/* * libjingle * Copyright 2004--2010, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_SOUND_SOUNDDEVICELOCATOR_H_ #define TALK_SOUND_SOUNDDEVICELOCATOR_H_ #include #include "talk/base/constructormagic.h" namespace cricket { // A simple container for holding the name of a device and any additional id // information needed to locate and open it. Implementations of // SoundSystemInterface must subclass this to add any id information that they // need. class SoundDeviceLocator { public: virtual ~SoundDeviceLocator() {} // Human-readable name for the device. const std::string &name() const { return name_; } // Name sound system uses to locate this device. const std::string &device_name() const { return device_name_; } // Makes a duplicate of this locator. virtual SoundDeviceLocator *Copy() const = 0; protected: SoundDeviceLocator(const std::string &name, const std::string &device_name) : name_(name), device_name_(device_name) {} explicit SoundDeviceLocator(const SoundDeviceLocator &that) : name_(that.name_), device_name_(that.device_name_) {} std::string name_; std::string device_name_; private: DISALLOW_ASSIGN(SoundDeviceLocator); }; } // namespace cricket #endif // TALK_SOUND_SOUNDDEVICELOCATOR_H_