/* * libjingle * Copyright 2012, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/base/gunit.h" #include "talk/base/nullsocketserver.h" namespace talk_base { static const uint32 kTimeout = 5000U; class NullSocketServerTest : public testing::Test, public MessageHandler { public: NullSocketServerTest() {} protected: virtual void OnMessage(Message* message) { ss_.WakeUp(); } NullSocketServer ss_; }; TEST_F(NullSocketServerTest, WaitAndSet) { Thread thread; EXPECT_TRUE(thread.Start()); thread.Post(this, 0); // The process_io will be ignored. const bool process_io = true; EXPECT_TRUE_WAIT(ss_.Wait(talk_base::kForever, process_io), kTimeout); } TEST_F(NullSocketServerTest, TestWait) { uint32 start = Time(); ss_.Wait(200, true); // The actual wait time is dependent on the resolution of the timer used by // the Event class. Allow for the event to signal ~20ms early. EXPECT_GE(TimeSince(start), 180); } } // namespace talk_base