webrtc/tools/continuous_build/master.cfg
phoglund@webrtc.org 2360d8212e Added a new Android NDK bot.
BUG=
TEST=

Review URL: https://webrtc-codereview.appspot.com/458001

git-svn-id: http://webrtc.googlecode.com/svn/trunk@1920 4adac7df-926f-26a2-2b94-8c16560cd09d
2012-03-21 08:19:02 +00:00

436 lines
17 KiB
Python
Executable File

#!/usr/bin/env python
# Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
#
# Use of this source code is governed by a BSD-style license
# that can be found in the LICENSE file in the root of the source
# tree. An additional intellectual property rights grant can be found
# in the file PATENTS. All contributing project authors may
# be found in the AUTHORS file in the root of the source tree.
__author__ = 'ivinnichenko@webrtc.org (Illya Vinnichenko)'
# This is a buildmaster config file for WebRTC project. It must be installed as
# 'master.cfg' in your buildmaster's base directory (although the filename
# can be changed with the --basedir option to 'mktap buildbot master').
# It has one job: define a dictionary named BuildmasterConfig. This
# dictionary has a variety of keys to control different aspects of the
# buildmaster. They are documented in docs/config.xhtml .
# This is the dictionary that the buildmaster pays attention to. We also use
# a shorter alias to save typing.
c = BuildmasterConfig = {}
####### BUILDSLAVES
# the 'slaves' list defines the set of allowable buildslaves. Each element is
# a BuildSlave object, which is created with bot-name, bot-password. These
# correspond to values given to the buildslave's mktap invocation.
from buildbot.buildslave import BuildSlave
c['slaves'] = [BuildSlave('android', 'pass', max_builds=1),
BuildSlave('android-ndk', 'pass', max_builds=1),
BuildSlave('chromeos', 'pass', max_builds=1),
BuildSlave('linux-chrome', 'pass', max_builds=1),
BuildSlave('linux-clang', 'pass', max_builds=1),
BuildSlave('linux-slave-1', 'pass', max_builds=1),
BuildSlave('linux-slave-2', 'pass', max_builds=1),
BuildSlave('linux-slave-4', 'pass', max_builds=1),
BuildSlave('linux-slave-5', 'pass', max_builds=1),
BuildSlave('linux-slave-gcc-4.6', 'pass', max_builds=1),
BuildSlave('linux-valgrind', 'pass', max_builds=1),
BuildSlave('linux_video', 'pass', max_builds=1),
BuildSlave('mac-slave-3', 'pass', max_builds=1),
BuildSlave('mac-slave-2', 'pass', max_builds=1),
BuildSlave('win-slave-1', 'pass', max_builds=1),
BuildSlave('win-slave-2', 'pass', max_builds=1)]
# 'slavePortnum' defines the TCP port to listen on. This must match the value
# configured into the buildslaves (with their --master option)
c['slavePortnum'] = 9989
####### CHANGESOURCES
# the 'change_source' setting tells the buildmaster how it should find out
# about source code changes. Any class which implements IChangeSource can be
# put here: there are several in buildbot/changes/*.py to choose from.
from buildbot.changes.pb import PBChangeSource
from buildbot.changes.svnpoller import SVNPoller
source_code_svn_url = 'http://webrtc.googlecode.com/svn/trunk'
svn_poller = SVNPoller(svnurl=source_code_svn_url, pollinterval=5*60,
histmax=10, svnbin='/usr/bin/svn')
c['change_source'] = svn_poller
####### SCHEDULERS
## configure the Schedulers
from buildbot.scheduler import Scheduler
webrtc_scheduler = Scheduler(name='all', branch=None, treeStableTimer=5*60,
builderNames=['Win32Debug',
'Win32Release',
'MacOS32DBG',
'MacOS32Release',
'Linux32DBG',
'Linux32Release',
'Linux64DBG',
'Linux64Release',
'LinuxClang',
'LinuxValgrind',
'Linux64DBG-GCC4.6',
'LinuxVideoTest',
'Android',
'AndroidNDK',
'ChromeOS'
])
chrome_scheduler = Scheduler(name='chrome', branch=None, treeStableTimer=60*60,
builderNames=['Chrome'])
c['schedulers'] = [webrtc_scheduler, chrome_scheduler]
