/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_P2P_BASE_STUNPORT_H_ #define TALK_P2P_BASE_STUNPORT_H_ #include #include "talk/base/asyncpacketsocket.h" #include "talk/p2p/base/port.h" #include "talk/p2p/base/stunrequest.h" // TODO(mallinath) - Rename stunport.cc|h to udpport.cc|h. namespace talk_base { class AsyncResolver; class SignalThread; } namespace cricket { // Communicates using the address on the outside of a NAT. class UDPPort : public Port { public: static UDPPort* Create(talk_base::Thread* thread, talk_base::Network* network, talk_base::AsyncPacketSocket* socket, const std::string& username, const std::string& password) { UDPPort* port = new UDPPort(thread, network, socket, username, password); if (!port->Init()) { delete port; port = NULL; } return port; } static UDPPort* Create(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password) { UDPPort* port = new UDPPort(thread, factory, network, ip, min_port, max_port, username, password); if (!port->Init()) { delete port; port = NULL; } return port; } virtual ~UDPPort(); talk_base::SocketAddress GetLocalAddress() const { return socket_->GetLocalAddress(); } const talk_base::SocketAddress& server_addr() const { return server_addr_; } void set_server_addr(const talk_base::SocketAddress& addr) { server_addr_ = addr; } virtual void PrepareAddress(); virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin); virtual int SetOption(talk_base::Socket::Option opt, int value); virtual int GetOption(talk_base::Socket::Option opt, int* value); virtual int GetError(); virtual bool HandleIncomingPacket( talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr) { // All packets given to UDP port will be consumed. OnReadPacket(socket, data, size, remote_addr); return true; } void set_stun_keepalive_delay(int delay) { stun_keepalive_delay_ = delay; } int stun_keepalive_delay() const { return stun_keepalive_delay_; } protected: UDPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password); UDPPort(talk_base::Thread* thread, talk_base::Network* network, talk_base::AsyncPacketSocket* socket, const std::string& username, const std::string& password); bool Init(); virtual int SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, talk_base::DiffServCodePoint dscp, bool payload); void OnLocalAddressReady(talk_base::AsyncPacketSocket* socket, const talk_base::SocketAddress& address); void OnReadPacket(talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr); void OnReadyToSend(talk_base::AsyncPacketSocket* socket); // This method will send STUN binding request if STUN server address is set. void MaybePrepareStunCandidate(); void SendStunBindingRequest(); private: // DNS resolution of the STUN server. void ResolveStunAddress(); void OnResolveResult(talk_base::SignalThread* thread); // Below methods handles binding request responses. void OnStunBindingRequestSucceeded(const talk_base::SocketAddress& stun_addr); void OnStunBindingOrResolveRequestFailed(); // Sends STUN requests to the server. void OnSendPacket(const void* data, size_t size, StunRequest* req); // TODO(mallinaht) - Move this up to cricket::Port when SignalAddressReady is // changed to SignalPortReady. void SetResult(bool success); talk_base::SocketAddress server_addr_; StunRequestManager requests_; talk_base::AsyncPacketSocket* socket_; int error_; talk_base::AsyncResolver* resolver_; bool ready_; int stun_keepalive_delay_; friend class StunBindingRequest; }; class StunPort : public UDPPort { public: static StunPort* Create(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password, const talk_base::SocketAddress& server_addr) { StunPort* port = new StunPort(thread, factory, network, ip, min_port, max_port, username, password, server_addr); if (!port->Init()) { delete port; port = NULL; } return port; } virtual ~StunPort() {} virtual void PrepareAddress() { SendStunBindingRequest(); } protected: StunPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password, const talk_base::SocketAddress& server_address) : UDPPort(thread, factory, network, ip, min_port, max_port, username, password) { // UDPPort will set these to local udp, updating these to STUN. set_type(STUN_PORT_TYPE); set_server_addr(server_address); } }; } // namespace cricket #endif // TALK_P2P_BASE_STUNPORT_H_