/* * libjingle * Copyright 2004--2010, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_SOUND_AUTOMATICALLYCHOSENSOUNDSYSTEM_H_ #define TALK_SOUND_AUTOMATICALLYCHOSENSOUNDSYSTEM_H_ #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/base/scoped_ptr.h" #include "talk/sound/soundsysteminterface.h" #include "talk/sound/soundsystemproxy.h" namespace cricket { // A function type that creates an instance of a sound system implementation. typedef SoundSystemInterface *(*SoundSystemCreator)(); // An AutomaticallyChosenSoundSystem is a sound system proxy that defers to // an instance of the first sound system implementation in a list that // successfully initializes. template class AutomaticallyChosenSoundSystem : public SoundSystemProxy { public: // Chooses and initializes the underlying sound system. virtual bool Init(); // Terminates the underlying sound system implementation, but caches it for // future re-use. virtual void Terminate(); virtual const char *GetName() const; private: talk_base::scoped_ptr sound_systems_[kNumSoundSystems]; }; template bool AutomaticallyChosenSoundSystem::Init() { if (wrapped_) { return true; } for (int i = 0; i < kNumSoundSystems; ++i) { if (!sound_systems_[i].get()) { sound_systems_[i].reset((*kSoundSystemCreators[i])()); } if (sound_systems_[i]->Init()) { // This is the first sound system in the list to successfully // initialize, so we're done. wrapped_ = sound_systems_[i].get(); break; } // Else it failed to initialize, so try the remaining ones. } if (!wrapped_) { LOG(LS_ERROR) << "Failed to find a usable sound system"; return false; } LOG(LS_INFO) << "Selected " << wrapped_->GetName() << " sound system"; return true; } template void AutomaticallyChosenSoundSystem::Terminate() { if (!wrapped_) { return; } wrapped_->Terminate(); wrapped_ = NULL; // We do not free the scoped_ptrs because we may be re-init'ed soon. } template const char *AutomaticallyChosenSoundSystem::GetName() const { return wrapped_ ? wrapped_->GetName() : "automatic"; } } // namespace cricket #endif // TALK_SOUND_AUTOMATICALLYCHOSENSOUNDSYSTEM_H_