####### TESTS
# Defines the supported tests followed by a tuple defining if the tests are
# enabled on Linux, Mac and/or Windows (in that order; defined in utils.py).
from webrtc_buildbot import utils
# Normal tests run on Virtual machines for Linux and Windows and physical
# machines for Mac.
NORMAL_TESTS = {
# Test name Linux Mac Windows
'audio_coding_module_test': (True, True, True),
'audio_coding_unittests': (True, True, True),
'audio_conference_mixer_unittests':(True, True, True),
'audio_device_test_api': (False, True, False), # no audio devices
'audioproc_unittest': (True, True, True),
'cng_unittests': (True, True, True),
'g711_unittests': (True, True, True),
'g722_unittests': (True, True, True),
'libyuv_unittests': (True, True, True),
'jpeg_unittests': (True, True, True),
'media_file_unittests': (True, True, True),
'metrics_unittests': (True, True, True),
'neteq_unittests': (True, True, True),
'pcm16b_unittests': (True, True, True),
'resampler_unittests': (True, True, True),
'rtp_rtcp_unittests': (True, True, True),
'signal_processing_unittests': (True, True, True),
'system_wrappers_unittests': (True, True, True),
'test_bwe': (True, True, True),
'test_fec': (True, True, True),
'test_support_unittests': (True, True, True),
'udp_transport_unittests': (True, True, True),
'vad_unittests': (True, True, True),
'video_codecs_test_framework_integrationtests': (True, True, True),
'video_codecs_test_framework_unittests': (True, True, True),
'video_coding_unittests': (True, True, True),
'video_engine_core_unittests': (True, True, True),
'video_processing_unittests': (True, True, True),
'voice_engine_unittests': (True, True, True),
'vp8_unittests': (True, True, True),
'webrtc_utility_unittests': (True, True, True),
}
# Physical machine tests run on hardware with audio device and webcam present.
PHYSICAL_MACHINE_TESTS = {
# Test name Linux Mac Windows
'audio_device_test_api': (False, True, True), # Issue 339
'video_render_module_test': (True, True, True),
'vie_auto_test': (True, False, False),
'voe_auto_test': (True, True, True),
}
VALGRIND_DISABLED_TESTS = [
'audio_coding_module_test', # Issue 270
'test_fec', # Too slow for Valgrind
]
linux_normal_tests = utils.GetEnabledTests(NORMAL_TESTS, 'Linux')
mac_normal_tests = utils.GetEnabledTests(NORMAL_TESTS, 'Mac')
windows_normal_tests = utils.GetEnabledTests(NORMAL_TESTS, 'Windows')
linux_physical_machine_tests = utils.GetEnabledTests(PHYSICAL_MACHINE_TESTS,
'Linux')
mac_physical_machine_tests = utils.GetEnabledTests(PHYSICAL_MACHINE_TESTS,
'Mac')
windows_physical_machine_tests = utils.GetEnabledTests(PHYSICAL_MACHINE_TESTS,
'Windows')
