/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_TESTCLIENT_H_ #define TALK_BASE_TESTCLIENT_H_ #include #include "talk/base/asyncudpsocket.h" #include "talk/base/criticalsection.h" namespace talk_base { // A simple client that can send TCP or UDP data and check that it receives // what it expects to receive. Useful for testing server functionality. class TestClient : public sigslot::has_slots<> { public: // Records the contents of a packet that was received. struct Packet { Packet(const SocketAddress& a, const char* b, size_t s); Packet(const Packet& p); virtual ~Packet(); SocketAddress addr; char* buf; size_t size; }; // Creates a client that will send and receive with the given socket and // will post itself messages with the given thread. explicit TestClient(AsyncPacketSocket* socket); ~TestClient(); SocketAddress address() const { return socket_->GetLocalAddress(); } SocketAddress remote_address() const { return socket_->GetRemoteAddress(); } // Checks that the socket moves to the specified connect state. bool CheckConnState(AsyncPacketSocket::State state); // Checks that the socket is connected to the remote side. bool CheckConnected() { return CheckConnState(AsyncPacketSocket::STATE_CONNECTED); } // Sends using the clients socket. int Send(const char* buf, size_t size); // Sends using the clients socket to the given destination. int SendTo(const char* buf, size_t size, const SocketAddress& dest); // Returns the next packet received by the client or 0 if none is received // within a reasonable amount of time. The caller must delete the packet // when done with it. Packet* NextPacket(); // Checks that the next packet has the given contents. Returns the remote // address that the packet was sent from. bool CheckNextPacket(const char* buf, size_t len, SocketAddress* addr); // Checks that no packets have arrived or will arrive in the next second. bool CheckNoPacket(); int GetError(); int SetOption(Socket::Option opt, int value); bool ready_to_send() const; private: static const int kTimeout = 1000; // Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist. Socket::ConnState GetState(); // Slot for packets read on the socket. void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t len, const SocketAddress& remote_addr); void OnReadyToSend(AsyncPacketSocket* socket); CriticalSection crit_; AsyncPacketSocket* socket_; std::vector* packets_; bool ready_to_send_; DISALLOW_EVIL_CONSTRUCTORS(TestClient); }; } // namespace talk_base #endif // TALK_BASE_TESTCLIENT_H_