/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ // System independant wrapper for spawning threads // Note: the spawned thread will loop over the callback function until stopped. // Note: The callback function is expected to return every 2 seconds or more // often. #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_ #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_ namespace webrtc { // Object that will be passed by the spawned thread when it enters the callback // function. #define ThreadObj void* // Callback function that the spawned thread will enter once spawned typedef bool(*ThreadRunFunction)(ThreadObj); enum ThreadPriority { kLowPriority = 1, kNormalPriority = 2, kHighPriority = 3, kHighestPriority = 4, kRealtimePriority = 5 }; class ThreadWrapper { public: enum {kThreadMaxNameLength = 64}; virtual ~ThreadWrapper() {}; // Factory method. Constructor disabled. // // func Pointer to a, by user, specified callback function. // obj Object associated with the thread. Passed in the callback // function. // prio Thread priority. May require root/admin rights. // threadName NULL terminated thread name, will be visable in the Windows // debugger. static ThreadWrapper* CreateThread(ThreadRunFunction func = 0, ThreadObj obj= 0, ThreadPriority prio = kNormalPriority, const char* threadName = 0); // Non blocking termination of the spawned thread. Note that it is not safe // to delete this class until the spawned thread has been reclaimed. virtual void SetNotAlive() = 0; // Spawns the thread. This will start the triggering of the callback // function. virtual bool Start(unsigned int& id) = 0; // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1). // The numbers in processorNumbers specify which CPUs are allowed to run the // thread. processorNumbers should not contain any duplicates and elements // should be lower than (number of CPUs - 1). amountOfProcessors should be // equal to the number of processors listed in processorNumbers virtual bool SetAffinity(const int* /*processorNumbers*/, const unsigned int /*amountOfProcessors*/) {return false;} // Stops the spawned thread and waits for it to be reclaimed with a timeout // of two seconds. Will return false if the thread was not reclaimed. // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds). // It's ok to call Stop() even if the spawned thread has been reclaimed. virtual bool Stop() = 0; // Stops the spawned thread dead in its tracks. Will likely result in a // corrupt state. There should be an extremely good reason for even looking // at this function. Can cause many problems deadlock being one of them. virtual bool Shutdown() {return false;} }; } // namespace webrtc #endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_