/* * libjingle * Copyright 2004--2008, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_SESSION_PHONE_DEVICEMANAGER_H_ #define TALK_SESSION_PHONE_DEVICEMANAGER_H_ #include #include #include "talk/base/sigslot.h" #include "talk/base/stringencode.h" #ifdef LINUX_SOUND_USED #include "talk/sound/soundsystemfactory.h" #endif namespace cricket { class DeviceWatcher; // Used to represent an audio or video capture or render device. struct Device { Device() {} Device(const std::string& first, int second) : name(first), id(talk_base::ToString(second)) { } Device(const std::string& first, const std::string& second) : name(first), id(second) {} std::string name; std::string id; }; // DeviceManager manages the audio and video devices on the system. // Methods are virtual to allow for easy stubbing/mocking in tests. class DeviceManager { public: DeviceManager(); virtual ~DeviceManager(); // Initialization virtual bool Init(); virtual void Terminate(); bool initialized() const { return initialized_; } // Capabilities virtual int GetCapabilities(); // Device enumeration virtual bool GetAudioInputDevices(std::vector* devices); virtual bool GetAudioOutputDevices(std::vector* devices); bool GetAudioInputDevice(const std::string& name, Device* out); bool GetAudioOutputDevice(const std::string& name, Device* out); virtual bool GetVideoCaptureDevices(std::vector* devs); bool GetVideoCaptureDevice(const std::string& name, Device* out); sigslot::signal0<> SignalDevicesChange; void OnDevicesChange() { SignalDevicesChange(); } static const std::string kDefaultDeviceName; protected: virtual bool GetAudioDevice(bool is_input, const std::string& name, Device* out); virtual bool GetDefaultVideoCaptureDevice(Device* device); private: bool GetAudioDevicesByPlatform(bool input, std::vector* devs); bool initialized_; #ifdef WIN32 bool need_couninitialize_; #endif DeviceWatcher* watcher_; #ifdef LINUX_SOUND_USED SoundSystemHandle sound_system_; #endif }; } // namespace cricket #endif // TALK_SESSION_PHONE_DEVICEMANAGER_H_