/* * libjingle * Copyright 2004--2011, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/base/asyncudpsocket.h" #include "talk/base/event.h" #include "talk/base/gunit.h" #include "talk/base/physicalsocketserver.h" #include "talk/base/socketaddress.h" #include "talk/base/thread.h" #ifdef WIN32 #include // NOLINT #endif using namespace talk_base; const int MAX = 65536; // Generates a sequence of numbers (collaboratively). class TestGenerator { public: TestGenerator() : last(0), count(0) {} int Next(int prev) { int result = prev + last; last = result; count += 1; return result; } int last; int count; }; struct TestMessage : public MessageData { explicit TestMessage(int v) : value(v) {} virtual ~TestMessage() {} int value; }; // Receives on a socket and sends by posting messages. class SocketClient : public TestGenerator, public sigslot::has_slots<> { public: SocketClient(AsyncSocket* socket, const SocketAddress& addr, Thread* post_thread, MessageHandler* phandler) : socket_(AsyncUDPSocket::Create(socket, addr)), post_thread_(post_thread), post_handler_(phandler) { socket_->SignalReadPacket.connect(this, &SocketClient::OnPacket); } ~SocketClient() { delete socket_; } SocketAddress address() const { return socket_->GetLocalAddress(); } void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t size, const SocketAddress& remote_addr) { EXPECT_EQ(size, sizeof(uint32)); uint32 prev = reinterpret_cast(buf)[0]; uint32 result = Next(prev); //socket_->set_readable(last < MAX); post_thread_->PostDelayed(200, post_handler_, 0, new TestMessage(result)); } private: AsyncUDPSocket* socket_; Thread* post_thread_; MessageHandler* post_handler_; }; // Receives messages and sends on a socket. class MessageClient : public MessageHandler, public TestGenerator { public: MessageClient(Thread* pth, Socket* socket) : thread_(pth), socket_(socket) { } virtual ~MessageClient() { delete socket_; } virtual void OnMessage(Message *pmsg) { TestMessage* msg = static_cast(pmsg->pdata); int result = Next(msg->value); EXPECT_GE(socket_->Send(&result, sizeof(result)), 0); delete msg; } private: Thread* thread_; Socket* socket_; }; class CustomThread : public talk_base::Thread { public: CustomThread() {} virtual ~CustomThread() { Stop(); } bool Start() { return false; } }; // A thread that does nothing when it runs and signals an event // when it is destroyed. class SignalWhenDestroyedThread : public Thread { public: SignalWhenDestroyedThread(Event* event) : event_(event) { } virtual ~SignalWhenDestroyedThread() { Stop(); event_->Set(); } virtual void Run() { // Do nothing. } private: Event* event_; }; // Function objects to test Thread::Invoke. struct Functor1 { int operator()() { return 42; } }; class Functor2 { public: explicit Functor2(bool* flag) : flag_(flag) {} void operator()() { if (flag_) *flag_ = true; } private: bool* flag_; }; // See: https://code.google.com/p/webrtc/issues/detail?id=2409 TEST(ThreadTest, DISABLED_Main) { const SocketAddress addr("127.0.0.1", 0); // Create the messaging client on its own thread. Thread th1; Socket* socket = th1.socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM); MessageClient msg_client(&th1, socket); // Create the socket client on its own thread. Thread th2; AsyncSocket* asocket = th2.socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM); SocketClient sock_client(asocket, addr, &th1, &msg_client); socket->Connect(sock_client.address()); th1.Start(); th2.Start(); // Get the messages started. th1.PostDelayed(100, &msg_client, 0, new TestMessage(1)); // Give the clients a little while to run. // Messages will be processed at 100, 300, 500, 700, 900. Thread* th_main = Thread::Current(); th_main->ProcessMessages(1000); // Stop the sending client. Give the receiver a bit longer to run, in case // it is running on a machine that is under load (e.g. the build machine). th1.Stop(); th_main->ProcessMessages(200); th2.Stop(); // Make sure the results were correct EXPECT_EQ(5, msg_client.count); EXPECT_EQ(34, msg_client.last); EXPECT_EQ(5, sock_client.count); EXPECT_EQ(55, sock_client.last); } // Test that setting thread names doesn't cause a malfunction. // There's no easy way to verify the name was set properly at this time. TEST(ThreadTest, Names) { // Default name Thread *thread; thread = new Thread(); EXPECT_TRUE(thread->Start()); thread->Stop(); delete thread; thread = new Thread(); // Name with no object parameter EXPECT_TRUE(thread->SetName("No object", NULL)); EXPECT_TRUE(thread->Start()); thread->Stop(); delete thread; // Really long name thread = new Thread(); EXPECT_TRUE(thread->SetName("Abcdefghijklmnopqrstuvwxyz1234567890", this)); EXPECT_TRUE(thread->Start()); thread->Stop(); delete thread; } // Test that setting thread priorities doesn't cause a malfunction. // There's no easy way to verify the priority was set properly at this time. TEST(ThreadTest, Priorities) { Thread *thread; thread = new Thread(); EXPECT_TRUE(thread->SetPriority(PRIORITY_HIGH)); EXPECT_TRUE(thread->Start()); thread->Stop(); delete thread; thread = new Thread(); EXPECT_TRUE(thread->SetPriority(PRIORITY_ABOVE_NORMAL)); EXPECT_TRUE(thread->Start()); thread->Stop(); delete thread; thread = new Thread(); EXPECT_TRUE(thread->Start()); #ifdef WIN32 EXPECT_TRUE(thread->SetPriority(PRIORITY_ABOVE_NORMAL)); #else EXPECT_FALSE(thread->SetPriority(PRIORITY_ABOVE_NORMAL)); #endif thread->Stop(); delete thread; } TEST(ThreadTest, Wrap) { Thread* current_thread = Thread::Current(); current_thread->UnwrapCurrent(); CustomThread* cthread = new CustomThread(); EXPECT_TRUE(cthread->WrapCurrent()); EXPECT_TRUE(cthread->started()); EXPECT_FALSE(cthread->IsOwned()); cthread->UnwrapCurrent(); EXPECT_FALSE(cthread->started()); delete cthread; current_thread->WrapCurrent(); } // Test that calling Release on a thread causes it to self-destruct when // it's finished running TEST(ThreadTest, Release) { scoped_ptr event(new Event(true, false)); // Ensure the event is initialized. event->Reset(); Thread* thread = new SignalWhenDestroyedThread(event.get()); thread->Start(); thread->Release(); // The event should get signaled when the thread completes, which should // be nearly instantaneous, since it doesn't do anything. For safety, // give it 3 seconds in case the machine is under load. bool signaled = event->Wait(3000); EXPECT_TRUE(signaled); } TEST(ThreadTest, Invoke) { // Create and start the thread. Thread thread; thread.Start(); // Try calling functors. EXPECT_EQ(42, thread.Invoke(Functor1())); bool called = false; Functor2 f2(&called); thread.Invoke(f2); EXPECT_TRUE(called); // Try calling bare functions. struct LocalFuncs { static int Func1() { return 999; } static void Func2() {} }; EXPECT_EQ(999, thread.Invoke(&LocalFuncs::Func1)); thread.Invoke(&LocalFuncs::Func2); } #ifdef WIN32 class ComThreadTest : public testing::Test, public MessageHandler { public: ComThreadTest() : done_(false) {} protected: virtual void OnMessage(Message* message) { HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); // S_FALSE means the thread was already inited for a multithread apartment. EXPECT_EQ(S_FALSE, hr); if (SUCCEEDED(hr)) { CoUninitialize(); } done_ = true; } bool done_; }; TEST_F(ComThreadTest, ComInited) { Thread* thread = new ComThread(); EXPECT_TRUE(thread->Start()); thread->Post(this, 0); EXPECT_TRUE_WAIT(done_, 1000); delete thread; } #endif