/* * libjingle * Copyright 2011, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_XMPP_PUBSUBSTATECLIENT_H_ #define TALK_XMPP_PUBSUBSTATECLIENT_H_ #include #include #include #include "talk/base/scoped_ptr.h" #include "talk/base/sigslot.h" #include "talk/base/sigslotrepeater.h" #include "talk/xmpp/constants.h" #include "talk/xmpp/jid.h" #include "talk/xmpp/pubsubclient.h" #include "talk/xmllite/qname.h" #include "talk/xmllite/xmlelement.h" namespace buzz { // To handle retracts correctly, we need to remember certain details // about an item. We could just cache the entire XML element, but // that would take more memory and require re-parsing. struct StateItemInfo { std::string published_nick; std::string publisher_nick; }; // Represents a PubSub state change. Usually, the key is the nick, // but not always. It's a per-state-type thing. Look below on how keys are // computed. template struct PubSubStateChange { // The nick of the user changing the state. std::string publisher_nick; // The nick of the user whose state is changing. std::string published_nick; C old_state; C new_state; }; // Knows how to handle specific states and XML. template class PubSubStateSerializer { public: virtual ~PubSubStateSerializer() {} virtual XmlElement* Write(const QName& state_name, const C& state) = 0; virtual void Parse(const XmlElement* state_elem, C* state_out) = 0; }; // Knows how to create "keys" for states, which determines their // uniqueness. Most states are per-nick, but block is // per-blocker-and-blockee. This is independent of itemid, especially // in the case of presenter state. class PubSubStateKeySerializer { public: virtual ~PubSubStateKeySerializer() {} virtual std::string GetKey(const std::string& publisher_nick, const std::string& published_nick) = 0; }; class PublishedNickKeySerializer : public PubSubStateKeySerializer { public: virtual std::string GetKey(const std::string& publisher_nick, const std::string& published_nick); }; class PublisherAndPublishedNicksKeySerializer : public PubSubStateKeySerializer { public: virtual std::string GetKey(const std::string& publisher_nick, const std::string& published_nick); }; // Adapts PubSubClient to be specifically suited for pub sub call // states. Signals state changes and keeps track of keys, which are // normally nicks. template class PubSubStateClient : public sigslot::has_slots<> { public: // Gets ownership of the serializers, but not the client. PubSubStateClient(const std::string& publisher_nick, PubSubClient* client, const QName& state_name, C default_state, PubSubStateKeySerializer* key_serializer, PubSubStateSerializer* state_serializer) : publisher_nick_(publisher_nick), client_(client), state_name_(state_name), default_state_(default_state) { key_serializer_.reset(key_serializer); state_serializer_.reset(state_serializer); client_->SignalItems.connect( this, &PubSubStateClient::OnItems); client_->SignalPublishResult.connect( this, &PubSubStateClient::OnPublishResult); client_->SignalPublishError.connect( this, &PubSubStateClient::OnPublishError); client_->SignalRetractResult.connect( this, &PubSubStateClient::OnRetractResult); client_->SignalRetractError.connect( this, &PubSubStateClient::OnRetractError); } virtual ~PubSubStateClient() {} virtual void Publish(const std::string& published_nick, const C& state, std::string* task_id_out) { std::string key = key_serializer_->GetKey(publisher_nick_, published_nick); std::string itemid = state_name_.LocalPart() + ":" + key; if (StatesEqual(state, default_state_)) { client_->RetractItem(itemid, task_id_out); } else { XmlElement* state_elem = state_serializer_->Write(state_name_, state); state_elem->AddAttr(QN_NICK, published_nick); client_->PublishItem(itemid, state_elem, task_id_out); } } sigslot::signal1&> SignalStateChange; // Signal (task_id, item). item is NULL for retract. sigslot::signal2 SignalPublishResult; // Signal (task_id, item, error stanza). item is NULL for retract. sigslot::signal3 SignalPublishError; protected: // return false if retracted item (no info or state given) virtual bool ParseStateItem(const PubSubItem& item, StateItemInfo* info_out, C* state_out) { const XmlElement* state_elem = item.elem->FirstNamed(state_name_); if (state_elem == NULL) { return false; } info_out->publisher_nick = client_->GetPublisherNickFromPubSubItem(item.elem); info_out->published_nick = state_elem->Attr(QN_NICK); state_serializer_->Parse(state_elem, state_out); return true; } virtual bool StatesEqual(const C& state1, const C& state2) { return state1 == state2; } PubSubClient* client() { return client_; } const QName& state_name() { return state_name_; } private: void OnItems(PubSubClient* pub_sub_client, const std::vector& items) { for (std::vector::const_iterator item = items.begin(); item != items.end(); ++item) { OnItem(*item); } } void OnItem(const PubSubItem& item) { const std::string& itemid = item.itemid; StateItemInfo info; C new_state; bool retracted = !ParseStateItem(item, &info, &new_state); if (retracted) { bool known_itemid = (info_by_itemid_.find(itemid) != info_by_itemid_.end()); if (!known_itemid) { // Nothing to retract, and nothing to publish. // Probably a different state type. return; } else { info = info_by_itemid_[itemid]; info_by_itemid_.erase(itemid); new_state = default_state_; } } else { // TODO: Assert new key matches the known key. It // shouldn't change! info_by_itemid_[itemid] = info; } std::string key = key_serializer_->GetKey( info.publisher_nick, info.published_nick); bool has_old_state = (state_by_key_.find(key) != state_by_key_.end()); C old_state = has_old_state ? state_by_key_[key] : default_state_; if ((retracted && !has_old_state) || StatesEqual(new_state, old_state)) { // Nothing change, so don't bother signalling. return; } if (retracted || StatesEqual(new_state, default_state_)) { // We treat a default state similar to a retract. state_by_key_.erase(key); } else { state_by_key_[key] = new_state; } PubSubStateChange change; if (!retracted) { // Retracts do not have publisher information. change.publisher_nick = info.publisher_nick; } change.published_nick = info.published_nick; change.old_state = old_state; change.new_state = new_state; SignalStateChange(change); } void OnPublishResult(PubSubClient* pub_sub_client, const std::string& task_id, const XmlElement* item) { SignalPublishResult(task_id, item); } void OnPublishError(PubSubClient* pub_sub_client, const std::string& task_id, const buzz::XmlElement* item, const buzz::XmlElement* stanza) { SignalPublishError(task_id, item, stanza); } void OnRetractResult(PubSubClient* pub_sub_client, const std::string& task_id) { // There's no point in differentiating between publish and retract // errors, so we simplify by making them both signal a publish // result. const XmlElement* item = NULL; SignalPublishResult(task_id, item); } void OnRetractError(PubSubClient* pub_sub_client, const std::string& task_id, const buzz::XmlElement* stanza) { // There's no point in differentiating between publish and retract // errors, so we simplify by making them both signal a publish // error. const XmlElement* item = NULL; SignalPublishError(task_id, item, stanza); } std::string publisher_nick_; PubSubClient* client_; const QName state_name_; C default_state_; talk_base::scoped_ptr key_serializer_; talk_base::scoped_ptr > state_serializer_; // key => state std::map state_by_key_; // itemid => StateItemInfo std::map info_by_itemid_; DISALLOW_COPY_AND_ASSIGN(PubSubStateClient); }; } // namespace buzz #endif // TALK_XMPP_PUBSUBSTATECLIENT_H_