/* * libjingle * Copyright 2012, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_P2P_BASE_PORTINTERFACE_H_ #define TALK_P2P_BASE_PORTINTERFACE_H_ #include #include "talk/base/socketaddress.h" #include "talk/p2p/base/transport.h" namespace talk_base { class Network; class PacketSocketFactory; } namespace cricket { class Connection; class IceMessage; class StunMessage; enum ProtocolType { PROTO_UDP, PROTO_TCP, PROTO_SSLTCP, PROTO_LAST = PROTO_SSLTCP }; // Defines the interface for a port, which represents a local communication // mechanism that can be used to create connections to similar mechanisms of // the other client. Various types of ports will implement this interface. class PortInterface { public: virtual ~PortInterface() {} virtual const std::string& Type() const = 0; virtual talk_base::Network* Network() const = 0; virtual void SetIceProtocolType(IceProtocolType protocol) = 0; virtual IceProtocolType IceProtocol() const = 0; // Methods to set/get ICE role and tiebreaker values. virtual void SetRole(TransportRole role) = 0; virtual TransportRole Role() const = 0; virtual void SetTiebreaker(uint64 tiebreaker) = 0; virtual uint64 Tiebreaker() const = 0; virtual bool SharedSocket() const = 0; // PrepareAddress will attempt to get an address for this port that other // clients can send to. It may take some time before the address is ready. // Once it is ready, we will send SignalAddressReady. If errors are // preventing the port from getting an address, it may send // SignalAddressError. virtual void PrepareAddress() = 0; // Returns the connection to the given address or NULL if none exists. virtual Connection* GetConnection( const talk_base::SocketAddress& remote_addr) = 0; // Creates a new connection to the given address. enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE }; virtual Connection* CreateConnection( const Candidate& remote_candidate, CandidateOrigin origin) = 0; // Functions on the underlying socket(s). virtual int SetOption(talk_base::Socket::Option opt, int value) = 0; virtual int GetError() = 0; virtual int GetOption(talk_base::Socket::Option opt, int* value) = 0; virtual const std::vector& Candidates() const = 0; // Sends the given packet to the given address, provided that the address is // that of a connection or an address that has sent to us already. virtual int SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, bool payload) = 0; // Indicates that we received a successful STUN binding request from an // address that doesn't correspond to any current connection. To turn this // into a real connection, call CreateConnection. sigslot::signal6 SignalUnknownAddress; // Sends a response message (normal or error) to the given request. One of // these methods should be called as a response to SignalUnknownAddress. // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse. virtual void SendBindingResponse(StunMessage* request, const talk_base::SocketAddress& addr) = 0; virtual void SendBindingErrorResponse( StunMessage* request, const talk_base::SocketAddress& addr, int error_code, const std::string& reason) = 0; // Signaled when this port decides to delete itself because it no longer has // any usefulness. sigslot::signal1 SignalDestroyed; // Signaled when Port discovers ice role conflict with the peer. sigslot::signal1 SignalRoleConflict; // Normally, packets arrive through a connection (or they result signaling of // unknown address). Calling this method turns off delivery of packets // through their respective connection and instead delivers every packet // through this port. virtual void EnablePortPackets() = 0; sigslot::signal4 SignalReadPacket; virtual std::string ToString() const = 0; protected: PortInterface() {} }; } // namespace cricket #endif // TALK_P2P_BASE_PORTINTERFACE_H_