28654cbc22
TBR=mallinath@webrtc.org Review URL: https://webrtc-codereview.appspot.com/1848004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4380 4adac7df-926f-26a2-2b94-8c16560cd09d
616 lines
22 KiB
C++
616 lines
22 KiB
C++
// libjingle
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// Copyright 2010 Google Inc.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// 3. The name of the author may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "talk/media/base/videoadapter.h"
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#include <limits.h> // For INT_MAX
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#include "talk/base/logging.h"
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#include "talk/base/timeutils.h"
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#include "talk/media/base/constants.h"
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#include "talk/media/base/videoframe.h"
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namespace cricket {
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// TODO(fbarchard): Make downgrades settable
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static const int kMaxCpuDowngrades = 2; // Downgrade at most 2 times for CPU.
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// The number of milliseconds of data to require before acting on cpu sampling
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// information.
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static const size_t kCpuLoadMinSampleTime = 5000;
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// The amount of weight to give to each new cpu load sample. The lower the
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// value, the slower we'll adapt to changing cpu conditions.
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static const float kCpuLoadWeightCoefficient = 0.4f;
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// The seed value for the cpu load moving average.
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static const float kCpuLoadInitialAverage = 0.5f;
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// TODO(fbarchard): Consider making scale factor table settable, to allow
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// application to select quality vs performance tradeoff.
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// TODO(fbarchard): Add framerate scaling to tables for 1/2 framerate.
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// List of scale factors that adapter will scale by.
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#if defined(IOS) || defined(ANDROID)
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// Mobile needs 1/4 scale for VGA (640 x 360) to QQVGA (160 x 90)
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// or 1/4 scale for HVGA (480 x 270) to QQHVGA (120 x 67)
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static const int kMinNumPixels = 120 * 67;
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static float kScaleFactors[] = {
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1.f / 1.f, // Full size.
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3.f / 4.f, // 3/4 scale.
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1.f / 2.f, // 1/2 scale.
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3.f / 8.f, // 3/8 scale.
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1.f / 4.f, // 1/4 scale.
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};
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#else
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// Desktop needs 1/8 scale for HD (1280 x 720) to QQVGA (160 x 90)
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static const int kMinNumPixels = 160 * 100;
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static float kScaleFactors[] = {
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1.f / 1.f, // Full size.
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3.f / 4.f, // 3/4 scale.
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1.f / 2.f, // 1/2 scale.
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3.f / 8.f, // 3/8 scale.
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1.f / 4.f, // 1/4 scale.
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3.f / 16.f, // 3/16 scale.
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1.f / 8.f // 1/8 scale.
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};
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#endif
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static const int kNumScaleFactors = ARRAY_SIZE(kScaleFactors);
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// Find the scale factor that, when applied to width and height, is closest
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// to num_pixels.
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float VideoAdapter::FindClosestScale(int width, int height,
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int target_num_pixels) {
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if (!target_num_pixels) {
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return 0.f;
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}
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int best_distance = INT_MAX;
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int best_index = kNumScaleFactors - 1; // Default to max scale.
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for (int i = 0; i < kNumScaleFactors; ++i) {
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int test_num_pixels = static_cast<int>(width * kScaleFactors[i] *
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height * kScaleFactors[i]);
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int diff = test_num_pixels - target_num_pixels;
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if (diff < 0) {
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diff = -diff;
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}
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if (diff < best_distance) {
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best_distance = diff;
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best_index = i;
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if (best_distance == 0) { // Found exact match.
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break;
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}
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}
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}
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return kScaleFactors[best_index];
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}
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// Finds the scale factor that, when applied to width and height, produces
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// fewer than num_pixels.
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float VideoAdapter::FindLowerScale(int width, int height,
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int target_num_pixels) {
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if (!target_num_pixels) {
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return 0.f;
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}
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int best_distance = INT_MAX;
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int best_index = kNumScaleFactors - 1; // Default to max scale.
