d64719d895
R=mallinath@webrtc.org Review URL: https://webrtc-codereview.appspot.com/1885005 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4461 4adac7df-926f-26a2-2b94-8c16560cd09d
329 lines
9.1 KiB
C++
329 lines
9.1 KiB
C++
/*
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* libjingle
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* Copyright 2004--2011, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/asyncudpsocket.h"
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#include "talk/base/event.h"
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#include "talk/base/gunit.h"
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#include "talk/base/physicalsocketserver.h"
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#include "talk/base/socketaddress.h"
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#include "talk/base/thread.h"
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#ifdef WIN32
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#include <comdef.h> // NOLINT
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#endif
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using namespace talk_base;
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const int MAX = 65536;
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// Generates a sequence of numbers (collaboratively).
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class TestGenerator {
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public:
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TestGenerator() : last(0), count(0) {}
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int Next(int prev) {
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int result = prev + last;
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last = result;
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count += 1;
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return result;
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}
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int last;
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int count;
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};
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struct TestMessage : public MessageData {
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explicit TestMessage(int v) : value(v) {}
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virtual ~TestMessage() {}
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int value;
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};
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// Receives on a socket and sends by posting messages.
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class SocketClient : public TestGenerator, public sigslot::has_slots<> {
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public:
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SocketClient(AsyncSocket* socket, const SocketAddress& addr,
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Thread* post_thread, MessageHandler* phandler)
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: socket_(AsyncUDPSocket::Create(socket, addr)),
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post_thread_(post_thread),
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post_handler_(phandler) {
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socket_->SignalReadPacket.connect(this, &SocketClient::OnPacket);
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}
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~SocketClient() {
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delete socket_;
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}
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SocketAddress address() const { return socket_->GetLocalAddress(); }
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void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t size,
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const SocketAddress& remote_addr) {
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EXPECT_EQ(size, sizeof(uint32));
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uint32 prev = reinterpret_cast<const uint32*>(buf)[0];
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uint32 result = Next(prev);
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//socket_->set_readable(last < MAX);
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post_thread_->PostDelayed(200, post_handler_, 0, new TestMessage(result));
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}
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private:
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AsyncUDPSocket* socket_;
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Thread* post_thread_;
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MessageHandler* post_handler_;
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};
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// Receives messages and sends on a socket.
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class MessageClient : public MessageHandler, public TestGenerator {
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public:
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MessageClient(Thread* pth, Socket* socket)
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: thread_(pth), socket_(socket) {
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}
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virtual ~MessageClient() {
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delete socket_;
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}
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virtual void OnMessage(Message *pmsg) {
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TestMessage* msg = static_cast<TestMessage*>(pmsg->pdata);
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int result = Next(msg->value);
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EXPECT_GE(socket_->Send(&result, sizeof(result)), 0);
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delete msg;
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}
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private:
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Thread* thread_;
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Socket* socket_;
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};
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class CustomThread : public talk_base::Thread {
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public:
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CustomThread() {}
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virtual ~CustomThread() {}
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bool Start() { return false; }
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};
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// A thread that does nothing when it runs and signals an event
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// when it is destroyed.
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class SignalWhenDestroyedThread : public Thread {
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public:
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SignalWhenDestroyedThread(Event* event)
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: event_(event) {
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}
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virtual ~SignalWhenDestroyedThread() {
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event_->Set();
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}
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virtual void Run() {
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// Do nothing.
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}
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private:
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Event* event_;
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};
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// Function objects to test Thread::Invoke.
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struct Functor1 {
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int operator()() { return 42; }
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};
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class Functor2 {
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public:
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explicit Functor2(bool* flag) : flag_(flag) {}
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void operator()() { if (flag_) *flag_ = true; }
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private:
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bool* flag_;
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};
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TEST(ThreadTest, Main) {
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const SocketAddress addr("127.0.0.1", 0);
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// Create the messaging client on its own thread.
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Thread th1;
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Socket* socket = th1.socketserver()->CreateAsyncSocket(addr.family(),
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SOCK_DGRAM);
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MessageClient msg_client(&th1, socket);
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// Create the socket client on its own thread.
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Thread th2;
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AsyncSocket* asocket =
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th2.socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM);
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SocketClient sock_client(asocket, addr, &th1, &msg_client);
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socket->Connect(sock_client.address());
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th1.Start();
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th2.Start();
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// Get the messages started.
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th1.PostDelayed(100, &msg_client, 0, new TestMessage(1));
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// Give the clients a little while to run.
