webrtc/talk/sound/automaticallychosensoundsystem_unittest.cc
henrike@webrtc.org 28e2075280 Adds trunk/talk folder of revision 359 from libjingles google code to
trunk/talk


git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
2013-07-10 00:45:36 +00:00

215 lines
6.5 KiB
C++

/*
* libjingle
* Copyright 2004--2010, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/base/gunit.h"
#include "talk/sound/automaticallychosensoundsystem.h"
#include "talk/sound/nullsoundsystem.h"
namespace cricket {
class NeverFailsToFailSoundSystem : public NullSoundSystem {
public:
// Overrides superclass.
virtual bool Init() {
return false;
}
static SoundSystemInterface *Create() {
return new NeverFailsToFailSoundSystem();
}
};
class InitCheckingSoundSystem1 : public NullSoundSystem {
public:
// Overrides superclass.
virtual bool Init() {
created_ = true;
return true;
}
static SoundSystemInterface *Create() {
return new InitCheckingSoundSystem1();
}
static bool created_;
};
bool InitCheckingSoundSystem1::created_ = false;
class InitCheckingSoundSystem2 : public NullSoundSystem {
public:
// Overrides superclass.
virtual bool Init() {
created_ = true;
return true;
}
static SoundSystemInterface *Create() {
return new InitCheckingSoundSystem2();
}
static bool created_;
};
bool InitCheckingSoundSystem2::created_ = false;
class DeletionCheckingSoundSystem1 : public NeverFailsToFailSoundSystem {
public:
virtual ~DeletionCheckingSoundSystem1() {
deleted_ = true;
}
static SoundSystemInterface *Create() {
return new DeletionCheckingSoundSystem1();
}
static bool deleted_;
};
bool DeletionCheckingSoundSystem1::deleted_ = false;
class DeletionCheckingSoundSystem2 : public NeverFailsToFailSoundSystem {
public:
virtual ~DeletionCheckingSoundSystem2() {
deleted_ = true;
}
static SoundSystemInterface *Create() {
return new DeletionCheckingSoundSystem2();
}
static bool deleted_;
};
bool DeletionCheckingSoundSystem2::deleted_ = false;
class DeletionCheckingSoundSystem3 : public NullSoundSystem {
public:
virtual ~DeletionCheckingSoundSystem3() {
deleted_ = true;
}
static SoundSystemInterface *Create() {
return new DeletionCheckingSoundSystem3();
}
static bool deleted_;
};
bool DeletionCheckingSoundSystem3::deleted_ = false;
extern const SoundSystemCreator kSingleSystemFailingCreators[] = {
&NeverFailsToFailSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, SingleSystemFailing) {
AutomaticallyChosenSoundSystem<
kSingleSystemFailingCreators,
ARRAY_SIZE(kSingleSystemFailingCreators)> sound_system;
EXPECT_FALSE(sound_system.Init());
}
extern const SoundSystemCreator kSingleSystemSucceedingCreators[] = {
&NullSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, SingleSystemSucceeding) {
AutomaticallyChosenSoundSystem<
kSingleSystemSucceedingCreators,
ARRAY_SIZE(kSingleSystemSucceedingCreators)> sound_system;
EXPECT_TRUE(sound_system.Init());
}
extern const SoundSystemCreator
kFailedFirstSystemResultsInUsingSecondCreators[] = {
&NeverFailsToFailSoundSystem::Create,
&NullSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, FailedFirstSystemResultsInUsingSecond) {
AutomaticallyChosenSoundSystem<
kFailedFirstSystemResultsInUsingSecondCreators,
ARRAY_SIZE(kFailedFirstSystemResultsInUsingSecondCreators)> sound_system;
EXPECT_TRUE(sound_system.Init());
}
extern const SoundSystemCreator kEarlierEntriesHavePriorityCreators[] = {
&InitCheckingSoundSystem1::Create,
&InitCheckingSoundSystem2::Create,
};
TEST(AutomaticallyChosenSoundSystem, EarlierEntriesHavePriority) {
AutomaticallyChosenSoundSystem<
kEarlierEntriesHavePriorityCreators,
ARRAY_SIZE(kEarlierEntriesHavePriorityCreators)> sound_system;
InitCheckingSoundSystem1::created_ = false;
InitCheckingSoundSystem2::created_ = false;
EXPECT_TRUE(sound_system.Init());
EXPECT_TRUE(InitCheckingSoundSystem1::created_);
EXPECT_FALSE(InitCheckingSoundSystem2::created_);
}
extern const SoundSystemCreator kManySoundSystemsCreators[] = {
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, ManySoundSystems) {
AutomaticallyChosenSoundSystem<
kManySoundSystemsCreators,
ARRAY_SIZE(kManySoundSystemsCreators)> sound_system;
EXPECT_TRUE(sound_system.Init());
}
extern const SoundSystemCreator kDeletesAllCreatedSoundSystemsCreators[] = {
&DeletionCheckingSoundSystem1::Create,
&DeletionCheckingSoundSystem2::Create,
&DeletionCheckingSoundSystem3::Create,
};
TEST(AutomaticallyChosenSoundSystem, DeletesAllCreatedSoundSystems) {
typedef AutomaticallyChosenSoundSystem<
kDeletesAllCreatedSoundSystemsCreators,
ARRAY_SIZE(kDeletesAllCreatedSoundSystemsCreators)> TestSoundSystem;
TestSoundSystem *sound_system = new TestSoundSystem();
DeletionCheckingSoundSystem1::deleted_ = false;
DeletionCheckingSoundSystem2::deleted_ = false;
DeletionCheckingSoundSystem3::deleted_ = false;
EXPECT_TRUE(sound_system->Init());
delete sound_system;
EXPECT_TRUE(DeletionCheckingSoundSystem1::deleted_);
EXPECT_TRUE(DeletionCheckingSoundSystem2::deleted_);
EXPECT_TRUE(DeletionCheckingSoundSystem3::deleted_);
}
} // namespace cricket