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for (int i = 0; i < kNumScaleFactors; ++i) {
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int test_num_pixels = static_cast<int>(width * kScaleFactors[i] *
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height * kScaleFactors[i]);
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int diff = target_num_pixels - test_num_pixels;
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if (diff >= 0 && diff < best_distance) {
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best_distance = diff;
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best_index = i;
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if (best_distance == 0) { // Found exact match.
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break;
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}
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}
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}
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return kScaleFactors[best_index];
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}
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// There are several frame sizes used by Adapter. This explains them
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// input_format - set once by server to frame size expected from the camera.
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// output_format - size that output would like to be. Includes framerate.
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// output_num_pixels - size that output should be constrained to. Used to
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// compute output_format from in_frame.
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// in_frame - actual camera captured frame size, which is typically the same
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// as input_format. This can also be rotated or cropped for aspect ratio.
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// out_frame - actual frame output by adapter. Should be a direct scale of
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// in_frame maintaining rotation and aspect ratio.
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// OnOutputFormatRequest - server requests you send this resolution based on
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// view requests.
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// OnEncoderResolutionRequest - encoder requests you send this resolution based
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// on bandwidth
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// OnCpuLoadUpdated - cpu monitor requests you send this resolution based on
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// cpu load.
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///////////////////////////////////////////////////////////////////////
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// Implementation of VideoAdapter
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VideoAdapter::VideoAdapter()
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: output_num_pixels_(INT_MAX),
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black_output_(false),
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is_black_(false),
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interval_next_frame_(0) {
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}
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VideoAdapter::~VideoAdapter() {
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}
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void VideoAdapter::SetInputFormat(const VideoFrame& in_frame) {
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talk_base::CritScope cs(&critical_section_);
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input_format_.width = static_cast<int>(in_frame.GetWidth());
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input_format_.height = static_cast<int>(in_frame.GetHeight());
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}
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void VideoAdapter::SetInputFormat(const VideoFormat& format) {
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talk_base::CritScope cs(&critical_section_);
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input_format_ = format;
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output_format_.interval = talk_base::_max(
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output_format_.interval, input_format_.interval);
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}
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void VideoAdapter::SetOutputFormat(const VideoFormat& format) {
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talk_base::CritScope cs(&critical_section_);
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output_format_ = format;
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output_num_pixels_ = output_format_.width * output_format_.height;
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output_format_.interval = talk_base::_max(
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output_format_.interval, input_format_.interval);
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}
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const VideoFormat& VideoAdapter::input_format() {
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talk_base::CritScope cs(&critical_section_);
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return input_format_;
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}
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const VideoFormat& VideoAdapter::output_format() {
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talk_base::CritScope cs(&critical_section_);
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return output_format_;
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}
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void VideoAdapter::SetBlackOutput(bool black) {
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talk_base::CritScope cs(&critical_section_);
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black_output_ = black;
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}
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// Constrain output resolution to this many pixels overall
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void VideoAdapter::SetOutputNumPixels(int num_pixels) {
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output_num_pixels_ = num_pixels;
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}
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int VideoAdapter::GetOutputNumPixels() const {
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return output_num_pixels_;
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}
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// TODO(fbarchard): Add AdaptFrameRate function that only drops frames but
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// not resolution.
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bool VideoAdapter::AdaptFrame(const VideoFrame* in_frame,
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const VideoFrame** out_frame) {
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talk_base::CritScope cs(&critical_section_);
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if (!in_frame || !out_frame) {
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return false;
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}
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// Update input to actual frame dimensions.
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SetInputFormat(*in_frame);
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// Drop the input frame if necessary.
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bool should_drop = false;
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if (!output_num_pixels_) {
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// Drop all frames as the output format is 0x0.
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should_drop = true;
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} else {
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// Drop some frames based on input fps and output fps.
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// Normally output fps is less than input fps.
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// TODO(fbarchard): Consider adjusting interval to reflect the adjusted
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// interval between frames after dropping some frames.
