/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_PHYSICALSOCKETSERVER_H__ #define TALK_BASE_PHYSICALSOCKETSERVER_H__ #include #include "talk/base/asyncfile.h" #include "talk/base/scoped_ptr.h" #include "talk/base/socketserver.h" #include "talk/base/criticalsection.h" #ifdef POSIX typedef int SOCKET; #endif // POSIX namespace talk_base { // Event constants for the Dispatcher class. enum DispatcherEvent { DE_READ = 0x0001, DE_WRITE = 0x0002, DE_CONNECT = 0x0004, DE_CLOSE = 0x0008, DE_ACCEPT = 0x0010, }; class Signaler; #ifdef POSIX class PosixSignalDispatcher; #endif class Dispatcher { public: virtual ~Dispatcher() {} virtual uint32 GetRequestedEvents() = 0; virtual void OnPreEvent(uint32 ff) = 0; virtual void OnEvent(uint32 ff, int err) = 0; #ifdef WIN32 virtual WSAEVENT GetWSAEvent() = 0; virtual SOCKET GetSocket() = 0; virtual bool CheckSignalClose() = 0; #elif POSIX virtual int GetDescriptor() = 0; virtual bool IsDescriptorClosed() = 0; #endif }; // A socket server that provides the real sockets of the underlying OS. class PhysicalSocketServer : public SocketServer { public: PhysicalSocketServer(); virtual ~PhysicalSocketServer(); // SocketFactory: virtual Socket* CreateSocket(int type); virtual Socket* CreateSocket(int family, int type); virtual AsyncSocket* CreateAsyncSocket(int type); virtual AsyncSocket* CreateAsyncSocket(int family, int type); // Internal Factory for Accept AsyncSocket* WrapSocket(SOCKET s); // SocketServer: virtual bool Wait(int cms, bool process_io); virtual void WakeUp(); void Add(Dispatcher* dispatcher); void Remove(Dispatcher* dispatcher); #ifdef POSIX AsyncFile* CreateFile(int fd); // Sets the function to be executed in response to the specified POSIX signal. // The function is executed from inside Wait() using the "self-pipe trick"-- // regardless of which thread receives the signal--and hence can safely // manipulate user-level data structures. // "handler" may be SIG_IGN, SIG_DFL, or a user-specified function, just like // with signal(2). // Only one PhysicalSocketServer should have user-level signal handlers. // Dispatching signals on multiple PhysicalSocketServers is not reliable. // The signal mask is not modified. It is the caller's responsibily to // maintain it as desired. virtual bool SetPosixSignalHandler(int signum, void (*handler)(int)); protected: Dispatcher* signal_dispatcher(); #endif private: typedef std::vector DispatcherList; typedef std::vector IteratorList; #ifdef POSIX static bool InstallSignal(int signum, void (*handler)(int)); scoped_ptr signal_dispatcher_; #endif DispatcherList dispatchers_; IteratorList iterators_; Signaler* signal_wakeup_; CriticalSection crit_; bool fWait_; uint32 last_tick_tracked_; int last_tick_dispatch_count_; #ifdef WIN32 WSAEVENT socket_ev_; #endif }; } // namespace talk_base #endif // TALK_BASE_PHYSICALSOCKETSERVER_H__