/* * libjingle * Copyright 2004--2013, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/examples/chat/textchatsendtask.h" #include "talk/xmpp/constants.h" #include "talk/xmpp/xmppclient.h" namespace buzz { TextChatSendTask::TextChatSendTask(XmppTaskParentInterface* parent) : XmppTask(parent) { } TextChatSendTask::~TextChatSendTask() { Stop(); } XmppReturnStatus TextChatSendTask::Send(const Jid& to, const std::string& textmessage) { // Make sure we are actually connected. if (GetState() != STATE_INIT && GetState() != STATE_START) { return XMPP_RETURN_BADSTATE; } // Put together the chat stanza... XmlElement* message_stanza = new XmlElement(QN_MESSAGE); // ... and specify the required attributes... message_stanza->AddAttr(QN_TO, to.Str()); message_stanza->AddAttr(QN_TYPE, "chat"); message_stanza->AddAttr(QN_LANG, "en"); // ... and fill out the body. XmlElement* message_body = new XmlElement(QN_BODY); message_body->AddText(textmessage); message_stanza->AddElement(message_body); // Now queue it up. QueueStanza(message_stanza); return XMPP_RETURN_OK; } int TextChatSendTask::ProcessStart() { const XmlElement* stanza = NextStanza(); if (stanza == NULL) { return STATE_BLOCKED; } if (SendStanza(stanza) != XMPP_RETURN_OK) { return STATE_ERROR; } return STATE_START; } } // namespace buzz