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interval_next_frame_ += input_format_.interval;
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if (output_format_.interval > 0) {
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if (interval_next_frame_ >= output_format_.interval) {
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interval_next_frame_ %= output_format_.interval;
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} else {
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should_drop = true;
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}
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}
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}
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if (should_drop) {
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*out_frame = NULL;
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return true;
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}
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if (output_num_pixels_) {
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float scale = VideoAdapter::FindClosestScale(
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static_cast<int>(in_frame->GetWidth()),
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static_cast<int>(in_frame->GetHeight()),
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output_num_pixels_);
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output_format_.width = static_cast<int>(in_frame->GetWidth() * scale + .5f);
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output_format_.height = static_cast<int>(in_frame->GetHeight() * scale +
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.5f);
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}
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if (!StretchToOutputFrame(in_frame)) {
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return false;
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}
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*out_frame = output_frame_.get();
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return true;
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}
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bool VideoAdapter::StretchToOutputFrame(const VideoFrame* in_frame) {
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int output_width = output_format_.width;
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int output_height = output_format_.height;
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// Create and stretch the output frame if it has not been created yet or its
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// size is not same as the expected.
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bool stretched = false;
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if (!output_frame_ ||
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output_frame_->GetWidth() != static_cast<size_t>(output_width) ||
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output_frame_->GetHeight() != static_cast<size_t>(output_height)) {
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output_frame_.reset(
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in_frame->Stretch(output_width, output_height, true, true));
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if (!output_frame_) {
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LOG(LS_WARNING) << "Adapter failed to stretch frame to "
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<< output_width << "x" << output_height;
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return false;
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}
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stretched = true;
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is_black_ = false;
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}
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if (!black_output_) {
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if (!stretched) {
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// The output frame does not need to be blacken and has not been stretched
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// from the input frame yet, stretch the input frame. This is the most
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// common case.
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in_frame->StretchToFrame(output_frame_.get(), true, true);
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}
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is_black_ = false;
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} else {
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if (!is_black_) {
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output_frame_->SetToBlack();
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is_black_ = true;
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}
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output_frame_->SetElapsedTime(in_frame->GetElapsedTime());
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output_frame_->SetTimeStamp(in_frame->GetTimeStamp());
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////
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// Implementation of CoordinatedVideoAdapter
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CoordinatedVideoAdapter::CoordinatedVideoAdapter()
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: cpu_adaptation_(false),
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cpu_smoothing_(false),
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gd_adaptation_(true),
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view_adaptation_(true),
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view_switch_(false),
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cpu_downgrade_count_(0),
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cpu_adapt_wait_time_(0),
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high_system_threshold_(kHighSystemCpuThreshold),
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low_system_threshold_(kLowSystemCpuThreshold),
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process_threshold_(kProcessCpuThreshold),
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view_desired_num_pixels_(INT_MAX),
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view_desired_interval_(0),
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encoder_desired_num_pixels_(INT_MAX),
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cpu_desired_num_pixels_(INT_MAX),
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adapt_reason_(0),
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system_load_average_(kCpuLoadInitialAverage) {
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}
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// Helper function to UPGRADE or DOWNGRADE a number of pixels
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void CoordinatedVideoAdapter::StepPixelCount(
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CoordinatedVideoAdapter::AdaptRequest request,
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int* num_pixels) {
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switch (request) {
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case CoordinatedVideoAdapter::DOWNGRADE:
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*num_pixels /= 2;
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break;
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case CoordinatedVideoAdapter::UPGRADE:
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*num_pixels *= 2;
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break;
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default: // No change in pixel count
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break;
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}
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return;
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}
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// Find the adaptation request of the cpu based on the load. Return UPGRADE if
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// the load is low, DOWNGRADE if the load is high, and KEEP otherwise.
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CoordinatedVideoAdapter::AdaptRequest CoordinatedVideoAdapter::FindCpuRequest(
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int current_cpus, int max_cpus,
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float process_load, float system_load) {
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// Downgrade if system is high and plugin is at least more than midrange.
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if (system_load >= high_system_threshold_ * max_cpus &&
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process_load >= process_threshold_ * current_cpus) {
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return CoordinatedVideoAdapter::DOWNGRADE;
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// Upgrade if system is low.
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} else if (system_load < low_system_threshold_ * max_cpus) {
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return CoordinatedVideoAdapter::UPGRADE;
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}
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return CoordinatedVideoAdapter::KEEP;
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}
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// A remote view request for a new resolution.
