/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // A Transport manages a set of named channels of the same type. // // Subclasses choose the appropriate class to instantiate for each channel; // however, this base class keeps track of the channels by name, watches their // state changes (in order to update the manager's state), and forwards // requests to begin connecting or to reset to each of the channels. // // On Threading: Transport performs work on both the signaling and worker // threads. For subclasses, the rule is that all signaling related calls will // be made on the signaling thread and all channel related calls (including // signaling for a channel) will be made on the worker thread. When // information needs to be sent between the two threads, this class should do // the work (e.g., OnRemoteCandidate). // // Note: Subclasses must call DestroyChannels() in their own constructors. // It is not possible to do so here because the subclass constructor will // already have run. #ifndef TALK_P2P_BASE_TRANSPORT_H_ #define TALK_P2P_BASE_TRANSPORT_H_ #include #include #include #include "talk/base/criticalsection.h" #include "talk/base/messagequeue.h" #include "talk/base/sigslot.h" #include "talk/p2p/base/candidate.h" #include "talk/p2p/base/constants.h" #include "talk/p2p/base/sessiondescription.h" #include "talk/p2p/base/transportinfo.h" namespace talk_base { class Thread; } namespace buzz { class QName; class XmlElement; } namespace cricket { struct ParseError; struct WriteError; class CandidateTranslator; class PortAllocator; class SessionManager; class Session; class TransportChannel; class TransportChannelImpl; typedef std::vector XmlElements; typedef std::vector Candidates; // Used to parse and serialize (write) transport candidates. For // convenience of old code, Transports will implement TransportParser. // Parse/Write seems better than Serialize/Deserialize or // Create/Translate. class TransportParser { public: // The incoming Translator value may be null, in which case // ParseCandidates should return false if there are candidates to // parse (indicating a failure to parse). If the Translator is null // and there are no candidates to parse, then return true, // indicating a successful parse of 0 candidates. // Parse or write a transport description, including ICE credentials and // any DTLS fingerprint. Since only Jingle has transport descriptions, these // functions are only used when serializing to Jingle. virtual bool ParseTransportDescription(const buzz::XmlElement* elem, const CandidateTranslator* translator, TransportDescription* tdesc, ParseError* error) = 0; virtual bool WriteTransportDescription(const TransportDescription& tdesc, const CandidateTranslator* translator, buzz::XmlElement** tdesc_elem, WriteError* error) = 0; // Parse a single candidate. This must be used when parsing Gingle // candidates, since there is no enclosing transport description. virtual bool ParseGingleCandidate(const buzz::XmlElement* elem, const CandidateTranslator* translator, Candidate* candidates, ParseError* error) = 0; virtual bool WriteGingleCandidate(const Candidate& candidate, const CandidateTranslator* translator, buzz::XmlElement** candidate_elem, WriteError* error) = 0; // Helper function to parse an element describing an address. This // retrieves the IP and port from the given element and verifies // that they look like plausible values. bool ParseAddress(const buzz::XmlElement* elem, const buzz::QName& address_name, const buzz::QName& port_name, talk_base::SocketAddress* address, ParseError* error); virtual ~TransportParser() {} }; // Whether our side of the call is driving the negotiation, or the other side. enum TransportRole { ROLE_CONTROLLING = 0, ROLE_CONTROLLED, ROLE_UNKNOWN }; // For "writable" and "readable", we need to differentiate between // none, all, and some. enum TransportState { TRANSPORT_STATE_NONE = 0, TRANSPORT_STATE_SOME, TRANSPORT_STATE_ALL }; // Stats that we can return about the connections for a transport channel. // TODO(hta): Rename to ConnectionStats struct ConnectionInfo { bool best_connection; // Is this the best connection we have? bool writable; // Has this connection received a STUN response? bool readable; // Has this connection received a STUN request? bool timeout; // Has this connection timed out? bool new_connection; // Is this a newly created connection? size_t rtt; // The STUN RTT for this connection. size_t sent_total_bytes; // Total bytes sent on this connection. size_t sent_bytes_second; // Bps over the last measurement interval. size_t recv_total_bytes; // Total bytes received on this connection. size_t recv_bytes_second; // Bps over the last measurement interval. Candidate local_candidate; // The local candidate for this connection. Candidate remote_candidate; // The remote candidate for this connection. void* key; // A static value that identifies this conn. }; // Information about all the connections of a channel. typedef std::vector ConnectionInfos; // Information about a specific channel struct TransportChannelStats { int component; ConnectionInfos connection_infos; }; // Information about all the channels of a transport. // TODO(hta): Consider if a simple vector is as good as a map. typedef std::vector TransportChannelStatsList; // Information about the stats of a transport. struct