/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/p2p/base/stunport.h" #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/base/helpers.h" #include "talk/base/nethelpers.h" #include "talk/p2p/base/common.h" #include "talk/p2p/base/stun.h" namespace cricket { // TODO: Move these to a common place (used in relayport too) const int KEEPALIVE_DELAY = 10 * 1000; // 10 seconds - sort timeouts const int RETRY_DELAY = 50; // 50ms, from ICE spec const int RETRY_TIMEOUT = 50 * 1000; // ICE says 50 secs // Handles a binding request sent to the STUN server. class StunBindingRequest : public StunRequest { public: StunBindingRequest(UDPPort* port, bool keep_alive, const talk_base::SocketAddress& addr) : port_(port), keep_alive_(keep_alive), server_addr_(addr) { start_time_ = talk_base::Time(); } virtual ~StunBindingRequest() { } const talk_base::SocketAddress& server_addr() const { return server_addr_; } virtual void Prepare(StunMessage* request) { request->SetType(STUN_BINDING_REQUEST); } virtual void OnResponse(StunMessage* response) { const StunAddressAttribute* addr_attr = response->GetAddress(STUN_ATTR_MAPPED_ADDRESS); if (!addr_attr) { LOG(LS_ERROR) << "Binding response missing mapped address."; } else if (addr_attr->family() != STUN_ADDRESS_IPV4 && addr_attr->family() != STUN_ADDRESS_IPV6) { LOG(LS_ERROR) << "Binding address has bad family"; } else { talk_base::SocketAddress addr(addr_attr->ipaddr(), addr_attr->port()); port_->OnStunBindingRequestSucceeded(addr); } // We will do a keep-alive regardless of whether this request suceeds. // This should have almost no impact on network usage. if (keep_alive_) { port_->requests_.SendDelayed( new StunBindingRequest(port_, true, server_addr_), port_->stun_keepalive_delay()); } } virtual void OnErrorResponse(StunMessage* response) { const StunErrorCodeAttribute* attr = response->GetErrorCode(); if (!attr) { LOG(LS_ERROR) << "Bad allocate response error code"; } else { LOG(LS_ERROR) << "Binding error response:" << " class=" << attr->eclass() << " number=" << attr->number() << " reason='" << attr->reason() << "'"; } port_->OnStunBindingOrResolveRequestFailed(); if (keep_alive_ && (talk_base::TimeSince(start_time_) <= RETRY_TIMEOUT)) { port_->requests_.SendDelayed( new StunBindingRequest(port_, true, server_addr_), port_->stun_keepalive_delay()); } } virtual void OnTimeout() { LOG(LS_ERROR) << "Binding request timed out from " << port_->GetLocalAddress().ToSensitiveString() << " (" << port_->Network()->name() << ")"; port_->OnStunBindingOrResolveRequestFailed(); if (keep_alive_ && (talk_base::TimeSince(start_time_) <= RETRY_TIMEOUT)) { port_->requests_.SendDelayed( new StunBindingRequest(port_, true, server_addr_), RETRY_DELAY); } } private: UDPPort* port_; bool keep_alive_; talk_base::SocketAddress server_addr_; uint32 start_time_; }; UDPPort::UDPPort(talk_base::Thread* thread, talk_base::Network* network, talk_base::AsyncPacketSocket* socket, const std::string& username, const std::string& password) : Port(thread, network, socket->GetLocalAddress().ipaddr(), username, password), requests_(thread), socket_(socket), error_(0), resolver_(NULL), ready_(false), stun_keepalive_delay_(KEEPALIVE_DELAY) { } UDPPort::UDPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password) : Port(thread, LOCAL_PORT_TYPE, factory, network, ip, min_port, max_port, username, password), requests_(thread), socket_(NULL), error_(0), resolver_(NULL), ready_(false), stun_keepalive_delay_(KEEPALIVE_DELAY) { } bool UDPPort::Init() { if (!SharedSocket()) { ASSERT(socket_ == NULL); socket_ = socket_factory()->CreateUdpSocket( talk_base::SocketAddress(ip(), 0), min_port(), max_port()); if (!socket_) { LOG_J(LS_WARNING, this) << "UDP socket creation failed"; return false; } socket_->SignalReadPacket.connect(this, &UDPPort::OnReadPacket); } socket_->SignalReadyToSend.connect(this, &UDPPort::OnReadyToSend); socket_->SignalAddressReady.connect(this, &UDPPort::OnLocalAddressReady); requests_.SignalSendPacket.connect(this, &UDPPort::OnSendPacket); return true; } UDPPort::~UDPPort() { if (resolver_) { resolver_->Destroy(false); } if (!SharedSocket()) delete socket_; } void UDPPort::PrepareAddress() { ASSERT(requests_.empty()); if (socket_->GetState() == talk_base::AsyncPacketSocket::STATE_BOUND) { OnLocalAddressReady(socket_, socket_->GetLocalAddress()); } } void UDPPort::MaybePrepareStunCandidate() { // Sending binding request to the STUN server if address is available to // prepare STUN candidate. if (!server_addr_.IsNil()) { SendStunBindingRequest(); } else { // Processing host candidate address. SetResult(true); } } Connection* UDPPort::CreateConnection(const Candidate& address, CandidateOrigin origin) { if (address.protocol() != "udp") return NULL; if (!IsCompatibleAddress(address.address())) { return NULL; } if (SharedSocket() && Candidates()[0].type() != LOCAL_PORT_TYPE) { ASSERT(false); return NULL; } Connection* conn = new ProxyConnection(this, 0, address); AddConnection(conn); return conn; } int UDPPort::SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, talk_base::DiffServCodePoint dscp, bool payload) { int sent = socket_->SendTo(data, size, addr, dscp); if (sent < 0) { error_ = socket_->GetError(); LOG_J(LS_ERROR, this) << "UDP send of " << size << " bytes failed with error " << error_; } return sent; } int UDPPort::SetOption(talk_base::Socket::Option opt, int value) { // TODO(mallinath) - After we have the support on socket, // remove this specialization. if (opt == talk_base::Socket::OPT_DSCP) { SetDefaultDscpValue(static_cast(value)); return 0; } return socket_->SetOption(opt, value); } int UDPPort::GetOption(talk_base::Socket::Option opt, int* value) { return socket_->GetOption(opt, value); } int UDPPort::GetError() { return error_; } void UDPPort::OnLocalAddressReady(talk_base::AsyncPacketSocket* socket, const talk_base::SocketAddress& address) { AddAddress(address, address, UDP_PROTOCOL_NAME, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST, false); MaybePrepareStunCandidate(); } void UDPPort::OnReadPacket(talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr) { ASSERT(socket == socket_); // Look for a response from the STUN server. // Even if the response doesn't match one of our outstanding requests, we // will eat it because it might be a response to a retransmitted packet, and // we already cleared the request when we got the first response. if (!server_addr_.IsUnresolved() && remote_addr == server_addr_) { requests_.CheckResponse(data, size); return; } if (Connection* conn = GetConnection(remote_addr)) { conn->OnReadPacket(data, size); } else { Port::OnReadPacket(data, size, remote_addr, PROTO_UDP); } } void UDPPort::OnReadyToSend(talk_base::AsyncPacketSocket* socket) { Port::OnReadyToSend(); } void UDPPort::SendStunBindingRequest() { // We will keep pinging the stun server to make sure our NAT pin-hole stays // open during the call. // TODO: Support multiple stun servers, or make ResolveStunAddress find a // server with the correct family, or something similar. ASSERT(requests_.empty()); if (server_addr_.IsUnresolved()) { ResolveStunAddress(); } else if (socket_->GetState() == talk_base::AsyncPacketSocket::STATE_BOUND) { // Check if |server_addr_| is compatible with the port's ip. if (IsCompatibleAddress(server_addr_)) { requests_.Send(new StunBindingRequest(this, true, server_addr_)); } else { // Since we can't send stun messages to the server, we should mark this // port ready. OnStunBindingOrResolveRequestFailed(); } } } void UDPPort::ResolveStunAddress() { if (resolver_) return; resolver_ = new talk_base::AsyncResolver(); resolver_->SignalWorkDone.connect(this, &UDPPort::OnResolveResult); resolver_->set_address(server_addr_); resolver_->Start(); } void UDPPort::OnResolveResult(talk_base::SignalThread* t) { ASSERT(t == resolver_); if (resolver_->error() != 0) { LOG_J(LS_WARNING, this) << "StunPort: stun host lookup received error " << resolver_->error(); OnStunBindingOrResolveRequestFailed(); } server_addr_ = resolver_->address(); SendStunBindingRequest(); } void UDPPort::OnStunBindingRequestSucceeded( const talk_base::SocketAddress& stun_addr) { if (ready_) // Discarding the binding response if port is already enabled. return; if (!SharedSocket() || stun_addr != socket_->GetLocalAddress()) { // If socket is shared and |stun_addr| is equal to local socket // address then discarding the stun address. // Setting related address before STUN candidate is added. For STUN // related address is local socket address. set_related_address(socket_->GetLocalAddress()); AddAddress(stun_addr, socket_->GetLocalAddress(), UDP_PROTOCOL_NAME, STUN_PORT_TYPE, ICE_TYPE_PREFERENCE_PRFLX, false); } SetResult(true); } void UDPPort::OnStunBindingOrResolveRequestFailed() { if (ready_) // Discarding failure response if port is already enabled. return; // If socket is shared, we should process local udp candidate. SetResult(SharedSocket()); } void UDPPort::SetResult(bool success) { // Setting ready status. ready_ = true; if (success) { SignalPortComplete(this); } else { SignalPortError(this); } } // TODO: merge this with SendTo above. void UDPPort::OnSendPacket(const void* data, size_t size, StunRequest* req) { StunBindingRequest* sreq = static_cast(req); if (socket_->SendTo(data, size, sreq->server_addr(), DefaultDscpValue()) < 0) PLOG(LERROR, socket_->GetError()) << "sendto"; } } // namespace cricket