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// Messages will be processed at 100, 300, 500, 700, 900.
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Thread* th_main = Thread::Current();
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th_main->ProcessMessages(1000);
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// Stop the sending client. Give the receiver a bit longer to run, in case
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// it is running on a machine that is under load (e.g. the build machine).
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th1.Stop();
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th_main->ProcessMessages(200);
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th2.Stop();
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// Make sure the results were correct
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EXPECT_EQ(5, msg_client.count);
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EXPECT_EQ(34, msg_client.last);
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EXPECT_EQ(5, sock_client.count);
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EXPECT_EQ(55, sock_client.last);
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}
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// Test that setting thread names doesn't cause a malfunction.
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// There's no easy way to verify the name was set properly at this time.
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TEST(ThreadTest, Names) {
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// Default name
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Thread *thread;
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thread = new Thread();
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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delete thread;
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thread = new Thread();
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// Name with no object parameter
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EXPECT_TRUE(thread->SetName("No object", NULL));
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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delete thread;
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// Really long name
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thread = new Thread();
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EXPECT_TRUE(thread->SetName("Abcdefghijklmnopqrstuvwxyz1234567890", this));
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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delete thread;
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}
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// Test that setting thread priorities doesn't cause a malfunction.
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// There's no easy way to verify the priority was set properly at this time.
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TEST(ThreadTest, Priorities) {
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Thread *thread;
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thread = new Thread();
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EXPECT_TRUE(thread->SetPriority(PRIORITY_HIGH));
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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delete thread;
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thread = new Thread();
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EXPECT_TRUE(thread->SetPriority(PRIORITY_ABOVE_NORMAL));
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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delete thread;
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thread = new Thread();
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EXPECT_TRUE(thread->Start());
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#ifdef WIN32
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EXPECT_TRUE(thread->SetPriority(PRIORITY_ABOVE_NORMAL));
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#else
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EXPECT_FALSE(thread->SetPriority(PRIORITY_ABOVE_NORMAL));
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#endif
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thread->Stop();
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delete thread;
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}
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TEST(ThreadTest, Wrap) {
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Thread* current_thread = Thread::Current();
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current_thread->UnwrapCurrent();
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CustomThread* cthread = new CustomThread();
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EXPECT_TRUE(cthread->WrapCurrent());
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EXPECT_TRUE(cthread->started());
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EXPECT_FALSE(cthread->IsOwned());
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cthread->UnwrapCurrent();
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EXPECT_FALSE(cthread->started());
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delete cthread;
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current_thread->WrapCurrent();
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}
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// Test that calling Release on a thread causes it to self-destruct when
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// it's finished running
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TEST(ThreadTest, Release) {
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scoped_ptr<Event> event(new Event(true, false));
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// Ensure the event is initialized.
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event->Reset();
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Thread* thread = new SignalWhenDestroyedThread(event.get());
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thread->Start();
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thread->Release();
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// The event should get signaled when the thread completes, which should
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// be nearly instantaneous, since it doesn't do anything. For safety,
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// give it 3 seconds in case the machine is under load.
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bool signaled = event->Wait(3000);
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EXPECT_TRUE(signaled);
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}
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TEST(ThreadTest, Invoke) {
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// Create and start the thread.
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Thread thread;
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thread.Start();
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// Try calling functors.
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EXPECT_EQ(42, thread.Invoke<int>(Functor1()));
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bool called = false;
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Functor2 f2(&called);
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thread.Invoke<void>(f2);
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EXPECT_TRUE(called);
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// Try calling bare functions.
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struct LocalFuncs {
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static int Func1() { return 999; }
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static void Func2() {}
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};
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EXPECT_EQ(999, thread.Invoke<int>(&LocalFuncs::Func1));
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thread.Invoke<void>(&LocalFuncs::Func2);
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}
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#ifdef WIN32
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class ComThreadTest : public testing::Test, public MessageHandler {
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public:
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ComThreadTest() : done_(false) {}
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protected:
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virtual void OnMessage(Message* message) {
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HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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// S_FALSE means the thread was already inited for a multithread apartment.
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EXPECT_EQ(S_FALSE, hr);
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if (SUCCEEDED(hr)) {
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CoUninitialize();
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}
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done_ = true;
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}
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bool done_;
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};
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TEST_F(ComThreadTest, ComInited) {
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Thread* thread = new ComThread();
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EXPECT_TRUE(thread->Start());
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thread->Post(this, 0);
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EXPECT_TRUE_WAIT(done_, 1000);
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delete thread;
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}
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#endif
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