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void CoordinatedVideoAdapter::OnOutputFormatRequest(const VideoFormat& format) {
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talk_base::CritScope cs(&request_critical_section_);
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if (!view_adaptation_) {
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return;
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}
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// Set output for initial aspect ratio in mediachannel unittests.
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int old_num_pixels = GetOutputNumPixels();
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SetOutputFormat(format);
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SetOutputNumPixels(old_num_pixels);
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view_desired_num_pixels_ = format.width * format.height;
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view_desired_interval_ = format.interval;
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int new_width, new_height;
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bool changed = AdaptToMinimumFormat(&new_width, &new_height);
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LOG(LS_INFO) << "VAdapt View Request: "
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<< format.width << "x" << format.height
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<< " Pixels: " << view_desired_num_pixels_
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<< " Changed: " << (changed ? "true" : "false")
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<< " To: " << new_width << "x" << new_height;
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}
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// A Bandwidth GD request for new resolution
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void CoordinatedVideoAdapter::OnEncoderResolutionRequest(
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int width, int height, AdaptRequest request) {
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talk_base::CritScope cs(&request_critical_section_);
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if (!gd_adaptation_) {
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return;
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}
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int old_encoder_desired_num_pixels = encoder_desired_num_pixels_;
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if (KEEP != request) {
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int new_encoder_desired_num_pixels = width * height;
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int old_num_pixels = GetOutputNumPixels();
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if (new_encoder_desired_num_pixels != old_num_pixels) {
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LOG(LS_VERBOSE) << "VAdapt GD resolution stale. Ignored";
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} else {
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// Update the encoder desired format based on the request.
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encoder_desired_num_pixels_ = new_encoder_desired_num_pixels;
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StepPixelCount(request, &encoder_desired_num_pixels_);
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}
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}
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int new_width, new_height;
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bool changed = AdaptToMinimumFormat(&new_width, &new_height);
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// Ignore up or keep if no change.
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if (DOWNGRADE != request && view_switch_ && !changed) {
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encoder_desired_num_pixels_ = old_encoder_desired_num_pixels;
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LOG(LS_VERBOSE) << "VAdapt ignoring GD request.";
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}
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LOG(LS_INFO) << "VAdapt GD Request: "
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<< (DOWNGRADE == request ? "down" :
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(UPGRADE == request ? "up" : "keep"))
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<< " From: " << width << "x" << height
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<< " Pixels: " << encoder_desired_num_pixels_
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<< " Changed: " << (changed ? "true" : "false")
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<< " To: " << new_width << "x" << new_height;
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}
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// A CPU request for new resolution
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void CoordinatedVideoAdapter::OnCpuLoadUpdated(
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int current_cpus, int max_cpus, float process_load, float system_load) {
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talk_base::CritScope cs(&request_critical_section_);
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if (!cpu_adaptation_) {
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return;
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}
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// Update the moving average of system load. Even if we aren't smoothing,
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// we'll still calculate this information, in case smoothing is later enabled.
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system_load_average_ = kCpuLoadWeightCoefficient * system_load +
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(1.0f - kCpuLoadWeightCoefficient) * system_load_average_;
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if (cpu_smoothing_) {
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system_load = system_load_average_;
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}
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// If we haven't started taking samples yet, wait until we have at least
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// the correct number of samples per the wait time.
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if (cpu_adapt_wait_time_ == 0) {
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cpu_adapt_wait_time_ = talk_base::TimeAfter(kCpuLoadMinSampleTime);
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}
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AdaptRequest request = FindCpuRequest(current_cpus, max_cpus,
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process_load, system_load);
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// Make sure we're not adapting too quickly.
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if (request != KEEP) {
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if (talk_base::TimeIsLater(talk_base::Time(),
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cpu_adapt_wait_time_)) {
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LOG(LS_VERBOSE) << "VAdapt CPU load high/low but do not adapt until "
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<< talk_base::TimeUntil(cpu_adapt_wait_time_) << " ms";
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request = KEEP;
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}
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}
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// Update how many times we have downgraded due to the cpu load.
