Compatibility with non-clang or LLVM compilers.
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#endif // __has_feature
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#if defined(WIN32)
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#include <comdef.h>
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#elif defined(POSIX)
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#include <time.h>
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#endif
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#include "talk/base/common.h"
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#include "talk/base/logging.h"
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#include "talk/base/stringutils.h"
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#include "talk/base/timeutils.h"
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#if !__has_feature(objc_arc) && (defined(OSX) || defined(IOS))
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#include "talk/base/maccocoathreadhelper.h"
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#include "talk/base/scoped_autorelease_pool.h"
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#endif
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namespace talk_base {
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ThreadManager* ThreadManager::Instance() {
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LIBJINGLE_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
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return &thread_manager;
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}
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// static
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Thread* Thread::Current() {
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return ThreadManager::Instance()->CurrentThread();
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}
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#ifdef POSIX
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ThreadManager::ThreadManager() {
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pthread_key_create(&key_, NULL);
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#ifndef NO_MAIN_THREAD_WRAPPING
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WrapCurrentThread();
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#endif
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#if !__has_feature(objc_arc) && (defined(OSX) || defined(IOS))
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// Under Automatic Reference Counting (ARC), you cannot use autorelease pools
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// directly. Instead, you use @autoreleasepool blocks instead. Also, we are
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// maintaining thread safety using immutability within context of GCD dispatch
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// queues in this case.
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InitCocoaMultiThreading();
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#endif
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}
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ThreadManager::~ThreadManager() {
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(OSX) || defined(IOS)
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// This is called during exit, at which point apparently no NSAutoreleasePools
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// are available; but we might still need them to do cleanup (or we get the
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// "no autoreleasepool in place, just leaking" warning when exiting).
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ScopedAutoreleasePool pool;
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#endif
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{
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UnwrapCurrentThread();
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pthread_key_delete(key_);
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}
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(pthread_getspecific(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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pthread_setspecific(key_, thread);
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}
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#endif
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#ifdef WIN32
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ThreadManager::ThreadManager() {
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key_ = TlsAlloc();
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#ifndef NO_MAIN_THREAD_WRAPPING
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WrapCurrentThread();
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#endif
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}
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ThreadManager::~ThreadManager() {
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UnwrapCurrentThread();
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TlsFree(key_);
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(TlsGetValue(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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TlsSetValue(key_, thread);
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}
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#endif
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Thread *ThreadManager::WrapCurrentThread() {
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Thread* result = CurrentThread();
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if (NULL == result) {
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result = new Thread();
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result->WrapCurrentWithThreadManager(this);
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}
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return result;
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}
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void ThreadManager::UnwrapCurrentThread() {
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Thread* t = CurrentThread();
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if (t && !(t->IsOwned())) {
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t->UnwrapCurrent();
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delete t;
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}
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}
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struct ThreadInit {
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Thread* thread;
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Runnable* runnable;
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};
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Thread::Thread(SocketServer* ss)
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: MessageQueue(ss),
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priority_(PRIORITY_NORMAL),
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started_(false),
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#if defined(WIN32)
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thread_(NULL),
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thread_id_(0),
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#endif
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owned_(true),
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delete_self_when_complete_(false) {
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SetName("Thread", this); // default name
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}
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Thread::~Thread() {
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Stop();
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if (active_)
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Clear(NULL);
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}
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bool Thread::SleepMs(int milliseconds) {
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#ifdef WIN32
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::Sleep(milliseconds);
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return true;
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#else
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// POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
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// so we use nanosleep() even though it has greater precision than necessary.
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struct timespec ts;
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ts.tv_sec = milliseconds / 1000;
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ts.tv_nsec = (milliseconds % 1000) * 1000000;
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int ret = nanosleep(&ts, NULL);
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if (ret != 0) {
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LOG_ERR(LS_WARNING) << "nanosleep() returning early";
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return false;
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}
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return true;
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#endif
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}
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bool Thread::SetName(const std::string& name, const void* obj) {
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if (started_) return false;
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name_ = name;
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if (obj) {
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char buf[16];
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sprintfn(buf, sizeof(buf), " 0x%p", obj);
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name_ += buf;
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}
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return true;
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}
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bool Thread::SetPriority(ThreadPriority priority) {
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#if defined(WIN32)
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if (started_) {
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BOOL ret = FALSE;
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if (priority == PRIORITY_NORMAL) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL);
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} else if (priority == PRIORITY_HIGH) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST);
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} else if (priority == PRIORITY_ABOVE_NORMAL) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
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} else if (priority == PRIORITY_IDLE) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE);
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}
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if (!ret) {
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return false;
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}
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}
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priority_ = priority;
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return true;
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#else
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// TODO: Implement for Linux/Mac if possible.