TransportStats { std::string content_name; TransportChannelStatsList channel_stats; }; class Transport : public talk_base::MessageHandler, public sigslot::has_slots<> { public: Transport(talk_base::Thread* signaling_thread, talk_base::Thread* worker_thread, const std::string& content_name, const std::string& type, PortAllocator* allocator); virtual ~Transport(); // Returns the signaling thread. The app talks to Transport on this thread. talk_base::Thread* signaling_thread() { return signaling_thread_; } // Returns the worker thread. The actual networking is done on this thread. talk_base::Thread* worker_thread() { return worker_thread_; } // Returns the content_name of this transport. const std::string& content_name() const { return content_name_; } // Returns the type of this transport. const std::string& type() const { return type_; } // Returns the port allocator object for this transport. PortAllocator* port_allocator() { return allocator_; } // Returns the readable and states of this manager. These bits are the ORs // of the corresponding bits on the managed channels. Each time one of these // states changes, a signal is raised. // TODO: Replace uses of readable() and writable() with // any_channels_readable() and any_channels_writable(). bool readable() const { return any_channels_readable(); } bool writable() const { return any_channels_writable(); } bool was_writable() const { return was_writable_; } bool any_channels_readable() const { return (readable_ == TRANSPORT_STATE_SOME || readable_ == TRANSPORT_STATE_ALL); } bool any_channels_writable() const { return (writable_ == TRANSPORT_STATE_SOME || writable_ == TRANSPORT_STATE_ALL); } bool all_channels_readable() const { return (readable_ == TRANSPORT_STATE_ALL); } bool all_channels_writable() const { return (writable_ == TRANSPORT_STATE_ALL); } sigslot::signal1 SignalReadableState; sigslot::signal1 SignalWritableState; // Returns whether the client has requested the channels to connect. bool connect_requested() const { return connect_requested_; } void SetRole(TransportRole role); TransportRole role() const { return role_; } void SetTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; } uint64 tiebreaker() { return tiebreaker_; } TransportProtocol protocol() const { return protocol_; } // Create, destroy, and lookup the channels of this type by their components. TransportChannelImpl* CreateChannel(int component); // Note: GetChannel may lead to race conditions, since the mutex is not held // after the pointer is returned. TransportChannelImpl* GetChannel(int component); // Note: HasChannel does not lead to race conditions, unlike GetChannel. bool HasChannel(int component) { return (NULL != GetChannel(component)); } bool HasChannels(); void DestroyChannel(int component); // Set the local TransportDescription to be used by TransportChannels. // This should be called before ConnectChannels(). bool SetLocalTransportDescription(const TransportDescription& description, ContentAction action); // Set the remote TransportDescription to be used by TransportChannels. bool SetRemoteTransportDescription(const TransportDescription& description, ContentAction action); // Tells all current and future channels to start connecting. When the first // channel begins connecting, the following signal is raised. void ConnectChannels(); sigslot::signal1 SignalConnecting; // Resets all of the channels back to their initial state. They are no // longer connecting. void ResetChannels(); // Destroys every channel created so far. void DestroyAllChannels(); bool GetStats(TransportStats* stats); // Before any stanza is sent, the manager will request signaling. Once // signaling is available, the client should call OnSignalingReady. Once // this occurs, the transport (or its channels) can send any waiting stanzas. // OnSignalingReady invokes OnTransportSignalingReady and then forwards this // signal to each channel. sigslot::signal1 SignalRequestSignaling; void OnSignalingReady(); // Handles sending of ready candidates and receiving of remote candidates. sigslot::signal2&> SignalCandidatesReady; sigslot::signal1 SignalCandidatesAllocationDone; void OnRemoteCandidates(const std::vector& candidates); // If candidate is not acceptable, returns false and sets error. // Call this before calling OnRemoteCandidates. virtual bool VerifyCandidate(const Candidate& candidate, std::string* error); // Signals when the best connection for a channel changes. sigslot::signal3 SignalRouteChange; // A transport message has generated an transport-specific error. The // stanza that caused the error is available in session_msg. If false is // returned, the error is considered unrecoverable, and the session is // terminated. // TODO(juberti): Remove these obsolete functions once Session no longer // references them. virtual void OnTransportError(const buzz::XmlElement* error) {} sigslot::signal6 SignalTransportError; // Forwards the signal from TransportChannel to BaseSession. sigslot::signal0<> SignalRoleConflict; protected: // These are called by Create/DestroyChannel above in order to create or // destroy the appropriate type of channel. virtual TransportChannelImpl* CreateTransportChannel(int component) = 0; virtual void DestroyTransportChannel(TransportChannelImpl* channel) = 0; // Informs the subclass that we received the signaling