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switch (request) {
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case DOWNGRADE:
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// Ignore downgrades if we have downgraded the maximum times.
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if (cpu_downgrade_count_ < kMaxCpuDowngrades) {
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++cpu_downgrade_count_;
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} else {
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LOG(LS_VERBOSE) << "VAdapt CPU load high but do not downgrade "
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"because maximum downgrades reached";
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SignalCpuAdaptationUnable();
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}
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break;
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case UPGRADE:
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if (cpu_downgrade_count_ > 0) {
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bool is_min = IsMinimumFormat(cpu_desired_num_pixels_);
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if (is_min) {
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--cpu_downgrade_count_;
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} else {
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LOG(LS_VERBOSE) << "VAdapt CPU load low but do not upgrade "
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"because cpu is not limiting resolution";
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}
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} else {
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LOG(LS_VERBOSE) << "VAdapt CPU load low but do not upgrade "
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"because minimum downgrades reached";
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}
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break;
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case KEEP:
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default:
|
|
break;
|
|
}
|
|
if (KEEP != request) {
|
|
// TODO(fbarchard): compute stepping up/down from OutputNumPixels but
|
|
// clamp to inputpixels / 4 (2 steps)
|
|
cpu_desired_num_pixels_ = cpu_downgrade_count_ == 0 ? INT_MAX :
|
|
static_cast<int>(input_format().width * input_format().height >>
|
|
cpu_downgrade_count_);
|
|
}
|
|
int new_width, new_height;
|
|
bool changed = AdaptToMinimumFormat(&new_width, &new_height);
|
|
LOG(LS_INFO) << "VAdapt CPU Request: "
|
|
<< (DOWNGRADE == request ? "down" :
|
|
(UPGRADE == request ? "up" : "keep"))
|
|
<< " Process: " << process_load
|
|
<< " System: " << system_load
|
|
<< " Steps: " << cpu_downgrade_count_
|
|
<< " Changed: " << (changed ? "true" : "false")
|
|
<< " To: " << new_width << "x" << new_height;
|
|
}
|
|
|
|
// Called by cpu adapter on up requests.
|
|
bool CoordinatedVideoAdapter::IsMinimumFormat(int pixels) {
|
|
// Find closest scale factor that matches input resolution to min_num_pixels
|
|
// and set that for output resolution. This is not needed for VideoAdapter,
|
|
// but provides feedback to unittests and users on expected resolution.
|
|
// Actual resolution is based on input frame.
|
|
VideoFormat new_output = output_format();
|
|
VideoFormat input = input_format();
|
|
if (input_format().IsSize0x0()) {
|
|
input = new_output;
|
|
}
|
|
float scale = 1.0f;
|
|
if (!input.IsSize0x0()) {
|
|
scale = FindClosestScale(input.width,
|
|
input.height,
|
|
pixels);
|
|
}
|
|
new_output.width = static_cast<int>(input.width * scale + .5f);
|
|
new_output.height = static_cast<int>(input.height * scale + .5f);
|
|
int new_pixels = new_output.width * new_output.height;
|
|
int num_pixels = GetOutputNumPixels();
|
|
return new_pixels <= num_pixels;
|
|
}
|
|
|
|
// Called by all coordinators when there is a change.
|
|
bool CoordinatedVideoAdapter::AdaptToMinimumFormat(int* new_width,
|
|
int* new_height) {
|
|
VideoFormat new_output = output_format();
|
|
VideoFormat input = input_format();
|
|
if (input_format().IsSize0x0()) {
|
|
input = new_output;
|
|
}
|
|
int old_num_pixels = GetOutputNumPixels();
|
|
// Find resolution that respects ViewRequest or less pixels.
|
|
int view_desired_num_pixels = view_desired_num_pixels_;
|
|
int min_num_pixels = view_desired_num_pixels_;
|
|
if (!input.IsSize0x0()) {
|
|
float scale = FindLowerScale(input.width, input.height, min_num_pixels);
|
|
min_num_pixels = view_desired_num_pixels =
|
|
static_cast<int>(input.width * input.height * scale * scale + .5f);
|
|
}
|
|
// Reduce resolution further, if necessary, based on encoder bandwidth (GD).