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if (started_) return false;
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priority_ = priority;
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return true;
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#endif
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}
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bool Thread::Start(Runnable* runnable) {
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ASSERT(owned_);
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if (!owned_) return false;
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ASSERT(!started_);
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if (started_) return false;
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Restart(); // reset fStop_ if the thread is being restarted
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// Make sure that ThreadManager is created on the main thread before
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// we start a new thread.
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ThreadManager::Instance();
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ThreadInit* init = new ThreadInit;
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init->thread = this;
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init->runnable = runnable;
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#if defined(WIN32)
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DWORD flags = 0;
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if (priority_ != PRIORITY_NORMAL) {
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flags = CREATE_SUSPENDED;
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}
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thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags,
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&thread_id_);
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if (thread_) {
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started_ = true;
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if (priority_ != PRIORITY_NORMAL) {
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SetPriority(priority_);
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::ResumeThread(thread_);
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}
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} else {
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return false;
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}
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#elif defined(POSIX)
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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// Thread priorities are not supported in NaCl.
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#if !defined(__native_client__)
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if (priority_ != PRIORITY_NORMAL) {
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if (priority_ == PRIORITY_IDLE) {
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// There is no POSIX-standard way to set a below-normal priority for an
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// individual thread (only whole process), so let's not support it.
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LOG(LS_WARNING) << "PRIORITY_IDLE not supported";
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} else {
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// Set real-time round-robin policy.
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if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) {
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LOG(LS_ERROR) << "pthread_attr_setschedpolicy";
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}
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struct sched_param param;
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if (pthread_attr_getschedparam(&attr, ¶m) != 0) {
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LOG(LS_ERROR) << "pthread_attr_getschedparam";
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} else {
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// The numbers here are arbitrary.
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if (priority_ == PRIORITY_HIGH) {
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param.sched_priority = 6; // 6 = HIGH
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} else {
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ASSERT(priority_ == PRIORITY_ABOVE_NORMAL);
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param.sched_priority = 4; // 4 = ABOVE_NORMAL
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}
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if (pthread_attr_setschedparam(&attr, ¶m) != 0) {
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LOG(LS_ERROR) << "pthread_attr_setschedparam";
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}
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}
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}
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}
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#endif // !defined(__native_client__)
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int error_code = pthread_create(&thread_, &attr, PreRun, init);
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if (0 != error_code) {
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LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
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return false;
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}
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started_ = true;
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#endif
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return true;
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}
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void Thread::Join() {
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if (started_) {
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ASSERT(!IsCurrent());
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#if defined(WIN32)
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WaitForSingleObject(thread_, INFINITE);
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CloseHandle(thread_);
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thread_ = NULL;
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thread_id_ = 0;
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#elif defined(POSIX)
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void *pv;
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pthread_join(thread_, &pv);
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#endif
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started_ = false;
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}
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}
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#ifdef WIN32
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// As seen on MSDN.
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx
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#define MSDEV_SET_THREAD_NAME 0x406D1388
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typedef struct tagTHREADNAME_INFO {
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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} THREADNAME_INFO;
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void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try {
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RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD),
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reinterpret_cast<ULONG_PTR*>(&info));
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}
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__except(EXCEPTION_CONTINUE_EXECUTION) {
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}
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}
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#endif // WIN32
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void* Thread::PreRun(void* pv) {
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ThreadInit* init = static_cast<ThreadInit*>(pv);
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ThreadManager::Instance()->SetCurrentThread(init->thread);
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#if defined(WIN32)
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SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str());
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#elif defined(POSIX)
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// TODO: See if naming exists for pthreads.
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#endif
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(OSX) || defined(IOS)
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// Make sure the new thread has an autoreleasepool
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ScopedAutoreleasePool pool;
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#endif
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{
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if (init->runnable) {
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init->runnable->Run(init->thread);
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} else {
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init->thread->Run();
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}
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if (init->thread->delete_self_when_complete_) {
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init->thread->started_ = false;
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delete init->thread;
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}
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delete init;
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return NULL;
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}
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}
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void Thread::Run() {
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ProcessMessages(kForever);
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}
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bool Thread::IsOwned() {
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return owned_;
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}
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void Thread::Stop() {
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MessageQueue::Quit();
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Join();
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}
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void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
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if (fStop_)
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return;
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// Sent messages are sent to the MessageHandler directly, in the context
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// of "thread", like Win32 SendMessage. If in the right context,
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// call the handler directly.
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Message msg;
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msg.phandler = phandler;
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msg.message_id = id;
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msg.pdata = pdata;
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if (IsCurrent()) {
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phandler->OnMessage(&msg);
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return;
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}
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AutoThread thread;
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Thread *current_thread = Thread::Current();
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ASSERT(current_thread != NULL); // AutoThread ensures this
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bool ready = false;
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{
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CritScope cs(&crit_);
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EnsureActive();
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_SendMessage smsg;
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smsg.thread = current_thread;
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smsg.msg = msg;
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smsg.ready = &ready;
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sendlist_.push_back(smsg);
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}
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// Wait for a reply
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ss_->WakeUp();
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bool waited = false;
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crit_.Enter();
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while (!ready) {
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crit_.Leave();
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current_thread->ReceiveSends();
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current_thread->socketserver()->Wait(kForever, false);
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waited = true;
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crit_.Enter();
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}
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crit_.Leave();
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// Our Wait loop above may have consumed some WakeUp events for this
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// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
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// cause problems for some SocketServers.
