/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_SOCKETADAPTERS_H_ #define TALK_BASE_SOCKETADAPTERS_H_ #include #include #include "talk/base/asyncsocket.h" #include "talk/base/cryptstring.h" #include "talk/base/logging.h" namespace talk_base { struct HttpAuthContext; class ByteBuffer; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that can buffer and process data internally, // as in the case of connecting to a proxy, where you must speak the proxy // protocol before commencing normal socket behavior. class BufferedReadAdapter : public AsyncSocketAdapter { public: BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size); virtual ~BufferedReadAdapter(); virtual int Send(const void* pv, size_t cb); virtual int Recv(void* pv, size_t cb); protected: int DirectSend(const void* pv, size_t cb) { return AsyncSocketAdapter::Send(pv, cb); } void BufferInput(bool on = true); virtual void ProcessInput(char* data, size_t* len) = 0; virtual void OnReadEvent(AsyncSocket * socket); private: char * buffer_; size_t buffer_size_, data_len_; bool buffering_; DISALLOW_EVIL_CONSTRUCTORS(BufferedReadAdapter); }; /////////////////////////////////////////////////////////////////////////////// // Interface for implementing proxy server sockets. class AsyncProxyServerSocket : public BufferedReadAdapter { public: AsyncProxyServerSocket(AsyncSocket* socket, size_t buffer_size) : BufferedReadAdapter(socket, buffer_size) {} sigslot::signal2 SignalConnectRequest; virtual void SendConnectResult(int err, const SocketAddress& addr) = 0; }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that performs the client side of a // fake SSL handshake. Used for "ssltcp" P2P functionality. class AsyncSSLSocket : public BufferedReadAdapter { public: explicit AsyncSSLSocket(AsyncSocket* socket); virtual int Connect(const SocketAddress& addr); protected: virtual void OnConnectEvent(AsyncSocket* socket); virtual void ProcessInput(char* data, size_t* len); DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLSocket); }; // Implements a socket adapter that performs the server side of a // fake SSL handshake. Used when implementing a relay server that does "ssltcp". class AsyncSSLServerSocket : public BufferedReadAdapter { public: explicit AsyncSSLServerSocket(AsyncSocket* socket); protected: virtual void ProcessInput(char* data, size_t* len); DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLServerSocket); }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that speaks the HTTP/S proxy protocol. class AsyncHttpsProxySocket : public BufferedReadAdapter { public: AsyncHttpsProxySocket(AsyncSocket* socket, const std::string& user_agent, const SocketAddress& proxy, const std::string& username, const CryptString& password); virtual ~AsyncHttpsProxySocket(); // If connect is forced, the adapter will always issue an HTTP CONNECT to the // target address. Otherwise, it will connect only if the destination port // is not port 80. void SetForceConnect(bool force) { force_connect_ = force; } virtual int Connect(const SocketAddress& addr); virtual SocketAddress GetRemoteAddress() const; virtual int Close(); virtual ConnState GetState() const; protected: virtual void OnConnectEvent(AsyncSocket* socket); virtual void OnCloseEvent(AsyncSocket* socket, int err); virtual void ProcessInput(char* data, size_t* len); bool ShouldIssueConnect() const; void SendRequest(); void ProcessLine(char* data, size_t len); void EndResponse(); void Error(int error); private: SocketAddress proxy_, dest_; std::string agent_, user_, headers_; CryptString pass_; bool force_connect_; size_t content_length_; int defer_error_; bool expect_close_; enum ProxyState { PS_INIT, PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS, PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR } state_; HttpAuthContext * context_; std::string unknown_mechanisms_; DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxySocket); }; /* TODO: Implement this. class AsyncHttpsProxyServerSocket : public AsyncProxyServerSocket { public: explicit AsyncHttpsProxyServerSocket(AsyncSocket* socket); private: virtual void ProcessInput(char * data, size_t& len); void Error(int error); DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxyServerSocket); }; */ /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that speaks the SOCKS proxy protocol. class AsyncSocksProxySocket : public BufferedReadAdapter { public: AsyncSocksProxySocket(AsyncSocket* socket, const SocketAddress& proxy, const std::string& username, const CryptString& password); virtual int Connect(const SocketAddress& addr); virtual SocketAddress GetRemoteAddress() const; virtual int Close(); virtual ConnState GetState() const; protected: virtual void OnConnectEvent(AsyncSocket* socket); virtual void ProcessInput(char* data, size_t* len); void SendHello(); void SendConnect(); void SendAuth(); void Error(int error); private: enum State { SS_INIT, SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR }; State state_; SocketAddress proxy_, dest_; std::string user_; CryptString pass_; DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxySocket); }; // Implements a proxy server socket for the SOCKS protocol. class AsyncSocksProxyServerSocket : public AsyncProxyServerSocket { public: explicit AsyncSocksProxyServerSocket(AsyncSocket* socket); private: virtual void ProcessInput(char* data, size_t* len); void DirectSend(const ByteBuffer& buf); void HandleHello(ByteBuffer* request); void SendHelloReply(int method); void HandleAuth(ByteBuffer* request); void SendAuthReply(int result); void HandleConnect(ByteBuffer* request); virtual void SendConnectResult(int result, const SocketAddress& addr); void Error(int error); static const int kBufferSize = 1024; enum State { SS_HELLO, SS_AUTH, SS_CONNECT, SS_CONNECT_PENDING, SS_TUNNEL, SS_ERROR }; State state_; DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxyServerSocket); }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that logs everything that it sends and receives. class LoggingSocketAdapter : public AsyncSocketAdapter { public: LoggingSocketAdapter(AsyncSocket* socket, LoggingSeverity level, const char * label, bool hex_mode = false); virtual int Send(const void *pv, size_t cb); virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr); virtual int Recv(void *pv, size_t cb); virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr); virtual int Close(); protected: virtual void OnConnectEvent(AsyncSocket * socket); virtual void OnCloseEvent(AsyncSocket * socket, int err); private: LoggingSeverity level_; std::string label_; bool hex_mode_; LogMultilineState lms_; DISALLOW_EVIL_CONSTRUCTORS(LoggingSocketAdapter); }; /////////////////////////////////////////////////////////////////////////////// } // namespace talk_base #endif // TALK_BASE_SOCKETADAPTERS_H_