webrtc/talk/examples/peerconnection/server/data_socket.h

171 lines
5.4 KiB
C++

/*
* libjingle
* Copyright 2011, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_EXAMPLES_PEERCONNECTION_SERVER_DATA_SOCKET_H_
#define TALK_EXAMPLES_PEERCONNECTION_SERVER_DATA_SOCKET_H_
#pragma once
#ifdef WIN32
#include <winsock2.h>
typedef int socklen_t;
typedef SOCKET NativeSocket;
#else
#include <netinet/in.h>
#include <sys/select.h>
#include <sys/socket.h>
#define closesocket close
typedef int NativeSocket;
#ifndef SOCKET_ERROR
#define SOCKET_ERROR (-1)
#endif
#ifndef INVALID_SOCKET
#define INVALID_SOCKET static_cast<NativeSocket>(-1)
#endif
#endif
#include <string>
class SocketBase {
public:
SocketBase() : socket_(INVALID_SOCKET) { }
explicit SocketBase(NativeSocket socket) : socket_(socket) { }
~SocketBase() { Close(); }
NativeSocket socket() const { return socket_; }
bool valid() const { return socket_ != INVALID_SOCKET; }
bool Create();
void Close();
protected:
NativeSocket socket_;
};
// Represents an HTTP server socket.
class DataSocket : public SocketBase {
public:
enum RequestMethod {
INVALID,
GET,
POST,
OPTIONS,
};
explicit DataSocket(NativeSocket socket)
: SocketBase(socket),
method_(INVALID),
content_length_(0) {
}
~DataSocket() {
}
static const char kCrossOriginAllowHeaders[];
bool headers_received() const { return method_ != INVALID; }
RequestMethod method() const { return method_; }
const std::string& request_path() const { return request_path_; }
std::string request_arguments() const;
const std::string& data() const { return data_; }
const std::string& content_type() const { return content_type_; }
size_t content_length() const { return content_length_; }
bool request_received() const {
return headers_received() && (method_ != POST || data_received());
}
bool data_received() const {
return method_ != POST || data_.length() >= content_length_;
}
// Checks if the request path (minus arguments) matches a given path.
bool PathEquals(const char* path) const;
// Called when we have received some data from clients.
// Returns false if an error occurred.
bool OnDataAvailable(bool* close_socket);
// Send a raw buffer of bytes.
bool Send(const std::string& data) const;
// Send an HTTP response. The |status| should start with a valid HTTP
// response code, followed by a string. E.g. "200 OK".
// If |connection_close| is set to true, an extra "Connection: close" HTTP
// header will be included. |content_type| is the mime content type, not
// including the "Content-Type: " string.
// |extra_headers| should be either empty or a list of headers where each
// header terminates with "\r\n".
// |data| is the body of the message. It's length will be specified via
// a "Content-Length" header.
bool Send(const std::string& status, bool connection_close,
const std::string& content_type,
const std::string& extra_headers, const std::string& data) const;
// Clears all held state and prepares the socket for receiving a new request.
void Clear();
protected:
// A fairly relaxed HTTP header parser. Parses the method, path and
// content length (POST only) of a request.
// Returns true if a valid request was received and no errors occurred.
bool ParseHeaders();
// Figures out whether the request is a GET or POST and what path is
// being requested.
bool ParseMethodAndPath(const char* begin, size_t len);
// Determines the length of the body and it's mime type.
bool ParseContentLengthAndType(const char* headers, size_t length);
protected:
RequestMethod method_;
size_t content_length_;
std::string content_type_;
std::string request_path_;
std::string request_headers_;
std::string data_;
};
// The server socket. Accepts connections and generates DataSocket instances
// for each new connection.
class ListeningSocket : public SocketBase {
public:
ListeningSocket() {}
bool Listen(unsigned short port);
DataSocket* Accept() const;
};
#endif // TALK_EXAMPLES_PEERCONNECTION_SERVER_DATA_SOCKET_H_