|
|
if (encoder_desired_num_pixels_ &&
|
|
(encoder_desired_num_pixels_ < min_num_pixels)) {
|
|
min_num_pixels = encoder_desired_num_pixels_;
|
|
}
|
|
// Reduce resolution further, if necessary, based on CPU.
|
|
if (cpu_adaptation_ && cpu_desired_num_pixels_ &&
|
|
(cpu_desired_num_pixels_ < min_num_pixels)) {
|
|
min_num_pixels = cpu_desired_num_pixels_;
|
|
}
|
|
|
|
// Determine which factors are keeping adapter resolution low.
|
|
// Caveat: Does not consider framerate.
|
|
adapt_reason_ = static_cast<AdaptReason>(0);
|
|
if (view_desired_num_pixels == min_num_pixels) {
|
|
adapt_reason_ |= ADAPTREASON_VIEW;
|
|
}
|
|
if (encoder_desired_num_pixels_ == min_num_pixels) {
|
|
adapt_reason_ |= ADAPTREASON_BANDWIDTH;
|
|
}
|
|
if (cpu_desired_num_pixels_ == min_num_pixels) {
|
|
adapt_reason_ |= ADAPTREASON_CPU;
|
|
}
|
|
|
|
// Prevent going below QQVGA.
|
|
if (min_num_pixels > 0 && min_num_pixels < kMinNumPixels) {
|
|
min_num_pixels = kMinNumPixels;
|
|
}
|
|
SetOutputNumPixels(min_num_pixels);
|
|
|
|
// Find closest scale factor that matches input resolution to min_num_pixels
|
|
// and set that for output resolution. This is not needed for VideoAdapter,
|
|
// but provides feedback to unittests and users on expected resolution.
|
|
// Actual resolution is based on input frame.
|
|
float scale = 1.0f;
|
|
if (!input.IsSize0x0()) {
|
|
scale = FindClosestScale(input.width, input.height, min_num_pixels);
|
|
}
|
|
if (scale == 1.0f) {
|
|
adapt_reason_ = 0;
|
|
}
|
|
*new_width = new_output.width = static_cast<int>(input.width * scale + .5f);
|
|
*new_height = new_output.height = static_cast<int>(input.height * scale +
|
|
.5f);
|
|
new_output.interval = view_desired_interval_;
|
|
SetOutputFormat(new_output);
|
|
int new_num_pixels = GetOutputNumPixels();
|
|
bool changed = new_num_pixels != old_num_pixels;
|
|
|
|
static const char* kReasons[8] = {
|
|
"None",
|
|
"CPU",
|
|
"BANDWIDTH",
|
|
"CPU+BANDWIDTH",
|
|
"VIEW",
|
|
"CPU+VIEW",
|
|
"BANDWIDTH+VIEW",
|
|
"CPU+BANDWIDTH+VIEW",
|
|
};
|
|
|
|
LOG(LS_VERBOSE) << "VAdapt Status View: " << view_desired_num_pixels_
|
|
<< " GD: " << encoder_desired_num_pixels_
|
|
<< " CPU: " << cpu_desired_num_pixels_
|
|
<< " Pixels: " << min_num_pixels
|
|
<< " Input: " << input.width
|
|
<< "x" << input.height
|
|
<< " Scale: " << scale
|
|
<< " Resolution: " << new_output.width
|
|
<< "x" << new_output.height
|
|
<< " Changed: " << (changed ? "true" : "false")
|
|
<< " Reason: " << kReasons[adapt_reason_];
|
|
|
|
if (changed) {
|
|
// When any adaptation occurs, historic CPU load levels are no longer
|
|
// accurate. Clear out our state so we can re-learn at the new normal.
|
|
cpu_adapt_wait_time_ = talk_base::TimeAfter(kCpuLoadMinSampleTime);
|
|
system_load_average_ = kCpuLoadInitialAverage;
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
} // namespace cricket
|