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//
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// Concrete example:
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// Win32SocketServer on thread A calls Send on thread B. While processing the
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// message, thread B Posts a message to A. We consume the wakeup for that
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// Post while waiting for the Send to complete, which means that when we exit
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// this loop, we need to issue another WakeUp, or else the Posted message
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// won't be processed in a timely manner.
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if (waited) {
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current_thread->socketserver()->WakeUp();
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}
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}
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void Thread::ReceiveSends() {
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// Receive a sent message. Cleanup scenarios:
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// - thread sending exits: We don't allow this, since thread can exit
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// only via Join, so Send must complete.
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// - thread receiving exits: Wakeup/set ready in Thread::Clear()
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// - object target cleared: Wakeup/set ready in Thread::Clear()
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crit_.Enter();
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while (!sendlist_.empty()) {
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_SendMessage smsg = sendlist_.front();
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sendlist_.pop_front();
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crit_.Leave();
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smsg.msg.phandler->OnMessage(&smsg.msg);
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crit_.Enter();
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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}
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crit_.Leave();
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}
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void Thread::Clear(MessageHandler *phandler, uint32 id,
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MessageList* removed) {
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CritScope cs(&crit_);
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// Remove messages on sendlist_ with phandler
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// Object target cleared: remove from send list, wakeup/set ready
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// if sender not NULL.
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std::list<_SendMessage>::iterator iter = sendlist_.begin();
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while (iter != sendlist_.end()) {
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_SendMessage smsg = *iter;
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if (smsg.msg.Match(phandler, id)) {
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if (removed) {
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removed->push_back(smsg.msg);
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} else {
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delete smsg.msg.pdata;
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}
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iter = sendlist_.erase(iter);
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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continue;
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}
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++iter;
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}
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MessageQueue::Clear(phandler, id, removed);
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}
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bool Thread::ProcessMessages(int cmsLoop) {
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uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
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int cmsNext = cmsLoop;
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while (true) {
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(OSX) || defined(IOS)
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// see: http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
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// Each thread is supposed to have an autorelease pool. Also for event loops
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// like this, autorelease pool needs to be created and drained/released
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// for each cycle.
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ScopedAutoreleasePool pool;
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#endif
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{
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Message msg;
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if (!Get(&msg, cmsNext))
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return !IsQuitting();
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Dispatch(&msg);
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if (cmsLoop != kForever) {
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cmsNext = TimeUntil(msEnd);
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if (cmsNext < 0)
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return true;
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}
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}
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}
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}
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bool Thread::WrapCurrent() {
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return WrapCurrentWithThreadManager(ThreadManager::Instance());
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}
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bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager) {
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if (started_)
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return false;
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#if defined(WIN32)
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// We explicitly ask for no rights other than synchronization.
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// This gives us the best chance of succeeding.
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thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
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if (!thread_) {
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LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
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return false;
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}
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thread_id_ = GetCurrentThreadId();
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#elif defined(POSIX)
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thread_ = pthread_self();
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#endif
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owned_ = false;
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started_ = true;
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|
thread_manager->SetCurrentThread(this);
|
|
return true;
|
|
}
|
|
|
|
void Thread::UnwrapCurrent() {
|
|
// Clears the platform-specific thread-specific storage.
|
|
ThreadManager::Instance()->SetCurrentThread(NULL);
|
|
#ifdef WIN32
|
|
if (!CloseHandle(thread_)) {
|
|
LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
|
|
}
|
|
#endif
|
|
started_ = false;
|
|
}
|
|
|
|
|
|
AutoThread::AutoThread(SocketServer* ss) : Thread(ss) {
|
|
if (!ThreadManager::Instance()->CurrentThread()) {
|
|
ThreadManager::Instance()->SetCurrentThread(this);
|
|
}
|
|
}
|
|
|
|
AutoThread::~AutoThread() {
|
|
Stop();
|
|
if (ThreadManager::Instance()->CurrentThread() == this) {
|
|
ThreadManager::Instance()->SetCurrentThread(NULL);
|
|
}
|
|
}
|
|
|
|
#ifdef WIN32
|
|
void ComThread::Run() {
|
|
HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
ASSERT(SUCCEEDED(hr));
|
|
if (SUCCEEDED(hr)) {
|
|
Thread::Run();
|
|
CoUninitialize();
|
|
} else {
|
|
LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
} // namespace talk_base
|