/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "peerconnection/samples/client/conductor.h" #include "peerconnection/samples/client/defaults.h" #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/p2p/client/basicportallocator.h" #include "talk/session/phone/videorendererfactory.h" namespace { // Used when passing stream information from callback threads to the UI thread. struct StreamInfo { StreamInfo(const std::string& id, bool video) : id_(id), video_(video) {} std::string id_; bool video_; }; } // end anonymous. Conductor::Conductor(PeerConnectionClient* client, MainWindow* main_wnd) : peer_id_(-1), client_(client), main_wnd_(main_wnd) { client_->RegisterObserver(this); main_wnd->RegisterObserver(this); } Conductor::~Conductor() { ASSERT(peer_connection_.get() == NULL); } bool Conductor::connection_active() const { return peer_connection_.get() != NULL; } void Conductor::Close() { client_->SignOut(); DeletePeerConnection(); } bool Conductor::InitializePeerConnection() { ASSERT(peer_connection_factory_.get() == NULL); ASSERT(peer_connection_.get() == NULL); ASSERT(worker_thread_.get() == NULL); worker_thread_.reset(new talk_base::Thread()); if (!worker_thread_->SetName("ConductorWT", this) || !worker_thread_->Start()) { LOG(LS_ERROR) << "Failed to start libjingle worker thread"; worker_thread_.reset(); return false; } cricket::PortAllocator* port_allocator = new cricket::BasicPortAllocator( new talk_base::BasicNetworkManager(), talk_base::SocketAddress("stun.l.google.com", 19302), talk_base::SocketAddress(), talk_base::SocketAddress(), talk_base::SocketAddress()); peer_connection_factory_.reset( new webrtc::PeerConnectionFactory(port_allocator, worker_thread_.get())); if (!peer_connection_factory_->Initialize()) { main_wnd_->MessageBox("Error", "Failed to initialize PeerConnectionFactory", true); DeletePeerConnection(); return false; } // Since we only ever use a single PeerConnection instance, we share // the worker thread between the factory and the PC instance. peer_connection_.reset(peer_connection_factory_->CreatePeerConnection( worker_thread_.get())); if (!peer_connection_.get()) { main_wnd_->MessageBox("Error", "CreatePeerConnection failed", true); DeletePeerConnection(); } else { peer_connection_->RegisterObserver(this); bool audio = peer_connection_->SetAudioDevice("", "", 0); LOG(INFO) << "SetAudioDevice " << (audio ? "succeeded." : "failed."); } return peer_connection_.get() != NULL; } void Conductor::DeletePeerConnection() { peer_connection_.reset(); worker_thread_.reset(); active_streams_.clear(); peer_connection_factory_.reset(); peer_id_ = -1; } void Conductor::SwitchToStreamingUi() { ASSERT(peer_connection_.get() != NULL); if (main_wnd_->IsWindow()) { if (main_wnd_->current_ui() != MainWindow::STREAMING) main_wnd_->SwitchToStreamingUI(); if (peer_connection_->SetVideoCapture("")) { peer_connection_->SetLocalVideoRenderer(main_wnd_->local_renderer()); } } } // // PeerConnectionObserver implementation. // void Conductor::OnError() { LOG(LS_ERROR) << __FUNCTION__; main_wnd_->QueueUIThreadCallback(PEER_CONNECTION_ERROR, NULL); } void Conductor::OnSignalingMessage(const std::string& msg) { LOG(INFO) << __FUNCTION__; std::string* msg_copy = new std::string(msg); main_wnd_->QueueUIThreadCallback(SEND_MESSAGE_TO_PEER, msg_copy); } // Called when a remote stream is added void Conductor::OnAddStream(const std::string& stream_id, bool video) { LOG(INFO) << __FUNCTION__ << " " << stream_id; main_wnd_->QueueUIThreadCallback(NEW_STREAM_ADDED, new StreamInfo(stream_id, video)); } void Conductor::OnRemoveStream(const std::string& stream_id, bool video) { LOG(INFO) << __FUNCTION__ << (video ? " video: " : " audio: ") << stream_id; main_wnd_->QueueUIThreadCallback(STREAM_REMOVED, new StreamInfo(stream_id, video)); } // // PeerConnectionClientObserver implementation. // void Conductor::OnSignedIn() { LOG(INFO) << __FUNCTION__; main_wnd_->SwitchToPeerList(client_->peers()); } void Conductor::OnDisconnected() { LOG(INFO) << __FUNCTION__; DeletePeerConnection(); if (main_wnd_->IsWindow()) main_wnd_->SwitchToConnectUI(); } void Conductor::OnPeerConnected(int id, const std::string& name) { LOG(INFO) << __FUNCTION__; // Refresh the list if we're showing it. if (main_wnd_->current_ui() == MainWindow::LIST_PEERS) main_wnd_->SwitchToPeerList(client_->peers()); } void Conductor::OnPeerDisconnected(int id) { LOG(INFO) << __FUNCTION__; if (id == peer_id_) { LOG(INFO) << "Our peer disconnected"; main_wnd_->QueueUIThreadCallback(PEER_CONNECTION_CLOSED, NULL); } else { // Refresh the list if we're showing it. if (main_wnd_->current_ui() == MainWindow::LIST_PEERS) main_wnd_->SwitchToPeerList(client_->peers()); } } void Conductor::OnMessageFromPeer(int peer_id, const std::string& message) { ASSERT(peer_id_ == peer_id || peer_id_ == -1); ASSERT(!message.empty()); if (!peer_connection_.get()) { ASSERT(peer_id_ == -1); peer_id_ = peer_id; // Got an offer. Give it to the PeerConnection instance. // Once