/*
 * libjingle
 * Copyright 2009, Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "talk/base/gunit.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/thread.h"
#include "talk/base/maccocoasocketserver.h"

namespace talk_base {

class WakeThread : public Thread {
 public:
  WakeThread(SocketServer* ss) : ss_(ss) {
  }
  virtual ~WakeThread() {
    Stop();
  }
  void Run() {
    ss_->WakeUp();
  }
 private:
  SocketServer* ss_;
};

// Test that MacCocoaSocketServer::Wait works as expected.
TEST(MacCocoaSocketServer, TestWait) {
  MacCocoaSocketServer server;
  uint32 start = Time();
  server.Wait(1000, true);
  EXPECT_GE(TimeSince(start), 1000);
}

// Test that MacCocoaSocketServer::Wakeup works as expected.
TEST(MacCocoaSocketServer, TestWakeup) {
  MacCFSocketServer server;
  WakeThread thread(&server);
  uint32 start = Time();
  thread.Start();
  server.Wait(10000, true);
  EXPECT_LT(TimeSince(start), 10000);
}

} // namespace talk_base