####### FACTORIES
# Factories defines how the build is run and can be used in multiple instances
# on multiple machines, depending on how many builders are defined.
from buildbot.process import factory
from buildbot.steps import shell
############# Linux factories #######################################
linux_factory_64_dbg = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_factory_64_dbg'))
linux_factory_64_dbg.EnableBuild()
linux_factory_64_dbg.EnableTests(linux_normal_tests)
linux_factory_32_release = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_factory_32_release'))
linux_factory_32_release.EnableBuild(release=True, build32=True)
linux_factory_32_release.EnableTests(linux_normal_tests)
linux_factory_64_release = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_factory_64_release'))
linux_factory_64_release.EnableBuild(release=True)
linux_factory_64_release.EnableTests(linux_normal_tests)
linux_factory_32_dbg = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_factory_32_dbg'))
linux_factory_32_dbg.EnableCoverage(
coverage_url='http://webrtc-cb-linux-slave-4.cbf.corp.google.com/coverage/')
linux_factory_32_dbg.EnableBuild(build32=True)
linux_factory_32_dbg.EnableTests(linux_normal_tests)
linux_factory_video = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_factory_video'))
linux_factory_video.EnableCoverage(
coverage_url='http://webrtc-build-bot-se.lul/coverage/')
linux_factory_video.EnableBuild()
linux_factory_video.EnableTests(linux_physical_machine_tests)
chromeos_factory = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('chromeos_factory'))
chromeos_factory.EnableBuild(chrome_os=True)
chromeos_factory.EnableTests(linux_normal_tests)
linux_chrome_factory = utils.WebRTCChromeFactory(
utils.BuildStatusOracle('linux_chrome'))
linux_chrome_factory.EnableBuild()
linux_clang = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_clang'))
linux_clang.EnableBuild(clang=True)
linux_clang.EnableTests(linux_normal_tests)
linux_valgrind = utils.WebRTCLinuxFactory(
utils.BuildStatusOracle('linux_valgrind'), valgrind_enabled=True)
linux_valgrind.EnableBuild(release=True)
# Filter out disabled Valgrind tests:
valgrind_tests = filter(lambda test: test not in VALGRIND_DISABLED_TESTS,
linux_normal_tests)
linux_valgrind.EnableTests(valgrind_tests)
android_factory = utils.WebRTCAndroidFactory(
utils.BuildStatusOracle('android_factory'))
android_factory.EnableBuild(product='toro')
android_ndk_factory = utils.WebRTCAndroidNDKFactory(
utils.BuildStatusOracle('android_ndk_factory'))
android_ndk_factory.EnableBuild()
############## Mac factories #######################################
mac_factory_32_dbg = utils.WebRTCMacFactory(
utils.BuildStatusOracle('mac_factory_32_dbg'))
mac_factory_32_dbg.EnableBuild(build_type='both')
mac_factory_32_dbg.EnableTests(mac_normal_tests)
mac_factory_32_release = utils.WebRTCMacFactory(
utils.BuildStatusOracle('mac_factory_32_release'))
mac_factory_32_release.EnableBuild(build_type='both', release=True)
mac_factory_32_release.EnableTests(mac_normal_tests)
############# Windows factories #######################################
win_factory_32_Debug = utils.WebRTCWinFactory(
utils.BuildStatusOracle('win_factory_32_debug'))
win_factory_32_Debug.EnableBuild(configuration='Debug')
win_factory_32_Debug.EnableTests(windows_normal_tests)
win_factory_32_Release = utils.WebRTCWinFactory(
utils.BuildStatusOracle('mac_factory_32_release'))
win_factory_32_Release.EnableBuild(configuration='Release')
win_factory_32_Release.EnableTests(windows_normal_tests)
####### BUILDERS
# the 'builders' list defines the Builders. Each one is configured with a
# dictionary, using the following keys:
# name (required): the name used to describe this builder
# slavename (required): which slave to use (must appear in c['bots'])
# builddir (required): which subdirectory to run the builder in
# factory (required): a BuildFactory to define how the build is run
# periodicBuildTime (optional): if set, force a build every N seconds
linux_builder_64_debug = {
'name': 'Linux64DBG',
'slavename': 'linux-slave-1',
'builddir': 'linux-slave-1',
'factory': linux_factory_64_dbg,
}
linux_builder_32_release = {
'name': 'Linux32Release',
'slavename': 'linux-slave-2',
'builddir': 'linux-slave-2',
'factory': linux_factory_32_release,
}
linux_builder_64_release = {
'name': 'Linux64Release',
'slavename': 'linux-slave-5',
'builddir': 'linux-slave-5',
'factory': linux_factory_64_release,
}
linux_builder_32_debug = {