processed, we will get a callback to OnSignalingMessage with // our 'answer' which we'll send to the peer. LOG(INFO) << "Got an offer from our peer: " << peer_id; if (!InitializePeerConnection()) { LOG(LS_ERROR) << "Failed to initialize our PeerConnection instance"; client_->SignOut(); return; } } else if (peer_id != peer_id_) { ASSERT(peer_id_ != -1); LOG(WARNING) << "Received an offer from a peer while already in a " "conversation with a different peer."; return; } peer_connection_->SignalingMessage(message); } void Conductor::OnMessageSent(int err) { // Process the next pending message if any. main_wnd_->QueueUIThreadCallback(SEND_MESSAGE_TO_PEER, NULL); } // // MainWndCallback implementation. // bool Conductor::StartLogin(const std::string& server, int port) { if (client_->is_connected()) return false; if (!client_->Connect(server, port, GetPeerName())) { main_wnd_->MessageBox("Error", ("Failed to connect to " + server).c_str(), true); return false; } return true; } void Conductor::DisconnectFromServer() { if (client_->is_connected()) client_->SignOut(); } void Conductor::ConnectToPeer(int peer_id) { ASSERT(peer_id_ == -1); ASSERT(peer_id != -1); if (peer_connection_.get()) { main_wnd_->MessageBox("Error", "We only support connecting to one peer at a time", true); return; } if (InitializePeerConnection()) { peer_id_ = peer_id; main_wnd_->SwitchToStreamingUI(); SwitchToStreamingUi(); AddStreams(); } else { main_wnd_->MessageBox("Error", "Failed to initialize PeerConnection", true); } } bool Conductor::AddStream(const std::string& id, bool video) { // NOTE: Must be called from the UI thread. if (active_streams_.find(id) != active_streams_.end()) return false; // Already added. active_streams_.insert(id); bool ret = peer_connection_->AddStream(id, video); if (!ret) { active_streams_.erase(id); } else if (video) { LOG(INFO) << "Setting video renderer for stream: " << id; bool ok = peer_connection_->SetVideoRenderer(id, main_wnd_->remote_renderer()); ASSERT(ok); UNUSED(ok); } return ret; } void Conductor::AddStreams() { int streams = 0; if (AddStream(kVideoLabel, true)) ++streams; if (AddStream(kAudioLabel, false)) ++streams; // At the initiator of the call, after adding streams we need // kick start the ICE candidates discovery process, which // is done by the Connect method. Earlier this was done after // getting the OnLocalStreamInitialized callback which is removed // now. Connect will trigger OnSignalingMessage callback when // ICE candidates are available. if (streams) peer_connection_->Connect(); } void Conductor::DisconnectFromCurrentPeer() { LOG(INFO) << __FUNCTION__; if (peer_connection_.get()) { client_->SendHangUp(peer_id_); DeletePeerConnection(); } if (main_wnd_->IsWindow()) main_wnd_->SwitchToPeerList(client_->peers()); } void Conductor::UIThreadCallback(int msg_id, void* data) { switch (msg_id) { case PEER_CONNECTION_CLOSED: LOG(INFO) << "PEER_CONNECTION_CLOSED"; DeletePeerConnection(); ASSERT(active_streams_.empty()); if (main_wnd_->IsWindow()) { if (client_->is_connected()) { main_wnd_->SwitchToPeerList(client_->peers()); } else { main_wnd_->SwitchToConnectUI(); } } else { DisconnectFromServer(); } break; case SEND_MESSAGE_TO_PEER: { LOG(INFO) << "SEND_MESSAGE_TO_PEER"; std::string* msg = reinterpret_cast(data); if (msg) { // For convenience, we always run the message through the queue. // This way we can be sure that messages are sent to the server // in the same order they were signaled without much hassle. pending_messages_.push_back(msg); } if (!pending_messages_.empty() && !client_->IsSendingMessage()) { msg = pending_messages_.front(); pending_messages_.pop_front(); if (!client_->SendToPeer(peer_id_, *msg) && peer_id_ != -1) { LOG(LS_ERROR) << "SendToPeer failed"; DisconnectFromServer(); } delete msg; } if (!peer_connection_.get()) peer_id_ = -1; break; } case PEER_CONNECTION_ADDSTREAMS: AddStreams(); break; case PEER_CONNECTION_ERROR: main_wnd_->MessageBox("Error", "an unknown error occurred", true); break; case NEW_STREAM_ADDED: { talk_base::scoped_ptr info( reinterpret_cast(data)); if (info->video_) { LOG(INFO) << "Setting video renderer for stream: " << info->id_; bool ok = peer_connection_->SetVideoRenderer(info->id_, main_wnd_->remote_renderer()); ASSERT(ok); if (!ok) LOG(LS_ERROR) << "SetVideoRenderer failed for : " << info->id_; // TODO(tommi): For the initiator, we shouldn't have to make this call // here (which is actually the second time this is called for the // initiator). Look into why this is needed. SwitchToStreamingUi(); } // If we haven't shared any streams with this peer (we're the receiver) // then do so now. if (active_streams_.empty()) AddStreams(); break; } case STREAM_REMOVED: { talk_base::scoped_ptr info( reinterpret_cast(data)); active_streams_.erase(info->id_); if (active_streams_.empty()) { LOG(INFO) << "All streams have been closed."; main_wnd_->QueueUIThreadCallback(PEER_CONNECTION_CLOSED, NULL); } break; } default: ASSERT(false); break; } }