/* * libjingle * Copyright 2004--2010, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_SOUND_SOUNDSYSTEMINTERFACE_H_ #define TALK_SOUND_SOUNDSYSTEMINTERFACE_H_ #include #include "talk/base/constructormagic.h" namespace cricket { class SoundDeviceLocator; class SoundInputStreamInterface; class SoundOutputStreamInterface; // Interface for a platform's sound system. // Implementations must guarantee thread-safety for at least the following use // cases: // 1) Concurrent enumeration and opening of devices from different threads. // 2) Concurrent use of different Sound(Input|Output)StreamInterface // instances from different threads (but concurrent use of the _same_ one from // different threads need not be supported). class SoundSystemInterface { public: typedef std::vector SoundDeviceLocatorList; enum SampleFormat { // Only one supported sample format at this time. // The values here may be used in lookup tables, so they shouldn't change. FORMAT_S16LE = 0, }; enum Flags { // Enable reporting the current stream latency in // Sound(Input|Output)StreamInterface. See those classes for more details. FLAG_REPORT_LATENCY = (1 << 0), }; struct OpenParams { // Format for the sound stream. SampleFormat format; // Sampling frequency in hertz. unsigned int freq; // Number of channels in the PCM stream. unsigned int channels; // Misc flags. Should be taken from the Flags enum above. int flags; // Desired latency, measured as number of bytes of sample data int latency; }; // Special values for the "latency" field of OpenParams. // Use this one to say you don't care what the latency is. The sound system // will optimize for other things instead. static const int kNoLatencyRequirements = -1; // Use this one to say that you want the sound system to pick an appropriate // small latency value. The sound system may pick the minimum allowed one, or // a slightly higher one in the event that the true minimum requires an // undesirable trade-off. static const int kLowLatency = 0; // Max value for the volume parameters for Sound(Input|Output)StreamInterface. static const int kMaxVolume = 255; // Min value for the volume parameters for Sound(Input|Output)StreamInterface. static const int kMinVolume = 0; // Helper for clearing a locator list and deleting the entries. static void ClearSoundDeviceLocatorList(SoundDeviceLocatorList *devices); virtual ~SoundSystemInterface() {} virtual bool Init() = 0; virtual void Terminate() = 0; // Enumerates the available devices. (Any pre-existing locators in the lists // are deleted.) virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices) = 0; virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices) = 0; // Gets a special locator for the default device. virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device) = 0; virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device) = 0; // Opens the given device, or returns NULL on error. virtual SoundOutputStreamInterface *OpenPlaybackDevice( const SoundDeviceLocator *device, const OpenParams ¶ms) = 0; virtual SoundInputStreamInterface *OpenCaptureDevice( const SoundDeviceLocator *device, const OpenParams ¶ms) = 0; // A human-readable name for this sound system. virtual const char *GetName() const = 0; protected: SoundSystemInterface() {} private: DISALLOW_COPY_AND_ASSIGN(SoundSystemInterface); }; } // namespace cricket #endif // TALK_SOUND_SOUNDSYSTEMINTERFACE_H_