ready message. virtual void OnTransportSignalingReady() {} // The current local transport description, for use by derived classes // when performing transport description negotiation. const TransportDescription* local_description() const { return local_description_.get(); } // The current remote transport description, for use by derived classes // when performing transport description negotiation. const TransportDescription* remote_description() const { return remote_description_.get(); } // Pushes down the transport parameters from the local description, such // as the ICE ufrag and pwd. // Derived classes can override, but must call the base as well. virtual bool ApplyLocalTransportDescription_w(TransportChannelImpl* channel); // Pushes down remote ice credentials from the remote description to the // transport channel. virtual bool ApplyRemoteTransportDescription_w(TransportChannelImpl* ch); // Negotiates the transport parameters based on the current local and remote // transport description, such at the version of ICE to use, and whether DTLS // should be activated. // Derived classes can negotiate their specific parameters here, but must call // the base as well. virtual bool NegotiateTransportDescription_w(ContentAction local_role); // Pushes down the transport parameters obtained via negotiation. // Derived classes can set their specific parameters here, but must call the // base as well. virtual void ApplyNegotiatedTransportDescription_w( TransportChannelImpl* channel); private: struct ChannelMapEntry { ChannelMapEntry() : impl_(NULL), candidates_allocated_(false), ref_(0) {} explicit ChannelMapEntry(TransportChannelImpl *impl) : impl_(impl), candidates_allocated_(false), ref_(0) { } void AddRef() { ++ref_; } void DecRef() { ASSERT(ref_ > 0); --ref_; } int ref() const { return ref_; } TransportChannelImpl* get() const { return impl_; } TransportChannelImpl* operator->() const { return impl_; } void set_candidates_allocated(bool status) { candidates_allocated_ = status; } bool candidates_allocated() const { return candidates_allocated_; } private: TransportChannelImpl *impl_; bool candidates_allocated_; int ref_; }; // Candidate component => ChannelMapEntry typedef std::map ChannelMap; // Called when the state of a channel changes. void OnChannelReadableState(TransportChannel* channel); void OnChannelWritableState(TransportChannel* channel); // Called when a channel requests signaling. void OnChannelRequestSignaling(TransportChannelImpl* channel); // Called when a candidate is ready from remote peer. void OnRemoteCandidate(const Candidate& candidate); // Called when a candidate is ready from channel. void OnChannelCandidateReady(TransportChannelImpl* channel, const Candidate& candidate); void OnChannelRouteChange(TransportChannel* channel, const Candidate& remote_candidate); void OnChannelCandidatesAllocationDone(TransportChannelImpl* channel); // Called when there is ICE role change. void OnRoleConflict(TransportChannelImpl* channel); // Dispatches messages to the appropriate handler (below). void OnMessage(talk_base::Message* msg); // These are versions of the above methods that are called only on a // particular thread (s = signaling, w = worker). The above methods post or // send a message to invoke this version. TransportChannelImpl* CreateChannel_w(int component); void DestroyChannel_w(int component); void ConnectChannels_w(); void ResetChannels_w(); void DestroyAllChannels_w(); void OnRemoteCandidate_w(const Candidate& candidate); void OnChannelReadableState_s(); void OnChannelWritableState_s(); void OnChannelRequestSignaling_s(int component); void OnConnecting_s(); void OnChannelRouteChange_s(const TransportChannel* channel, const Candidate& remote_candidate); void OnChannelCandidatesAllocationDone_s(); // Helper function that invokes the given function on every channel. typedef void (TransportChannelImpl::* TransportChannelFunc)(); void CallChannels_w(TransportChannelFunc func); // Computes the OR of the channel's read or write state (argument picks). TransportState GetTransportState_s(bool read); void OnChannelCandidateReady_s(); void SetRole_w(TransportRole role); void SetRemoteIceMode_w(IceMode mode); bool SetLocalTransportDescription_w(const TransportDescription& desc, ContentAction action); bool SetRemoteTransportDescription_w(const TransportDescription& desc, ContentAction action); bool GetStats_w(TransportStats* infos); talk_base::Thread* signaling_thread_; talk_base::Thread* worker_thread_; std::string content_name_; std::string type_; PortAllocator* allocator_; bool destroyed_; TransportState readable_; TransportState writable_; bool was_writable_; bool connect_requested_; TransportRole role_; uint64 tiebreaker_; TransportProtocol protocol_; IceMode remote_ice_mode_; talk_base::scoped_ptr local_description_; talk_base::scoped_ptr remote_description_; ChannelMap channels_; // Buffers the ready_candidates so that SignalCanidatesReady can // provide them in multiples. std::vector ready_candidates_; // Protects changes to channels and messages talk_base::CriticalSection crit_; DISALLOW_EVIL_CONSTRUCTORS(Transport); }; // Extract a TransportProtocol from a TransportDescription. TransportProtocol TransportProtocolFromDescription( const TransportDescription* desc); } // namespace cricket #endif // TALK_P2P_BASE_TRANSPORT_H_