28e2075280
trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
172 lines
6.2 KiB
C++
172 lines
6.2 KiB
C++
/*
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* libjingle
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* Copyright 2004--2013, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_EXAMPLES_CHAT_CHATAPP_H_
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#define TALK_EXAMPLES_CHAT_CHATAPP_H_
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#include "talk/base/thread.h"
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#include "talk/base/scoped_ptr.h"
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#include "talk/xmpp/jid.h"
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#include "talk/xmpp/xmppclient.h"
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namespace buzz {
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class XmppClient;
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class PresenceOutTask;
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class PresenceReceiveTask;
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class TextChatSendTask;
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class TextChatReceiveTask;
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class ConsoleTask;
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class PresenceStatus;
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}
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// This is an example chat app for libjingle, showing how to use xmpp tasks,
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// data, callbacks, etc. It has a simple text-based UI for logging in,
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// sending and receiving messages, and printing the roster.
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class ChatApp: public sigslot::has_slots<> {
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public:
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// Arguments:
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// xmpp_client Points to the XmppClient for the communication channel
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// (typically created by the XmppPump object).
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// main_thread Wraps the application's main thread. Subsidiary threads
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// for the various tasks will be forked off of this.
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ChatApp(buzz::XmppClient* xmpp_client, talk_base::Thread* main_thread);
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// Shuts down and releases all of the contained tasks/threads
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~ChatApp();
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// Shuts down the current thread and quits
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void Quit();
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private:
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//
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// Initialization
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//
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// Called explicitly after the connection to the chat server is established.
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void OnXmppOpen();
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//
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// UI Stuff
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//
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// Prints the app main menu on the console.
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// Called when ui_state_ == STATE_BASE.
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void PrintMenu();
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// Prints a numbered list of the logged-in user's roster on the console.
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void PrintRoster();
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// Prints a prompt for the user to enter either the index from the
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// roster list of the user they wish to chat with, or a fully-qualified
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// (user@server.ext) jid.
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// Called when when ui_state_ == STATE_PROMPTJID.
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void PromptJid();
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// Prints a prompt on the console for the user to enter a message to send.
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// Called when when ui_state_ == STATE_CHATTING.
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void PromptChatMessage();
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// Sends our presence state to the chat server (and on to your roster list).
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// Arguments:
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// state Specifies the presence state to show.
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enum PresenceState {online, away};
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void BroadcastPresence(PresenceState state);
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// Returns the RosterItem associated with the specified index.
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// Just a helper to select a roster item from a numbered list in the UI.
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bool GetRosterItem(int index, buzz::PresenceStatus* status);
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//
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// Input Handling
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//
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// Receives input when ui_state_ == STATE_BASE. Handles choices from the
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// main menu.
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void HandleBaseInput(const std::string& message);
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// Receives input when ui_state_ == STATE_PROMPTJID. Handles selection
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// of a JID to chat to.
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void HandleJidInput(const std::string& message);
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// Receives input when ui_state_ == STATE_CHATTING. Handles text messages.
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void HandleChatInput(const std::string& message);
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//
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// signal/slot Callbacks
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//
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// Connected to the XmppClient::SignalStateChange slot. Receives
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// notifications of state changes of the connection.
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void OnStateChange(buzz::XmppEngine::State state);
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// Connected to the PresenceReceiveTask::PresenceUpdate slot.
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// Receives status messages for the logged-in user's roster (i.e.
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// an initial list from the server and people coming/going).
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void OnPresenceUpdate(const buzz::PresenceStatus& status);
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// Connected to the TextChatReceiveTask::SignalTextChatReceived slot.
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// Called when we receive a text chat from someone else.
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void OnTextMessage(const buzz::Jid& from, const buzz::Jid& to,
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const std::string& message);
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// Receives text input from the console task. This is where any input
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// from the user comes in.
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// Arguments:
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// message What the user typed.
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void OnConsoleMessage(const std::string &message);
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// The XmppClient object associated with this chat application instance.
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buzz::XmppClient* xmpp_client_;
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// We send presence information through this object.
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talk_base::scoped_ptr<buzz::PresenceOutTask> presence_out_task_;
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// We receive others presence information through this object.
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talk_base::scoped_ptr<buzz::PresenceReceiveTask> presence_receive_task_;
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// We send text messages though this object.
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talk_base::scoped_ptr<buzz::TextChatSendTask> message_send_task_;
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// We receive messages through this object.
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talk_base::scoped_ptr<buzz::TextChatReceiveTask> message_received_task_;
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// UI gets drawn and receives input through this task.
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talk_base::scoped_ptr< buzz::ConsoleTask> console_task_;
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// The list of JIDs for the people in the logged-in users roster.
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// RosterList roster_list_;
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typedef std::map<std::string, buzz::PresenceStatus> RosterList;
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RosterList roster_list_;
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// The JID of the user currently being chatted with.
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buzz::Jid chat_dest_jid_;
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// UI State constants
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enum UIState { STATE_BASE, STATE_PROMPTJID, STATE_CHATTING };
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UIState ui_state_;
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};
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#endif // TALK_EXAMPLES_CHAT_CHATAPP_H_
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