/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_P2P_BASE_TCPPORT_H_ #define TALK_P2P_BASE_TCPPORT_H_ #include #include #include "talk/base/asyncpacketsocket.h" #include "talk/p2p/base/port.h" namespace cricket { class TCPConnection; // Communicates using a local TCP port. // // This class is designed to allow subclasses to take advantage of the // connection management provided by this class. A subclass should take of all // packet sending and preparation, but when a packet is received, it should // call this TCPPort::OnReadPacket (3 arg) to dispatch to a connection. class TCPPort : public Port { public: static TCPPort* Create(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password, bool allow_listen) { TCPPort* port = new TCPPort(thread, factory, network, ip, min_port, max_port, username, password, allow_listen); if (!port->Init()) { delete port; port = NULL; } return port; } virtual ~TCPPort(); virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin); virtual void PrepareAddress(); virtual int GetOption(talk_base::Socket::Option opt, int* value); virtual int SetOption(talk_base::Socket::Option opt, int value); virtual int GetError(); protected: TCPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password, bool allow_listen); bool Init(); // Handles sending using the local TCP socket. virtual int SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, const talk_base::PacketOptions& options, bool payload); // Accepts incoming TCP connection. void OnNewConnection(talk_base::AsyncPacketSocket* socket, talk_base::AsyncPacketSocket* new_socket); private: struct Incoming { talk_base::SocketAddress addr; talk_base::AsyncPacketSocket* socket; }; talk_base::AsyncPacketSocket* GetIncoming( const talk_base::SocketAddress& addr, bool remove = false); // Receives packet signal from the local TCP Socket. void OnReadPacket(talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr, const talk_base::PacketTime& packet_time); void OnReadyToSend(talk_base::AsyncPacketSocket* socket); void OnAddressReady(talk_base::AsyncPacketSocket* socket, const talk_base::SocketAddress& address); // TODO: Is this still needed? bool incoming_only_; bool allow_listen_; talk_base::AsyncPacketSocket* socket_; int error_; std::list incoming_; friend class TCPConnection; }; class TCPConnection : public Connection { public: // Connection is outgoing unless socket is specified TCPConnection(TCPPort* port, const Candidate& candidate, talk_base::AsyncPacketSocket* socket = 0); virtual ~TCPConnection(); virtual int Send(const void* data, size_t size, const talk_base::PacketOptions& options); virtual int GetError(); talk_base::AsyncPacketSocket* socket() { return socket_; } private: void OnConnect(talk_base::AsyncPacketSocket* socket); void OnClose(talk_base::AsyncPacketSocket* socket, int error); void OnReadPacket(talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr, const talk_base::PacketTime& packet_time); void OnReadyToSend(talk_base::AsyncPacketSocket* socket); talk_base::AsyncPacketSocket* socket_; int error_; friend class TCPPort; }; } // namespace cricket #endif // TALK_P2P_BASE_TCPPORT_H_