'name': 'Linux32DBG',
'slavename': 'linux-slave-4',
'builddir': 'linux-slave-4',
'factory': linux_factory_32_dbg,
}
mac_builder_32_debug = {
'name': 'MacOS32DBG',
'slavename': 'mac-slave-3',
'builddir': 'mac-slave-3',
'factory': mac_factory_32_dbg,
}
mac_builder_32_release = {
'name': 'MacOS32Release',
'slavename': 'mac-slave-2',
'builddir': 'mac-slave-2',
'factory': mac_factory_32_release,
}
chromeos_builder = {
'name': 'ChromeOS',
'slavename': 'chromeos',
'builddir': 'chromeos',
'factory': chromeos_factory,
}
win_builder_32_debug = {
'name': 'Win32Debug',
'slavename': 'win-slave-1',
'builddir': 'win-32-dbg',
'factory': win_factory_32_Debug,
}
win_builder_32_release = {
'name': 'Win32Release',
'slavename': 'win-slave-2',
'builddir': 'win-32-release',
'factory': win_factory_32_Release,
}
linux_builder_video = {
'name': 'LinuxVideoTest',
'slavename': 'linux_video',
'builddir': 'video',
'factory': linux_factory_video,
}
linux_builder_chrome = {
'name': "Chrome",
'slavename': "linux-chrome",
'builddir': "linux-chrome",
'factory': linux_chrome_factory,
}
linux_builder_clang = {
'name': 'LinuxClang',
'slavename': 'linux-clang',
'builddir': 'linux-clang',
'factory': linux_clang,
}
linux_builder_valgrind = {
'name': 'LinuxValgrind',
'slavename': 'linux-valgrind',
'builddir': 'linux-valgrind',
'factory': linux_valgrind,
}
android_builder_1 = {
'name': 'Android',
'slavename': 'android',
'builddir': 'android',
'factory': android_factory,
}
android_builder_ndk = {
'name': 'AndroidNDK',
'slavename': 'android-ndk',
'builddir': 'android-ndk',
'factory': android_ndk_factory,
}
linux_builder_gcc_4_6 = {
'name': 'Linux64DBG-GCC4.6',
'slavename': 'linux-slave-gcc-4.6',
'builddir': 'linux-slave-gcc-4.6',
'factory': linux_factory_64_dbg,
}
c['builders'] = [
win_builder_32_debug,
win_builder_32_release,
mac_builder_32_debug,
mac_builder_32_release,
linux_builder_32_debug,
linux_builder_32_release,
linux_builder_64_release,
linux_builder_64_debug,
linux_builder_clang,
linux_builder_valgrind,
linux_builder_gcc_4_6,
linux_builder_video,
android_builder_1,
android_builder_ndk,
chromeos_builder,
linux_builder_chrome,
]
####### STATUS TARGETS
# 'status' is a list of Status Targets. The results of each build will be
# pushed to these targets. buildbot/status/*.py has a variety to choose from,
# including web pages, email senders, and IRC bots.
import os
from buildbot.status import html
from buildbot.status import mail
web_page = html.WebStatus(http_port=8010, allowForce=True)
c['status'] = [web_page]
# Use an environment variable to easily avoid enabling e-mail for development.
if not os.getenv('BUILDBOT_DEVELOPMENT_MODE'):
email_status = mail.MailNotifier(
fromaddr='webrtc-cb-watchlist@google.com',
extraRecipients=['webrtc-cb-watchlist@google.com'],
sendToInterestedUsers=True,
mode='failing')
c['status'] += [email_status]
####### DEBUGGING OPTIONS
# if you set 'debugPassword', then you can connect to the buildmaster with
# the diagnostic tool in contrib/debugclient.py . From this tool, you can
# manually force builds and inject changes, which may be useful for testing
# your buildmaster without actually committing changes to your repository (or
# before you have a functioning 'sources' set up). The debug tool uses the
# same port number as the slaves do: 'slavePortnum'.
#c['debugPassword'] = 'debugpassword'
# if you set 'manhole', you can ssh into the buildmaster and get an
# interactive python shell, which may be useful for debugging buildbot
# internals. It is probably only useful for buildbot developers. You can also
# use an authorized_keys file, or plain telnet.
#from buildbot import manhole
#c['manhole'] = manhole.PasswordManhole('tcp:9999:interface=127.0.0.1',
# 'admin', 'password')
####### PROJECT IDENTITY
# the 'projectName' string will be used to describe the project that this
# buildbot is working on. For example, it is used as the title of the
# waterfall HTML page. The 'projectURL' string will be used to provide a link
# from buildbot HTML pages to your project's home page.
c['projectName'] = 'WebRTC'
c['projectURL'] = 'http://www.webrtc.org'
# the 'buildbotURL' string should point to the location where the buildbot's
# internal web server (usually the html.Waterfall page) is visible. This
# typically uses the port number set in the Waterfall 'status' entry, but
# with an externally-visible host name which the buildbot cannot figure out
# without some help.
c['buildbotURL'] = 'http://webrtc-cb-linux-master.cbf.corp.google.com:8010/'